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ygopro-2pick
Commits
d8378afb
Commit
d8378afb
authored
Jul 09, 2017
by
mercury233
Browse files
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Plain Diff
update sounds
parent
092621e0
Changes
9
Expand all
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Showing
9 changed files
with
246 additions
and
35 deletions
+246
-35
gframe/client_field.cpp
gframe/client_field.cpp
+2
-0
gframe/deck_con.cpp
gframe/deck_con.cpp
+11
-0
gframe/duelclient.cpp
gframe/duelclient.cpp
+39
-26
gframe/event_handler.cpp
gframe/event_handler.cpp
+26
-0
gframe/game.cpp
gframe/game.cpp
+127
-8
gframe/game.h
gframe/game.h
+33
-1
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+4
-0
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+2
-0
gframe/single_mode.cpp
gframe/single_mode.cpp
+2
-0
No files found.
gframe/client_field.cpp
View file @
d8378afb
...
...
@@ -1011,6 +1011,7 @@ bool ClientField::ShowSelectSum(bool panelmode) {
BufferIO
::
CopyWStrRef
(
dataManager
.
GetSysString
(
210
),
pwbuf
,
256
);
mainGame
->
stQMessage
->
setText
(
wbuf
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PlaySoundEffect
(
SOUND_QUESTION
);
}
}
else
{
select_ready
=
false
;
...
...
@@ -1032,6 +1033,7 @@ bool ClientField::ShowSelectSum(bool panelmode) {
BufferIO
::
CopyWStrRef
(
dataManager
.
GetSysString
(
210
),
pwbuf
,
256
);
mainGame
->
stQMessage
->
setText
(
wbuf
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PlaySoundEffect
(
SOUND_QUESTION
);
}
}
else
select_ready
=
false
;
...
...
gframe/deck_con.cpp
View file @
d8378afb
...
...
@@ -118,11 +118,13 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
switch
(
event
.
GUIEvent
.
EventType
)
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
switch
(
id
)
{
case
BUTTON_CLEAR_DECK
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetSysString
(
1339
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PlaySoundEffect
(
SOUND_QUESTION
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
break
;
...
...
@@ -179,6 +181,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
mainGame
->
cbDBDecks
->
getItem
(
sel
),
dataManager
.
GetSysString
(
1337
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PlaySoundEffect
(
SOUND_QUESTION
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
break
;
...
...
@@ -188,6 +191,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetSysString
(
1356
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PlaySoundEffect
(
SOUND_QUESTION
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
break
;
...
...
@@ -345,6 +349,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
dataManager
.
GetSysString
(
1356
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PlaySoundEffect
(
SOUND_QUESTION
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
break
;
...
...
@@ -496,6 +501,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
is_starting_dragging
=
false
;
if
(
!
is_draging
)
break
;
mainGame
->
PlaySoundEffect
(
SOUND_CARD_DROP
);
bool
pushed
=
false
;
if
(
hovered_pos
==
1
)
pushed
=
push_main
(
draging_pointer
,
hovered_seq
);
...
...
@@ -525,6 +531,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
auto
pointer
=
dataManager
.
GetCodePointer
(
hovered_code
);
if
(
pointer
==
dataManager
.
_datas
.
end
())
break
;
mainGame
->
PlaySoundEffect
(
SOUND_CARD_DROP
);
if
(
hovered_pos
==
1
)
{
if
(
push_side
(
pointer
))
pop_main
(
hovered_seq
);
...
...
@@ -542,6 +549,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if
(
!
is_draging
)
{
if
(
hovered_pos
==
0
||
hovered_seq
==
-
1
)
break
;
mainGame
->
PlaySoundEffect
(
SOUND_CARD_DROP
);
if
(
hovered_pos
==
1
)
{
pop_main
(
hovered_seq
);
}
else
if
(
hovered_pos
==
2
)
{
...
...
@@ -558,6 +566,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
push_side
(
pointer
);
}
}
else
{
mainGame
->
PlaySoundEffect
(
SOUND_CARD_PICK
);
if
(
click_pos
==
1
)
{
push_side
(
draging_pointer
);
}
else
if
(
click_pos
==
2
)
{
...
...
@@ -584,6 +593,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
auto
pointer
=
dataManager
.
