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ygopro-2pick
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ygopro-2pick
Commits
e33d4b1b
Commit
e33d4b1b
authored
Mar 26, 2012
by
argon.sun
Browse files
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fix
parent
3eda8ed1
Changes
8
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Showing
8 changed files
with
47 additions
and
31 deletions
+47
-31
gframe/drawing.cpp
gframe/drawing.cpp
+7
-10
gframe/game.h
gframe/game.h
+6
-0
gframe/image_manager.cpp
gframe/image_manager.cpp
+22
-16
ocgcore/field.cpp
ocgcore/field.cpp
+1
-1
ocgcore/processor.cpp
ocgcore/processor.cpp
+6
-0
script/c18096222.lua
script/c18096222.lua
+2
-1
script/c8198712.lua
script/c8198712.lua
+1
-1
system.conf
system.conf
+2
-2
No files found.
gframe/drawing.cpp
View file @
e33d4b1b
...
...
@@ -703,20 +703,17 @@ void Game::WaitFrameSignal(int frame) {
frameSignal
.
Wait
();
}
void
Game
::
DrawThumb
(
code_pointer
cp
,
position2di
pos
,
std
::
unordered_map
<
int
,
int
>*
lflist
)
{
const
int
width
=
44
;
//standard pic size, maybe it should be defined in game.h
const
int
height
=
64
;
const
int
width
=
44
;
//standard pic size, maybe it should be defined in game.h
const
int
height
=
64
;
int
code
=
cp
->
first
;
int
lcode
=
cp
->
second
.
alias
;
if
(
lcode
==
0
)
lcode
=
code
;
irr
::
video
::
ITexture
*
img
=
imageManager
.
GetTextureThumb
(
code
);
if
(
img
==
NULL
)
return
;
//NULL->getSize() will cause a crash
dimension2d
<
u32
>
size
=
img
->
getSize
();
if
(
size
.
Width
==
width
and
size
.
Height
==
height
)
driver
->
draw2DImage
(
img
,
pos
);
else
driver
->
draw2DImage
(
img
,
rect
<
s32
>
(
pos
.
X
,
pos
.
Y
,
pos
.
X
+
width
,
pos
.
Y
+
height
),
rect
<
s32
>
(
0
,
0
,
size
.
Width
,
size
.
Height
));
irr
::
video
::
ITexture
*
img
=
imageManager
.
GetTextureThumb
(
code
);
if
(
img
==
NULL
)
return
;
//NULL->getSize() will cause a crash
dimension2d
<
u32
>
size
=
img
->
getOriginalSize
();
driver
->
draw2DImage
(
img
,
rect
<
s32
>
(
pos
.
X
,
pos
.
Y
,
pos
.
X
+
width
,
pos
.
Y
+
height
),
rect
<
s32
>
(
0
,
0
,
size
.
Width
,
size
.
Height
));
if
(
lflist
->
count
(
lcode
))
{
switch
((
*
lflist
)[
lcode
])
{
...
...
gframe/game.h
View file @
e33d4b1b
...
...
@@ -270,6 +270,12 @@ public:
irr
::
gui
::
IGUIButton
*
btnRepos
;
irr
::
gui
::
IGUIButton
*
btnAttack
;
irr
::
gui
::
IGUIButton
*
btnShowList
;
//chat window
irr
::
gui
::
IGUIWindow
*
wChat
;
irr
::
gui
::
IGUIListBox
*
lstChatLog
;
irr
::
gui
::
IGUIEditBox
*
ebChatInput
;
irr
::
gui
::
IGUICheckBox
*
chkIgnore1
;
irr
::
gui
::
IGUICheckBox
*
chkIgnore2
;
//phase button
irr
::
gui
::
IGUIStaticText
*
wPhase
;
irr
::
gui
::
IGUIButton
*
btnDP
;
...
...
gframe/image_manager.cpp
View file @
e33d4b1b
...
...
@@ -42,7 +42,7 @@ void ImageManager::ClearTexture() {
}
void
ImageManager
::
RemoveTexture
(
int
code
)
{
auto
tit
=
tMap
.
find
(
code
);
if
(
tit
!=
tMap
.
end
()
and
tThumb
.
find
(
code
)
->
second
!=
tit
->
second
)
{
//if member of tThumb point to this; don't remove
if
(
tit
!=
tMap
.
end
()
)
{
if
(
tit
->
second
)
driver
->
removeTexture
(
tit
->
second
);
tMap
.
erase
(
tit
);
...
...
@@ -56,14 +56,17 @@ irr::video::ITexture* ImageManager::GetTexture(int code) {
char
file
[
256
];
sprintf
(
file
,
"pics/%d.jpg"
,
code
);
//suggest that define the path in game.h
irr
::
video
::
ITexture
*
img
=
driver
->
getTexture
(
file
);
if
(
img
==
NULL
){
sprintf
(
file
,
"pics/thumbnail/%d.jpg"
,
code
);
img
=
driver
->
getTexture
(
file
);
if
(
img
)
tThumb
[
code
]
=
img
;
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/thumbnail/%d.jpg"
,
code
);
img
=
driver
->
getTexture
(
file
);
}
if
(
img
==
NULL
)
{
tMap
[
code
]
=
tUnknown
;
return
tUnknown
;
}
else
{
tMap
[
code
]
=
img
;
return
img
;
}
tMap
[
code
]
=
img
;
return
img
;
}
if
(
tit
->
second
)
return
tit
->
second
;
...
...
@@ -78,16 +81,19 @@ irr::video::ITexture* ImageManager::GetTextureThumb(int code) {
char
file
[
32
];
sprintf
(
file
,
"pics/thumbnail/%d.jpg"
,
code
);
irr
::
video
::
ITexture
*
img
=
driver
->
getTexture
(
file
);
if
(
img
==
NULL
){
sprintf
(
file
,
"pics/%d.jpg"
,
code
);
img
=
driver
->
getTexture
(
file
);
if
(
img
)
tMap
[
code
]
=
img
;
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/%d.jpg"
,
code
);
img
=
driver
->
getTexture
(
file
);
}
if
(
img
==
NULL
)
{
tThumb
[
code
]
=
tUnknown
;
return
tUnknown
;
}
else
{
tThumb
[
code
]
=
img
;
return
img
;
}
tThumb
[
code
]
=
img
;
return
img
;
}
if
(
tit
->
second
)
if
(
tit
->
second
)
return
tit
->
second
;
else
return
tUnknown
;
...
...
ocgcore/field.cpp
View file @
e33d4b1b
...
...
@@ -16,7 +16,7 @@
int32
field
::
field_used_count
[
32
]
=
{
0
,
1
,
1
,
2
,
1
,
2
,
2
,
3
,
1
,
2
,
2
,
3
,
2
,
3
,
3
,
4
,
1
,
2
,
2
,
3
,
2
,
3
,
3
,
4
,
2
,
3
,
3
,
4
,
3
,
4
,
4
,
5
};
bool
chain
::
chain_operation_sort
(
chain
c1
,
chain
c2
)
{
return
c1
.
triggering_effect
->
id
>
c2
.
triggering_effect
->
id
;
return
c1
.
triggering_effect
->
id
<
c2
.
triggering_effect
->
id
;
}
field
::
field
(
duel
*
pduel
)
{
this
->
pduel
=
pduel
;
...
...
ocgcore/processor.cpp
View file @
e33d4b1b
...
...
@@ -1235,6 +1235,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
peffect
=
pr
.
first
->
second
;
if
(
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
effect_id
++
;
newchain
.
triggering_effect
=
peffect
;
core
.
select_chains
.
push_back
(
newchain
);
to_count
++
;
...
...
@@ -1252,6 +1253,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
peffect
=
pr
.
first
->
second
;
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
effect_id
++
;
newchain
.
triggering_effect
=
peffect
;
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
check_player
]
++
;
...
...
@@ -1263,6 +1265,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
peffect
=
pr
.
first
->
second
;
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
effect_id
++
;
newchain
.
triggering_effect
=
peffect
;
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
check_player
]
++
;
...
...
@@ -1362,6 +1365,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
peffect
=
pr
.
first
->
second
;
if
(
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
effect_id
++
;
newchain
.
triggering_effect
=
peffect
;
core
.
select_chains
.
push_back
(
newchain
);
to_count
++
;
...
...
@@ -1379,6 +1383,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
peffect
=
pr
.
first
->
second
;
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
effect_id
++
;
newchain
.
triggering_effect
=
peffect
;
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
check_player
]
++
;
...
...
@@ -1390,6 +1395,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
peffect
=
pr
.
first
->
second
;
if
(
!
peffect
->
is_chainable
(
check_player
)
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
effect_id
++
;
newchain
.
triggering_effect
=
peffect
;
if
(
check_hint_timing
(
peffect
))
core
.
spe_effect
[
check_player
]
++
;
...
...
script/c18096222.lua
View file @
e33d4b1b
...
...
@@ -62,7 +62,8 @@ function c18096222.eqlimit(e,c)
return
c
:
GetControler
()
==
e
:
GetOwnerPlayer
()
and
c
:
IsType
(
TYPE_DUAL
)
end
function
c18096222
.
dacon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsLocation
(
LOCATION_GRAVE
)
and
e
:
GetHandler
():
GetEquipTarget
()
~=
nil
return
e
:
GetHandler
():
IsLocation
(
LOCATION_GRAVE
)
and
e
:
GetHandler
():
IsReason
(
REASON_DESTROY
)
and
e
:
GetHandler
():
GetEquipTarget
()
~=
nil
end
function
c18096222
.
dafilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_DUAL
)
and
not
c
:
IsDualState
()
...
...
script/c8198712.lua
View file @
e33d4b1b
...
...
@@ -4,5 +4,5 @@ function c8198712.initial_effect(c)
end
function
c8198712
.
ritual_filter
(
c
)
local
code
=
c
:
GetCode
()
return
c
==
72426662
or
c
==
46427957
return
c
ode
==
72426662
or
code
==
46427957
end
system.conf
View file @
e33d4b1b
...
...
@@ -3,9 +3,9 @@
antialias
=
2
nickname
=
Player
gamename
=
Game
lastdeck
=
sixsamurai
lastdeck
=
test
textfont
=
c
:/
windows
/
fonts
/
simsun
.
ttc
14
numfont
=
c
:/
windows
/
fonts
/
arialbd
.
ttf
serverport
=
7911
lastip
=
192
.
168
.
2
.
100
lastip
=
192
.
168
.
3
.
235
lastport
=
7911
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