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ygopro-2pick
Commits
b4c7a328
Commit
b4c7a328
authored
May 07, 2018
by
mercury233
Browse files
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Plain Diff
fix button pos
parent
0586e8ab
Changes
1
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Showing
1 changed file
with
23 additions
and
23 deletions
+23
-23
gframe/game.cpp
gframe/game.cpp
+23
-23
No files found.
gframe/game.cpp
View file @
b4c7a328
...
...
@@ -495,7 +495,7 @@ bool Game::Initialize() {
//filters
wFilter
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
610
,
5
,
1020
,
130
),
true
,
false
,
0
,
-
1
,
true
);
wFilter
->
setVisible
(
false
);
stCategory
=
env
->
addStaticText
(
dataManager
.
GetSysString
(
1311
),
rect
<
s32
>
(
10
,
2
5
/
6
+
2
,
70
,
22
+
25
/
6
),
false
,
false
,
wFilter
);
stCategory
=
env
->
addStaticText
(
dataManager
.
GetSysString
(
1311
),
rect
<
s32
>
(
10
,
2
+
25
/
6
,
70
,
22
+
25
/
6
),
false
,
false
,
wFilter
);
cbCardType
=
env
->
addComboBox
(
rect
<
s32
>
(
60
,
25
/
6
,
120
,
20
+
25
/
6
),
wFilter
,
COMBOBOX_MAINTYPE
);
cbCardType
->
addItem
(
dataManager
.
GetSysString
(
1310
));
cbCardType
->
addItem
(
dataManager
.
GetSysString
(
1312
));
...
...
@@ -1511,7 +1511,7 @@ void Game::OnResize() {
//env->getSkin()->setFont(guiFont);
wMainMenu
->
setRelativePosition
(
ResizeWin
(
370
,
200
,
650
,
415
));
wDeckEdit
->
setRelativePosition
(
Resize
(
309
,
8
,
605
,
130
));
wDeckEdit
->
setRelativePosition
(
Resize
(
309
,
5
,
605
,
130
));
cbDBLFList
->
setRelativePosition
(
Resize
(
80
,
5
,
220
,
30
));
cbDBDecks
->
setRelativePosition
(
Resize
(
80
,
35
,
220
,
60
));
btnClearDeck
->
setRelativePosition
(
Resize
(
115
,
99
,
165
,
120
));
...
...
@@ -1523,19 +1523,19 @@ void Game::OnResize() {
wSort
->
setRelativePosition
(
Resize
(
930
,
132
,
1020
,
156
));
cbSortType
->
setRelativePosition
(
Resize
(
10
,
2
,
85
,
22
));
wFilter
->
setRelativePosition
(
Resize
(
610
,
8
,
1020
,
130
));
wFilter
->
setRelativePosition
(
Resize
(
610
,
5
,
1020
,
130
));
scrFilter
->
setRelativePosition
(
Resize
(
999
,
161
,
1019
,
629
));
cbCardType
->
setRelativePosition
(
Resize
(
60
,
3
,
120
,
23
));
cbCardType2
->
setRelativePosition
(
Resize
(
130
,
3
,
190
,
23
));
cbRace
->
setRelativePosition
(
Resize
(
60
,
4
9
,
190
,
69
));
cbAttribute
->
setRelativePosition
(
Resize
(
60
,
2
6
,
190
,
4
6
));
cbLimit
->
setRelativePosition
(
Resize
(
260
,
3
,
390
,
23
));
ebStar
->
setRelativePosition
(
Resize
(
60
,
72
,
100
,
92
));
ebScale
->
setRelativePosition
(
Resize
(
150
,
72
,
190
,
92
));
ebAttack
->
setRelativePosition
(
Resize
(
260
,
2
6
,
340
,
4
6
));
ebDefense
->
setRelativePosition
(
Resize
(
260
,
4
9
,
340
,
69
));
ebCardName
->
setRelativePosition
(
Resize
(
260
,
72
,
390
,
92
));
btnEffectFilter
->
setRelativePosition
(
Resize
(
345
,
2
8
,
390
,
69
));
cbCardType
->
setRelativePosition
(
Resize
(
60
,
25
/
6
,
120
,
20
+
25
/
6
));
cbCardType2
->
setRelativePosition
(
Resize
(
130
,
25
/
6
,
190
,
20
+
25
/
6
));
cbRace
->
setRelativePosition
(
Resize
(
60
,
4
0
+
75
/
6
,
190
,
60
+
75
/
6
));
cbAttribute
->
setRelativePosition
(
Resize
(
60
,
2
0
+
50
/
6
,
190
,
40
+
50
/
6
));
cbLimit
->
setRelativePosition
(
Resize
(
260
,
25
/
6
,
390
,
20
+
25
/
6
));
ebStar
->
setRelativePosition
(
Resize
(
60
,
60
+
100
/
6
,
100
,
80
+
100
/
6
));
ebScale
->
setRelativePosition
(
Resize
(
150
,
60
+
100
/
6
,
190
,
80
+
100
/
6
));
ebAttack
->
setRelativePosition
(
Resize
(
260
,
2
0
+
50
/
6
,
340
,
40
+
50
/
6
));
ebDefense
->
setRelativePosition
(
Resize
(
260
,
4
0
+
75
/
6
,
340
,
60
+
75
/
6
));
ebCardName
->
setRelativePosition
(
Resize
(
260
,
60
+
100
/
6
,
390
,
80
+
100
/
6
));
btnEffectFilter
->
setRelativePosition
(
Resize
(
345
,
2
0
+
50
/
6
,
390
,
60
+
75
/
6
));
btnStartFilter
->
setRelativePosition
(
Resize
(
260
,
80
+
125
/
6
,
390
,
100
+
125
/
6
));
if
(
btnClearFilter
)
btnClearFilter
->
setRelativePosition
(
Resize
(
205
,
80
+
125
/
6
,
255
,
100
+
125
/
6
));
...
...
@@ -1545,15 +1545,15 @@ void Game::OnResize() {
wLinkMarks
->
setRelativePosition
(
ResizeWin
(
700
,
30
,
820
,
150
));
stBanlist
->
setRelativePosition
(
ResizeWin
(
10
,
9
,
100
,
29
));
stDeck
->
setRelativePosition
(
ResizeWin
(
10
,
39
,
100
,
59
));
stCategory
->
setRelativePosition
(
ResizeWin
(
10
,
5
,
70
,
25
));
stLimit
->
setRelativePosition
(
ResizeWin
(
205
,
5
,
280
,
25
));
stAttribute
->
setRelativePosition
(
ResizeWin
(
10
,
2
8
,
70
,
48
));
stRace
->
setRelativePosition
(
ResizeWin
(
10
,
51
,
70
,
71
));
stAttack
->
setRelativePosition
(
ResizeWin
(
205
,
2
8
,
280
,
48
));
stDefense
->
setRelativePosition
(
ResizeWin
(
205
,
51
,
280
,
71
));
stStar
->
setRelativePosition
(
ResizeWin
(
10
,
74
,
80
,
94
));
stSearch
->
setRelativePosition
(
ResizeWin
(
205
,
74
,
280
,
94
));
stScale
->
setRelativePosition
(
ResizeWin
(
1
10
,
74
,
150
,
94
));
stCategory
->
setRelativePosition
(
ResizeWin
(
10
,
2
+
25
/
6
,
70
,
22
+
25
/
6
));
stLimit
->
setRelativePosition
(
ResizeWin
(
205
,
2
+
25
/
6
,
280
,
22
+
25
/
6
));
stAttribute
->
setRelativePosition
(
ResizeWin
(
10
,
2
2
+
50
/
6
,
70
,
42
+
50
/
6
));
stRace
->
setRelativePosition
(
ResizeWin
(
10
,
42
+
75
/
6
,
70
,
62
+
75
/
6
));
stAttack
->
setRelativePosition
(
ResizeWin
(
205
,
2
2
+
50
/
6
,
280
,
42
+
50
/
6
));
stDefense
->
setRelativePosition
(
ResizeWin
(
205
,
42
+
75
/
6
,
280
,
62
+
75
/
6
));
stStar
->
setRelativePosition
(
ResizeWin
(
10
,
62
+
100
/
6
,
70
,
82
+
100
/
6
));
stSearch
->
setRelativePosition
(
ResizeWin
(
205
,
62
+
100
/
6
,
280
,
82
+
100
/
6
));
stScale
->
setRelativePosition
(
ResizeWin
(
1
00
,
62
+
100
/
6
,
160
,
82
+
100
/
6
));
btnSideOK
->
setRelativePosition
(
Resize
(
510
,
40
,
820
,
80
));
btnSideShuffle
->
setRelativePosition
(
Resize
(
310
,
100
,
370
,
130
));
btnSideSort
->
setRelativePosition
(
Resize
(
375
,
100
,
435
,
130
));
...
...
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