GetCodePointer
(
hovered_code
);
if
(
!
check_limit
(
pointer
))
break
;
mainGame
->
PlaySoundEffect
(
SOUND_CARD_PICK
);
if
(
hovered_pos
==
1
)
{
if
(
!
push_main
(
pointer
))
push_side
(
pointer
);
...
...
@@ -602,6 +612,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case
irr
:
:
EMIE_MOUSE_MOVED
:
{
if
(
is_starting_dragging
)
{
is_draging
=
true
;
mainGame
->
PlaySoundEffect
(
SOUND_CARD_PICK
);
if
(
hovered_pos
==
1
)
pop_main
(
hovered_seq
);
else
if
(
hovered_pos
==
2
)
...
...
gframe/duelclient.cpp
View file @
d8378afb
This diff is collapsed.
Click to expand it.
gframe/event_handler.cpp
View file @
d8378afb
...
...
@@ -40,6 +40,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
case
BUTTON_FIRST
:
case
BUTTON_SECOND
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wFTSelect
);
CTOS_TPResult
cstr
;
cstr
.
res
=
BUTTON_SECOND
-
id
;
...
...
@@ -49,6 +50,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case
BUTTON_REPLAY_START
:
{
if
(
!
mainGame
->
dInfo
.
isReplay
)
break
;
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
mainGame
->
btnReplayStart
->
setVisible
(
false
);
mainGame
->
btnReplayPause
->
setVisible
(
true
);
mainGame
->
btnReplayStep
->
setVisible
(
false
);
...
...
@@ -59,6 +61,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case
BUTTON_REPLAY_PAUSE
:
{
if
(
!
mainGame
->
dInfo
.
isReplay
)
break
;
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
mainGame
->
btnReplayStart
->
setVisible
(
true
);
mainGame
->
btnReplayPause
->
setVisible
(
false
);
mainGame
->
btnReplayStep
->
setVisible
(
true
);
...
...
@@ -69,16 +72,19 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case
BUTTON_REPLAY_STEP
:
{
if
(
!
mainGame
->
dInfo
.
isReplay
)
break
;
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
ReplayMode
::
Pause
(
false
,
true
);
break
;
}
case
BUTTON_REPLAY_EXIT
:
{
if
(
!
mainGame
->
dInfo
.
isReplay
)
break
;
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
ReplayMode
::
StopReplay
();
break
;
}
case
BUTTON_REPLAY_SWAP
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
if
(
mainGame
->
dInfo
.
isReplay
)
ReplayMode
::
SwapField
();
else
if
(
mainGame
->
dInfo
.
player_type
==
7
)
...
...
@@ -88,24 +94,28 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case
BUTTON_REPLAY_UNDO
:
{
if
(
!
mainGame
->
dInfo
.
isReplay
)
break
;
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
ReplayMode
::
Undo
();
break
;
}
case
BUTTON_REPLAY_SAVE
:
{
if
(
mainGame
->
ebRSName
->
getText
()[
0
]
==
0
)
break
;
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
mainGame
->
actionParam
=
1
;
mainGame
->
HideElement
(
mainGame
->
wReplaySave
);
mainGame
->
replaySignal
.
Set
();
break
;
}
case
BUTTON_REPLAY_CANCEL
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
mainGame
->
actionParam
=
0
;
mainGame
->
HideElement
(
mainGame
->
wReplaySave
);
mainGame
->
replaySignal
.
Set
();
break
;
}
case
BUTTON_LEAVE_GAME
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
if
(
mainGame
->
dInfo
.
isSingleMode
)
{
mainGame
->
singleSignal
.
SetNoWait
(
true
);
SingleMode
::
StopPlay
(
false
);
...
...
@@ -131,6 +141,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_CHAIN_IGNORE
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
mainGame
->
ignore_chain
=
mainGame
->
btnChainIgnore
->
isPressed
();
mainGame
->
always_chain
=
false
;
mainGame
->
chain_when_avail
=
false
;
...
...
@@ -138,6 +149,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_CHAIN_ALWAYS
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
mainGame
->
always_chain
=
mainGame
->
btnChainAlways
->
isPressed
();
mainGame
->
ignore_chain
=
false
;
mainGame
->
chain_when_avail
=
false
;
...
...
@@ -145,6 +157,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_CHAIN_WHENAVAIL
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
mainGame
->
chain_when_avail
=
mainGame
->
btnChainWhenAvail
->
isPressed
();
mainGame
->
always_chain
=
false
;
mainGame
->
ignore_chain
=
false
;
...
...
@@ -152,6 +165,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_CANCEL_OR_FINISH
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_WAITING
:
{
if
(
mainGame
->
wCardSelect
->
isVisible
())
{
...
...
@@ -261,6 +275,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
else
{
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PlaySoundEffect
(
SOUND_QUESTION
);
ShowCancelOrFinishButton
(
0
);
}
if
(
mainGame
->
wOptions
->
isVisible
())
{
...
...
@@ -282,11 +297,13 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_MSG_OK
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
mainGame
->
HideElement
(
mainGame
->
wMessage
);
mainGame
->
actionSignal
.
Set
();
break
;
}
case
BUTTON_YES
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_SELECT_YESNO
:
case
MSG_SELECT_EFFECTYN
:
{
...
...
@@ -320,6 +337,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_NO
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_SELECT_YESNO
:
case
MSG_SELECT_EFFECTYN
:
{
...
...
@@ -372,6 +390,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_OPTION_PREV
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
selected_option
--
;
mainGame
->
btnOptionn
->
setVisible
(
true
);
if
(
selected_option
==
0
)
...
...
@@ -380,6 +399,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_OPTION_NEXT
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
selected_option
++
;
mainGame
->
btnOptionp
->
setVisible
(
true
);
if
(
selected_option
==
select_options
.
size
()
-
1
)
...
...
@@ -388,6 +408,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_OPTION_OK
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_OPTION
)
{
DuelClient
::
SetResponseI
(
selected_option
);
}
else
{
...
...
@@ -405,11 +426,13 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_ANNUMBER_OK
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
DuelClient
::
SetResponseI
(
mainGame
->
cbANNumber
->
getSelected
());
mainGame
->
HideElement
(
mainGame
->
wANNumber
,
true
);
break
;
}
case
BUTTON_ANCARD_OK
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
int
sel
=
mainGame
->
lstANCard
->
getSelected
();
if
(
sel
==
-
1
)
break
;
...
...
@@ -1426,6 +1449,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
BufferIO
::
CopyWStrRef
(
dataManager
.
GetSysString
(
210
),
pwbuf
,
256
);
mainGame
->
stQMessage
->
setText
(
wbuf
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PlaySoundEffect
(
SOUND_QUESTION
);
}
}
}
else
{
...
...
@@ -1601,6 +1625,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
HideElement
(
mainGame
->
wQuery
,
true
);
}
else
{
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PlaySoundEffect
(
SOUND_QUESTION
);
ShowCancelOrFinishButton
(
0
);
}
if
(
mainGame
->
wOptions
->
isVisible
())
{
...
...
@@ -1951,6 +1976,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
s32
id
=
event
.
GUIEvent
.
Caller
->
getID
();
switch
(
event
.
GUIEvent
.
EventType
)
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
switch
(
id
)
{
case
BUTTON_CLEAR_LOG
:
{
mainGame
->
lstLog
->
clear
();
...
...
gframe/game.cpp
View file @
d8378afb
...
...
@@ -1136,11 +1136,130 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"music_mode = %d
\n
"
,
((
mainGame
->
chkMusicMode
->
isChecked
())
?
1
:
0
));
fclose
(
fp
);
}
void
Game
::
PlaySoundEffect
(
char
*
sound
)
{
if
(
mainGame
->
chkEnableSound
->
isChecked
())
{
engineSound
->
play2D
(
sound
);
engineSound
->
setSoundVolume
(
gameConf
.
sound_volume
);
void
Game
::
PlaySoundEffect
(
int
sound
)
{
if
(
!
mainGame
->
chkEnableSound
->
isChecked
())
return
;
switch
(
sound
)
{
case
SOUND_SUMMON
:
{
engineSound
->
play2D
(
"./sound/summon.wav"
);
break
;
}
case
SOUND_SPECIAL_SUMMON
:
{
engineSound
->
play2D
(
"./sound/specialsummon.wav"
);
break
;
}
case
SOUND_ACTIVATE
:
{
engineSound
->
play2D
(
"./sound/activate.wav"
);
break
;
}
case
SOUND_SET
:
{
engineSound
->
play2D
(
"./sound/set.wav"
);
break
;
}
case
SOUND_FILP
:
{
engineSound
->
play2D
(
"./sound/flip.wav"
);
break
;
}
case
SOUND_REVEAL
:
{
engineSound
->
play2D
(
"./sound/reveal.wav"
);
break
;
}
case
SOUND_EQUIP
:
{
engineSound
->
play2D
(
"./sound/equip.wav"
);
break
;
}
case
SOUND_DESTROYED
:
{
engineSound
->
play2D
(
"./sound/destroyed.wav"
);
break
;
}
case
SOUND_BANISHED
:
{
engineSound
->
play2D
(
"./sound/banished.wav"
);
break
;
}
case
SOUND_ATTACK
:
{
engineSound
->
play2D
(
"./sound/attack.wav"
);
break
;
}
case
SOUND_DIRECT_ATTACK
:
{
engineSound
->
play2D
(
"./sound/directattack.wav"
);
break
;
}
case
SOUND_DRAW
:
{
engineSound
->
play2D
(
"./sound/draw.wav"
);
break
;
}
case
SOUND_SHUFFLE
:
{
engineSound
->
play2D
(
"./sound/shuffle.wav"
);
break
;
}
case
SOUND_DAMAGE
:
{
engineSound
->
play2D
(
"./sound/damage.wav"
);
break
;
}
case
SOUND_RECOVER
:
{
engineSound
->
play2D
(
"./sound/gainlp.wav"
);
break
;
}
case
SOUND_COUNTER_ADD
:
{
engineSound
->
play2D
(
"./sound/addcounter.wav"
);
break
;
}
case
SOUND_COUNTER_REMOVE
:
{
engineSound
->
play2D
(
"./sound/removecounter.wav"
);
break
;
}
case
SOUND_COIN
:
{
engineSound
->
play2D
(
"./sound/coinflip.wav"
);
break
;
}
case
SOUND_DICE
:
{
engineSound
->
play2D
(
"./sound/diceroll.wav"
);
break
;
}
case
SOUND_NEXT_TURN
:
{
engineSound
->
play2D
(
"./sound/nextturn.wav"
);
break
;
}
case
SOUND_PHASE
:
{
engineSound
->
play2D
(
"./sound/phase.wav"
);
break
;
}
case
SOUND_MENU
:
{
engineSound
->
play2D
(
"./sound/menu.wav"
);
break
;
}
case
SOUND_BUTTON
:
{
engineSound
->
play2D
(
"./sound/button.wav"
);
break
;
}
case
SOUND_INFO
:
{
engineSound
->
play2D
(
"./sound/info.wav"
);
break
;
}
case
SOUND_QUESTION
:
{
engineSound
->
play2D
(
"./sound/question.wav"
);
break
;
}
case
SOUND_CARD_PICK
:
{
engineSound
->
play2D
(
"./sound/cardpick.wav"
);
break
;
}
case
SOUND_CARD_DROP
:
{
engineSound
->
play2D
(
"./sound/carddrop.wav"
);
break
;
}
case
SOUND_PLAYER_ENTER
:
{
engineSound
->
play2D
(
"./sound/playerenter.wav"
);
break
;
}
case
SOUND_CHAT
:
{
engineSound
->
play2D
(
"./sound/chatmessage.wav"
);
break
;
}
default:
break
;
}
engineSound
->
setSoundVolume
(
gameConf
.
sound_volume
);
}
void
Game
::
PlayMusic
(
char
*
song
,
bool
loop
)
{
if
(
mainGame
->
chkEnableMusic
->
isChecked
())
{
...
...
@@ -1266,17 +1385,17 @@ void Game::AddChatMsg(wchar_t* msg, int player) {
chatMsg
[
0
].
append
(
L": "
);
break
;
case
1
:
//from client
mainGame
->
PlaySoundEffect
(
"./sound/chatmessage.wav"
);
mainGame
->
PlaySoundEffect
(
SOUND_CHAT
);
chatMsg
[
0
].
append
(
dInfo
.
clientname
);
chatMsg
[
0
].
append
(
L": "
);
break
;
case
2
:
//host tag
mainGame
->
PlaySoundEffect
(
"./sound/chatmessage.wav"
);
mainGame
->
PlaySoundEffect
(
SOUND_CHAT
);
chatMsg
[
0
].
append
(
dInfo
.
hostname_tag
);
chatMsg
[
0
].
append
(
L": "
);
break
;
case
3
:
//client tag
mainGame
->
PlaySoundEffect
(
"./sound/chatmessage.wav"
);
mainGame
->
PlaySoundEffect
(
SOUND_CHAT
);
chatMsg
[
0
].
append
(
dInfo
.
clientname_tag
);
chatMsg
[
0
].
append
(
L": "
);
break
;
...
...
@@ -1285,7 +1404,7 @@ void Game::AddChatMsg(wchar_t* msg, int player) {
chatMsg
[
0
].
append
(
L": "
);
break
;
case
8
:
//system custom message, no prefix.
mainGame
->
PlaySoundEffect
(
"./sound/chatmessage.wav"
);
mainGame
->
PlaySoundEffect
(
SOUND_CHAT
);
chatMsg
[
0
].
append
(
L"[System]: "
);
break
;
case
9
:
//error message
...
...
gframe/game.h
View file @
d8378afb
...
...
@@ -120,7 +120,7 @@ public:
void
AddDebugMsg
(
char
*
msgbuf
);
void
ClearTextures
();
void
CloseDuelWindow
();
void
PlaySoundEffect
(
char
*
sound
);
void
PlaySoundEffect
(
int
sound
);
void
PlayMusic
(
char
*
song
,
bool
loop
);
void
PlayBGM
();
...
...
@@ -581,5 +581,37 @@ extern Game* mainGame;
#define BUTTON_MARKS_FILTER 380
#define BUTTON_MARKERS_OK 381
#define SOUND_SUMMON 101
#define SOUND_SPECIAL_SUMMON 102
#define SOUND_ACTIVATE 103
#define SOUND_SET 104
#define SOUND_FILP 105
#define SOUND_REVEAL 106
#define SOUND_EQUIP 107
#define SOUND_DESTROYED 108
#define SOUND_BANISHED 109
#define SOUND_ATTACK 201
#define SOUND_DIRECT_ATTACK 202
#define SOUND_DRAW 203
#define SOUND_SHUFFLE 204
#define SOUND_DAMAGE 205
#define SOUND_RECOVER 206
#define SOUND_COUNTER_ADD 207
#define SOUND_COUNTER_REMOVE 208
#define SOUND_COIN 209
#define SOUND_DICE 210
#define SOUND_NEXT_TURN 211
#define SOUND_PHASE 212
#define SOUND_MENU 301
#define SOUND_BUTTON 302
#define SOUND_INFO 303
#define SOUND_QUESTION 304
#define SOUND_CARD_PICK 305
#define SOUND_CARD_DROP 306
#define SOUND_PLAYER_ENTER 307
#define SOUND_CHAT 308
#define DEFAULT_DUEL_RULE 4
#endif // GAME_H
gframe/menu_handler.cpp
View file @
d8378afb
...
...
@@ -17,6 +17,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
s32
id
=
caller
->
getID
();
switch
(
event
.
GUIEvent
.
EventType
)
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
if
(
id
<
110
)
mainGame
->
PlaySoundEffect
(
SOUND_MENU
);
else
mainGame
->
PlaySoundEffect
(
SOUND_BUTTON
);
switch
(
id
)
{
case
BUTTON_MODE_EXIT
:
{
mainGame
->
device
->
closeDevice
();
...
...
gframe/replay_mode.cpp
View file @
d8378afb
...
...
@@ -174,6 +174,7 @@ int ReplayMode::ReplayThread(void* param) {
if
(
mainGame
->
wCardSelect
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wCardSelect
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
PlaySoundEffect
(
SOUND_INFO
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
actionSignal
.
Wait
();
mainGame
->
gMutex
.
Lock
();
...
...
@@ -327,6 +328,7 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
mainGame
->
gMutex
.
Lock
();
mainGame
->
stMessage
->
setText
(
L"Error occurs."
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
PlaySoundEffect
(
SOUND_INFO
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Wait
();
...
...
gframe/single_mode.cpp
View file @
d8378afb
...
...
@@ -132,6 +132,7 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
mainGame
->
gMutex
.
Lock
();
mainGame
->
stMessage
->
setText
(
L"Error occurs."
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
PlaySoundEffect
(
SOUND_INFO
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Wait
();
...
...
@@ -738,6 +739,7 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stMessage
,
310
,
mainGame
->
textFont
,
msg
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
PlaySoundEffect
(
SOUND_INFO
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Wait
();
...
...
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