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ygopro-2pick
Commits
a9154497
Commit
a9154497
authored
May 30, 2016
by
mercury233
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Plain Diff
update draw field spell
parent
2657118a
Changes
1
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1 changed file
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8 deletions
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-8
gframe/materials.cpp
gframe/materials.cpp
+8
-8
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gframe/materials.cpp
View file @
a9154497
...
@@ -45,14 +45,14 @@ Materials::Materials() {
...
@@ -45,14 +45,14 @@ Materials::Materials() {
vFieldSpell
[
1
]
=
S3DVertex
(
vector3df
(
6.7
f
,
-
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
0
));
vFieldSpell
[
1
]
=
S3DVertex
(
vector3df
(
6.7
f
,
-
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
0
));
vFieldSpell
[
2
]
=
S3DVertex
(
vector3df
(
1.2
f
,
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
1
));
vFieldSpell
[
2
]
=
S3DVertex
(
vector3df
(
1.2
f
,
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
1
));
vFieldSpell
[
3
]
=
S3DVertex
(
vector3df
(
6.7
f
,
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
1
));
vFieldSpell
[
3
]
=
S3DVertex
(
vector3df
(
6.7
f
,
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
1
));
vFieldSpell1
[
0
]
=
S3DVertex
(
vector3df
(
1.2
f
,
0.8
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
0
));
vFieldSpell1
[
0
]
=
S3DVertex
(
vector3df
(
1.2
f
,
0.8
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
0
.2
f
));
vFieldSpell1
[
1
]
=
S3DVertex
(
vector3df
(
6.7
f
,
0.8
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
0
));
vFieldSpell1
[
1
]
=
S3DVertex
(
vector3df
(
6.7
f
,
0.8
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
0
.2
f
));
vFieldSpell1
[
2
]
=
S3DVertex
(
vector3df
(
1.2
f
,
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
1
));
vFieldSpell1
[
2
]
=
S3DVertex
(
vector3df
(
1.2
f
,
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
0.63636
f
));
vFieldSpell1
[
3
]
=
S3DVertex
(
vector3df
(
6.7
f
,
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
1
));
vFieldSpell1
[
3
]
=
S3DVertex
(
vector3df
(
6.7
f
,
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
0.63636
f
));
vFieldSpell2
[
0
]
=
S3DVertex
(
vector3df
(
1.2
f
,
-
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
0
));
vFieldSpell2
[
0
]
=
S3DVertex
(
vector3df
(
1.2
f
,
-
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
0.63636
f
));
vFieldSpell2
[
1
]
=
S3DVertex
(
vector3df
(
6.7
f
,
-
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
0
));
vFieldSpell2
[
1
]
=
S3DVertex
(
vector3df
(
6.7
f
,
-
3.2
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
0.63636
f
));
vFieldSpell2
[
2
]
=
S3DVertex
(
vector3df
(
1.2
f
,
-
0.8
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
1
));
vFieldSpell2
[
2
]
=
S3DVertex
(
vector3df
(
1.2
f
,
-
0.8
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
0.2
f
));
vFieldSpell2
[
3
]
=
S3DVertex
(
vector3df
(
6.7
f
,
-
0.8
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
1
,
1
));
vFieldSpell2
[
3
]
=
S3DVertex
(
vector3df
(
6.7
f
,
-
0.8
f
,
0
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
0.2
f
));
//background grids
//background grids
for
(
int
i
=
0
;
i
<
6
;
++
i
)
{
for
(
int
i
=
0
;
i
<
6
;
++
i
)
{
vBackLine
[
i
*
6
+
0
]
=
S3DVertex
(
vector3df
(
1.2
f
+
i
*
1.1
f
,
0.5
f
,
-
0.01
f
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
0
));
vBackLine
[
i
*
6
+
0
]
=
S3DVertex
(
vector3df
(
1.2
f
+
i
*
1.1
f
,
0.5
f
,
-
0.01
f
),
vector3df
(
0
,
0
,
1
),
SColor
(
255
,
255
,
255
,
255
),
vector2df
(
0
,
0
));
...
...
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