Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-2pick
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-2pick
Commits
9f5d2077
Commit
9f5d2077
authored
Jul 07, 2019
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro
into server
parents
6b58a8f9
481f3c87
Changes
7
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
87 additions
and
45 deletions
+87
-45
gframe/duelclient.cpp
gframe/duelclient.cpp
+27
-6
gframe/netserver.cpp
gframe/netserver.cpp
+9
-3
gframe/network.h
gframe/network.h
+9
-1
gframe/single_duel.cpp
gframe/single_duel.cpp
+31
-25
gframe/single_duel.h
gframe/single_duel.h
+0
-1
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+11
-8
gframe/tag_duel.h
gframe/tag_duel.h
+0
-1
No files found.
gframe/duelclient.cpp
View file @
9f5d2077
...
...
@@ -3878,24 +3878,45 @@ void DuelClient::BeginRefreshHost() {
if
(
!
host
)
return
;
SOCKET
reply
=
socket
(
AF_INET
,
SOCK_DGRAM
,
IPPROTO_UDP
);
BOOL
opt
=
TRUE
;
setsockopt
(
reply
,
SOL_SOCKET
,
SO_BROADCAST
,
(
const
char
*
)
&
opt
,
sizeof
(
BOOL
));
sockaddr_in
reply_addr
;
memset
(
&
reply_addr
,
0
,
sizeof
(
reply_addr
));
reply_addr
.
sin_family
=
AF_INET
;
reply_addr
.
sin_port
=
htons
(
7921
);
reply_addr
.
sin_addr
.
s_addr
=
0
;
if
(
bind
(
reply
,
(
sockaddr
*
)
&
reply_addr
,
sizeof
(
reply_addr
))
==
SOCKET_ERROR
)
{
closesocket
(
reply
);
return
;
}
timeval
timeout
=
{
3
,
0
};
resp_event
=
event_new
(
broadev
,
reply
,
EV_TIMEOUT
|
EV_READ
|
EV_PERSIST
,
BroadcastReply
,
broadev
);
event_add
(
resp_event
,
&
timeout
);
Thread
::
NewThread
(
RefreshThread
,
broadev
);
//send request
SOCKADDR_IN
sockTo
=
{};
SOCKADDR_IN
local
;
local
.
sin_family
=
AF_INET
;
local
.
sin_port
=
htons
(
7922
);
SOCKADDR_IN
sockTo
;
sockTo
.
sin_addr
.
s_addr
=
htonl
(
INADDR_BROADCAST
);
sockTo
.
sin_family
=
AF_INET
;
sockTo
.
sin_port
=
htons
(
79
11
);
sockTo
.
sin_port
=
htons
(
79
20
);
HostRequest
hReq
;
hReq
.
identifier
=
NETWORK_CLIENT_ID
;
for
(
int
i
=
0
;
i
<
8
;
++
i
)
{
if
(
host
->
h_addr_list
[
i
]
==
0
)
break
;
unsigned
int
local_addr
=
*
(
unsigned
int
*
)
host
->
h_addr_list
[
i
];
sockTo
.
sin_addr
.
s_addr
=
local_addr
;
sendto
(
reply
,
(
const
char
*
)
&
hReq
,
sizeof
(
HostRequest
),
0
,
(
sockaddr
*
)
&
sockTo
,
sizeof
(
sockaddr
));
local
.
sin_addr
.
s_addr
=
local_addr
;
SOCKET
sSend
=
socket
(
AF_INET
,
SOCK_DGRAM
,
IPPROTO_UDP
);
if
(
sSend
==
INVALID_SOCKET
)
break
;
BOOL
opt
=
TRUE
;
setsockopt
(
sSend
,
SOL_SOCKET
,
SO_BROADCAST
,
(
const
char
*
)
&
opt
,
sizeof
(
BOOL
));
if
(
bind
(
sSend
,
(
sockaddr
*
)
&
local
,
sizeof
(
sockaddr
))
==
SOCKET_ERROR
)
{
closesocket
(
sSend
);
break
;
}
sendto
(
sSend
,
(
const
char
*
)
&
hReq
,
sizeof
(
HostRequest
),
0
,
(
sockaddr
*
)
&
sockTo
,
sizeof
(
sockaddr
));
closesocket
(
sSend
);
}
}
int
DuelClient
::
RefreshThread
(
void
*
arg
)
{
...
