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ygopro-2pick
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MyCard
ygopro-2pick
Commits
d4c7ea9b
Commit
d4c7ea9b
authored
Oct 22, 2018
by
nanahira
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'server' of
https://github.com/purerosefallen/ygopro
parents
3b72ddcb
b057cafd
Changes
15
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Showing
15 changed files
with
51 additions
and
51 deletions
+51
-51
cards.cdb
cards.cdb
+0
-0
cmake/compiler/gcc.cmake
cmake/compiler/gcc.cmake
+1
-1
gframe/client_field.cpp
gframe/client_field.cpp
+3
-3
gframe/deck_con.cpp
gframe/deck_con.cpp
+4
-4
gframe/drawing.cpp
gframe/drawing.cpp
+7
-7
gframe/duelclient.cpp
gframe/duelclient.cpp
+3
-3
gframe/event_handler.cpp
gframe/event_handler.cpp
+4
-4
gframe/game.cpp
gframe/game.cpp
+10
-9
gframe/game.h
gframe/game.h
+1
-1
gframe/image_manager.cpp
gframe/image_manager.cpp
+8
-14
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+1
-1
premake4.lua
premake4.lua
+1
-1
premake5.lua
premake5.lua
+3
-2
strings.conf
strings.conf
+4
-0
system.conf
system.conf
+1
-1
No files found.
cards.cdb
View file @
d4c7ea9b
No preview for this file type
cmake/compiler/gcc.cmake
View file @
d4c7ea9b
set
(
CMAKE_CXX_FLAGS
"
${
CMAKE_CXX_FLAGS
}
-std=c++14"
)
set
(
CMAKE_CXX_FLAGS
"
${
CMAKE_CXX_FLAGS
}
-std=c++14"
)
set
(
CMAKE_C_FLAGS_DEBUG
"
${
CMAKE_C_FLAGS_DEBUG
}
-D_DEBUG"
)
set
(
CMAKE_C_FLAGS_DEBUG
"
${
CMAKE_C_FLAGS_DEBUG
}
-D_DEBUG"
)
set
(
CMAKE_CXX_FLAGS_DEBUG
"
${
CMAKE_CXX_FLAGS_DEBUG
}
-D_DEBUG"
)
set
(
CMAKE_CXX_FLAGS_DEBUG
"
${
CMAKE_CXX_FLAGS_DEBUG
}
-D_DEBUG"
)
add_definitions
(
"-fexceptions"
"-fomit-frame-pointer"
"-fno-strict-aliasing"
"-Wno-
multichar
"
)
add_definitions
(
"-fexceptions"
"-fomit-frame-pointer"
"-fno-strict-aliasing"
"-Wno-
format-security
"
)
gframe/client_field.cpp
View file @
d4c7ea9b
...
@@ -408,7 +408,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -408,7 +408,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
else
if
(
conti_selecting
)
else
if
(
conti_selecting
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
]
,
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
)
);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
...
@@ -494,7 +494,7 @@ void ClientField::ShowChainCard() {
...
@@ -494,7 +494,7 @@ void ClientField::ShowChainCard() {
if
(
selectable_cards
[
i
]
->
code
)
if
(
selectable_cards
[
i
]
->
code
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
]
,
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
)
);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
...
@@ -549,7 +549,7 @@ void ClientField::ShowLocationCard() {
...
@@ -549,7 +549,7 @@ void ClientField::ShowLocationCard() {
if
(
display_cards
[
i
]
->
code
)
if
(
display_cards
[
i
]
->
code
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
else
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
]
->
controler
+
2
]
,
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
)
);
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
]
->
controler
+
2
]);
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
...
...
gframe/deck_con.cpp
View file @
d4c7ea9b
...
@@ -130,7 +130,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -130,7 +130,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
switch
(
id
)
{
switch
(
id
)
{
case
BUTTON_CLEAR_DECK
:
{
case
BUTTON_CLEAR_DECK
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
(
wchar_t
*
)
dataManager
.
