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ygopro-2pick
Commits
a469babe
Commit
a469babe
authored
Apr 26, 2017
by
mercury233
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro
into link
parents
0abc7297
2df085c6
Changes
5
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
46 additions
and
24 deletions
+46
-24
gframe/duelclient.cpp
gframe/duelclient.cpp
+9
-5
gframe/game.cpp
gframe/game.cpp
+8
-8
gframe/gframe.cpp
gframe/gframe.cpp
+19
-8
gframe/single_mode.cpp
gframe/single_mode.cpp
+8
-3
strings.conf
strings.conf
+2
-0
No files found.
gframe/duelclient.cpp
View file @
a469babe
...
...
@@ -1295,10 +1295,14 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
569
),
dataManager
.
GetName
(
select_hint
));
}
else
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
560
));
select_hint
=
0
;
mainGame
->
stHintMsg
->
setText
(
textBuffer
);
}
else
mainGame
->
stHintMsg
->
setText
(
dataManager
.
GetSysString
(
570
));
}
else
{
if
(
select_hint
)
{
myswprintf
(
textBuffer
,
dataManager
.
GetDesc
(
select_hint
));
}
else
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
570
));
}
select_hint
=
0
;
mainGame
->
stHintMsg
->
setText
(
textBuffer
);
mainGame
->
stHintMsg
->
setVisible
(
true
);
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_PLACE
&&
mainGame
->
chkAutoPos
->
isChecked
())
{
unsigned
int
filter
;
...
...
@@ -3176,6 +3180,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
case
MSG_RELOAD_FIELD
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
dField
.
Clear
();
mainGame
->
dInfo
.
duel_rule
=
BufferIO
::
ReadInt8
(
pbuf
);
int
val
=
0
;
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
int
p
=
mainGame
->
LocalPlayer
(
i
);
...
...
@@ -3291,7 +3296,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1609
),
dataManager
.
GetName
(
mainGame
->
dField
.
current_chain
.
code
));
mainGame
->
dField
.
last_chain
=
true
;
}
mainGame
->
dInfo
.
duel_rule
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
gMutex
.
Unlock
();
break
;
}
...
...
gframe/game.cpp
View file @
a469babe
...
...
@@ -523,14 +523,14 @@ bool Game::Initialize() {
wLinkMarks
->
setDraggable
(
false
);
wLinkMarks
->
setVisible
(
false
);
btnMarksOK
=
env
->
addButton
(
recti
(
45
,
45
,
75
,
75
),
wLinkMarks
,
BUTTON_MARKERS_OK
,
dataManager
.
GetSysString
(
1211
));
btnMark
[
0
]
=
env
->
addButton
(
recti
(
10
,
10
,
40
,
40
),
wLinkMarks
,
-
1
,
L"
\
x
2196
"
);
btnMark
[
1
]
=
env
->
addButton
(
recti
(
45
,
10
,
75
,
40
),
wLinkMarks
,
-
1
,
L"
\
x
2191
"
);
btnMark
[
2
]
=
env
->
addButton
(
recti
(
80
,
10
,
110
,
40
),
wLinkMarks
,
-
1
,
L"
\
x
2197
"
);
btnMark
[
3
]
=
env
->
addButton
(
recti
(
10
,
45
,
40
,
75
),
wLinkMarks
,
-
1
,
L"
\
x
2190
"
);
btnMark
[
4
]
=
env
->
addButton
(
recti
(
80
,
45
,
110
,
75
),
wLinkMarks
,
-
1
,
L"
\
x
2192
"
);
btnMark
[
5
]
=
env
->
addButton
(
recti
(
10
,
80
,
40
,
110
),
wLinkMarks
,
-
1
,
L"
\
x
2199
"
);
btnMark
[
6
]
=
env
->
addButton
(
recti
(
45
,
80
,
75
,
110
),
wLinkMarks
,
-
1
,
L"
\
x
2193
"
);
btnMark
[
7
]
=
env
->
addButton
(
recti
(
80
,
80
,
110
,
110
),
wLinkMarks
,
-
1
,
L"
\
x
2198
"
);
btnMark
[
0
]
=
env
->
addButton
(
recti
(
10
,
10
,
40
,
40
),
wLinkMarks
,
-
1
,
L"\
u
2196"
);
btnMark
[
1
]
=
env
->
addButton
(
recti
(
45
,
10
,
75
,
40
),
wLinkMarks
,
-
1
,
L"\
u
2191"
);
btnMark
[
2
]
=
env
->
addButton
(
recti
(
80
,
10
,
110
,
40
),
wLinkMarks
,
-
1
,
L"\
u
2197"
);
btnMark
[
3
]
=
env
->
addButton
(
recti
(
10
,
45
,
40
,
75
),
wLinkMarks
,
-
1
,
L"\
u
2190"
);
btnMark
[
4
]
=
env
->
addButton
(
recti
(
80
,
45
,
110
,
75
),
wLinkMarks
,
-
1
,
L"\
u
2192"
);
btnMark
[
5
]
=
env
->
addButton
(
recti
(
10
,
80
,
40
,
110
),
wLinkMarks
,
-
1
,
L"\
u
2199"
);
btnMark
[
6
]
=
env
->
addButton
(
recti
(
45
,
80
,
75
,
110
),
wLinkMarks
,
-
1
,
L"\
u
2193"
);
btnMark
[
7
]
=
env
->
addButton
(
recti
(
80
,
80
,
110
,
110
),
wLinkMarks
,
-
1
,
L"\
u
2198"
);
for
(
int
i
=
0
;
i
<
8
;
i
++
)
btnMark
[
i
]
->
setIsPushButton
(
true
);
//replay window
...
...
gframe/gframe.cpp
View file @
a469babe
...
...
@@ -94,19 +94,30 @@ int main(int argc, char* argv[]) {
}
else
if
(
!
strcmp
(
argv
[
i
],
"-k"
))
{
// Keep on return
exit_on_return
=
false
;
keep_on_return
=
true
;
}
else
if
(
!
strcmp
(
argv
[
i
],
"-d"
))
{
// Deck
if
(
i
+
2
<
argc
)
{
// select deck
++
i
;
GetParameterW
(
ygo
::
mainGame
->
gameConf
.
lastdeck
,
&
argv
[
i
][
0
]);
continue
;
}
else
{
// open deck
exit_on_return
=
!
keep_on_return
;
if
(
i
<
argc
)
{
open_file
=
true
;
GetParameterW
(
open_file_name
,
&
argv
[
i
+
1
][
0
]);
}
ClickButton
(
ygo
::
mainGame
->
btnDeckEdit
);
break
;
}
}
else
if
(
!
strcmp
(
argv
[
i
],
"-c"
))
{
// Create host
exit_on_return
=
!
keep_on_return
;
ygo
::
mainGame
->
HideElement
(
ygo
::
mainGame
->
wMainMenu
);
ClickButton
(
ygo
::
mainGame
->
btnHostConfirm
);
break
;
}
else
if
(
!
strcmp
(
argv
[
i
],
"-j"
))
{
// Join host
exit_on_return
=
!
keep_on_return
;
ClickButton
(
ygo
::
mainGame
->
btnLanMode
);
ClickButton
(
ygo
::
mainGame
->
btnJoinHost
);
break
;
}
else
if
(
!
strcmp
(
argv
[
i
],
"-d"
))
{
// Deck
exit_on_return
=
!
keep_on_return
;
if
(
i
<
argc
)
{
open_file
=
true
;
GetParameterW
(
open_file_name
,
&
argv
[
i
+
1
][
0
]);
}
ClickButton
(
ygo
::
mainGame
->
btnDeckEdit
);
break
;
}
else
if
(
!
strcmp
(
argv
[
i
],
"-r"
))
{
// Replay
exit_on_return
=
!
keep_on_return
;
if
(
i
<
argc
)
{
...
...
gframe/single_mode.cpp
View file @
a469babe
...
...
@@ -57,8 +57,13 @@ int SingleMode::SinglePlayThread(void* param) {
mainGame
->
dInfo
.
clientname
[
0
]
=
0
;
mainGame
->
dInfo
.
turn
=
0
;
if
(
!
preload_script
(
pduel
,
fname2
,
slen
))
{
end_duel
(
pduel
);
return
0
;
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./single/%ls"
,
open_file_name
);
slen
=
BufferIO
::
EncodeUTF8
(
fname
,
fname2
);
if
(
!
preload_script
(
pduel
,
fname2
,
slen
))
{
end_duel
(
pduel
);
return
0
;
}
}
mainGame
->
gMutex
.
Lock
();
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
...
...
@@ -632,6 +637,7 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
case
MSG_RELOAD_FIELD
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
dField
.
Clear
();
mainGame
->
dInfo
.
duel_rule
=
BufferIO
::
ReadInt8
(
pbuf
);
int
val
=
0
;
for
(
int
p
=
0
;
p
<
2
;
++
p
)
{
mainGame
->
dInfo
.
lp
[
p
]
=
BufferIO
::
ReadInt32
(
pbuf
);
...
...
@@ -694,7 +700,6 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
BufferIO
::
ReadInt8
(
pbuf
);
//chain count, always 0
SinglePlayReload
();
mainGame
->
dField
.
RefreshAllCards
();
mainGame
->
dInfo
.
duel_rule
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
gMutex
.
Unlock
();
break
;
}
...
...
strings.conf
View file @
a469babe
...
...
@@ -116,6 +116,7 @@
!
system
568
请选择要处理效果的卡
!
system
569
请选择[%
ls
]的位置
!
system
570
请选择要变成不能使用的卡片区域
!
system
571
请选择要移动到的位置
!
system
1000
卡组
!
system
1001
手卡
!
system
1002
怪兽区
...
...
@@ -358,6 +359,7 @@
!
system
1371
攻击↑
!
system
1372
守备↑
!
system
1373
名称↓
!
system
1374
连接标记
!
system
1390
等待行动中...
!
system
1391
等待行动中....
!
system
1392
等待行动中.....
...
...
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