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MyCard
ygopro-2pick
Commits
eff5191e
Commit
eff5191e
authored
Aug 01, 2018
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' into multi_language
parents
b275d130
37aafd3b
Changes
8
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Inline
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Showing
8 changed files
with
131 additions
and
54 deletions
+131
-54
gframe/client_field.cpp
gframe/client_field.cpp
+48
-0
gframe/client_field.h
gframe/client_field.h
+2
-0
gframe/deck_con.cpp
gframe/deck_con.cpp
+15
-10
gframe/duelclient.cpp
gframe/duelclient.cpp
+1
-14
gframe/event_handler.cpp
gframe/event_handler.cpp
+49
-24
gframe/game.cpp
gframe/game.cpp
+7
-5
gframe/game.h
gframe/game.h
+8
-0
ocgcore
ocgcore
+1
-1
No files found.
gframe/client_field.cpp
View file @
eff5191e
...
@@ -601,6 +601,54 @@ void ClientField::ShowLocationCard() {
...
@@ -601,6 +601,54 @@ void ClientField::ShowLocationCard() {
mainGame
->
btnDisplayOK
->
setVisible
(
true
);
mainGame
->
btnDisplayOK
->
setVisible
(
true
);
mainGame
->
PopupElement
(
mainGame
->
wCardDisplay
);
mainGame
->
PopupElement
(
mainGame
->
wCardDisplay
);
}
}
void
ClientField
::
ShowSelectOption
(
int
select_hint
)
{
selected_option
=
0
;
wchar_t
textBuffer
[
356
];
int
count
=
select_options
.
size
();
bool
quickmode
=
(
count
<=
5
);
mainGame
->
gMutex
.
Lock
();
for
(
int
i
=
0
;
(
i
<
count
)
&&
quickmode
;
i
++
)
{
const
wchar_t
*
option
=
dataManager
.
GetDesc
(
select_options
[
i
]);
irr
::
core
::
dimension2d
<
unsigned
int
>
dtxt
=
mainGame
->
guiFont
->
getDimension
(
option
);
if
(
dtxt
.
Width
>
310
)
{
quickmode
=
false
;
break
;
}
mainGame
->
btnOption
[
i
]
->
setText
(
option
);
}
if
(
quickmode
)
{
mainGame
->
stOptions
->
setVisible
(
false
);
mainGame
->
btnOptionp
->
setVisible
(
false
);
mainGame
->
btnOptionn
->
setVisible
(
false
);
mainGame
->
btnOptionOK
->
setVisible
(
false
);
for
(
int
i
=
0
;
i
<
5
;
i
++
)
mainGame
->
btnOption
[
i
]
->
setVisible
(
i
<
count
);
recti
loc
=
mainGame
->
wOptions
->
getRelativePosition
();
loc
.
LowerRightCorner
.
Y
=
loc
.
UpperLeftCorner
.
Y
+
30
+
40
*
count
;
mainGame
->
wOptions
->
setRelativePosition
(
loc
);
}
else
{
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
guiFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
0
]));
mainGame
->
stOptions
->
setVisible
(
true
);
mainGame
->
btnOptionp
->
setVisible
(
false
);
if
(
count
>
1
)
mainGame
->
btnOptionn
->
setVisible
(
true
);
else
mainGame
->
btnOptionn
->
setVisible
(
false
);
mainGame
->
btnOptionOK
->
setVisible
(
true
);
for
(
int
i
=
0
;
i
<
5
;
i
++
)
mainGame
->
btnOption
[
i
]
->
setVisible
(
false
);
recti
loc
=
mainGame
->
wOptions
->
getRelativePosition
();
loc
.
LowerRightCorner
.
Y
=
loc
.
UpperLeftCorner
.
Y
+
140
;
mainGame
->
wOptions
->
setRelativePosition
(
loc
);
}
if
(
select_hint
)
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetDesc
(
select_hint
));
else
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
555
));
mainGame
->
wOptions
->
setText
(
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wOptions
);
mainGame
->
gMutex
.
Unlock
();
}
void
ClientField
::
ReplaySwap
()
{
void
ClientField
::
ReplaySwap
()
{
std
::
swap
(
deck
[
0
],
deck
[
1
]);
std
::
swap
(
deck
[
0
],
deck
[
1
]);
std
::
swap
(
hand
[
0
],
hand
[
1
]);
std
::
swap
(
hand
[
0
],
hand
[
1
]);
...
...
gframe/client_field.h
View file @
eff5191e
...
@@ -97,6 +97,7 @@ public:
...
@@ -97,6 +97,7 @@ public:
void
ShowSelectCard
(
bool
buttonok
=
false
,
bool
chain
=
false
);
void
ShowSelectCard
(
bool
buttonok
=
false
,
bool
chain
=
false
);
void
ShowChainCard
();
void
ShowChainCard
();
void
ShowLocationCard
();
void
ShowLocationCard
();
void
ShowSelectOption
(
int
select_hint
=
0
);
void
ReplaySwap
();
void
ReplaySwap
();
void
RefreshAllCards
();
void
RefreshAllCards
();
...
@@ -140,6 +141,7 @@ public:
...
@@ -140,6 +141,7 @@ public:
void
ShowCancelOrFinishButton
(
int
buttonOp
);
void
ShowCancelOrFinishButton
(
int
buttonOp
);
void
SetShowMark
(
ClientCard
*
pcard
,
bool
enable
);
void
SetShowMark
(
ClientCard
*
pcard
,
bool
enable
);
void
SetResponseSelectedCards
()
const
;
void
SetResponseSelectedCards
()
const
;
void
SetResponseSelectedOption
()
const
;
void
CancelOrFinish
();
void
CancelOrFinish
();
};
};
...
...
gframe/deck_con.cpp
View file @
eff5191e
...
@@ -817,15 +817,6 @@ void DeckBuilder::StartFilter() {
...
@@ -817,15 +817,6 @@ void DeckBuilder::StartFilter() {
void
DeckBuilder
::
FilterCards
()
{
void
DeckBuilder
::
FilterCards
()
{
results
.
clear
();
results
.
clear
();
const
wchar_t
*
pstr
=
mainGame
->
ebCardName
->
getText
();
const
wchar_t
*
pstr
=
mainGame
->
ebCardName
->
getText
();
int
trycode
=
BufferIO
::
GetVal
(
pstr
);
if
(
dataManager
.
GetData
(
trycode
,
0
))
{
auto
ptr
=
dataManager
.
GetCodePointer
(
trycode
);
// verified by GetData()
results
.
push_back
(
ptr
);
mainGame
->
scrFilter
->
setVisible
(
false
);
mainGame
->
scrFilter
->
setPos
(
0
);
myswprintf
(
result_string
,
L"%d"
,
results
.
size
());
return
;
}
std
::
wstring
str
=
std
::
wstring
(
pstr
);
std
::
wstring
str
=
std
::
wstring
(
pstr
);
std
::
vector
<
std
::
wstring
>
query_elements
;
std
::
vector
<
std
::
wstring
>
query_elements
;
std
::
vector
<
std
::
vector
<
std
::
wstring
>::
iterator
>
query_elements_track
;
std
::
vector
<
std
::
vector
<
std
::
wstring
>::
iterator
>
query_elements_track
;
...
@@ -854,6 +845,13 @@ void DeckBuilder::FilterCards() {
...
@@ -854,6 +845,13 @@ void DeckBuilder::FilterCards() {
}
}
for
(
auto
elements_track_iterator
=
query_elements_track
.
begin
();
elements_track_iterator
!=
query_elements_track
.
end
();
elements_track_iterator
++
)
for
(
auto
elements_track_iterator
=
query_elements_track
.
begin
();
elements_track_iterator
!=
query_elements_track
.
end
();
elements_track_iterator
++
)
query_elements
.
erase
(
*
elements_track_iterator
);
query_elements
.
erase
(
*
elements_track_iterator
);
unsigned
int
set_code
=
0
;
if
(
pstr
[
0
]
==
L'@'
)
set_code
=
dataManager
.
GetSetCode
(
&
pstr
[
1
]);
else
set_code
=
dataManager
.
GetSetCode
(
&
pstr
[
0
]);
if
(
pstr
[
0
]
==
0
||
(
pstr
[
0
]
==
L'$'
&&
pstr
[
1
]
==
0
)
||
(
pstr
[
0
]
==
L'@'
&&
pstr
[
1
]
==
0
))
pstr
=
0
;
auto
strpointer
=
dataManager
.
_strings
.
begin
();
auto
strpointer
=
dataManager
.
_strings
.
begin
();
for
(
code_pointer
ptr
=
dataManager
.
_datas
.
begin
();
ptr
!=
dataManager
.
_datas
.
end
();
++
ptr
,
++
strpointer
)
{
for
(
code_pointer
ptr
=
dataManager
.
_datas
.
begin
();
ptr
!=
dataManager
.
_datas
.
end
();
++
ptr
,
++
strpointer
)
{
const
CardDataC
&
data
=
ptr
->
second
;
const
CardDataC
&
data
=
ptr
->
second
;
...
@@ -942,11 +940,18 @@ void DeckBuilder::FilterCards() {
...
@@ -942,11 +940,18 @@ void DeckBuilder::FilterCards() {
break
;
break
;
}
}
}
else
{
}
else
{
if
(
!
CardNameContains
(
text
.
name
.
c_str
(),
elements_iterator
->
c_str
())
&&
text
.
text
.
find
(
elements_iterator
->
c_str
())
==
std
::
wstring
::
npos
int
trycode
=
BufferIO
::
GetVal
(
elements_iterator
->
c_str
());
bool
tryresult
=
dataManager
.
GetData
(
trycode
,
0
);
if
(
!
tryresult
&&
!
CardNameContains
(
text
.
name
.
c_str
(),
elements_iterator
->
c_str
())
&&
text
.
text
.
find
(
elements_iterator
->
c_str
())
==
std
::
wstring
::
npos
&&
(
!
set_code_map
[
*
elements_iterator
]
||
!
check_set_code
(
data
,
set_code_map
[
*
elements_iterator
])))
{
&&
(
!
set_code_map
[
*
elements_iterator
]
||
!
check_set_code
(
data
,
set_code_map
[
*
elements_iterator
])))
{
is_target
=
false
;
is_target
=
false
;
break
;
break
;
}
}
if
(
tryresult
&&
data
.
code
!=
trycode
&&
!
(
data
.
alias
==
trycode
&&
(
data
.
alias
-
data
.
code
<
CARD_ARTWORK_VERSIONS_OFFSET
||
data
.
code
-
data
.
alias
<
CARD_ARTWORK_VERSIONS_OFFSET
)))
{
is_target
=
false
;
break
;
}
}
}
}
}
if
(
is_target
)
if
(
is_target
)
...
...
gframe/duelclient.cpp
View file @
eff5191e
...
@@ -1398,21 +1398,8 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1398,21 +1398,8 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
select_options
.
clear
();
mainGame
->
dField
.
select_options
.
clear
();
for
(
int
i
=
0
;
i
<
count
;
++
i
)
for
(
int
i
=
0
;
i
<
count
;
++
i
)
mainGame
->
dField
.
select_options
.
push_back
(
BufferIO
::
ReadInt32
(
pbuf
));
mainGame
->
dField
.
select_options
.
push_back
(
BufferIO
::
ReadInt32
(
pbuf
));
mainGame
->
gMutex
.
Lock
();
mainGame
->
dField
.
ShowSelectOption
(
select_hint
);
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
mainGame
->
dField
.
select_options
[
0
]));
mainGame
->
btnOptionp
->
setVisible
(
false
);
if
(
count
>
1
)
mainGame
->
btnOptionn
->
setVisible
(
true
);
else
mainGame
->
btnOptionn
->
setVisible
(
false
);
mainGame
->
dField
.
selected_option
=
0
;
if
(
select_hint
)
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetDesc
(
select_hint
));
else
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
555
));
select_hint
=
0
;
select_hint
=
0
;
mainGame
->
wOptions
->
setText
(
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wOptions
);
mainGame
->
gMutex
.
Unlock
();
return
false
;
return
false
;
}
}
case
MSG_SELECT_CARD
:
{
case
MSG_SELECT_CARD
:
{
...
...
gframe/event_handler.cpp
View file @
eff5191e
...
@@ -290,22 +290,39 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -290,22 +290,39 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
selected_option
]));
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
selected_option
]));
break
;
break
;
}
}
case
BUTTON_OPTION_0
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
selected_option
=
0
;
SetResponseSelectedOption
();
break
;
}
case
BUTTON_OPTION_1
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
selected_option
=
1
;
SetResponseSelectedOption
();
break
;
}
case
BUTTON_OPTION_2
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
selected_option
=
2
;
SetResponseSelectedOption
();
break
;
}
case
BUTTON_OPTION_3
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
selected_option
=
3
;
SetResponseSelectedOption
();
break
;
}
case
BUTTON_OPTION_4
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
selected_option
=
4
;
SetResponseSelectedOption
();
break
;
}
case
BUTTON_OPTION_OK
:
{
case
BUTTON_OPTION_OK
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_OPTION
)
{
SetResponseSelectedOption
();
DuelClient
::
SetResponseI
(
selected_option
);
}
else
{
int
index
=
0
;
while
(
activatable_cards
[
index
]
!=
command_card
||
activatable_descs
[
index
].
first
!=
select_options
[
selected_option
])
index
++
;
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_IDLECMD
)
{
DuelClient
::
SetResponseI
((
index
<<
16
)
+
5
);
}
else
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_BATTLECMD
)
{
DuelClient
::
SetResponseI
(
index
<<
16
);
}
else
{
DuelClient
::
SetResponseI
(
index
);
}
}
mainGame
->
HideElement
(
mainGame
->
wOptions
,
true
);
break
;
break
;
}
}
case
BUTTON_ANNUMBER_OK
:
{
case
BUTTON_ANNUMBER_OK
:
{
...
@@ -359,12 +376,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -359,12 +376,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
DuelClient
::
SendResponse
();
DuelClient
::
SendResponse
();
}
else
{
}
else
{
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
0
]));
selected_option
=
0
;
command_card
=
clicked_card
;
command_card
=
clicked_card
;
mainGame
->
btnOptionp
->
setVisible
(
false
);
ShowSelectOption
();
mainGame
->
btnOptionn
->
setVisible
(
true
);
mainGame
->
ShowElement
(
mainGame
->
wOptions
);
}
}
}
else
{
}
else
{
selectable_cards
.
clear
();
selectable_cards
.
clear
();
...
@@ -644,12 +657,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -644,12 +657,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
}
else
{
}
else
{
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
0
]));
selected_option
=
0
;
mainGame
->
btnOptionp
->
setVisible
(
false
);
mainGame
->
btnOptionn
->
setVisible
(
true
);
mainGame
->
wCardSelect
->
setVisible
(
false
);
mainGame
->
wCardSelect
->
setVisible
(
false
);
mainGame
->
ShowElement
(
mainGame
->
wOptions
);
ShowSelectOption
(
);
}
}
break
;
break
;
}
}
...
@@ -2273,6 +2282,22 @@ void ClientField::SetResponseSelectedCards() const {
...
@@ -2273,6 +2282,22 @@ void ClientField::SetResponseSelectedCards() const {
respbuf
[
i
+
1
]
=
selected_cards
[
i
]
->
select_seq
;
respbuf
[
i
+
1
]
=
selected_cards
[
i
]
->
select_seq
;
DuelClient
::
SetResponseB
(
respbuf
,
selected_cards
.
size
()
+
1
);
DuelClient
::
SetResponseB
(
respbuf
,
selected_cards
.
size
()
+
1
);
}
}
void
ClientField
::
SetResponseSelectedOption
()
const
{
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_OPTION
)
{
DuelClient
::
SetResponseI
(
selected_option
);
}
else
{
int
index
=
0
;
while
(
activatable_cards
[
index
]
!=
command_card
||
activatable_descs
[
index
].
first
!=
select_options
[
selected_option
])
index
++
;
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_IDLECMD
)
{
DuelClient
::
SetResponseI
((
index
<<
16
)
+
5
);
}
else
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_BATTLECMD
)
{
DuelClient
::
SetResponseI
(
index
<<
16
);
}
else
{
DuelClient
::
SetResponseI
(
index
);
}
}
mainGame
->
HideElement
(
mainGame
->
wOptions
,
true
);
}
void
ClientField
::
CancelOrFinish
()
{
void
ClientField
::
CancelOrFinish
()
{
switch
(
mainGame
->
dInfo
.
curMsg
)
{
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_WAITING
:
{
case
MSG_WAITING
:
{
...
...
gframe/game.cpp
View file @
eff5191e
...
@@ -383,11 +383,14 @@ bool Game::Initialize() {
...
@@ -383,11 +383,14 @@ bool Game::Initialize() {
wOptions
=
env
->
addWindow
(
rect
<
s32
>
(
490
,
200
,
840
,
340
),
false
,
L""
);
wOptions
=
env
->
addWindow
(
rect
<
s32
>
(
490
,
200
,
840
,
340
),
false
,
L""
);
wOptions
->
getCloseButton
()
->
setVisible
(
false
);
wOptions
->
getCloseButton
()
->
setVisible
(
false
);
wOptions
->
setVisible
(
false
);
wOptions
->
setVisible
(
false
);
stOptions
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
,
20
,
350
,
100
),
false
,
true
,
wOptions
,
-
1
,
false
);
stOptions
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
20
,
20
,
350
,
100
),
false
,
true
,
wOptions
,
-
1
,
false
);
stOptions
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
stOptions
->
setTextAlignment
(
irr
::
gui
::
EGUIA_UPPERLEFT
,
irr
::
gui
::
EGUIA_CENTER
);
btnOptionOK
=
env
->
addButton
(
rect
<
s32
>
(
130
,
105
,
220
,
130
),
wOptions
,
BUTTON_OPTION_OK
,
dataManager
.
GetSysString
(
1211
));
btnOptionOK
=
env
->
addButton
(
rect
<
s32
>
(
130
,
105
,
220
,
130
),
wOptions
,
BUTTON_OPTION_OK
,
dataManager
.
GetSysString
(
1211
));
btnOptionp
=
env
->
addButton
(
rect
<
s32
>
(
20
,
105
,
60
,
130
),
wOptions
,
BUTTON_OPTION_PREV
,
L"<<<"
);
btnOptionp
=
env
->
addButton
(
rect
<
s32
>
(
20
,
105
,
60
,
130
),
wOptions
,
BUTTON_OPTION_PREV
,
L"<<<"
);
btnOptionn
=
env
->
addButton
(
rect
<
s32
>
(
290
,
105
,
330
,
130
),
wOptions
,
BUTTON_OPTION_NEXT
,
L">>>"
);
btnOptionn
=
env
->
addButton
(
rect
<
s32
>
(
290
,
105
,
330
,
130
),
wOptions
,
BUTTON_OPTION_NEXT
,
L">>>"
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
btnOption
[
i
]
=
env
->
addButton
(
rect
<
s32
>
(
10
,
30
+
40
*
i
,
340
,
60
+
40
*
i
),
wOptions
,
BUTTON_OPTION_0
+
i
,
L""
);
}
//pos select
//pos select
wPosSelect
=
env
->
addWindow
(
rect
<
s32
>
(
340
,
200
,
935
,
410
),
false
,
dataManager
.
GetSysString
(
561
));
wPosSelect
=
env
->
addWindow
(
rect
<
s32
>
(
340
,
200
,
935
,
410
),
false
,
dataManager
.
GetSysString
(
561
));
wPosSelect
->
getCloseButton
()
->
setVisible
(
false
);
wPosSelect
->
getCloseButton
()
->
setVisible
(
false
);
...
@@ -1441,7 +1444,7 @@ void Game::ShowCardInfo(int code, bool resize) {
...
@@ -1441,7 +1444,7 @@ void Game::ShowCardInfo(int code, bool resize) {
memset
(
&
cd
,
0
,
sizeof
(
CardData
));
memset
(
&
cd
,
0
,
sizeof
(
CardData
));
imgCard
->
setImage
(
imageManager
.
GetTexture
(
code
,
true
));
imgCard
->
setImage
(
imageManager
.
GetTexture
(
code
,
true
));
imgCard
->
setScaleImage
(
true
);
imgCard
->
setScaleImage
(
true
);
if
(
cd
.
alias
!=
0
&&
(
cd
.
alias
-
code
<
10
||
code
-
cd
.
alias
<
10
))
if
(
cd
.
alias
!=
0
&&
(
cd
.
alias
-
code
<
CARD_ARTWORK_VERSIONS_OFFSET
||
code
-
cd
.
alias
<
CARD_ARTWORK_VERSIONS_OFFSET
))
myswprintf
(
formatBuffer
,
L"%ls[%08d]"
,
dataManager
.
GetName
(
cd
.
alias
),
cd
.
alias
);
myswprintf
(
formatBuffer
,
L"%ls[%08d]"
,
dataManager
.
GetName
(
cd
.
alias
),
cd
.
alias
);
else
myswprintf
(
formatBuffer
,
L"%ls[%08d]"
,
dataManager
.
GetName
(
code
),
code
);
else
myswprintf
(
formatBuffer
,
L"%ls[%08d]"
,
dataManager
.
GetName
(
code
),
code
);
stName
->
setText
(
formatBuffer
);
stName
->
setText
(
formatBuffer
);
...
@@ -1496,11 +1499,10 @@ void Game::ShowCardInfo(int code, bool resize) {
...
@@ -1496,11 +1499,10 @@ void Game::ShowCardInfo(int code, bool resize) {
}
}
stDataInfo
->
setText
(
formatBuffer
);
stDataInfo
->
setText
(
formatBuffer
);
int
offset_arrows
=
0
;
int
offset_arrows
=
0
;
if
(
cd
.
type
&
TYPE_LINK
&&
cd
.
level
>
5
&&
window_size
.
Width
<
1290.0
)
irr
::
core
::
dimension2d
<
unsigned
int
>
dtxt
=
mainGame
->
guiFont
->
getDimension
(
formatBuffer
);
if
(
dtxt
.
Width
>
(
300
*
xScale
-
13
)
-
15
)
offset_arrows
=
15
;
offset_arrows
=
15
;
stDataInfo
->
setRelativePosition
(
rect
<
s32
>
(
15
,
60
,
300
*
xScale
-
13
,
(
83
+
offset_arrows
)));
stDataInfo
->
setRelativePosition
(
rect
<
s32
>
(
15
,
60
,
300
*
xScale
-
13
,
(
83
+
offset_arrows
)));
//stSetName->setRelativePosition(rect<s32>(15, (83 + offset_arrows) * yScale, 296 * xScale, (83 + offset_arrows) * yScale + offset));
//stText->setRelativePosition(rect<s32>(15, (83 + offset_arrows) * yScale + offset, 287 * xScale, 324 * yScale));
stSetName
->
setRelativePosition
(
rect
<
s32
>
(
15
,
(
83
+
offset_arrows
),
296
*
xScale
,
(
83
+
offset_arrows
)
+
offset
));
stSetName
->
setRelativePosition
(
rect
<
s32
>
(
15
,
(
83
+
offset_arrows
),
296
*
xScale
,
(
83
+
offset_arrows
)
+
offset
));
stText
->
setRelativePosition
(
rect
<
s32
>
(
15
,
(
83
+
offset_arrows
)
+
offset
,
287
*
xScale
,
324
*
yScale
));
stText
->
setRelativePosition
(
rect
<
s32
>
(
15
,
(
83
+
offset_arrows
)
+
offset
,
287
*
xScale
,
324
*
yScale
));
scrCardText
->
setRelativePosition
(
rect
<
s32
>
(
287
*
xScale
-
20
,
(
83
+
offset_arrows
)
+
offset
,
287
*
xScale
,
324
*
yScale
));
scrCardText
->
setRelativePosition
(
rect
<
s32
>
(
287
*
xScale
-
20
,
(
83
+
offset_arrows
)
+
offset
,
287
*
xScale
,
324
*
yScale
));
...
...
gframe/game.h
View file @
eff5191e
...
@@ -392,6 +392,7 @@ public:
...
@@ -392,6 +392,7 @@ public:
irr
::
gui
::
IGUIButton
*
btnOptionp
;
irr
::
gui
::
IGUIButton
*
btnOptionp
;
irr
::
gui
::
IGUIButton
*
btnOptionn
;
irr
::
gui
::
IGUIButton
*
btnOptionn
;
irr
::
gui
::
IGUIButton
*
btnOptionOK
;
irr
::
gui
::
IGUIButton
*
btnOptionOK
;
irr
::
gui
::
IGUIButton
*
btnOption
[
5
];
//pos selection
//pos selection
irr
::
gui
::
IGUIWindow
*
wPosSelect
;
irr
::
gui
::
IGUIWindow
*
wPosSelect
;
irr
::
gui
::
CGUIImageButton
*
btnPSAU
;
irr
::
gui
::
CGUIImageButton
*
btnPSAU
;
...
@@ -600,6 +601,11 @@ extern Game* mainGame;
...
@@ -600,6 +601,11 @@ extern Game* mainGame;
#define BUTTON_OPTION_PREV 220
#define BUTTON_OPTION_PREV 220
#define BUTTON_OPTION_NEXT 221
#define BUTTON_OPTION_NEXT 221
#define BUTTON_OPTION_OK 222
#define BUTTON_OPTION_OK 222
#define BUTTON_OPTION_0 223
#define BUTTON_OPTION_1 224
#define BUTTON_OPTION_2 225
#define BUTTON_OPTION_3 226
#define BUTTON_OPTION_4 227
#define BUTTON_CARD_0 230
#define BUTTON_CARD_0 230
#define BUTTON_CARD_1 231
#define BUTTON_CARD_1 231
#define BUTTON_CARD_2 232
#define BUTTON_CARD_2 232
...
@@ -705,4 +711,6 @@ extern Game* mainGame;
...
@@ -705,4 +711,6 @@ extern Game* mainGame;
#define TEXTURE_ACTIVATE 6
#define TEXTURE_ACTIVATE 6
#define DEFAULT_DUEL_RULE 4
#define DEFAULT_DUEL_RULE 4
#define CARD_ARTWORK_VERSIONS_OFFSET 10
#endif // GAME_H
#endif // GAME_H
ocgcore
@
18d7c0ab
Subproject commit
6639d0917723bcbc12970732b1778c5a4ee61339
Subproject commit
18d7c0ab0c17afc0967993c1eabdbc9dcb3688db
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