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MyCard
ygopro-2pick
Commits
ac1b3f0f
Commit
ac1b3f0f
authored
Nov 11, 2017
by
nanahira
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'master' of
https://github.com/purerosefallen/ygopro-222DIY
parents
70fc45cb
ef0f2d48
Changes
6
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6 changed files
with
290 additions
and
289 deletions
+290
-289
expansions/script/c12003000.lua
expansions/script/c12003000.lua
+1
-1
expansions/script/c12003002.lua
expansions/script/c12003002.lua
+1
-1
expansions/script/c50008203.lua
expansions/script/c50008203.lua
+56
-56
expansions/script/c50008209.lua
expansions/script/c50008209.lua
+64
-65
expansions/script/c50008210.lua
expansions/script/c50008210.lua
+80
-79
expansions/script/c50008211.lua
expansions/script/c50008211.lua
+88
-87
No files found.
expansions/script/c12003000.lua
View file @
ac1b3f0f
...
@@ -37,7 +37,7 @@ function c12003000.thop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -37,7 +37,7 @@ function c12003000.thop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c12003000
.
tgfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c12003000
.
tgfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoGrave
(
g
,
REASON_
EFFEC
T
)
Duel
.
SendtoGrave
(
g
,
REASON_
COS
T
)
end
end
end
end
function
c12003000
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c12003000
.
con2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
expansions/script/c12003002.lua
View file @
ac1b3f0f
...
@@ -43,7 +43,7 @@ end
...
@@ -43,7 +43,7 @@ end
function
c12003002
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c12003002
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
if
tc
:
IsRelateToEffect
(
e
)
and
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
Duel
.
SendtoGrave
(
tc
,
REASON_
EFFEC
T
)
Duel
.
SendtoGrave
(
tc
,
REASON_
COS
T
)
end
end
end
end
function
c12003002
.
extg
(
e
,
c
)
function
c12003002
.
extg
(
e
,
c
)
...
...
expansions/script/c50008203.lua
View file @
ac1b3f0f
...
@@ -4,61 +4,61 @@ local cm=_G["c"..m]
...
@@ -4,61 +4,61 @@ local cm=_G["c"..m]
local
mil
=
require
(
"expansions/script/Millux"
)
local
mil
=
require
(
"expansions/script/Millux"
)
cm
.
is_series_with_rabbit
=
true
cm
.
is_series_with_rabbit
=
true
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
mil
.
rabat_return
(
c
,
m
,
1
)
mil
.
rabat_return
(
c
,
m
,
1
)
--tohand
--tohand
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_TOHAND
)
e1
:
SetCategory
(
CATEGORY_TOHAND
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
0x1e0
)
e1
:
SetHintTiming
(
0
,
0x1e0
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetTarget
(
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
false
end
if
chkc
then
return
false
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
IsExistingTarget
(
Card
.
IsAbleToHand
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
and
Duel
.
IsExistingTarget
(
Card
.
IsAbleToHand
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
local
g1
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
g1
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
1
,
nil
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
local
g2
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsAbleToHand
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g2
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsAbleToHand
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
g1
:
Merge
(
g2
)
g1
:
Merge
(
g2
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g1
,
2
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g1
,
2
,
0
,
0
)
end
)
end
)
e1
:
SetOperation
(
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
):
Filter
(
Card
.
IsRelateToEffect
,
nil
,
e
)
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
):
Filter
(
Card
.
IsRelateToEffect
,
nil
,
e
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
end
end
end
)
end
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--meet
--meet
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_TO_HAND
)
e2
:
SetCode
(
EVENT_TO_HAND
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e2
:
SetCountLimit
(
1
,
m
..
1
)
e2
:
SetCountLimit
(
1
,
m
..
1
)
e2
:
SetCondition
(
mil
.
return_con
)
e2
:
SetCondition
(
mil
.
return_con
)
e2
:
SetTarget
(
e2
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_DECK
)
>
2
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>
0
end
if
chk
==
0
then
return
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_DECK
)
>
2
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>
0
end
end
)
end
)
e2
:
SetOperation
(
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
==
0
then
return
end
if
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
==
0
then
return
end
if
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_DECK
)
<
3
then
return
end
if
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_DECK
)
<
3
then
return
end
Duel
.
ConfirmDecktop
(
tp
,
1
)
Duel
.
ConfirmDecktop
(
tp
,
1
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
1
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
if
mil
.
is_series
(
tc
,
'rabbit'
)
then
if
mil
.
is_series
(
tc
,
'rabbit'
)
then
Duel
.
SortDecktop
(
tp
,
1
-
tp
,
3
)
Duel
.
SortDecktop
(
tp
,
1
-
tp
,
3
)
end
end
end
)
end
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsFaceup
()
and
mil
.
is_series
(
c
,
'rabbit'
)
and
not
c
:
IsCode
(
m
)
and
c
:
IsAbleToHand
()
return
c
:
IsFaceup
()
and
mil
.
is_series
(
c
,
'rabbit'
)
and
not
c
:
IsCode
(
m
)
and
c
:
IsAbleToHand
()
end
end
\ No newline at end of file
expansions/script/c50008209.lua
View file @
ac1b3f0f
...
@@ -4,72 +4,71 @@ local cm=_G["c"..m]
...
@@ -4,72 +4,71 @@ local cm=_G["c"..m]
local
mil
=
require
(
"expansions/script/Millux"
)
local
mil
=
require
(
"expansions/script/Millux"
)
cm
.
is_series_with_rabbit
=
true
cm
.
is_series_with_rabbit
=
true
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SUMMON
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
m
..
1
)
e1
:
SetCountLimit
(
1
,
m
..
1
)
e1
:
SetCost
(
e1
:
SetCost
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToGraveAsCost
()
and
e
:
GetHandler
():
IsDiscardable
()
end
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToGraveAsCost
()
and
e
:
GetHandler
():
IsDiscardable
()
end
Duel
.
SendtoGrave
(
e
:
GetHandler
(),
REASON_COST
)
Duel
.
SendtoGrave
(
e
:
GetHandler
(),
REASON_COST
)
end
)
end
)
e1
:
SetTarget
(
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
)
end
)
e1
:
SetOperation
(
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
end
)
end
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--negate
--negate
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e2
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
e2
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetRange
(
LOCATION_HAND
)
e2
:
SetRange
(
LOCATION_HAND
)
e2
:
SetCountLimit
(
1
,
m
)
e2
:
SetCountLimit
(
1
,
m
)
e2
:
SetCondition
(
e2
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
re
:
IsHasProperty
(
EFFECT_FLAG_CARD_TARGET
)
then
return
false
end
if
not
re
:
IsHasProperty
(
EFFECT_FLAG_CARD_TARGET
)
then
return
false
end
local
g
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TARGET_CARDS
)
local
g
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TARGET_CARDS
)
return
g
and
g
:
IsExists
(
cm
.
tfilter
,
1
,
nil
,
tp
)
and
Duel
.
IsChainNegatable
(
ev
)
return
g
and
g
:
IsExists
(
cm
.
tfilter
,
1
,
nil
,
tp
)
and
Duel
.
IsChainNegatable
(
ev
)
end
)
end
)
e2
:
SetCost
(
e2
:
SetCost
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsDiscardable
()
end
if
chk
==
0
then
return
e
:
GetHandler
():
IsDiscardable
()
end
Duel
.
SendtoGrave
(
e
:
GetHandler
(),
REASON_COST
+
REASON_DISCARD
)
Duel
.
SendtoGrave
(
e
:
GetHandler
(),
REASON_COST
+
REASON_DISCARD
)
end
)
end
)
e2
:
SetTarget
(
e2
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_NEGATE
,
eg
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_NEGATE
,
eg
,
1
,
0
,
0
)
if
re
:
GetHandler
():
IsDestructable
()
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
if
re
:
GetHandler
():
IsDestructable
()
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
eg
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
eg
,
1
,
0
,
0
)
end
end
end
)
end
)
e2
:
SetOperation
(
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
NegateActivation
(
ev
)
if
Duel
.
NegateActivation
(
ev
)
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
if
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
end
end
end
)
end
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
function
cm
.
tfilter
(
c
,
tp
)
function
cm
.
tfilter
(
c
,
tp
)
return
c
:
IsFaceup
()
and
mil
.
is_series
(
c
,
'rabbit'
)
and
c
:
IsControler
(
tp
)
and
c
:
IsLocation
(
LOCATION_ONFIELD
)
return
c
:
IsFaceup
()
and
mil
.
is_series
(
c
,
'rabbit'
)
and
c
:
IsControler
(
tp
)
and
c
:
IsLocation
(
LOCATION_ONFIELD
)
end
end
function
cm
.
thfilter
(
c
)
function
cm
.
thfilter
(
c
)
return
c
:
IsCode
(
50008200
)
and
c
:
IsAbleToHand
()
return
c
:
IsCode
(
50008200
)
and
c
:
IsAbleToHand
()
end
end
\ No newline at end of file
expansions/script/c50008210.lua
View file @
ac1b3f0f
...
@@ -4,86 +4,87 @@ local cm=_G["c"..m]
...
@@ -4,86 +4,87 @@ local cm=_G["c"..m]
local
mil
=
require
(
"expansions/script/Millux"
)
local
mil
=
require
(
"expansions/script/Millux"
)
cm
.
is_series_with_rabbit
=
true
cm
.
is_series_with_rabbit
=
true
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--link summon
--link summon
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
aux
.
AddLinkProcedure
(
c
,
function
(
c
)
aux
.
AddLinkProcedure
(
c
,
function
(
c
)
return
mil
.
is_series
(
c
,
'rabbit'
)
return
mil
.
is_series
(
c
,
'rabbit'
)
end
,
2
,
2
)
end
,
2
,
2
)
--indes
--indes
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetCondition
(
function
(
e
)
return
e
:
GetHandler
():
IsLinkState
()
end
)
e1
:
SetCondition
(
function
(
e
)
return
e
:
GetHandler
():
IsLinkState
()
end
)
e1
:
SetValue
(
1
)
e1
:
SetValue
(
1
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
e2
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e1
:
Clone
()
local
e3
=
e1
:
Clone
()
e3
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e3
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e3
:
SetValue
(
aux
.
tgoval
)
e3
:
SetValue
(
aux
.
tgoval
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
--special summon
--special summon
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e4
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_TOHAND
)
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_TOHAND
)
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetCountLimit
(
1
,
m
)
e4
:
SetCountLimit
(
1
,
m
)
e4
:
SetTarget
(
e4
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
zone
=
e
:
GetHandler
():
GetLinkedZone
()
local
zone
=
e
:
GetHandler
():
GetLinkedZone
()
if
chk
==
0
then
return
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_HAND
)
>
1
if
chk
==
0
then
return
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_HAND
)
>
1
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
,
zone
)
end
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
,
zone
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CARDTYPE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CARDTYPE
)
e
:
SetLabel
(
Duel
.
SelectOption
(
tp
,
70
,
71
,
72
))
e
:
SetLabel
(
Duel
.
SelectOption
(
tp
,
70
,
71
,
72
))
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
)
end
)
end
)
e4
:
SetOperation
(
e4
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_HAND
)
<=
1
then
return
end
if
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_HAND
)
<=
1
then
return
end
local
g
=
Duel
.
GetFieldGroup
(
tp
,
0
,
LOCATION_HAND
)
local
g
=
Duel
.
GetFieldGroup
(
tp
,
0
,
LOCATION_HAND
)
Duel
.
ConfirmCards
(
tp
,
g
)
Duel
.
ConfirmCards
(
tp
,
g
)
local
sgnum
=
0
local
sgnum
=
0
local
opt
=
e
:
GetLabel
()
local
opt
=
e
:
GetLabel
()
if
opt
==
0
then
if
opt
==
0
then
sgnum
=
g
:
Filter
(
Card
.
IsType
,
nil
,
TYPE_MONSTER
):
GetCount
()
sgnum
=
g
:
Filter
(
Card
.
IsType
,
nil
,
TYPE_MONSTER
):
GetCount
()
elseif
opt
==
1
then
elseif
opt
==
1
then
sgnum
=
g
:
Filter
(
Card
.
IsType
,
nil
,
TYPE_SPELL
):
GetCount
()
sgnum
=
g
:
Filter
(
Card
.
IsType
,
nil
,
TYPE_SPELL
):
GetCount
()
elseif
opt
==
2
then
elseif
opt
==
2
then
sgnum
=
g
:
Filter
(
Card
.
IsType
,
nil
,
TYPE_TRAP
):
GetCount
()
sgnum
=
g
:
Filter
(
Card
.
IsType
,
nil
,
TYPE_TRAP
):
GetCount
()
end
end
if
sgnum
>
1
then
Duel
.
ShuffleHand
(
1
-
tp
)
local
zone
=
e
:
GetHandler
():
GetLinkedZone
()
if
sgnum
>
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
zone
=
e
:
GetHandler
():
GetLinkedZone
()
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
spfilter
),
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
,
zone
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sc
=
sg
:
GetFirst
()
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
spfilter
),
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
,
zone
)
local
effectnum
=
0
local
sc
=
sg
:
GetFirst
()
if
sc
then
local
effectnum
=
0
if
zone
~=
0
and
sc
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP
,
tp
,
zone
)
if
sc
then
and
(
not
sc
:
IsAbleToHand
()
or
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
1
)))
then
if
zone
~=
0
and
sc
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP
,
tp
,
zone
)
effectnum
=
Duel
.
SpecialSummon
(
sc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
,
zone
)
and
(
not
sc
:
IsAbleToHand
()
or
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
1
)))
then
else
effectnum
=
Duel
.
SpecialSummon
(
sc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
,
zone
)
effectnum
=
Duel
.
SendtoHand
(
sc
,
nil
,
REASON_EFFECT
)
else
Duel
.
ConfirmCards
(
1
-
tp
,
sc
)
effectnum
=
Duel
.
SendtoHand
(
sc
,
nil
,
REASON_EFFECT
)
end
Duel
.
ConfirmCards
(
1
-
tp
,
sc
)
local
rthg
=
Duel
.
GetMatchingGroup
(
cm
.
rthfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
e
:
GetHandler
())
end
if
effectnum
~=
0
and
rthg
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
2
))
then
local
rthg
=
Duel
.
GetMatchingGroup
(
cm
.
rthfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
e
:
GetHandler
())
Duel
.
BreakEffect
()
if
effectnum
~=
0
and
rthg
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
2
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
Duel
.
BreakEffect
()
local
rthgs
=
rthg
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
Duel
.
SendtoHand
(
rthgs
,
nil
,
REASON_EFFECT
)
local
rthgs
=
rthg
:
Select
(
tp
,
1
,
1
,
nil
)
end
Duel
.
SendtoHand
(
rthgs
,
nil
,
REASON_EFFECT
)
end
end
end
end
end
)
end
c
:
RegisterEffect
(
e4
)
end
)
c
:
RegisterEffect
(
e4
)
end
end
function
cm
.
spfilter
(
c
,
e
,
tp
,
zone
)
function
cm
.
spfilter
(
c
,
e
,
tp
,
zone
)
return
mil
.
is_series
(
c
,
'rabbit'
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
(
c
:
IsAbleToHand
()
or
(
zone
~=
0
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP
,
tp
,
zone
)))
return
mil
.
is_series
(
c
,
'rabbit'
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
(
c
:
IsAbleToHand
()
or
(
zone
~=
0
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP
,
tp
,
zone
)))
end
end
function
cm
.
rthfilter
(
c
)
function
cm
.
rthfilter
(
c
)
return
c
:
IsFaceup
()
and
mil
.
is_series
(
c
,
'rabbit'
)
return
c
:
IsFaceup
()
and
mil
.
is_series
(
c
,
'rabbit'
)
end
end
\ No newline at end of file
expansions/script/c50008211.lua
View file @
ac1b3f0f
...
@@ -4,94 +4,95 @@ local cm=_G["c"..m]
...
@@ -4,94 +4,95 @@ local cm=_G["c"..m]
local
mil
=
require
(
"expansions/script/Millux"
)
local
mil
=
require
(
"expansions/script/Millux"
)
cm
.
is_series_with_rabbit
=
true
cm
.
is_series_with_rabbit
=
true
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--link summon
--link summon
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
aux
.
AddLinkProcedure
(
c
,
function
(
c
)
aux
.
AddLinkProcedure
(
c
,
function
(
c
)
return
mil
.
is_series
(
c
,
'rabbit'
)
return
mil
.
is_series
(
c
,
'rabbit'
)
end
,
2
,
2
)
end
,
2
,
2
)
--special summon
--special summon
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_DRAW
)
e1
:
SetCategory
(
CATEGORY_DRAW
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetTarget
(
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_EXTRA
)
>
2
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
end
if
chk
==
0
then
return
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_EXTRA
)
>
2
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CARDTYPE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CARDTYPE
)
local
op
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
m
,
0
),
aux
.
Stringid
(
m
,
1
),
aux
.
Stringid
(
m
,
2
),
aux
.
Stringid
(
m
,
3
))
local
op
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
m
,
0
),
aux
.
Stringid
(
m
,
1
),
aux
.
Stringid
(
m
,
2
),
aux
.
Stringid
(
m
,
3
))
e
:
SetLabel
(
op
)
e
:
SetLabel
(
op
)
end
)
end
)
e1
:
SetOperation
(
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetFieldGroup
(
tp
,
0
,
LOCATION_EXTRA
)
local
g
=
Duel
.
GetFieldGroup
(
tp
,
0
,
LOCATION_EXTRA
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
local
tpe
=
0
local
tpe
=
0
if
e
:
GetLabel
()
==
0
then
if
e
:
GetLabel
()
==
0
then
tpe
=
TYPE_FUSION
tpe
=
TYPE_FUSION
elseif
e
:
GetLabel
()
==
1
then
elseif
e
:
GetLabel
()
==
1
then
tpe
=
TYPE_SYNCHRO
tpe
=
TYPE_SYNCHRO
elseif
e
:
GetLabel
()
==
2
then
elseif
e
:
GetLabel
()
==
2
then
tpe
=
TYPE_XYZ
tpe
=
TYPE_XYZ
else
tpe
=
TYPE_LINK
else
tpe
=
TYPE_LINK
end
end
local
sg
=
g
:
Filter
(
Card
.
IsType
,
nil
,
tpe
)
local
sg
=
g
:
Filter
(
Card
.
IsType
,
nil
,
tpe
)
local
ct
=
sg
:
GetClassCount
(
Card
.
GetCode
)
local
ct
=
sg
:
GetClassCount
(
Card
.
GetCode
)
if
ct
>
2
then
if
ct
>
2
then
local
drmum
=
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
local
drmum
=
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
local
rthg
=
Duel
.
GetMatchingGroup
(
cm
.
rthfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
e
:
GetHandler
())
local
rthg
=
Duel
.
GetMatchingGroup
(
cm
.
rthfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
e
:
GetHandler
())
if
drmun
~=
0
and
rthg
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
4
))
then
if
drmun
~=
0
and
rthg
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
4
))
then
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
local
rthgs
=
rthg
:
Select
(
tp
,
1
,
1
,
nil
)
local
rthgs
=
rthg
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
SendtoHand
(
rthgs
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
rthgs
,
nil
,
REASON_EFFECT
)
end
end
end
end
end
)
end
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--special summon
--special summon
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
5
))
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
5
))
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_TODECK
)
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_TODECK
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetTarget
(
e2
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
)
and
chkc
:
IsControler
(
tp
)
and
cm
.
filter
(
chkc
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
)
and
chkc
:
IsControler
(
tp
)
and
cm
.
filter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
3
,
e
:
GetHandler
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
cm
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
3
,
e
:
GetHandler
())
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
3
,
3
,
nil
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
3
,
3
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
3
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
3
,
0
,
0
)
end
)
end
)
e2
:
SetOperation
(
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tg
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
if
not
tg
or
tg
:
FilterCount
(
Card
.
IsRelateToEffect
,
nil
,
e
)
~=
3
then
return
end
local
tg
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
Duel
.
SendtoHand
(
tg
,
nil
,
REASON_EFFECT
)
if
not
tg
or
tg
:
FilterCount
(
Card
.
IsRelateToEffect
,
nil
,
e
)
~=
3
then
return
end
local
g
=
Duel
.
GetOperatedGroup
()
Duel
.
SendtoHand
(
tg
,
nil
,
REASON_EFFECT
)
local
ct
=
g
:
FilterCount
(
Card
.
IsLocation
,
nil
,
LOCATION_HAND
+
LOCATION_EXTRA
)
local
g
=
Duel
.
GetOperatedGroup
()
if
ct
==
3
then
local
ct
=
g
:
FilterCount
(
Card
.
IsLocation
,
nil
,
LOCATION_HAND
+
LOCATION_EXTRA
)
Duel
.
BreakEffect
()
if
ct
==
3
then
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToDeck
,
p
,
LOCATION_HAND
,
0
,
nil
)
Duel
.
BreakEffect
()
if
g
:
GetCount
()
>
1
then
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToDeck
,
tp
,
LOCATION_HAND
,
0
,
nil
)
Duel
.
Hint
(
HINT_SELECTMSG
,
p
,
HINTMSG_TODECK
)
if
g
:
GetCount
()
>
1
then
local
sg
=
g
:
Select
(
tp
,
2
,
2
,
nil
)
Duel
.
Hint
(
HINT_SELECTMSG
,
p
,
HINTMSG_TODECK
)
Duel
.
SendtoDeck
(
sg
,
nil
,
0
,
REASON_EFFECT
)
local
sg
=
g
:
Select
(
tp
,
2
,
2
,
nil
)
Duel
.
SortDecktop
(
tp
,
tp
,
2
)
Duel
.
SendtoDeck
(
sg
,
nil
,
0
,
REASON_EFFECT
)
else
Duel
.
SortDecktop
(
tp
,
tp
,
2
)
local
hg
=
Duel
.
GetFieldGroup
(
p
,
LOCATION_HAND
,
0
)
else
local
ct
=
Duel
.
SendtoDeck
(
hg
,
nil
,
0
,
REASON_EFFECT
)
local
hg
=
Duel
.
GetFieldGroup
(
p
,
LOCATION_HAND
,
0
)
Duel
.
SortDecktop
(
tp
,
tp
,
ct
)
local
ct
=
Duel
.
SendtoDeck
(
hg
,
nil
,
0
,
REASON_EFFECT
)
end
Duel
.
SortDecktop
(
tp
,
tp
,
ct
)
end
end
end
)
end
c
:
RegisterEffect
(
e2
)
end
)
c
:
RegisterEffect
(
e2
)
end
end
function
cm
.
rthfilter
(
c
)
function
cm
.
rthfilter
(
c
)
return
c
:
IsFaceup
()
and
mil
.
is_series
(
c
,
'rabbit'
)
return
c
:
IsFaceup
()
and
mil
.
is_series
(
c
,
'rabbit'
)
end
end
function
cm
.
filter
(
c
)
function
cm
.
filter
(
c
)
return
mil
.
is_series
(
c
,
'rabbit'
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToHand
()
return
mil
.
is_series
(
c
,
'rabbit'
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToHand
()
end
end
\ No newline at end of file
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