GetSysString
(
1339
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
(
wchar_t
*
)
dataManager
.
GetSysString
(
1339
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
prev_operation
=
id
;
...
@@ -226,7 +226,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -226,7 +226,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
wchar_t
textBuffer
[
256
];
wchar_t
textBuffer
[
256
];
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
mainGame
->
cbDBDecks
->
getItem
(
sel
),
dataManager
.
GetSysString
(
1337
));
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
mainGame
->
cbDBDecks
->
getItem
(
sel
),
dataManager
.
GetSysString
(
1337
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
(
wchar_t
*
)
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
(
wchar_t
*
)
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
prev_operation
=
id
;
...
@@ -236,7 +236,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -236,7 +236,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case
BUTTON_LEAVE_GAME
:
{
case
BUTTON_LEAVE_GAME
:
{
if
(
is_modified
&&
!
mainGame
->
chkIgnoreDeckChanges
->
isChecked
())
{
if
(
is_modified
&&
!
mainGame
->
chkIgnoreDeckChanges
->
isChecked
())
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
(
wchar_t
*
)
dataManager
.
GetSysString
(
1356
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
(
wchar_t
*
)
dataManager
.
GetSysString
(
1356
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
prev_operation
=
id
;
...
@@ -403,7 +403,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -403,7 +403,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case
COMBOBOX_DBDECKS
:
{
case
COMBOBOX_DBDECKS
:
{
if
(
is_modified
&&
!
mainGame
->
chkIgnoreDeckChanges
->
isChecked
())
{
if
(
is_modified
&&
!
mainGame
->
chkIgnoreDeckChanges
->
isChecked
())
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
(
wchar_t
*
)
dataManager
.
GetSysString
(
1356
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
(
wchar_t
*
)
dataManager
.
GetSysString
(
1356
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
prev_operation
=
id
;
...
...
gframe/drawing.cpp
View file @
d4c7ea9b
...
@@ -897,8 +897,8 @@ void Game::DrawSpec() {
...
@@ -897,8 +897,8 @@ void Game::DrawSpec() {
}
}
case
100
:
{
case
100
:
{
if
(
showcardp
<
60
)
{
if
(
showcardp
<
60
)
{
driver
->
draw2DImage
(
imageManager
.
tHand
[(
showcardcode
>>
16
)
&
0x3
],
Resize
(
615
,
showcarddif
));
driver
->
draw2DImage
(
imageManager
.
tHand
[(
showcardcode
>>
16
)
&
0x3
],
position2di
((
615
+
44.5
)
*
xScale
-
44.5
,
(
showcarddif
+
64
)
*
yScale
-
64
));
driver
->
draw2DImage
(
imageManager
.
tHand
[
showcardcode
&
0x3
],
Resize
(
615
,
540
-
showcarddif
));
driver
->
draw2DImage
(
imageManager
.
tHand
[
showcardcode
&
0x3
],
position2di
((
615
+
44.5
)
*
xScale
-
44.5
,
(
540
-
showcarddif
+
64
)
*
yScale
-
64
));
float
dy
=
-
0.333333
f
*
showcardp
+
10
;
float
dy
=
-
0.333333
f
*
showcardp
+
10
;
showcardp
++
;
showcardp
++
;
if
(
showcardp
<
30
)
if
(
showcardp
<
30
)
...
@@ -956,16 +956,16 @@ void Game::DrawSpec() {
...
@@ -956,16 +956,16 @@ void Game::DrawSpec() {
auto
pos
=
lpcFont
->
getDimension
(
lstr
);
auto
pos
=
lpcFont
->
getDimension
(
lstr
);
if
(
showcardp
<
10
)
{
if
(
showcardp
<
10
)
{
int
alpha
=
(
showcardp
*
25
)
<<
24
;
int
alpha
=
(
showcardp
*
25
)
<<
24
;
DrawShadowText
(
lpcFont
,
lstr
,
Resize
Elem
(
650
-
pos
.
