Commit cbb95e3a authored by Momobako's avatar Momobako

灵依bug修复

parent de65c36b
This diff is collapsed.
This diff is collapsed.
--灵依魔法·增援
function c50000202.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,50000202+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c50000202.cost)
e1:SetTarget(c50000202.target)
e1:SetOperation(c50000202.operation)
c:RegisterEffect(e1)
end
c50000202.is_named_with_Rely=1
function c50000202.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
function c50000202.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD,e:GetHandler())
end
function c50000202.filter1(c)
return c:IsType(TYPE_RITUAL) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
function c50000202.filter2(c)
return c:IsType(TYPE_PENDULUM) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
function c50000202.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50000202.filter1,tp,LOCATION_DECK,0,1,nil) and Duel.IsExistingMatchingCard(c50000202.filter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function c50000202.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c50000202.filter1,tp,LOCATION_DECK,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g1=Duel.SelectMatchingCard(tp,c50000202.filter2,tp,LOCATION_DECK,0,1,1,nil)
g:Merge(g1)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
--灵依魔法·增援
function c50000202.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,50000202+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c50000202.cost)
e1:SetTarget(c50000202.target)
e1:SetOperation(c50000202.operation)
c:RegisterEffect(e1)
end
c50000202.is_named_with_Rely=1
function c50000202.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
function c50000202.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD,e:GetHandler())
end
function c50000202.filter1(c)
return c:IsType(TYPE_RITUAL) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
function c50000202.filter2(c)
return c:IsType(TYPE_PENDULUM) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
function c50000202.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50000202.filter1,tp,LOCATION_DECK,0,1,nil) and Duel.IsExistingMatchingCard(c50000202.filter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function c50000202.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c50000202.filter1,tp,LOCATION_DECK,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g1=Duel.SelectMatchingCard(tp,c50000202.filter2,tp,LOCATION_DECK,0,1,1,nil)
g:Merge(g1)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--灵依法师-灵灭
function c50000203.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e1:SetDescription(aux.Stringid(50000203,0))
e1:SetCode(EVENT_TO_DECK)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1)
e1:SetCondition(c50000203.thcon)
e1:SetTarget(c50000203.thtg)
e1:SetOperation(c50000203.thop)
c:RegisterEffect(e1)
--Remove Monster
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_REMOVE)
e2:SetDescription(aux.Stringid(50000203,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,50000203)
e2:SetCost(c50000203.cost)
e2:SetTarget(c50000203.target)
e2:SetOperation(c50000203.activate)
c:RegisterEffect(e2)
--ritual level
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_RITUAL_LEVEL)
e3:SetValue(c50000203.rlevel)
c:RegisterEffect(e3)
--Remove
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_REMOVE)
e4:SetDescription(aux.Stringid(50000203,2))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_RELEASE)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,500002031)
e4:SetTarget(c50000203.retg)
e4:SetOperation(c50000203.reop)
c:RegisterEffect(e4)
end
c50000203.is_named_with_Rely=1
function c50000203.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
function c50000203.thfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_EXTRA) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER)
and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c50000203.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c50000203.thfilter,1,nil,tp)
end
function c50000203.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=eg:Filter(c50000203.thfilter,nil,tp)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c50000203.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local rg=g:Select(tp,1,1,nil)
if rg:GetCount()>0 then
Duel.SendtoHand(rg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,rg)
end
end
--remove
function c50000203.cfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER)
end
function c50000203.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c50000203.cfilter,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
local g=Duel.SelectReleaseGroup(tp,c50000203.cfilter,1,1,nil)
Duel.Release(g,REASON_COST)
end
function c50000203.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c50000203.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
--ritual level
function c50000203.rlevel(e,c)
local lv=e:GetHandler():GetLevel()
if c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) then
local clv=c:GetLevel()
return lv*65536+clv
else return lv end
end
--remove s+t
function c50000203.retg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_SZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c50000203.reop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
--灵依法师-灵灭
function c50000203.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e1:SetDescription(aux.Stringid(50000203,0))
e1:SetCode(EVENT_TO_DECK)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1)
e1:SetCondition(c50000203.thcon)
e1:SetTarget(c50000203.thtg)
e1:SetOperation(c50000203.thop)
c:RegisterEffect(e1)
--Remove Monster
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_REMOVE)
e2:SetDescription(aux.Stringid(50000203,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,50000203)
e2:SetCost(c50000203.cost)
e2:SetTarget(c50000203.target)
e2:SetOperation(c50000203.activate)
c:RegisterEffect(e2)
--ritual level
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_RITUAL_LEVEL)
e3:SetValue(c50000203.rlevel)
c:RegisterEffect(e3)
--Remove
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_REMOVE)
e4:SetDescription(aux.Stringid(50000203,2))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_RELEASE)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,500002031)
e4:SetTarget(c50000203.retg)
e4:SetOperation(c50000203.reop)
c:RegisterEffect(e4)
end
c50000203.is_named_with_Rely=1
function c50000203.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
function c50000203.thfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_EXTRA) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER)
and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c50000203.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c50000203.thfilter,1,nil,tp)
end
function c50000203.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=eg:Filter(c50000203.thfilter,nil,tp)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c50000203.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local rg=g:Select(tp,1,1,nil)
if rg:GetCount()>0 then
Duel.SendtoHand(rg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,rg)
end
end
--remove
function c50000203.cfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER)
end
function c50000203.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c50000203.cfilter,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
local g=Duel.SelectReleaseGroup(tp,c50000203.cfilter,1,1,nil)
Duel.Release(g,REASON_COST)
end
function c50000203.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c50000203.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
--ritual level
function c50000203.rlevel(e,c)
local lv=e:GetHandler():GetLevel()
if c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) then
local clv=c:GetLevel()
return lv*65536+clv
else return lv end
end
--remove s+t
function c50000203.retg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_SZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c50000203.reop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
\ No newline at end of file
--灵依魔法·灵依
function c50000204.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c50000204.target)
e1:SetOperation(c50000204.operation)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(c50000204.thcon)
e2:SetTarget(c50000204.thtg)
e2:SetOperation(c50000204.thop)
c:RegisterEffect(e2)
end
c50000204.is_named_with_Rely=1
function c50000204.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
function c50000204.ritual_filter(c)
return c:IsType(TYPE_RITUAL) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER)
end
function c50000204.filter(c,e,tp,m,ft)
if not c50000204.ritual_filter(c) or not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end
local mg=m:Filter(Card.IsCanBeRitualMaterial,c,c)
if c:IsCode(21105106) then return c:ritual_custom_condition(mg,ft) end
if ft>0 then
return mg:CheckWithSumEqual(Card.GetRitualLevel,c:GetLevel(),1,99,c)
else
return mg:IsExists(c50000204.mfilterf,1,nil,tp,mg,c)
end
end
function c50000204.mfilterf(c,tp,mg,rc)
if c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) then
Duel.SetSelectedCard(c)
return mg:CheckWithSumEqual(Card.GetRitualLevel,rc:GetLevel(),0,99,rc)
else return false end
end
function c50000204.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetRitualMaterial(tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return ft>-1 and Duel.IsExistingMatchingCard(c50000204.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp,mg,ft)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c50000204.operation(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetRitualMaterial(tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,c50000204.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp,mg,ft)
local tc=tg:GetFirst()
if tc then
mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc)
if tc:IsCode(21105106) then
tc:ritual_custom_operation(mg)
local mat=tc:GetMaterial()
Duel.ReleaseRitualMaterial(mat)
else
local mat=nil
if ft>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
mat=mg:SelectWithSumEqual(tp,Card.GetRitualLevel,tc:GetLevel(),1,99,tc)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
mat=mg:FilterSelect(tp,c50000204.mfilterf,1,1,nil,tp,mg,tc)
Duel.SetSelectedCard(mat)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local mat2=mg:SelectWithSumEqual(tp,Card.GetRitualLevel,tc:GetLevel(),0,99,tc)
mat:Merge(mat2)
end
tc:SetMaterial(mat)
Duel.ReleaseRitualMaterial(mat)
end
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
function c50000204.thfilter(c,tp)
return c:IsReason(REASON_BATTLE+REASON_EFFECT)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:GetPreviousControler()==tp and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER)
end
function c50000204.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c50000204.thfilter,1,nil,tp)
end
function c50000204.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c50000204.thop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
--灵依魔法·灵依
function c50000204.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c50000204.target)
e1:SetOperation(c50000204.operation)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(c50000204.thcon)
e2:SetTarget(c50000204.thtg)
e2:SetOperation(c50000204.thop)
c:RegisterEffect(e2)
end
c50000204.is_named_with_Rely=1
function c50000204.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
function c50000204.ritual_filter(c)
return c:IsType(TYPE_RITUAL) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER)
end
function c50000204.filter(c,e,tp,m,ft)
if not c50000204.ritual_filter(c) or not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end
local mg=m:Filter(Card.IsCanBeRitualMaterial,c,c)
if c:IsCode(21105106) then return c:ritual_custom_condition(mg,ft) end
if ft>0 then
return mg:CheckWithSumEqual(Card.GetRitualLevel,c:GetLevel(),1,99,c)
else
return mg:IsExists(c50000204.mfilterf,1,nil,tp,mg,c)
end
end
function c50000204.mfilterf(c,tp,mg,rc)
if c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) then
Duel.SetSelectedCard(c)
return mg:CheckWithSumEqual(Card.GetRitualLevel,rc:GetLevel(),0,99,rc)
else return false end
end
function c50000204.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetRitualMaterial(tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return ft>-1 and Duel.IsExistingMatchingCard(c50000204.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp,mg,ft)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c50000204.operation(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetRitualMaterial(tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,c50000204.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp,mg,ft)
local tc=tg:GetFirst()
if tc then
mg=mg:Filter(Card.IsCanBeRitualMaterial,tc,tc)
if tc:IsCode(21105106) then
tc:ritual_custom_operation(mg)
local mat=tc:GetMaterial()
Duel.ReleaseRitualMaterial(mat)
else
local mat=nil
if ft>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
mat=mg:SelectWithSumEqual(tp,Card.GetRitualLevel,tc:GetLevel(),1,99,tc)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
mat=mg:FilterSelect(tp,c50000204.mfilterf,1,1,nil,tp,mg,tc)
Duel.SetSelectedCard(mat)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local mat2=mg:SelectWithSumEqual(tp,Card.GetRitualLevel,tc:GetLevel(),0,99,tc)
mat:Merge(mat2)
end
tc:SetMaterial(mat)
Duel.ReleaseRitualMaterial(mat)
end
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
function c50000204.thfilter(c,tp)
return c:IsReason(REASON_BATTLE+REASON_EFFECT)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:GetPreviousControler()==tp and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER)
end
function c50000204.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c50000204.thfilter,1,nil,tp)
end
function c50000204.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function c50000204.thop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
end
\ No newline at end of file
--灵依法师-幻灵
function c50000205.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.ritlimit)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(50000205,0))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,50000205)
e2:SetCondition(c50000205.tdcon)
e2:SetTarget(c50000205.tdtg)
e2:SetOperation(c50000205.tdop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(50000205,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,500002051)
e3:SetCondition(c50000205.thcon)
e3:SetTarget(c50000205.thtg)
e3:SetOperation(c50000205.thop)
c:RegisterEffect(e3)
end
c50000205.is_named_with_Rely=1
function c50000205.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
--ritual effect
function c50000205.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function c50000205.filter(c)
return c:GetSummonLocation()==LOCATION_EXTRA and c:IsAbleToDeck()
end
function c50000205.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50000205.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(c50000205.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c50000205.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c50000205.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,0,REASON_EFFECT)
end
end
--tohand
function c50000205.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_RITUAL)
end
function c50000205.thfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
function c50000205.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50000205.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c50000205.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c50000205.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
--灵依法师-幻灵
function c50000205.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.ritlimit)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(50000205,0))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,50000205)
e2:SetCondition(c50000205.tdcon)
e2:SetTarget(c50000205.tdtg)
e2:SetOperation(c50000205.tdop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(50000205,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,500002051)
e3:SetCondition(c50000205.thcon)
e3:SetTarget(c50000205.thtg)
e3:SetOperation(c50000205.thop)
c:RegisterEffect(e3)
end
c50000205.is_named_with_Rely=1
function c50000205.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
--ritual effect
function c50000205.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_RITUAL
end
function c50000205.filter(c)
return c:GetSummonLocation()==LOCATION_EXTRA and c:IsAbleToDeck()
end
function c50000205.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50000205.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(c50000205.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c50000205.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c50000205.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,0,REASON_EFFECT)
end
end
--tohand
function c50000205.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:GetSummonType()==SUMMON_TYPE_RITUAL
end
function c50000205.thfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
function c50000205.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50000205.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c50000205.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c50000205.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--灵依法师-解灵
function c50000206.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.ritlimit)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(50000206,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,50000206)
e2:SetCondition(c50000206.thcon)
e2:SetTarget(c50000206.thtg)
e2:SetOperation(c50000206.thop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(50000206,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,500002061)
e3:SetCondition(c50000206.secon)
e3:SetTarget(c50000206.setg)
e3:SetOperation(c50000206.seop)
c:RegisterEffect(e3)
end
c50000206.is_named_with_Rely=1
function c50000206.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
--ritual effect
function c50000206.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function c50000206.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c50000206.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(c50000206.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
local sg=Duel.GetMatchingGroup(c50000206.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,sg:GetCount(),0,0)
end
function c50000206.thop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(c50000206.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
Duel.SendtoHand(sg,nil,REASON_EFFECT)
end
--tohand
function c50000206.secon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_RITUAL)
end
function c50000206.sefilter(c)
return c:IsType(TYPE_SPELL) and c50000206.IsRely(c) and c:IsAbleToHand()
end
function c50000206.setg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50000206.sefilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c50000206.seop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c50000206.sefilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
--灵依法师-解灵
function c50000206.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.ritlimit)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(50000206,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,50000206)
e2:SetCondition(c50000206.thcon)
e2:SetTarget(c50000206.thtg)
e2:SetOperation(c50000206.thop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(50000206,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,500002061)
e3:SetCondition(c50000206.secon)
e3:SetTarget(c50000206.setg)
e3:SetOperation(c50000206.seop)
c:RegisterEffect(e3)
end
c50000206.is_named_with_Rely=1
function c50000206.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
--ritual effect
function c50000206.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_RITUAL
end
function c50000206.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c50000206.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(c50000206.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
local sg=Duel.GetMatchingGroup(c50000206.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,sg:GetCount(),0,0)
end
function c50000206.thop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(c50000206.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
Duel.SendtoHand(sg,nil,REASON_EFFECT)
end
--tohand
function c50000206.secon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:GetSummonType()==SUMMON_TYPE_RITUAL
end
function c50000206.sefilter(c)
return c:IsType(TYPE_SPELL) and c50000206.IsRely(c) and c:IsAbleToHand()
end
function c50000206.setg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50000206.sefilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c50000206.seop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c50000206.sefilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--灵依法师-涂灵
function c50000207.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.ritlimit)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(50000207,0))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,50000207)
e2:SetCondition(c50000207.tdcon)
e2:SetTarget(c50000207.tdtg)
e2:SetOperation(c50000207.tdop)
c:RegisterEffect(e2)
--search or sp
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(50000207,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(c50000207.con)
e3:SetCountLimit(1,500002071)
e3:SetTarget(c50000207.tg)
e3:SetOperation(c50000207.op)
c:RegisterEffect(e3)
--immune
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EFFECT_IMMUNE_EFFECT)
e4:SetValue(c50000207.efilter)
c:RegisterEffect(e4)
--indes
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e5:SetValue(c50000207.indval)
c:RegisterEffect(e5)
end
c50000207.is_named_with_Rely=1
function c50000207.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
--ritual effect
function c50000207.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function c50000207.filter(c)
return c:IsSummonType(SUMMON_TYPE_SPECIAL) and c:IsAbleToDeck()
end
function c50000207.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50000207.filter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(c50000207.filter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1500)
end
function c50000207.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c50000207.filter,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,0,REASON_EFFECT)
Duel.BreakEffect()
Duel.Damage(1-tp,1500,REASON_EFFECT)
end
end
--se or sp
function c50000207.con(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_RITUAL)
end
function c50000207.filter(c,ft,e,tp)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function c50000207.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return Duel.IsExistingMatchingCard(c50000207.filter,tp,LOCATION_DECK,0,1,nil,ft,e,tp)
end
end
function c50000207.op(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,0)
local g=Duel.SelectMatchingCard(tp,c50000207.filter,tp,LOCATION_DECK,0,1,1,nil,ft,e,tp)
if g:GetCount()>0 then
local th=g:GetFirst():IsAbleToHand()
local sp=ft>0 and g:GetFirst():IsCanBeSpecialSummoned(e,0,tp,false,false)
local op=0
if th and sp then op=Duel.SelectOption(tp,aux.Stringid(50000207,2),aux.Stringid(50000207,3))
elseif th then op=0
else op=1 end
if op==0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
else
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--
function c50000207.indval(e,c)
return c:GetSummonLocation()==LOCATION_EXTRA
end
function c50000207.efilter(e,te)
return te:IsActiveType(TYPE_MONSTER) and te:GetHandler():GetSummonLocation()==LOCATION_EXTRA
--灵依法师-涂灵
function c50000207.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.ritlimit)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(50000207,0))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,50000207)
e2:SetCondition(c50000207.tdcon)
e2:SetTarget(c50000207.tdtg)
e2:SetOperation(c50000207.tdop)
c:RegisterEffect(e2)
--search or sp
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(50000207,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(c50000207.con)
e3:SetCountLimit(1,500002071)
e3:SetTarget(c50000207.tg)
e3:SetOperation(c50000207.op)
c:RegisterEffect(e3)
--immune
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EFFECT_IMMUNE_EFFECT)
e4:SetValue(c50000207.efilter)
c:RegisterEffect(e4)
--indes
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e5:SetValue(c50000207.indval)
c:RegisterEffect(e5)
end
c50000207.is_named_with_Rely=1
function c50000207.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
--ritual effect
function c50000207.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_RITUAL
end
function c50000207.filter1(c)
return c:GetSummonType()==SUMMON_TYPE_SPECIAL and c:IsAbleToDeck()
end
function c50000207.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50000207.filter1,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(c50000207.filter1,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1500)
end
function c50000207.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c50000207.filter1,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,3,REASON_EFFECT)
Duel.BreakEffect()
Duel.Damage(1-tp,1500,REASON_EFFECT)
end
end
--se or sp
function c50000207.con(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:GetSummonType()==SUMMON_TYPE_RITUAL
end
function c50000207.filter(c,ft,e,tp)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function c50000207.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return Duel.IsExistingMatchingCard(c50000207.filter,tp,LOCATION_DECK,0,1,nil,ft,e,tp)
end
end
function c50000207.op(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,0)
local g=Duel.SelectMatchingCard(tp,c50000207.filter,tp,LOCATION_DECK,0,1,1,nil,ft,e,tp)
if g:GetCount()>0 then
local th=g:GetFirst():IsAbleToHand()
local sp=ft>0 and g:GetFirst():IsCanBeSpecialSummoned(e,0,tp,false,false)
local op=0
if th and sp then op=Duel.SelectOption(tp,aux.Stringid(50000207,2),aux.Stringid(50000207,3))
elseif th then op=0
else op=1 end
if op==0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
else
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--
function c50000207.indval(e,c)
return c:GetSummonLocation()==LOCATION_EXTRA
end
function c50000207.efilter(e,te)
return te:IsActiveType(TYPE_MONSTER) and te:GetHandler():GetSummonLocation()==LOCATION_EXTRA
end
\ No newline at end of file
--灵依魔法·唤灵
function c50000208.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c50000208.condition)
e1:SetCost(c50000208.cost)
e1:SetTarget(c50000208.target)
e1:SetOperation(c50000208.activate)
c:RegisterEffect(e1)
end
c50000208.is_named_with_Rely=1
function c50000208.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
function c50000208.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function c50000208.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SUMMON)==0 and Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetLabelObject(e)
e2:SetTarget(c50000208.splimit)
Duel.RegisterEffect(e2,tp)
end
function c50000208.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return se~=e:GetLabelObject()
end
function c50000208.filter(c,e,tp)
return c:IsType(TYPE_RITUAL) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,true,true)
end
function c50000208.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c50000208.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c50000208.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c50000208.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if not tc then return end
if Duel.SpecialSummon(g,SUMMON_TYPE_RITUAL,tp,tp,true,true,POS_FACEUP)~=0 then
tc:RegisterFlagEffect(50000208,RESET_EVENT+0x1fe0000,0,1)
tc:CompleteProcedure()
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetLabelObject(tc)
e2:SetCondition(c50000208.descon)
e2:SetOperation(c50000208.desop)
Duel.RegisterEffect(e2,tp)
end
end
function c50000208.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffect(50000208)~=0 then
return true
else
e:Reset()
return false
end
end
function c50000208.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Destroy(tc,REASON_EFFECT)
--灵依魔法·唤灵
function c50000208.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c50000208.condition)
e1:SetCost(c50000208.cost)
e1:SetTarget(c50000208.target)
e1:SetOperation(c50000208.activate)
c:RegisterEffect(e1)
end
c50000208.is_named_with_Rely=1
function c50000208.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
function c50000208.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function c50000208.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SUMMON)==0 and Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetLabelObject(e)
e2:SetTarget(c50000208.splimit)
Duel.RegisterEffect(e2,tp)
end
function c50000208.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return se~=e:GetLabelObject()
end
function c50000208.filter(c,e,tp)
return c:IsType(TYPE_RITUAL) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,true,true)
end
function c50000208.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c50000208.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c50000208.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c50000208.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if not tc then return end
if Duel.SpecialSummon(g,SUMMON_TYPE_RITUAL,tp,tp,true,true,POS_FACEUP)~=0 then
tc:RegisterFlagEffect(50000208,RESET_EVENT+0x1fe0000,0,1)
tc:CompleteProcedure()
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetLabelObject(tc)
e2:SetCondition(c50000208.descon)
e2:SetOperation(c50000208.desop)
Duel.RegisterEffect(e2,tp)
end
end
function c50000208.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffect(50000208)~=0 then
return true
else
e:Reset()
return false
end
end
function c50000208.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Destroy(tc,REASON_EFFECT)
end
\ No newline at end of file
--灵依法师-灵璇
local m=50000209
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e1:SetDescription(aux.Stringid(50000209,0))
e1:SetCode(EVENT_TO_DECK)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1)
e1:SetCondition(c50000209.drcon)
e1:SetTarget(c50000209.drtg)
e1:SetOperation(c50000209.drop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(50000209,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,50000209)
e2:SetCost(c50000209.cost)
e2:SetTarget(c50000209.thtg)
e2:SetOperation(c50000209.thop)
c:RegisterEffect(e2)
--ritual level
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_RITUAL_LEVEL)
e3:SetValue(c50000209.rlevel)
c:RegisterEffect(e3)
--Remove
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_TOHAND)
e4:SetDescription(aux.Stringid(50000209,2))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_RELEASE)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,500002091)
e4:SetTarget(c50000209.thtg1)
e4:SetOperation(c50000209.thop1)
c:RegisterEffect(e4)
end
c50000209.is_named_with_Rely=1
function c50000209.IsRely(c)
local code=c:GetCode()
local mt=_G["c"..code]
if not mt then
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
mt=_G["c"..code]
_G["c"..code]=nil
else
_G["c"..code]=nil
return false
end
end
return mt and mt.is_named_with_Rely
end
function c50000209.drfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_EXTRA) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER)
and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function c50000209.drcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c50000209.drfilter,1,nil,tp)
end
function c50000209.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c50000209.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
---
function c50000209.cfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER)
end
function c50000209.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c50000209.cfilter,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
local g=Duel.SelectReleaseGroup(tp,c50000209.cfilter,1,1,nil)
Duel.Release(g,REASON_COST)
end
function c50000209.filter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand()
end
function c50000209.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if not e:GetHandler():IsRelateToEffect(e) then return end
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c50000209.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c50000209.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c50000209.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c50000209.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
--ritual level
function c50000209.rlevel(e,c)
local lv=e:GetHandler():GetLevel()
if c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_SPELLCASTER) then
local clv=c:GetLevel()
return lv*65536+clv
else return lv end
end
---
function c50000209.thfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c50000209.IsRely(c) and c:IsAbleToHand()
end
function c50000209.thtg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c50000209.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c50000209.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c50000209.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c50000209.thop1(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
\ No newline at end of file
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