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ygopro-2pick
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ygopro-2pick
Commits
a8beb4ec
Commit
a8beb4ec
authored
Dec 15, 2017
by
nanahira
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redef
parent
2e83bd64
Changes
1
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2 deletions
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gframe/game.cpp
gframe/game.cpp
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gframe/game.cpp
View file @
a8beb4ec
...
@@ -283,7 +283,6 @@ bool Game::Initialize() {
...
@@ -283,7 +283,6 @@ bool Game::Initialize() {
chkAutoSearch
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
CHECKBOX_AUTO_SEARCH
,
dataManager
.
GetSysString
(
1358
));
chkAutoSearch
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
CHECKBOX_AUTO_SEARCH
,
dataManager
.
GetSysString
(
1358
));
chkAutoSearch
->
setChecked
(
gameConf
.
auto_search_limit
>=
0
);
chkAutoSearch
->
setChecked
(
gameConf
.
auto_search_limit
>=
0
);
posY
+=
30
;
posY
+=
30
;
#ifdef YGOPRO_USE_IRRKLANG
chkEnableSound
=
env
->
addCheckBox
(
gameConf
.
enable_sound
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
120
,
posY
+
25
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1279
));
chkEnableSound
=
env
->
addCheckBox
(
gameConf
.
enable_sound
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
120
,
posY
+
25
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1279
));
chkEnableSound
->
setChecked
(
gameConf
.
enable_sound
);
chkEnableSound
->
setChecked
(
gameConf
.
enable_sound
);
scrSoundVolume
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
posX
+
126
,
posY
+
4
,
posX
+
260
,
posY
+
21
),
tabSystem
,
SCROLL_VOLUME
);
scrSoundVolume
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
posX
+
126
,
posY
+
4
,
posX
+
260
,
posY
+
21
),
tabSystem
,
SCROLL_VOLUME
);
...
@@ -304,7 +303,6 @@ bool Game::Initialize() {
...
@@ -304,7 +303,6 @@ bool Game::Initialize() {
posY
+=
30
;
posY
+=
30
;
chkMusicMode
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1281
));
chkMusicMode
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1281
));
chkMusicMode
->
setChecked
(
gameConf
.
music_mode
!=
0
);
chkMusicMode
->
setChecked
(
gameConf
.
music_mode
!=
0
);
#endif
//
//
wHand
=
env
->
addWindow
(
rect
<
s32
>
(
500
,
450
,
825
,
605
),
false
,
L""
);
wHand
=
env
->
addWindow
(
rect
<
s32
>
(
500
,
450
,
825
,
605
),
false
,
L""
);
wHand
->
getCloseButton
()
->
setVisible
(
false
);
wHand
->
getCloseButton
()
->
setVisible
(
false
);
...
...
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