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ygopro-2pick
Commits
9dba33af
Commit
9dba33af
authored
Sep 28, 2018
by
mercury233
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Plain Diff
Merge branch 'fh' into resize
parents
0e6376ba
c8f5fa9b
Changes
2
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2 changed files
with
8 additions
and
8 deletions
+8
-8
gframe/client_field.cpp
gframe/client_field.cpp
+3
-3
gframe/event_handler.cpp
gframe/event_handler.cpp
+5
-5
No files found.
gframe/client_field.cpp
View file @
9dba33af
...
@@ -399,7 +399,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -399,7 +399,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
else
if
(
conti_selecting
)
else
if
(
conti_selecting
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
0
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
...
@@ -483,7 +483,7 @@ void ClientField::ShowChainCard() {
...
@@ -483,7 +483,7 @@ void ClientField::ShowChainCard() {
if
(
selectable_cards
[
i
]
->
code
)
if
(
selectable_cards
[
i
]
->
code
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
0
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
...
@@ -538,7 +538,7 @@ void ClientField::ShowLocationCard() {
...
@@ -538,7 +538,7 @@ void ClientField::ShowLocationCard() {
if
(
display_cards
[
i
]
->
code
)
if
(
display_cards
[
i
]
->
code
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
else
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
0
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
]
->
controler
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
...
...
gframe/event_handler.cpp
View file @
9dba33af
...
@@ -855,7 +855,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -855,7 +855,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
else
if
(
conti_selecting
)
else
if
(
conti_selecting
)
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
chain_code
));
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
chain_code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
0
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
+
pos
]
->
controler
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
// text
// text
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
...
@@ -916,7 +916,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -916,7 +916,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
display_cards
[
i
+
pos
]
->
code
)
if
(
display_cards
[
i
+
pos
]
->
code
)
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
display_cards
[
i
+
pos
]
->
code
));
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
display_cards
[
i
+
pos
]
->
code
));
else
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
0
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
+
pos
]
->
controler
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
...
@@ -979,7 +979,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -979,7 +979,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
mcard
->
code
)
{
if
(
mcard
->
code
)
{
mainGame
->
ShowCardInfo
(
mcard
->
code
);
mainGame
->
ShowCardInfo
(
mcard
->
code
);
}
else
{
}
else
{
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
mcard
->
controler
]);
mainGame
->
showingcode
=
0
;
mainGame
->
showingcode
=
0
;
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
...
@@ -995,7 +995,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -995,7 +995,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
mcard
->
code
)
{
if
(
mcard
->
code
)
{
mainGame
->
ShowCardInfo
(
mcard
->
code
);
mainGame
->
ShowCardInfo
(
mcard
->
code
);
}
else
{
}
else
{
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
mcard
->
controler
]);
mainGame
->
showingcode
=
0
;
mainGame
->
showingcode
=
0
;
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
...
@@ -1578,7 +1578,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1578,7 +1578,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
}
else
{
}
else
{
should_show_tip
=
false
;
should_show_tip
=
false
;
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
mcard
->
controler
]);
mainGame
->
showingcode
=
0
;
mainGame
->
showingcode
=
0
;
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
...
...
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