Width
/
2
-
(
9
-
showcardp
)
*
40
,
290
,
950
,
370
),
Resize
(
-
1
,
-
1
,
0
,
0
),
alpha
|
0xffffff
,
alpha
);
DrawShadowText
(
lpcFont
,
lstr
,
Resize
PhaseHint
(
660
-
(
9
-
showcardp
)
*
40
,
290
,
960
,
370
,
pos
.
Width
),
Resize
(
-
1
,
-
1
,
0
,
0
),
alpha
|
0xffffff
,
alpha
);
}
else
if
(
showcardp
<
showcarddif
)
{
}
else
if
(
showcardp
<
showcarddif
)
{
DrawShadowText
(
lpcFont
,
lstr
,
Resize
Elem
(
650
-
pos
.
Width
/
2
,
290
,
950
,
370
),
Resize
(
-
1
,
-
1
,
0
,
0
),
0xffffffff
);
DrawShadowText
(
lpcFont
,
lstr
,
Resize
PhaseHint
(
660
,
290
,
960
,
370
,
pos
.
Width
),
Resize
(
-
1
,
-
1
,
0
,
0
),
0xffffffff
);
if
(
dInfo
.
vic_string
&&
(
showcardcode
==
1
||
showcardcode
==
2
))
{
if
(
dInfo
.
vic_string
&&
(
showcardcode
==
1
||
showcardcode
==
2
))
{
driver
->
draw2DRectangle
(
0xa0000000
,
Resize
Elem
(
540
,
320
,
80
0
,
340
));
driver
->
draw2DRectangle
(
0xa0000000
,
Resize
(
540
,
320
,
79
0
,
340
));
DrawShadowText
(
guiFont
,
dInfo
.
vic_string
,
Resize
Elem
(
50
0
,
320
,
840
,
340
),
Resize
(
-
2
,
-
1
,
0
,
0
),
0xffffffff
,
0xff000000
,
true
,
true
,
0
);
DrawShadowText
(
guiFont
,
dInfo
.
vic_string
,
Resize
(
49
0
,
320
,
840
,
340
),
Resize
(
-
2
,
-
1
,
0
,
0
),
0xffffffff
,
0xff000000
,
true
,
true
,
0
);
}
}
}
else
if
(
showcardp
<
showcarddif
+
10
)
{
}
else
if
(
showcardp
<
showcarddif
+
10
)
{
int
alpha
=
((
showcarddif
+
10
-
showcardp
)
*
25
)
<<
24
;
int
alpha
=
((
showcarddif
+
10
-
showcardp
)
*
25
)
<<
24
;
DrawShadowText
(
lpcFont
,
lstr
,
Resize
Elem
(
650
-
pos
.
Width
/
2
+
(
showcardp
-
showcarddif
)
*
40
,
290
,
950
,
370
),
Resize
(
-
1
,
-
1
,
0
,
0
),
alpha
|
0xffffff
,
alpha
);
DrawShadowText
(
lpcFont
,
lstr
,
Resize
PhaseHint
(
660
+
(
showcardp
-
showcarddif
)
*
40
,
290
,
960
,
370
,
pos
.
Width
),
Resize
(
-
1
,
-
1
,
0
,
0
),
alpha
|
0xffffff
,
alpha
);
}
}
showcardp
++
;
showcardp
++
;
break
;
break
;
...
...
gframe/duelclient.cpp
View file @
d4c7ea9b
...
@@ -1380,7 +1380,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1380,7 +1380,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
textBuffer
,
dataManager
.
GetDesc
(
desc
),
dataManager
.
GetName
(
code
));
myswprintf
(
textBuffer
,
dataManager
.
GetDesc
(
desc
),
dataManager
.
GetName
(
code
));
}
}
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
return
false
;
return
false
;
...
@@ -1390,7 +1390,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1390,7 +1390,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
desc
=
BufferIO
::
ReadInt32
(
pbuf
);
int
desc
=
BufferIO
::
ReadInt32
(
pbuf
);
mainGame
->
dField
.
highlighting_card
=
0
;
mainGame
->
dField
.
highlighting_card
=
0
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
desc
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
desc
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
return
false
;
return
false
;
...
@@ -1642,7 +1642,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1642,7 +1642,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
dataManager
.
GetSysString
(
201
),
dataManager
.
GetSysString
(
202
));
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
dataManager
.
GetSysString
(
201
),
dataManager
.
GetSysString
(
202
));
else
else
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
event_string
,
dataManager
.
GetSysString
(
203
));
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
event_string
,
dataManager
.
GetSysString
(
203
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
(
wchar_t
*
)
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
(
wchar_t
*
)
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
}
}
}
}
...
...
gframe/event_handler.cpp
View file @
d4c7ea9b
...
@@ -290,7 +290,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -290,7 +290,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
btnOptionn
->
setVisible
(
true
);
mainGame
->
btnOptionn
->
setVisible
(
true
);
if
(
selected_option
==
0
)
if
(
selected_option
==
0
)
mainGame
->
btnOptionp
->
setVisible
(
false
);
mainGame
->
btnOptionp
->
setVisible
(
false
);
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
text
Font
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
selected_option
]));
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
gui
Font
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
selected_option
]));
break
;
break
;
}
}
case
BUTTON_OPTION_NEXT
:
{
case
BUTTON_OPTION_NEXT
:
{
...
@@ -299,7 +299,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -299,7 +299,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
btnOptionp
->
setVisible
(
true
);
mainGame
->
btnOptionp
->
setVisible
(
true
);
if
(
selected_option
==
select_options
.
size
()
-
1
)
if
(
selected_option
==
select_options
.
size
()
-
1
)
mainGame
->
btnOptionn
->
setVisible
(
false
);
mainGame
->
btnOptionn
->
setVisible
(
false
);
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
text
Font
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
selected_option
]));
mainGame
->
SetStaticText
(
mainGame
->
stOptions
,
310
,
mainGame
->
gui
Font
,
(
wchar_t
*
)
dataManager
.
GetDesc
(
select_options
[
selected_option
]));
break
;
break
;
}
}
case
BUTTON_OPTION_0
:
{
case
BUTTON_OPTION_0
:
{
...
@@ -866,7 +866,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -866,7 +866,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
else
if
(
conti_selecting
)
else
if
(
conti_selecting
)
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
chain_code
));
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
chain_code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
+
pos
]
->
controler
+
2
]
,
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
)
);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
+
pos
]
->
controler
+
2
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
// text
// text
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
...
@@ -929,7 +929,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -929,7 +929,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
display_cards
[
i
+
pos
]
->
code
)
if
(
display_cards
[
i
+
pos
]
->
code
)
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
display_cards
[
i
+
pos
]
->
code
));
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
display_cards
[
i
+
pos
]
->
code
));
else
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
+
pos
]
->
controler
+
2
]
,
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
)
);
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
+
pos
]
->
controler
+
2
]);
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
...
...
gframe/game.cpp
View file @
d4c7ea9b
...
@@ -27,7 +27,7 @@
...
@@ -27,7 +27,7 @@
#include <io.h>
#include <io.h>
#endif
#endif
unsigned
short
PRO_VERSION
=
0x134
5
;
unsigned
short
PRO_VERSION
=
0x134
6
;
namespace
ygo
{
namespace
ygo
{
...
@@ -168,6 +168,8 @@ bool Game::Initialize() {
...
@@ -168,6 +168,8 @@ bool Game::Initialize() {
lpcFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
48
);
lpcFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
48
);
guiFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
gameConf
.
textfontsize
);
guiFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
gameConf
.
textfontsize
);
textFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
gameConf
.
textfontsize
);
textFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
gameConf
.
textfontsize
);
if
(
!
numFont
||
!
textFont
)
return
false
;
smgr
=
device
->
getSceneManager
();
smgr
=
device
->
getSceneManager
();
device
->
setWindowCaption
(
L"KoishiPro"
);
device
->
setWindowCaption
(
L"KoishiPro"
);
device
->
setResizable
(
true
);
device
->
setResizable
(
true
);
...
@@ -485,14 +487,14 @@ bool Game::Initialize() {
...
@@ -485,14 +487,14 @@ bool Game::Initialize() {
btnPSAU
->
setImageScale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSAU
->
setImageScale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSAD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
155
,
45
,
295
,
185
),
wPosSelect
,
BUTTON_POS_AD
);
btnPSAD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
155
,
45
,
295
,
185
),
wPosSelect
,
BUTTON_POS_AD
);
btnPSAD
->
setImageScale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSAD
->
setImageScale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSAD
->
setImage
(
imageManager
.
tCover
[
2
]
,
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
)
);
btnPSAD
->
setImage
(
imageManager
.
tCover
[
2
]);
btnPSDU
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
300
,
45
,
440
,
185
),
wPosSelect
,
BUTTON_POS_DU
);
btnPSDU
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
300
,
45
,
440
,
185
),
wPosSelect
,
BUTTON_POS_DU
);
btnPSDU
->
setImageScale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSDU
->
setImageScale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSDU
->
setImageRotation
(
270
);
btnPSDU
->
setImageRotation
(
270
);
btnPSDD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
445
,
45
,
585
,
185
),
wPosSelect
,
BUTTON_POS_DD
);
btnPSDD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
445
,
45
,
585
,
185
),
wPosSelect
,
BUTTON_POS_DD
);
btnPSDD
->
setImageScale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSDD
->
setImageScale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSDD
->
setImageRotation
(
270
);
btnPSDD
->
setImageRotation
(
270
);
btnPSDD
->
setImage
(
imageManager
.
tCover
[
2
]
,
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
)
);
btnPSDD
->
setImage
(
imageManager
.
tCover
[
2
]);
//card select
//card select
wCardSelect
=
env
->
addWindow
(
rect
<
s32
>
(
320
,
100
,
1000
,
400
),
false
,
L""
);
wCardSelect
=
env
->
addWindow
(
rect
<
s32
>
(
320
,
100
,
1000
,
400
),
false
,
L""
);
wCardSelect
->
getCloseButton
()
->
setVisible
(
false
);
wCardSelect
->
getCloseButton
()
->
setVisible
(
false
);
...
@@ -1993,6 +1995,7 @@ void Game::OnResize() {
...
@@ -1993,6 +1995,7 @@ void Game::OnResize() {
wMessage
->
setRelativePosition
(
ResizeWin
(
490
,
200
,
840
,
340
));
wMessage
->
setRelativePosition
(
ResizeWin
(
490
,
200
,
840
,
340
));
wACMessage
->
setRelativePosition
(
ResizeWin
(
490
,
240
,
840
,
300
));
wACMessage
->
setRelativePosition
(
ResizeWin
(
490
,
240
,
840
,
300
));
wQuery
->
setRelativePosition
(
ResizeWin
(
490
,
200
,
840
,
340
));
wQuery
->
setRelativePosition
(
ResizeWin
(
490
,
200
,
840
,
340
));
wSurrender
->
setRelativePosition
(
ResizeWin
(
490
,
200
,
840
,
340
));
wOptions
->
setRelativePosition
(
ResizeWin
(
490
,
200
,
840
,
340
));
wOptions
->
setRelativePosition
(
ResizeWin
(
490
,
200
,
840
,
340
));
wPosSelect
->
setRelativePosition
(
ResizeWin
(
340
,
200
,
935
,
410
));
wPosSelect
->
setRelativePosition
(
ResizeWin
(
340
,
200
,
935
,
410
));
wCardSelect
->
setRelativePosition
(
ResizeWin
(
320
,
100
,
1000
,
400
));
wCardSelect
->
setRelativePosition
(
ResizeWin
(
320
,
100
,
1000
,
400
));
...
@@ -2098,13 +2101,11 @@ recti Game::ResizeWin(s32 x, s32 y, s32 x2, s32 y2, bool chat) {
...
@@ -2098,13 +2101,11 @@ recti Game::ResizeWin(s32 x, s32 y, s32 x2, s32 y2, bool chat) {
y2
=
sy
+
y
;
y2
=
sy
+
y
;
return
recti
(
x
,
y
,
x2
,
y2
);
return
recti
(
x
,
y
,
x2
,
y2
);
}
}
recti
Game
::
ResizeElem
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
)
{
recti
Game
::
ResizePhaseHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
width
)
{
s32
sx
=
x2
-
x
;
x
=
x
*
xScale
-
width
/
2
;
s32
sy
=
y2
-
y
;
x
=
(
x
+
sx
/
2
-
100
)
*
xScale
-
sx
/
2
+
100
;
y
=
y
*
yScale
;
y
=
y
*
yScale
;
x2
=
sx
+
x
;
x2
=
x2
*
xScale
;
y2
=
sy
+
y
;
y2
=
y2
*
yScale
;
return
recti
(
x
,
y
,
x2
,
y2
);
return
recti
(
x
,
y
,
x2
,
y2
);
}
}
recti
Game
::
ResizeCard
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
)
{
recti
Game
::
ResizeCard
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
)
{
...
...
gframe/game.h
View file @
d4c7ea9b
...
@@ -188,7 +188,7 @@ public:
...
@@ -188,7 +188,7 @@ public:
recti
Resize
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
dx
,
s32
dy
,
s32
dx2
,
s32
dy2
);
recti
Resize
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
dx
,
s32
dy
,
s32
dx2
,
s32
dy2
);
position2di
Resize
(
s32
x
,
s32
y
);
position2di
Resize
(
s32
x
,
s32
y
);
position2di
ResizeReverse
(
s32
x
,
s32
y
);
position2di
ResizeReverse
(
s32
x
,
s32
y
);
recti
Resize
Elem
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
Resize
PhaseHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
width
);
recti
ResizeWin
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
bool
chat
=
false
);
recti
ResizeWin
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
bool
chat
=
false
);
recti
ResizeCard
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
ResizeCard
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
ResizeCardHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
ResizeCardHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
...
...
gframe/image_manager.cpp
View file @
d4c7ea9b
...
@@ -13,8 +13,14 @@ bool ImageManager::Initial() {
...
@@ -13,8 +13,14 @@ bool ImageManager::Initial() {
tCover
[
0
]
=
NULL
;
tCover
[
0
]
=
NULL
;
tCover
[
1
]
=
NULL
;
tCover
[
1
]
=
NULL
;
tCover
[
2
]
=
NULL
;
tCover
[
2
]
=
GetRandomImage
(
TEXTURE_COVER_S
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
tCover
[
3
]
=
NULL
;
if
(
!
tCover
[
2
])
tCover
[
2
]
=
GetTextureFromFile
(
"textures/cover.jpg"
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
tCover
[
3
]
=
GetRandomImage
(
TEXTURE_COVER_O
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
if
(
!
tCover
[
3
])
tCover
[
3
]
=
GetTextureFromFile
(
"textures/cover2.jpg"
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
if
(
!
tCover
[
3
])
tCover
[
3
]
=
tCover
[
2
];
//tUnknown = NULL;
//tUnknown = NULL;
tUnknown
[
0
]
=
NULL
;
tUnknown
[
0
]
=
NULL
;
tUnknown
[
1
]
=
NULL
;
tUnknown
[
1
]
=
NULL
;
...
@@ -196,18 +202,6 @@ void ImageManager::ResizeTexture() {
...
@@ -196,18 +202,6 @@ void ImageManager::ResizeTexture() {
tCover
[
1
]
=
GetRandomImage
(
TEXTURE_COVER_S
,
imgWidth
,
imgHeight
);
tCover
[
1
]
=
GetRandomImage
(
TEXTURE_COVER_S
,
imgWidth
,
imgHeight
);
if
(
!
tCover
[
1
])
if
(
!
tCover
[
1
])
tCover
[
1
]
=
tCover
[
0
];
tCover
[
1
]
=
tCover
[
0
];
if
(
!
tCover
[
2
])
tCover
[
2
]
=
GetRandomImage
(
TEXTURE_COVER_S
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
if
(
!
tCover
[
2
])
tCover
[
2
]
=
GetTextureFromFile
(
"textures/cover.jpg"
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
if
(
!
tCover
[
2
])
tCover
[
2
]
=
tCover
[
0
];
if
(
!
tCover
[
3
])
tCover
[
3
]
=
GetRandomImage
(
TEXTURE_COVER_O
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
if
(
!
tCover
[
3
])
tCover
[
3
]
=
GetTextureFromFile
(
"textures/cover2.jpg"
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
if
(
!
tCover
[
3
])
tCover
[
3
]
=
tCover
[
2
];
//driver->removeTexture(tUnknown);
//driver->removeTexture(tUnknown);
//tUnknown = GetTextureFromFile("textures/unknown.jpg", imgWidth, imgHeight);
//tUnknown = GetTextureFromFile("textures/unknown.jpg", imgWidth, imgHeight);
driver
->
removeTexture
(
tBackGround
);
driver
->
removeTexture
(
tBackGround
);
...
...
gframe/menu_handler.cpp
View file @
d4c7ea9b
...
@@ -248,7 +248,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -248,7 +248,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
wchar_t
textBuffer
[
256
];
wchar_t
textBuffer
[
256
];
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
mainGame
->
lstReplayList
->
getListItem
(
sel
),
dataManager
.
GetSysString
(
1363
));
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
mainGame
->
lstReplayList
->
getListItem
(
sel
),
dataManager
.
GetSysString
(
1363
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
(
wchar_t
*
)
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
(
wchar_t
*
)
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
prev_operation
=
id
;
...
...
premake4.lua
View file @
d4c7ea9b
...
@@ -30,7 +30,7 @@ solution "ygo"
...
@@ -30,7 +30,7 @@ solution "ygo"
defines
{
"_CRT_SECURE_NO_WARNINGS"
}
defines
{
"_CRT_SECURE_NO_WARNINGS"
}
configuration
"not vs*"
configuration
"not vs*"
buildoptions
{
"-fno-strict-aliasing"
,
"-Wno-
multichar
"
}
buildoptions
{
"-fno-strict-aliasing"
,
"-Wno-
format-security
"
}
configuration
{
"not vs*"
,
"windows"
}
configuration
{
"not vs*"
,
"windows"
}
buildoptions
{
"-static-libgcc"
}
buildoptions
{
"-static-libgcc"
}
...
...
premake5.lua
View file @
d4c7ea9b
...
@@ -15,7 +15,7 @@ solution "ygo"
...
@@ -15,7 +15,7 @@ solution "ygo"
libdirs
{
"/usr/local/lib"
}
libdirs
{
"/usr/local/lib"
}
configuration
"macosx"
configuration
"macosx"
defines
{
"LUA_USE_MACOSX"
}
defines
{
"LUA_USE_MACOSX"
,
"DBL_MAX_10_EXP=+308"
,
"DBL_MANT_DIG=53"
}
includedirs
{
"/usr/local/include"
,
"/usr/local/include/*"
}
includedirs
{
"/usr/local/include"
,
"/usr/local/include/*"
}
libdirs
{
"/usr/local/lib"
,
"/usr/X11/lib"
}
libdirs
{
"/usr/local/lib"
,
"/usr/X11/lib"
}
buildoptions
{
"-stdlib=libc++"
}
buildoptions
{
"-stdlib=libc++"
}
...
@@ -23,6 +23,7 @@ solution "ygo"
...
@@ -23,6 +23,7 @@ solution "ygo"
configuration
"linux"
configuration
"linux"
defines
{
"LUA_USE_LINUX"
}
defines
{
"LUA_USE_LINUX"
}
buildoptions
{
"-U_FORTIFY_SOURCE"
}
configuration
"Release"
configuration
"Release"
targetdir
"bin/release"
targetdir
"bin/release"
...
@@ -50,7 +51,7 @@ solution "ygo"
...
@@ -50,7 +51,7 @@ solution "ygo"
defines
{
"_CRT_SECURE_NO_WARNINGS"
}
defines
{
"_CRT_SECURE_NO_WARNINGS"
}
configuration
"not vs*"
configuration
"not vs*"
buildoptions
{
"-fno-strict-aliasing"
,
"-Wno-
multichar
"
}
buildoptions
{
"-fno-strict-aliasing"
,
"-Wno-
format-security
"
}
configuration
{
"not vs*"
,
"windows"
}
configuration
{
"not vs*"
,
"windows"
}
buildoptions
{
"-static-libgcc"
}
buildoptions
{
"-static-libgcc"
}
...
...
strings.conf
View file @
d4c7ea9b
...
@@ -559,6 +559,8 @@
...
@@ -559,6 +559,8 @@
!
counter
0
x48
指示物(连接死亡炮塔)
!
counter
0
x48
指示物(连接死亡炮塔)
!
counter
0
x1049
警逻指示物
!
counter
0
x1049
警逻指示物
!
counter
0
x4a
运动员指示物
!
counter
0
x4a
运动员指示物
!
counter
0
x4b
枪管指示物
!
counter
0
x4c
召唤指示物
#setnames, using tab for comment
#setnames, using tab for comment
!
setname
0
x1
正义盟军
A
・
O
・
J
!
setname
0
x1
正义盟军
A
・
O
・
J
!
setname
0
x2
次世代 ジェネクス
!
setname
0
x2
次世代 ジェネクス
...
@@ -845,6 +847,7 @@
...
@@ -845,6 +847,7 @@
!
setname
0
xd7
巴斯达·布雷达 バスター・ブレイダー
!
setname
0
xd7
巴斯达·布雷达 バスター・ブレイダー
!
setname
0
xd8
雾动机龙 ダイナミスト
!
setname
0
xd8
雾动机龙 ダイナミスト
!
setname
0
xd9
不知火
!
setname
0
xd9
不知火
!
setname
0
x10d9
妖刀-不知火 妖刀-不知火
!
setname
0
xda
龙魔王 竜魔王
!
setname
0
xda
龙魔王 竜魔王
!
setname
0
xdb
幻影 ファントム
!
setname
0
xdb
幻影 ファントム
!
setname
0
x10db
幻影骑士团 幻影騎士団
!
setname
0
x10db
幻影骑士团 幻影騎士団
...
@@ -932,3 +935,4 @@
...
@@ -932,3 +935,4 @@
!
setname
0
x120
调皮宝贝 プランキッズ
!
setname
0
x120
调皮宝贝 プランキッズ
!
setname
0
x121
魔妖
!
setname
0
x121
魔妖
!
setname
0
x122
女武神
Valkyrie
!
setname
0
x122
女武神
Valkyrie
!
setname
0
x123
蔷薇龙 ローズ・ドラゴン
system.conf
View file @
d4c7ea9b
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
#nickname & gamename should be less than 20 characters
#nickname & gamename should be less than 20 characters
use_d3d
=
0
use_d3d
=
0
use_image_scale
=
1
use_image_scale
=
1
pro_version
=
493
3
pro_version
=
493
4
antialias
=
2
antialias
=
2
errorlog
=
3
errorlog
=
3
nickname
=
Komeiji
Koishi
nickname
=
Komeiji
Koishi
...
...
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