...
gframe/netserver.cpp
View file @
9f5d2077
...
...
@@ -93,11 +93,13 @@ bool NetServer::StartBroadcast() {
if
(
!
net_evbase
)
return
false
;
SOCKET
udp
=
socket
(
AF_INET
,
SOCK_DGRAM
,
IPPROTO_UDP
);
BOOL
opt
=
TRUE
;
setsockopt
(
udp
,
SOL_SOCKET
,
SO_BROADCAST
,
(
const
char
*
)
&
opt
,
sizeof
(
BOOL
));
sockaddr_in
addr
;
memset
(
&
addr
,
0
,
sizeof
(
addr
));
addr
.
sin_family
=
AF_INET
;
addr
.
sin_port
=
htons
(
79
11
);
addr
.
sin_addr
.
s_addr
=
htonl
(
INADDR_ANY
)
;
addr
.
sin_port
=
htons
(
79
20
);
addr
.
sin_addr
.
s_addr
=
0
;
if
(
bind
(
udp
,
(
sockaddr
*
)
&
addr
,
sizeof
(
addr
))
==
SOCKET_ERROR
)
{
closesocket
(
udp
);
return
false
;
...
...
@@ -136,13 +138,17 @@ void NetServer::BroadcastEvent(evutil_socket_t fd, short events, void* arg) {
return
;
HostRequest
*
pHR
=
(
HostRequest
*
)
buf
;
if
(
pHR
->
identifier
==
NETWORK_CLIENT_ID
)
{
SOCKADDR_IN
sockTo
;
sockTo
.
sin_addr
.
s_addr
=
bc_addr
.
sin_addr
.
s_addr
;
sockTo
.
sin_family
=
AF_INET
;
sockTo
.
sin_port
=
htons
(
7921
);
HostPacket
hp
;
hp
.
identifier
=
NETWORK_SERVER_ID
;
hp
.
port
=
server_port
;
hp
.
version
=
PRO_VERSION
;
hp
.
host
=
duel_mode
->
host_info
;
BufferIO
::
CopyWStr
(
duel_mode
->
name
,
hp
.
name
,
20
);
sendto
(
fd
,
(
const
char
*
)
&
hp
,
sizeof
(
HostPacket
),
0
,
(
sockaddr
*
)
&
bc_addr
,
sz
);
sendto
(
fd
,
(
const
char
*
)
&
hp
,
sizeof
(
HostPacket
),
0
,
(
sockaddr
*
)
&
sockTo
,
sizeof
(
sockTo
)
);
}
}
void
NetServer
::
ServerAccept
(
evconnlistener
*
listener
,
evutil_socket_t
fd
,
sockaddr
*
address
,
int
socklen
,
void
*
ctx
)
{
...
...
gframe/network.h
View file @
9f5d2077
...
...
@@ -114,7 +114,7 @@ struct DuelPlayer {
class
DuelMode
{
public:
DuelMode
()
:
host_player
(
0
),
pduel
(
0
)
{}
DuelMode
()
:
host_player
(
0
),
pduel
(
0
)
,
duel_stage
(
0
)
{}
virtual
~
DuelMode
()
{}
virtual
void
Chat
(
DuelPlayer
*
dp
,
void
*
pdata
,
int
len
)
{}
virtual
void
JoinGame
(
DuelPlayer
*
dp
,
void
*
pdata
,
bool
is_creater
)
{}
...
...
@@ -143,6 +143,7 @@ public:
event
*
etimer
;
DuelPlayer
*
host_player
;
HostInfo
host_info
;
int
duel_stage
;
unsigned
long
pduel
;
wchar_t
name
[
20
];
wchar_t
pass
[
20
];
...
...
@@ -228,4 +229,11 @@ public:
#define MODE_SINGLE 0x0
#define MODE_MATCH 0x1
#define MODE_TAG 0x2
#define DUEL_STAGE_BEGIN 0
#define DUEL_STAGE_FINGER 1
#define DUEL_STAGE_FIRSTGO 2
#define DUEL_STAGE_DUELING 3
#define DUEL_STAGE_SIDING 4
#define DUEL_STAGE_END 5
#endif //NETWORK_H
gframe/single_duel.cpp
View file @
9f5d2077
...
...
@@ -11,7 +11,6 @@ namespace ygo {
extern
unsigned
short
replay_mode
;
#endif
SingleDuel
::
SingleDuel
(
bool
is_match
)
{
game_started
=
false
;
match_mode
=
is_match
;
match_kill
=
0
;
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
...
...
@@ -206,7 +205,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
}
else
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
#endif //YGOPRO_SERVER_MODE
observers
.
erase
(
dp
);
if
(
!
game_started
)
{
if
(
duel_stage
==
DUEL_STAGE_BEGIN
)
{
STOC_HS_WatchChange
scwc
;
scwc
.
watch_count
=
observers
.
size
();
if
(
players
[
0
])
...
...
@@ -224,7 +223,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
}
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
if
(
!
game_started
&&
duel_count
==
0
)
{
if
(
duel_stage
==
DUEL_STAGE_BEGIN
)
{
STOC_HS_PlayerChange
scpc
;
players
[
dp
->
type
]
=
0
;
ready
[
dp
->
type
]
=
false
;
...
...
@@ -243,32 +242,34 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
#endif
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
if
(
!
game_started
)
{
if
(
duel_stage
==
DUEL_STAGE_SIDING
)
{
if
(
!
ready
[
0
])
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_START
);
if
(
!
ready
[
1
])
NetServer
::
SendPacketToPlayer
(
players
[
1
],
STOC_DUEL_START
);
}
unsigned
char
wbuf
[
3
];
wbuf
[
0
]
=
MSG_WIN
;
wbuf
[
1
]
=
1
-
dp
->
type
;
wbuf
[
2
]
=
0x4
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
wbuf
,
3
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
if
(
duel_stage
!=
DUEL_STAGE_END
)
{
unsigned
char
wbuf
[
3
];
wbuf
[
0
]
=
MSG_WIN
;
wbuf
[
1
]
=
1
-
dp
->
type
;
wbuf
[
2
]
=
0x4
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
wbuf
,
3
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
#ifdef YGOPRO_SERVER_MODE
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
#endif
EndDuel
();
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_END
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
EndDuel
();
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_END
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
#ifdef YGOPRO_SERVER_MODE
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
#endif
NetServer
::
StopServer
();
}
NetServer
::
DisconnectPlayer
(
dp
);
}
}
}
...
...
@@ -411,6 +412,7 @@ void SingleDuel::UpdateDeck(DuelPlayer* dp, void* pdata, unsigned int len) {
NetServer
::
SendPacketToPlayer
(
players
[
tp_player
],
STOC_SELECT_TP
);
players
[
1
-
tp_player
]
->
state
=
0xff
;
players
[
tp_player
]
->
state
=
CTOS_TP_RESULT
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
}
else
{
STOC_ErrorMsg
scem
;
...
...
@@ -427,7 +429,6 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
return
;
NetServer
::
StopListen
();
//NetServer::StopBroadcast();
game_started
=
true
;
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_START
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
{
...
...
@@ -447,6 +448,7 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
hand_result
[
1
]
=
0
;
players
[
0
]
->
state
=
CTOS_HAND_RESULT
;
players
[
1
]
->
state
=
CTOS_HAND_RESULT
;
duel_stage
=
DUEL_STAGE_FINGER
;
}
void
SingleDuel
::
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{
if
(
res
>
3
)
...
