Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-2pick
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-2pick
Commits
f3b42b46
Commit
f3b42b46
authored
Nov 20, 2017
by
VanillaSalt
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
add replay function in single mode
parent
26a85843
Changes
7
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
277 additions
and
132 deletions
+277
-132
gframe/duelclient.cpp
gframe/duelclient.cpp
+1
-2
gframe/replay.cpp
gframe/replay.cpp
+1
-1
gframe/replay.h
gframe/replay.h
+1
-0
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+199
-99
gframe/replay_mode.h
gframe/replay_mode.h
+1
-0
gframe/single_mode.cpp
gframe/single_mode.cpp
+69
-25
gframe/single_mode.h
gframe/single_mode.h
+5
-5
No files found.
gframe/duelclient.cpp
View file @
f3b42b46
...
...
@@ -3311,7 +3311,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
ClientCard
*
xcard
=
new
ClientCard
;
ccard
->
overlayed
.
push_back
(
xcard
);
mainGame
->
dField
.
overlay_cards
.
insert
(
xcard
);
mainGame
->
gMutex
.
Unlock
();
xcard
->
overlayTarget
=
ccard
;
xcard
->
location
=
0x80
;
xcard
->
sequence
=
ccard
->
overlayed
.
size
()
-
1
;
...
...
@@ -3465,7 +3464,7 @@ void DuelClient::SendResponse() {
}
}
if
(
mainGame
->
dInfo
.
isSingleMode
)
{
SingleMode
::
SetResponse
(
response_buf
);
SingleMode
::
SetResponse
(
response_buf
,
response_len
);
mainGame
->
singleSignal
.
Set
();
}
else
{
mainGame
->
dInfo
.
time_player
=
2
;
...
...
gframe/replay.cpp
View file @
f3b42b46
...
...
@@ -226,7 +226,7 @@ short Replay::ReadInt16() {
if
(
!
is_replaying
)
return
-
1
;
short
ret
=
*
((
short
*
)
pdata
);
pdata
+=
4
;
pdata
+=
2
;
return
ret
;
}
char
Replay
::
ReadInt8
()
{
...
...
gframe/replay.h
View file @
f3b42b46
...
...
@@ -9,6 +9,7 @@ namespace ygo {
#define REPLAY_COMPRESSED 0x1
#define REPLAY_TAG 0x2
#define REPLAY_DECODED 0x4
#define REPLAY_SINGLE_MODE 0x8
struct
ReplayHeader
{
unsigned
int
id
;
...
...
gframe/replay_mode.cpp
View file @
f3b42b46
This diff is collapsed.
Click to expand it.
gframe/replay_mode.h
View file @
f3b42b46
...
...
@@ -43,6 +43,7 @@ public:
static
void
ReplayRefreshDeck
(
int
player
,
int
flag
=
0x181fff
);
static
void
ReplayRefreshExtra
(
int
player
,
int
flag
=
0x181fff
);
static
void
ReplayRefreshSingle
(
int
player
,
int
location
,
int
sequence
,
int
flag
=
0xf81fff
);
static
void
ReplayReload
();
static
int
MessageHandler
(
long
fduel
,
int
type
);
};
...
...
gframe/single_mode.cpp
View file @
f3b42b46
...
...
@@ -10,6 +10,7 @@ namespace ygo {
long
SingleMode
::
pduel
=
0
;
bool
SingleMode
::
is_closing
=
false
;
bool
SingleMode
::
is_continuing
=
false
;
Replay
SingleMode
::
last_replay
;
static
byte
buffer
[
0x20000
];
...
...
@@ -23,23 +24,18 @@ void SingleMode::StopPlay(bool is_exiting) {
mainGame
->
actionSignal
.
Set
();
mainGame
->
singleSignal
.
Set
();
}
void
SingleMode
::
SetResponse
(
unsigned
char
*
resp
)
{
void
SingleMode
::
SetResponse
(
unsigned
char
*
resp
,
unsigned
int
len
)
{
if
(
!
pduel
)
return
;
last_replay
.
WriteInt8
(
len
);
last_replay
.
WriteData
(
resp
,
len
);
set_responseb
(
pduel
,
resp
);
}
int
SingleMode
::
SinglePlayThread
(
void
*
param
)
{
char
fname2
[
256
];
size_t
slen
;
if
(
open_file
)
{
slen
=
BufferIO
::
EncodeUTF8
(
open_file_name
,
fname2
);
open_file
=
false
;
}
else
{
const
wchar_t
*
name
=
mainGame
->
lstSinglePlayList
->
getListItem
(
mainGame
->
lstSinglePlayList
->
getSelected
());
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./single/%ls"
,
name
);
slen
=
BufferIO
::
EncodeUTF8
(
fname
,
fname2
);
}
const
int
start_lp
=
8000
;
const
int
start_hand
=
5
;
const
int
draw_count
=
1
;
const
int
opt
=
0
;
mtrandom
rnd
;
time_t
seed
=
time
(
0
);
rnd
.
reset
(
seed
);
...
...
@@ -47,24 +43,44 @@ int SingleMode::SinglePlayThread(void* param) {
set_card_reader
((
card_reader
)
DataManager
::
CardReader
);
set_message_handler
((
message_handler
)
MessageHandler
);
pduel
=
create_duel
(
rnd
.
rand
());
set_player_info
(
pduel
,
0
,
8000
,
5
,
1
);
set_player_info
(
pduel
,
1
,
8000
,
5
,
1
);
mainGame
->
dInfo
.
lp
[
0
]
=
8000
;
mainGame
->
dInfo
.
lp
[
1
]
=
8000
;
set_player_info
(
pduel
,
0
,
start_lp
,
start_hand
,
draw_count
);
set_player_info
(
pduel
,
1
,
start_lp
,
start_hand
,
draw_count
);
mainGame
->
dInfo
.
lp
[
0
]
=
start_lp
;
mainGame
->
dInfo
.
lp
[
1
]
=
start_lp
;
myswprintf
(
mainGame
->
dInfo
.
strLP
[
0
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
0
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
1
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
1
]);
BufferIO
::
CopyWStr
(
mainGame
->
ebNickName
->
getText
(),
mainGame
->
dInfo
.
hostname
,
20
);
mainGame
->
dInfo
.
clientname
[
0
]
=
0
;
mainGame
->
dInfo
.
turn
=
0
;
if
(
!
preload_script
(
pduel
,
fname2
,
slen
))
{
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./single/%ls"
,
open_file_name
);
slen
=
BufferIO
::
EncodeUTF8
(
fname
,
fname2
);
if
(
!
preload_script
(
pduel
,
fname2
,
slen
))
{
end_duel
(
pduel
);
return
0
;
char
filename
[
256
];
size_t
slen
=
0
;
if
(
open_file
)
{
open_file
=
false
;
slen
=
BufferIO
::
EncodeUTF8
(
open_file_name
,
filename
);
if
(
!
preload_script
(
pduel
,
filename
,
slen
))
{
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./single/%ls"
,
open_file_name
);
slen
=
BufferIO
::
EncodeUTF8
(
fname
,
filename
);
if
(
!
preload_script
(
pduel
,
filename
,
slen
))
slen
=
0
;
}
}
else
{
const
wchar_t
*
name
=
mainGame
->
lstSinglePlayList
->
getListItem
(
mainGame
->
lstSinglePlayList
->
getSelected
());
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./single/%ls"
,
name
);
slen
=
BufferIO
::
EncodeUTF8
(
fname
,
filename
);
if
(
!
preload_script
(
pduel
,
filename
,
slen
))
slen
=
0
;
}
if
(
slen
==
0
)
{
end_duel
(
pduel
);
return
0
;
}
ReplayHeader
rh
;
rh
.
id
=
0x31707279
;
rh
.
version
=
PRO_VERSION
;
rh
.
flag
=
REPLAY_SINGLE_MODE
;
rh
.
seed
=
seed
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
mainGame
->
wCardImg
->
setVisible
(
true
);
...
...
@@ -84,11 +100,24 @@ int SingleMode::SinglePlayThread(void* param) {
mainGame
->
dInfo
.
isSingleMode
=
true
;
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
mainGame
->
gMutex
.
Unlock
();
start_duel
(
pduel
,
0
);
char
engineBuffer
[
0x1000
];
is_closing
=
false
;
is_continuing
=
true
;
int
len
=
0
;
int
len
=
get_message
(
pduel
,
(
byte
*
)
engineBuffer
);
if
(
len
>
0
)
is_continuing
=
SinglePlayAnalyze
(
engineBuffer
,
len
);
last_replay
.
BeginRecord
();
last_replay
.
WriteHeader
(
rh
);
last_replay
.
WriteData
(
mainGame
->
dInfo
.
hostname
,
40
,
false
);
last_replay
.
WriteData
(
mainGame
->
dInfo
.
clientname
,
40
,
false
);
last_replay
.
WriteInt32
(
start_lp
,
false
);
last_replay
.
WriteInt32
(
start_hand
,
false
);
last_replay
.
WriteInt32
(
draw_count
,
false
);
last_replay
.
WriteInt32
(
opt
,
false
);
last_replay
.
WriteInt16
(
slen
,
false
);
last_replay
.
WriteData
(
filename
,
slen
,
false
);
last_replay
.
Flush
();
start_duel
(
pduel
,
opt
);
while
(
is_continuing
)
{
int
result
=
process
(
pduel
);
len
=
result
&
0xffff
;
...
...
@@ -98,6 +127,21 @@ int SingleMode::SinglePlayThread(void* param) {
is_continuing
=
SinglePlayAnalyze
(
engineBuffer
,
len
);
}
}
last_replay
.
EndRecord
();
time_t
nowtime
=
time
(
NULL
);
struct
tm
*
localedtime
=
localtime
(
&
nowtime
);
char
timebuf
[
40
];
strftime
(
timebuf
,
40
,
"%Y-%m-%d %H-%M-%S"
,
localedtime
);
size_t
size
=
strlen
(
timebuf
)
+
1
;
wchar_t
timetext
[
80
];
mbstowcs
(
timetext
,
timebuf
,
size
);
mainGame
->
ebRSName
->
setText
(
timetext
);
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
replaySignal
.
Reset
();
mainGame
->
replaySignal
.
Wait
();
if
(
mainGame
->
actionParam
)
last_replay
.
SaveReplay
(
mainGame
->
ebRSName
->
getText
());
end_duel
(
pduel
);
if
(
!
is_closing
)
{
mainGame
->
gMutex
.
Lock
();
...
...
gframe/single_mode.h
View file @
f3b42b46
#ifndef SINGLE_MODE_H
#define SINGLE_MODE_H
#include "config.h"
#include "data_manager.h"
#include "deck_manager.h"
#include "../ocgcore/mtrandom.h"
#include "replay.h"
namespace
ygo
{
...
...
@@ -17,7 +14,7 @@ private:
public:
static
bool
StartPlay
();
static
void
StopPlay
(
bool
is_exiting
=
false
);
static
void
SetResponse
(
unsigned
char
*
resp
);
static
void
SetResponse
(
unsigned
char
*
resp
,
unsigned
int
len
);
static
int
SinglePlayThread
(
void
*
param
);
static
bool
SinglePlayAnalyze
(
char
*
msg
,
unsigned
int
len
);
...
...
@@ -31,6 +28,9 @@ public:
static
byte
*
ScriptReader
(
const
char
*
script_name
,
int
*
slen
);
static
int
MessageHandler
(
long
fduel
,
int
type
);
protected:
static
Replay
last_replay
;
};
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment