Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-2pick
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-2pick
Commits
ebb0f479
Commit
ebb0f479
authored
May 30, 2015
by
salix5
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Duel.CalculateDamage()
parent
382d568f
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
1 addition
and
2 deletions
+1
-2
ocgcore/libduel.cpp
ocgcore/libduel.cpp
+1
-2
No files found.
ocgcore/libduel.cpp
View file @
ebb0f479
...
...
@@ -1166,10 +1166,9 @@ int32 scriptlib::duel_calculate_damage(lua_State *L) {
check_param
(
L
,
PARAM_TYPE_CARD
,
2
);
card
*
attacker
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
card
*
attack_target
=
*
(
card
**
)
lua_touserdata
(
L
,
2
);
int32
skip_timing
=
lua_toboolean
(
L
,
3
);
if
(
attacker
==
attack_target
)
return
0
;
attacker
->
pduel
->
game_field
->
add_process
(
PROCESSOR_DAMAGE_STEP
,
0
,
(
effect
*
)
attacker
,
(
group
*
)
attack_target
,
0
,
skip_timing
);
attacker
->
pduel
->
game_field
->
add_process
(
PROCESSOR_DAMAGE_STEP
,
0
,
(
effect
*
)
attacker
,
(
group
*
)
attack_target
,
0
,
0
);
return
lua_yield
(
L
,
0
);
}
int32
scriptlib
::
duel_get_battle_damage
(
lua_State
*
L
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment