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MyCard
ygopro-2pick
Commits
bae4dae8
Commit
bae4dae8
authored
Nov 13, 2017
by
nanahira
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'koishibuild' of
https://github.com/purerosefallen/ygopro-7210srv
into koishibuild
parents
ee1cac72
5f2feb70
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
118 additions
and
7 deletions
+118
-7
appveyor.yml
appveyor.yml
+6
-2
ocgcore/playerop.cpp
ocgcore/playerop.cpp
+8
-2
ocgcore/processor.cpp
ocgcore/processor.cpp
+104
-3
No files found.
appveyor.yml
View file @
bae4dae8
version
:
'
{build}'
version
:
'
{build}'
skip_tags
:
true
install
:
install
:
-
git submodule update --init --recursive
-
git submodule update --init --recursive
...
@@ -56,9 +55,14 @@ after_build:
...
@@ -56,9 +55,14 @@ after_build:
-
mv -f irrklang\bin\win32-visualStudio\irrKlang.dll .
-
mv -f irrklang\bin\win32-visualStudio\irrKlang.dll .
-
mv -f irrklang\bin\win32-visualStudio\ikpMP3.dll .
-
mv -f irrklang\bin\win32-visualStudio\ikpMP3.dll .
-
bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://github.com/
Fluorohydride
/ygopro-scripts/archive/master.zip ; exit 0"
-
bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://github.com/
Smile-DK
/ygopro-scripts/archive/master.zip ; exit 0"
-
7z x ygopro-scripts-master.zip
-
7z x ygopro-scripts-master.zip
-
mv -f ygopro-scripts-master script
-
mv -f ygopro-scripts-master script
-
rm -rf ygopro-scripts-master.zip
-
bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://github.com/Fluorohydride/ygopro-scripts/archive/master.zip ; exit 0"
-
7z x ygopro-scripts-master.zip
-
cp -rf ygopro-scripts-master/*.lua script
-
bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://github.com/HuangYuNan/ygopro222-images/archive/master.zip ; exit 0"
-
bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://github.com/HuangYuNan/ygopro222-images/archive/master.zip ; exit 0"
-
7z x ygopro222-images-master.zip
-
7z x ygopro222-images-master.zip
...
...
ocgcore/playerop.cpp
View file @
bae4dae8
...
@@ -28,7 +28,10 @@ int32 field::select_battle_command(uint16 step, uint8 playerid) {
...
@@ -28,7 +28,10 @@ int32 field::select_battle_command(uint16 step, uint8 playerid) {
for
(
i
=
0
;
i
<
core
.
select_chains
.
size
();
++
i
)
{
for
(
i
=
0
;
i
<
core
.
select_chains
.
size
();
++
i
)
{
peffect
=
core
.
select_chains
[
i
].
triggering_effect
;
peffect
=
core
.
select_chains
[
i
].
triggering_effect
;
pcard
=
peffect
->
get_handler
();
pcard
=
peffect
->
get_handler
();
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
else
pduel
->
write_buffer32
(
pcard
->
data
.
code
|
0x80000000
);
pduel
->
write_buffer8
(
pcard
->
current
.
controler
);
pduel
->
write_buffer8
(
pcard
->
current
.
controler
);
pduel
->
write_buffer8
(
pcard
->
current
.
location
);
pduel
->
write_buffer8
(
pcard
->
current
.
location
);
pduel
->
write_buffer8
(
pcard
->
current
.
sequence
);
pduel
->
write_buffer8
(
pcard
->
current
.
sequence
);
...
@@ -126,7 +129,10 @@ int32 field::select_idle_command(uint16 step, uint8 playerid) {
...
@@ -126,7 +129,10 @@ int32 field::select_idle_command(uint16 step, uint8 playerid) {
for
(
i
=
0
;
i
<
core
.
select_chains
.
size
();
++
i
)
{
for
(
i
=
0
;
i
<
core
.
select_chains
.
size
();
++
i
)
{
peffect
=
core
.
select_chains
[
i
].
triggering_effect
;
peffect
=
core
.
select_chains
[
i
].
triggering_effect
;
pcard
=
peffect
->
get_handler
();
pcard
=
peffect
->
get_handler
();
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
else
pduel
->
write_buffer32
(
pcard
->
data
.
code
|
0x80000000
);
pduel
->
write_buffer8
(
pcard
->
current
.
controler
);
pduel
->
write_buffer8
(
pcard
->
current
.
controler
);
pduel
->
write_buffer8
(
pcard
->
current
.
location
);
pduel
->
write_buffer8
(
pcard
->
current
.
location
);
pduel
->
write_buffer8
(
pcard
->
current
.
sequence
);
pduel
->
write_buffer8
(
pcard
->
current
.
sequence
);
...
...
ocgcore/processor.cpp
View file @
bae4dae8
...
@@ -1371,9 +1371,8 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1371,9 +1371,8 @@ int32 field::process_phase_event(int16 step, int32 phase) {
tf_count
++
;
tf_count
++
;
}
}
pr
=
effects
.
continuous_effect
.
equal_range
(
phase_event
);
pr
=
effects
.
continuous_effect
.
equal_range
(
phase_event
);
for
(;
pr
.
first
!=
pr
.
second
;)
{
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
peffect
=
pr
.
first
->
second
;
++
pr
.
first
;
if
(
peffect
->
get_handler_player
()
!=
check_player
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
if
(
peffect
->
get_handler_player
()
!=
check_player
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
continue
;
peffect
->
id
=
infos
.
field_id
++
;
peffect
->
id
=
infos
.
field_id
++
;
...
@@ -1457,6 +1456,16 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1457,6 +1456,16 @@ int32 field::process_phase_event(int16 step, int32 phase) {
core
.
select_chains
.
push_back
(
newchain
);
core
.
select_chains
.
push_back
(
newchain
);
fc_count
++
;
fc_count
++
;
}
}
pr
=
effects
.
continuous_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
if
(
peffect
->
get_handler_player
()
!=
check_player
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
core
.
select_chains
.
push_back
(
newchain
);
fc_count
++
;
}
}
}
if
(
core
.
select_chains
.
size
()
==
0
)
{
if
(
core
.
select_chains
.
size
()
==
0
)
{
returns
.
ivalue
[
0
]
=
-
1
;
returns
.
ivalue
[
0
]
=
-
1
;
...
@@ -1967,6 +1976,70 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1967,6 +1976,70 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
core
.
units
.
begin
()
->
step
=
4
;
core
.
units
.
begin
()
->
step
=
4
;
return
FALSE
;
return
FALSE
;
}
}
case
30
:
{
int32
check_player
=
infos
.
turn_player
;
nil_event
.
event_code
=
EVENT_FREE_CHAIN
;
chain
newchain
;
core
.
select_chains
.
clear
();
core
.
spe_effect
[
check_player
]
=
0
;
auto
pr
=
effects
.
continuous_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
effect
*
peffect
=
pr
.
first
->
second
;
newchain
.
triggering_effect
=
peffect
;
if
(
peffect
->
get_handler_player
()
==
check_player
&&
peffect
->
is_activateable
(
check_player
,
nil_event
))
{
core
.
select_chains
.
push_back
(
newchain
);
core
.
spe_effect
[
check_player
]
++
;
}
}
if
(
!
core
.
select_chains
.
empty
())
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
check_player
,
core
.
spe_effect
[
check_player
]);
else
core
.
units
.
begin
()
->
step
=
31
;
return
FALSE
;
}
case
31
:
{
if
(
returns
.
ivalue
[
0
]
==
-
1
)
return
FALSE
;
const
chain
&
newchain
=
core
.
select_chains
[
returns
.
ivalue
[
0
]];
effect
*
peffect
=
newchain
.
triggering_effect
;
core
.
select_chains
.
clear
();
core
.
sub_solving_event
.
push_back
(
nil_event
);
add_process
(
PROCESSOR_SOLVE_CONTINUOUS
,
0
,
peffect
,
0
,
peffect
->
get_handler_player
(),
0
);
core
.
units
.
begin
()
->
step
=
29
;
return
FALSE
;
}
case
32
:
{
int32
check_player
=
1
-
infos
.
turn_player
;
nil_event
.
event_code
=
EVENT_FREE_CHAIN
;
chain
newchain
;
core
.
select_chains
.
clear
();
core
.
spe_effect
[
check_player
]
=
0
;
auto
pr
=
effects
.
continuous_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
effect
*
peffect
=
pr
.
first
->
second
;
newchain
.
triggering_effect
=
peffect
;
if
(
peffect
->
get_handler_player
()
==
check_player
&&
peffect
->
is_activateable
(
check_player
,
nil_event
))
{
core
.
select_chains
.
push_back
(
newchain
);
core
.
spe_effect
[
check_player
]
++
;
}
}
if
(
!
core
.
select_chains
.
empty
())
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
check_player
,
core
.
spe_effect
[
check_player
]);
else
core
.
units
.
begin
()
->
step
=
-
1
;
return
FALSE
;
}
case
33
:
{
if
(
returns
.
ivalue
[
0
]
==
-
1
)
return
FALSE
;
const
chain
&
newchain
=
core
.
select_chains
[
returns
.
ivalue
[
0
]];
effect
*
peffect
=
newchain
.
triggering_effect
;
core
.
select_chains
.
clear
();
core
.
sub_solving_event
.
push_back
(
nil_event
);
add_process
(
PROCESSOR_SOLVE_CONTINUOUS
,
0
,
peffect
,
0
,
peffect
->
get_handler_player
(),
0
);
core
.
units
.
begin
()
->
step
=
31
;
return
FALSE
;
}
}
}
return
TRUE
;
return
TRUE
;
}
}
...
@@ -2518,6 +2591,13 @@ int32 field::process_idle_command(uint16 step) {
...
@@ -2518,6 +2591,13 @@ int32 field::process_idle_command(uint16 step) {
if
(
peffect
->
is_activateable
(
infos
.
turn_player
,
nil_event
))
if
(
peffect
->
is_activateable
(
infos
.
turn_player
,
nil_event
))
core
.
select_chains
.
push_back
(
newchain
);
core
.
select_chains
.
push_back
(
newchain
);
}
}
pr
=
effects
.
continuous_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
newchain
.
triggering_effect
=
peffect
;
if
(
peffect
->
get_handler_player
()
==
infos
.
turn_player
&&
peffect
->
is_activateable
(
infos
.
turn_player
,
nil_event
))
core
.
select_chains
.
push_back
(
newchain
);
}
for
(
auto
eit
=
effects
.
ignition_effect
.
begin
();
eit
!=
effects
.
ignition_effect
.
end
();
++
eit
)
{
for
(
auto
eit
=
effects
.
ignition_effect
.
begin
();
eit
!=
effects
.
ignition_effect
.
end
();
++
eit
)
{
peffect
=
eit
->
second
;
peffect
=
eit
->
second
;
peffect
->
set_activate_location
();
peffect
->
set_activate_location
();
...
@@ -2589,6 +2669,13 @@ int32 field::process_idle_command(uint16 step) {
...
@@ -2589,6 +2669,13 @@ int32 field::process_idle_command(uint16 step) {
if
(
ctype
==
5
)
{
if
(
ctype
==
5
)
{
chain
newchain
=
core
.
select_chains
[
sel
];
chain
newchain
=
core
.
select_chains
[
sel
];
effect
*
peffect
=
newchain
.
triggering_effect
;
effect
*
peffect
=
newchain
.
triggering_effect
;
if
(
peffect
->
type
&
EFFECT_TYPE_CONTINUOUS
)
{
core
.
select_chains
.
clear
();
core
.
sub_solving_event
.
push_back
(
nil_event
);
add_process
(
PROCESSOR_SOLVE_CONTINUOUS
,
0
,
peffect
,
0
,
peffect
->
get_handler_player
(),
0
);
core
.
units
.
begin
()
->
step
=
-
1
;
return
FALSE
;
}
card
*
phandler
=
peffect
->
get_handler
();
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
chain_id
=
infos
.
field_id
++
;
...
@@ -2807,6 +2894,13 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2807,6 +2894,13 @@ int32 field::process_battle_command(uint16 step) {
if
(
peffect
->
is_activateable
(
infos
.
turn_player
,
nil_event
))
if
(
peffect
->
is_activateable
(
infos
.
turn_player
,
nil_event
))
core
.
select_chains
.
push_back
(
newchain
);
core
.
select_chains
.
push_back
(
newchain
);
}
}
pr
=
effects
.
continuous_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
newchain
.
triggering_effect
=
peffect
;
if
(
peffect
->
get_handler_player
()
==
infos
.
turn_player
&&
peffect
->
is_activateable
(
infos
.
turn_player
,
nil_event
))
core
.
select_chains
.
push_back
(
newchain
);
}
core
.
attackable_cards
.
clear
();
core
.
attackable_cards
.
clear
();
card_vector
first_attack
;
card_vector
first_attack
;
card_vector
must_attack
;
card_vector
must_attack
;
...
@@ -2849,6 +2943,13 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2849,6 +2943,13 @@ int32 field::process_battle_command(uint16 step) {
if
(
ctype
==
0
)
{
if
(
ctype
==
0
)
{
chain
newchain
=
core
.
select_chains
[
sel
];
chain
newchain
=
core
.
select_chains
[
sel
];
effect
*
peffect
=
newchain
.
triggering_effect
;
effect
*
peffect
=
newchain
.
triggering_effect
;
if
(
peffect
->
type
&
EFFECT_TYPE_CONTINUOUS
)
{
core
.
select_chains
.
clear
();
core
.
sub_solving_event
.
push_back
(
nil_event
);
add_process
(
PROCESSOR_SOLVE_CONTINUOUS
,
0
,
peffect
,
0
,
peffect
->
get_handler_player
(),
0
);
core
.
units
.
begin
()
->
step
=
-
1
;
return
FALSE
;
}
card
*
phandler
=
peffect
->
get_handler
();
card
*
phandler
=
peffect
->
get_handler
();
newchain
.
flag
=
0
;
newchain
.
flag
=
0
;
newchain
.
chain_id
=
infos
.
field_id
++
;
newchain
.
chain_id
=
infos
.
field_id
++
;
...
@@ -3081,7 +3182,7 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -3081,7 +3182,7 @@ int32 field::process_battle_command(uint16 step) {
pduel
->
write_buffer32
(
24
);
pduel
->
write_buffer32
(
24
);
core
.
hint_timing
[
0
]
=
TIMING_BATTLE_PHASE
;
core
.
hint_timing
[
0
]
=
TIMING_BATTLE_PHASE
;
core
.
hint_timing
[
1
]
=
TIMING_BATTLE_PHASE
;
core
.
hint_timing
[
1
]
=
TIMING_BATTLE_PHASE
;
add_process
(
PROCESSOR_POINT_EVENT
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_POINT_EVENT
,
3
0
,
0
,
0
,
0
,
0
);
return
FALSE
;
return
FALSE
;
}
}
case
10
:
{
case
10
:
{
...
...
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