...
@@ -477,21 +479,24 @@ void SingleDuel::HandResult(DuelPlayer* dp, unsigned char res) {
}
else
if
((
hand_result
[
0
]
==
1
&&
hand_result
[
1
]
==
2
)
||
(
hand_result
[
0
]
==
2
&&
hand_result
[
1
]
==
3
)
||
(
hand_result
[
0
]
==
3
&&
hand_result
[
1
]
==
1
))
{
NetServer
::
SendPacketToPlayer
(
players
[
1
],
CTOS_TP_RESULT
);
NetServer
::
SendPacketToPlayer
(
players
[
1
],
STOC_SELECT_TP
);
tp_player
=
1
;
players
[
0
]
->
state
=
0xff
;
players
[
1
]
->
state
=
CTOS_TP_RESULT
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
else
{
NetServer
::
SendPacketToPlayer
(
players
[
0
],
CTOS_TP_RESULT
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_SELECT_TP
);
players
[
1
]
->
state
=
0xff
;
players
[
0
]
->
state
=
CTOS_TP_RESULT
;
tp_player
=
0
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
}
}
void
SingleDuel
::
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
)
{
if
(
dp
->
state
!=
CTOS_TP_RESULT
)
return
;
duel_stage
=
DUEL_STAGE_DUELING
;
bool
swapped
=
false
;
mtrandom
rnd
;
pplayer
[
0
]
=
players
[
0
];
...
...
@@ -628,7 +633,7 @@ void SingleDuel::DuelEndProc() {
#ifdef YGOPRO_SERVER_MODE
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
#endif
NetServer
::
StopServer
()
;
duel_stage
=
DUEL_STAGE_END
;
}
else
{
int
winc
[
3
]
=
{
0
,
0
,
0
};
for
(
int
i
=
0
;
i
<
duel_count
;
++
i
)
...
...
@@ -644,7 +649,7 @@ void SingleDuel::DuelEndProc() {
#ifdef YGOPRO_SERVER_MODE
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
#endif
NetServer
::
StopServer
()
;
duel_stage
=
DUEL_STAGE_END
;
}
else
{
if
(
players
[
0
]
!=
pplayer
[
0
])
{
players
[
0
]
=
pplayer
[
0
];
...
...
@@ -669,6 +674,7 @@ void SingleDuel::DuelEndProc() {
if
(
replay_recorder
)
NetServer
::
SendPacketToPlayer
(
replay_recorder
,
STOC_WAITING_SIDE
);
#endif
duel_stage
=
DUEL_STAGE_SIDING
;
}
}
}
...
...
gframe/single_duel.h
View file @
9f5d2077
...
...
@@ -71,7 +71,6 @@ protected:
Replay
last_replay
;
bool
match_mode
;
int
match_kill
;
bool
game_started
;
unsigned
char
duel_count
;
unsigned
char
tp_player
;
unsigned
char
match_result
[
3
];
...
...
gframe/tag_duel.cpp
View file @
9f5d2077
...
...
@@ -11,7 +11,6 @@ namespace ygo {
extern
unsigned
short
replay_mode
;
#endif
TagDuel
::
TagDuel
()
{
game_started
=
false
;
for
(
int
i
=
0
;
i
<
4
;
++
i
)
{
players
[
i
]
=
0
;
ready
[
i
]
=
false
;
...
...
@@ -192,7 +191,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
}
else
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
#endif //YGOPRO_SERVER_MODE
observers
.
erase
(
dp
);
if
(
!
game_started
)
{
if
(
duel_stage
==
DUEL_STAGE_BEGIN
)
{
STOC_HS_WatchChange
scwc
;
scwc
.
watch_count
=
observers
.
size
();
for
(
int
i
=
0
;
i
<
4
;
++
i
)
...
...
@@ -209,7 +208,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
}
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
if
(
!
game_started
)
{
if
(
duel_stage
==
DUEL_STAGE_BEGIN
)
{
STOC_HS_PlayerChange
scpc
;
players
[
dp
->
type
]
=
0
;
ready
[
dp
->
type
]
=
false
;
...
...
@@ -226,10 +225,11 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
NetServer
::
SendPacketToPlayer
(
replay_recorder
,
STOC_HS_PLAYER_CHANGE
,
scpc
);
#endif
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
}
else
if
(
duel_stage
!=
DUEL_STAGE_END
)
{
EndDuel
();
DuelEndProc
();
}
NetServer
::
DisconnectPlayer
(
dp
);
}
}
void
TagDuel
::
ToDuelist
(
DuelPlayer
*
dp
)
{
...
...
@@ -391,7 +391,6 @@ void TagDuel::StartDuel(DuelPlayer* dp) {
if
(
!
ready
[
0
]
||
!
ready
[
1
]
||
!
ready
[
2
]
||
!
ready
[
3
])
return
;
NetServer
::
StopListen
();
game_started
=
true
;
//NetServer::StopBroadcast();
for
(
int
i
=
0
;
i
<
4
;
++
i
)
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_DUEL_START
);
...
...
@@ -412,6 +411,7 @@ void TagDuel::StartDuel(DuelPlayer* dp) {
hand_result
[
1
]
=
0
;
players
[
0
]
->
state
=
CTOS_HAND_RESULT
;
players
[
2
]
->
state
=
CTOS_HAND_RESULT
;
duel_stage
=
DUEL_STAGE_FINGER
;
}
void
TagDuel
::
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{
if
(
res
>
3
||
dp
->
state
!=
CTOS_HAND_RESULT
)
...
...
@@ -445,19 +445,22 @@ void TagDuel::HandResult(DuelPlayer* dp, unsigned char res) {
}
else
if
((
hand_result
[
0
]
==
1
&&
hand_result
[
1
]
==
2
)
||
(
hand_result
[
0
]
==
2
&&
hand_result
[
1
]
==
3
)
||
(
hand_result
[
0
]
==
3
&&
hand_result
[
1
]
==
1
))
{
NetServer
::
SendPacketToPlayer
(
players
[
2
],
CTOS_TP_RESULT
);
NetServer
::
SendPacketToPlayer
(
players
[
2
],
STOC_SELECT_TP
);
players
[
0
]
->
state
=
0xff
;
players
[
2
]
->
state
=
CTOS_TP_RESULT
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
else
{
NetServer
::
SendPacketToPlayer
(
players
[
0
],
CTOS_TP_RESULT
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_SELECT_TP
);
players
[
2
]
->
state
=
0xff
;
players
[
0
]
->
state
=
CTOS_TP_RESULT
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
}
}
void
TagDuel
::
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
)
{
if
(
dp
->
state
!=
CTOS_TP_RESULT
)
return
;
duel_stage
=
DUEL_STAGE_DUELING
;
bool
swapped
=
false
;
mtrandom
rnd
;
pplayer
[
0
]
=
players
[
0
];
...
...
@@ -637,7 +640,7 @@ void TagDuel::DuelEndProc() {
#ifdef YGOPRO_SERVER_MODE
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
#endif
NetServer
::
StopServer
()
;
duel_stage
=
DUEL_STAGE_END
;
}
void
TagDuel
::
Surrender
(
DuelPlayer
*
dp
)
{
return
;
...
...
gframe/tag_duel.h
View file @
9f5d2077
...
...
@@ -70,7 +70,6 @@ protected:
unsigned
char
hand_result
[
2
];
unsigned
char
last_response
;
Replay
last_replay
;
bool
game_started
;
unsigned
char
turn_count
;
unsigned
short
time_limit
[
2
];
unsigned
short
time_elapsed
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment