Commit 9a0e22cb authored by nanahira's avatar nanahira

mg

parents cde70fa1 f30b2626
...@@ -40,17 +40,6 @@ build: ...@@ -40,17 +40,6 @@ build:
after_build: after_build:
- ps: move bin\release\ygopro.exe . - ps: move bin\release\ygopro.exe .
- git config --global user.name "Smile-DK"
- git config --global user.email "2236141431@qq.com"
- git clone https://github.com/Smile-DK/ygopro-svrelease
- cd ygopro-svrelease
- rm -rf 222
- mkdir 222
- cp -rf ../ygopro.exe 222
- git add . -A
- git commit -m "ygopro 222DIY server pushed by Appveyor"
- git push %Smile%Smile-DK/ygopro-svrelease master
- cd ..
- bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://github.com/purerosefallen/ygopro-server/archive/master.zip ; exit 0" - bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://github.com/purerosefallen/ygopro-server/archive/master.zip ; exit 0"
- 7z x ygopro-server-master.zip - 7z x ygopro-server-master.zip
...@@ -59,7 +48,12 @@ after_build: ...@@ -59,7 +48,12 @@ after_build:
- bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://nodejs.org/dist/v9.1.0/node-v9.1.0-win-x64.zip ; exit 0" - bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://nodejs.org/dist/v9.1.0/node-v9.1.0-win-x64.zip ; exit 0"
- bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://github.com/MicrosoftArchive/redis/releases/download/win-3.2.100/Redis-x64-3.2.100.zip ; exit 0" - bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://github.com/MicrosoftArchive/redis/releases/download/win-3.2.100/Redis-x64-3.2.100.zip ; exit 0"
- cd ygopro-server - bash -c "curl --retry 5 --connect-timeout 30 --location --remote-header-name --remote-name https://github.com/purerosefallen/windbot/archive/master.zip ; exit 0"
- 7z x windbot-master.zip
- cd windbot-master
- msbuild /property:Configuration=Release /property:OutDir=../ygopro-server/windbot
- cd ../ygopro-server
- mkdir ygopro - mkdir ygopro
- cd ygopro - cd ygopro
...@@ -93,8 +87,8 @@ after_build: ...@@ -93,8 +87,8 @@ after_build:
- 7z x Redis-x64-3.2.100.zip - 7z x Redis-x64-3.2.100.zip
- rm -rf Redis-x64-3.2.100.zip - rm -rf Redis-x64-3.2.100.zip
- cd .. - cd ..
- cp -rf ../ygopro-svrelease/WindBot . - cp -rf ../cards.cdb windbot
- cp -rf config.json config.user.json - cp -rf config.json config.user.json
- mv -f ../node-v9.1.0-win-x64.zip . - mv -f ../node-v9.1.0-win-x64.zip .
- 7z x node-v9.1.0-win-x64.zip - 7z x node-v9.1.0-win-x64.zip
......
No preview for this file type
...@@ -69,6 +69,9 @@ void DeckBuilder::Initialize() { ...@@ -69,6 +69,9 @@ void DeckBuilder::Initialize() {
mainGame->btnLeaveGame->setVisible(true); mainGame->btnLeaveGame->setVisible(true);
mainGame->btnLeaveGame->setText(dataManager.GetSysString(1306)); mainGame->btnLeaveGame->setText(dataManager.GetSysString(1306));
mainGame->btnSideOK->setVisible(false); mainGame->btnSideOK->setVisible(false);
mainGame->btnSideShuffle->setVisible(false);
mainGame->btnSideSort->setVisible(false);
mainGame->btnSideReload->setVisible(false);
filterList = deckManager._lfList[0].content; filterList = deckManager._lfList[0].content;
mainGame->cbDBLFList->setSelected(0); mainGame->cbDBLFList->setSelected(0);
ClearSearch(); ClearSearch();
...@@ -239,6 +242,10 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -239,6 +242,10 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
DuelClient::SendBufferToServer(CTOS_UPDATE_DECK, deckbuf, pdeck - deckbuf); DuelClient::SendBufferToServer(CTOS_UPDATE_DECK, deckbuf, pdeck - deckbuf);
break; break;
} }
case BUTTON_SIDE_RELOAD: {
deckManager.LoadDeck(mainGame->cbDeckSelect->getItem(mainGame->cbDeckSelect->getSelected()));
break;
}
case BUTTON_MSG_OK: { case BUTTON_MSG_OK: {
mainGame->HideElement(mainGame->wMessage); mainGame->HideElement(mainGame->wMessage);
mainGame->actionSignal.Set(); mainGame->actionSignal.Set();
......
#include "deck_manager.h" #include "deck_manager.h"
#include "data_manager.h" #include "data_manager.h"
#include "network.h"
#include "game.h" #include "game.h"
#include <algorithm> #include <algorithm>
...@@ -61,7 +62,7 @@ wchar_t* DeckManager::GetLFListName(int lfhash) { ...@@ -61,7 +62,7 @@ wchar_t* DeckManager::GetLFListName(int lfhash) {
} }
return (wchar_t*)dataManager.unknown_string; return (wchar_t*)dataManager.unknown_string;
} }
int DeckManager::CheckLFList(Deck& deck, int lfhash, bool allow_ocg, bool allow_tcg) { int DeckManager::CheckDeck(Deck& deck, int lfhash, bool allow_ocg, bool allow_tcg) {
std::unordered_map<int, int> ccount; std::unordered_map<int, int> ccount;
std::unordered_map<int, int>* list = 0; std::unordered_map<int, int>* list = 0;
for(size_t i = 0; i < _lfList.size(); ++i) { for(size_t i = 0; i < _lfList.size(); ++i) {
...@@ -73,53 +74,73 @@ int DeckManager::CheckLFList(Deck& deck, int lfhash, bool allow_ocg, bool allow_ ...@@ -73,53 +74,73 @@ int DeckManager::CheckLFList(Deck& deck, int lfhash, bool allow_ocg, bool allow_
if(!list) if(!list)
return 0; return 0;
int dc = 0; int dc = 0;
if(deck.main.size() < 40 || deck.main.size() > 60 || deck.extra.size() > 15 || deck.side.size() > 15) if(deck.main.size() < 40 || deck.main.size() > 60)
return 1; return (DECKERROR_MAINCOUNT << 28) + deck.main.size();
if(deck.extra.size() > 15)
return (DECKERROR_EXTRACOUNT << 28) + deck.extra.size();
if(deck.side.size() > 15)
return (DECKERROR_SIDECOUNT << 28) + deck.side.size();
for(size_t i = 0; i < deck.main.size(); ++i) { for(size_t i = 0; i < deck.main.size(); ++i) {
code_pointer cit = deck.main[i]; code_pointer cit = deck.main[i];
if((!allow_ocg && (cit->second.ot == 0x1)) || (!allow_tcg && (cit->second.ot == 0x2))) if(!allow_ocg && (cit->second.ot == 0x1))
return cit->first; return (DECKERROR_OCGONLY << 28) + cit->first;
if(!allow_tcg && (cit->second.ot == 0x2))
return (DECKERROR_TCGONLY << 28) + cit->first;
if(cit->second.type & (TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ | TYPE_TOKEN | TYPE_LINK)) if(cit->second.type & (TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ | TYPE_TOKEN | TYPE_LINK))
return 1; return (DECKERROR_EXTRACOUNT << 28);
int code = cit->second.alias ? cit->second.alias : cit->first; int code = cit->second.alias ? cit->second.alias : cit->first;
ccount[code]++; ccount[code]++;
dc = ccount[code]; dc = ccount[code];
if(dc > 3)
return (DECKERROR_CARDCOUNT << 28) + cit->first;
auto it = list->find(code); auto it = list->find(code);
if(dc > 3 || (it != list->end() && dc > it->second)) if(it != list->end() && dc > it->second)
return cit->first; return (DECKERROR_LFLIST << 28) + cit->first;
} }
for(size_t i = 0; i < deck.extra.size(); ++i) { for(size_t i = 0; i < deck.extra.size(); ++i) {
code_pointer cit = deck.extra[i]; code_pointer cit = deck.extra[i];
if((!allow_ocg && (cit->second.ot == 0x1)) || (!allow_tcg && (cit->second.ot == 0x2))) if(!allow_ocg && (cit->second.ot == 0x1))
return cit->first; return (DECKERROR_OCGONLY << 28) + cit->first;
if(!allow_tcg && (cit->second.ot == 0x2))
return (DECKERROR_TCGONLY << 28) + cit->first;
int code = cit->second.alias ? cit->second.alias : cit->first; int code = cit->second.alias ? cit->second.alias : cit->first;
ccount[code]++; ccount[code]++;
dc = ccount[code]; dc = ccount[code];
if(dc > 3)
return (DECKERROR_CARDCOUNT << 28) + cit->first;
auto it = list->find(code); auto it = list->find(code);
if(dc > 3 || (it != list->end() && dc > it->second)) if(it != list->end() && dc > it->second)
return cit->first; return (DECKERROR_LFLIST << 28) + cit->first;
} }
for(size_t i = 0; i < deck.side.size(); ++i) { for(size_t i = 0; i < deck.side.size(); ++i) {
code_pointer cit = deck.side[i]; code_pointer cit = deck.side[i];
if((!allow_ocg && (cit->second.ot == 0x1)) || (!allow_tcg && (cit->second.ot == 0x2))) if(!allow_ocg && (cit->second.ot == 0x1))
return cit->first; return (DECKERROR_OCGONLY << 28) + cit->first;
if(!allow_tcg && (cit->second.ot == 0x2))
return (DECKERROR_TCGONLY << 28) + cit->first;
int code = cit->second.alias ? cit->second.alias : cit->first; int code = cit->second.alias ? cit->second.alias : cit->first;
ccount[code]++; ccount[code]++;
dc = ccount[code]; dc = ccount[code];
if(dc > 3)
return (DECKERROR_CARDCOUNT << 28) + cit->first;
auto it = list->find(code); auto it = list->find(code);
if(dc > 3 || (it != list->end() && dc > it->second)) if(it != list->end() && dc > it->second)
return cit->first; return (DECKERROR_LFLIST << 28) + cit->first;
} }
return 0; return 0;
} }
void DeckManager::LoadDeck(Deck& deck, int* dbuf, int mainc, int sidec) { int DeckManager::LoadDeck(Deck& deck, int* dbuf, int mainc, int sidec) {
deck.clear(); deck.clear();
int code; int code;
int errorcode = 0;
CardData cd; CardData cd;
for(int i = 0; i < mainc; ++i) { for(int i = 0; i < mainc; ++i) {
code = dbuf[i]; code = dbuf[i];
if(!dataManager.GetData(code, &cd)) if(!dataManager.GetData(code, &cd)) {
errorcode = code;
continue; continue;
}
if(cd.type & TYPE_TOKEN) if(cd.type & TYPE_TOKEN)
continue; continue;
else if(cd.type & (TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ | TYPE_LINK) && deck.extra.size() < 15) { else if(cd.type & (TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ | TYPE_LINK) && deck.extra.size() < 15) {
...@@ -130,13 +151,16 @@ void DeckManager::LoadDeck(Deck& deck, int* dbuf, int mainc, int sidec) { ...@@ -130,13 +151,16 @@ void DeckManager::LoadDeck(Deck& deck, int* dbuf, int mainc, int sidec) {
} }
for(int i = 0; i < sidec; ++i) { for(int i = 0; i < sidec; ++i) {
code = dbuf[mainc + i]; code = dbuf[mainc + i];
if(!dataManager.GetData(code, &cd)) if(!dataManager.GetData(code, &cd)) {
errorcode = code;
continue; continue;
}
if(cd.type & TYPE_TOKEN) if(cd.type & TYPE_TOKEN)
continue; continue;
if(deck.side.size() < 15) if(deck.side.size() < 15)
deck.side.push_back(dataManager.GetCodePointer(code)); //verified by GetData() deck.side.push_back(dataManager.GetCodePointer(code)); //verified by GetData()
} }
return errorcode;
} }
bool DeckManager::LoadSide(Deck& deck, int* dbuf, int mainc, int sidec) { bool DeckManager::LoadSide(Deck& deck, int* dbuf, int mainc, int sidec) {
std::unordered_map<int, int> pcount; std::unordered_map<int, int> pcount;
......
...@@ -37,8 +37,8 @@ public: ...@@ -37,8 +37,8 @@ public:
void LoadLFList(); void LoadLFList();
wchar_t* GetLFListName(int lfhash); wchar_t* GetLFListName(int lfhash);
int CheckLFList(Deck& deck, int lfhash, bool allow_ocg, bool allow_tcg); int CheckDeck(Deck& deck, int lfhash, bool allow_ocg, bool allow_tcg);
void LoadDeck(Deck& deck, int* dbuf, int mainc, int sidec); int LoadDeck(Deck& deck, int* dbuf, int mainc, int sidec);
bool LoadSide(Deck& deck, int* dbuf, int mainc, int sidec); bool LoadSide(Deck& deck, int* dbuf, int mainc, int sidec);
FILE* OpenDeckFile(const wchar_t * file, const char * mode); FILE* OpenDeckFile(const wchar_t * file, const char * mode);
bool LoadDeck(const wchar_t* file); bool LoadDeck(const wchar_t* file);
......
...@@ -1045,7 +1045,16 @@ void Game::DrawThumb(code_pointer cp, position2di pos, std::unordered_map<int, i ...@@ -1045,7 +1045,16 @@ void Game::DrawThumb(code_pointer cp, position2di pos, std::unordered_map<int, i
break; break;
} }
} }
if(mainGame->cbLimit->getSelected() >= 4) { if(mainGame->cbLimit->getSelected() >= 4 && (cp->second.ot & mainGame->gameConf.defaultOT)) {
switch(cp->second.ot) {
case 1:
driver->draw2DImage(imageManager.tOT, recti(pos.X + 7, pos.Y + 50, pos.X + 37, pos.Y + 65), recti(0, 128, 128, 192), 0, 0, true);
break;
case 2:
driver->draw2DImage(imageManager.tOT, recti(pos.X + 7, pos.Y + 50, pos.X + 37, pos.Y + 65), recti(0, 192, 128, 256), 0, 0, true);
break;
}
} else if(mainGame->cbLimit->getSelected() >= 4 || !(cp->second.ot & mainGame->gameConf.defaultOT)) {
switch(cp->second.ot) { switch(cp->second.ot) {
case 1: case 1:
driver->draw2DImage(imageManager.tOT, recti(pos.X + 7, pos.Y + 50, pos.X + 37, pos.Y + 65), recti(0, 0, 128, 64), 0, 0, true); driver->draw2DImage(imageManager.tOT, recti(pos.X + 7, pos.Y + 50, pos.X + 37, pos.Y + 65), recti(0, 0, 128, 64), 0, 0, true);
......
...@@ -216,13 +216,52 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -216,13 +216,52 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
} }
case ERRMSG_DECKERROR: { case ERRMSG_DECKERROR: {
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
if(pkt->code == 1) unsigned int code = pkt->code & 0xFFFFFFF;
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1406)); int flag = pkt->code >> 28;
else { wchar_t msgbuf[256];
wchar_t msgbuf[256]; switch(flag)
myswprintf(msgbuf, dataManager.GetSysString(1407), dataManager.GetName(pkt->code)); {
mainGame->env->addMessageBox(L"", msgbuf); case DECKERROR_LFLIST: {
myswprintf(msgbuf, dataManager.GetSysString(1407), dataManager.GetName(code));
break;
}
case DECKERROR_OCGONLY: {
myswprintf(msgbuf, dataManager.GetSysString(1413), dataManager.GetName(code));
break;
}
case DECKERROR_TCGONLY: {
myswprintf(msgbuf, dataManager.GetSysString(1414), dataManager.GetName(code));
break;
}
case DECKERROR_UNKNOWNCARD: {
myswprintf(msgbuf, dataManager.GetSysString(1415), dataManager.GetName(code), code);
break;
}
case DECKERROR_CARDCOUNT: {
myswprintf(msgbuf, dataManager.GetSysString(1416), dataManager.GetName(code));
break;
} }
case DECKERROR_MAINCOUNT: {
myswprintf(msgbuf, dataManager.GetSysString(1417), code);
break;
}
case DECKERROR_EXTRACOUNT: {
if(code>0)
myswprintf(msgbuf, dataManager.GetSysString(1418), code);
else
myswprintf(msgbuf, dataManager.GetSysString(1420));
break;
}
case DECKERROR_SIDECOUNT: {
myswprintf(msgbuf, dataManager.GetSysString(1419), code);
break;
}
default: {
myswprintf(msgbuf, dataManager.GetSysString(1406));
break;
}
}
mainGame->env->addMessageBox(L"", msgbuf);
mainGame->cbDeckSelect->setEnabled(true); mainGame->cbDeckSelect->setEnabled(true);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
break; break;
...@@ -284,6 +323,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -284,6 +323,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->wSort->setVisible(false); mainGame->wSort->setVisible(false);
mainGame->stTip->setVisible(false); mainGame->stTip->setVisible(false);
mainGame->btnSideOK->setVisible(true); mainGame->btnSideOK->setVisible(true);
mainGame->btnSideShuffle->setVisible(true);
mainGame->btnSideSort->setVisible(true);
mainGame->btnSideReload->setVisible(true);
if(mainGame->dInfo.player_type < 7) if(mainGame->dInfo.player_type < 7)
mainGame->btnLeaveGame->setVisible(false); mainGame->btnLeaveGame->setVisible(false);
mainGame->btnSpectatorSwap->setVisible(false); mainGame->btnSpectatorSwap->setVisible(false);
...@@ -485,6 +527,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -485,6 +527,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->wInfos->setVisible(true); mainGame->wInfos->setVisible(true);
mainGame->wPhase->setVisible(true); mainGame->wPhase->setVisible(true);
mainGame->btnSideOK->setVisible(false); mainGame->btnSideOK->setVisible(false);
mainGame->btnSideShuffle->setVisible(false);
mainGame->btnSideSort->setVisible(false);
mainGame->btnSideReload->setVisible(false);
mainGame->btnPhaseStatus->setVisible(false); mainGame->btnPhaseStatus->setVisible(false);
mainGame->btnBP->setVisible(false); mainGame->btnBP->setVisible(false);
mainGame->btnM2->setVisible(false); mainGame->btnM2->setVisible(false);
......
...@@ -158,6 +158,7 @@ bool Game::Initialize() { ...@@ -158,6 +158,7 @@ bool Game::Initialize() {
cbRule->addItem(dataManager.GetSysString(1241)); cbRule->addItem(dataManager.GetSysString(1241));
cbRule->addItem(dataManager.GetSysString(1242)); cbRule->addItem(dataManager.GetSysString(1242));
cbRule->addItem(dataManager.GetSysString(1243)); cbRule->addItem(dataManager.GetSysString(1243));
cbRule->setSelected(gameConf.defaultOT - 1);
env->addStaticText(dataManager.GetSysString(1227), rect<s32>(20, 90, 220, 110), false, false, wCreateHost); env->addStaticText(dataManager.GetSysString(1227), rect<s32>(20, 90, 220, 110), false, false, wCreateHost);
cbMatchMode = env->addComboBox(rect<s32>(140, 85, 300, 110), wCreateHost); cbMatchMode = env->addComboBox(rect<s32>(140, 85, 300, 110), wCreateHost);
cbMatchMode->addItem(dataManager.GetSysString(1244)); cbMatchMode->addItem(dataManager.GetSysString(1244));
...@@ -468,6 +469,12 @@ bool Game::Initialize() { ...@@ -468,6 +469,12 @@ bool Game::Initialize() {
btnClearDeck = env->addButton(rect<s32>(115, 99, 165, 120), wDeckEdit, BUTTON_CLEAR_DECK, dataManager.GetSysString(1304)); btnClearDeck = env->addButton(rect<s32>(115, 99, 165, 120), wDeckEdit, BUTTON_CLEAR_DECK, dataManager.GetSysString(1304));
btnSideOK = env->addButton(rect<s32>(510, 40, 820, 80), 0, BUTTON_SIDE_OK, dataManager.GetSysString(1334)); btnSideOK = env->addButton(rect<s32>(510, 40, 820, 80), 0, BUTTON_SIDE_OK, dataManager.GetSysString(1334));
btnSideOK->setVisible(false); btnSideOK->setVisible(false);
btnSideShuffle = env->addButton(rect<s32>(310, 100, 370, 130), 0, BUTTON_SHUFFLE_DECK, dataManager.GetSysString(1307));
btnSideShuffle->setVisible(false);
btnSideSort = env->addButton(rect<s32>(375, 100, 435, 130), 0, BUTTON_SORT_DECK, dataManager.GetSysString(1305));
btnSideSort->setVisible(false);
btnSideReload = env->addButton(rect<s32>(440, 100, 500, 130), 0, BUTTON_SIDE_RELOAD, dataManager.GetSysString(1309));
btnSideReload->setVisible(false);
// //
scrFilter = env->addScrollBar(false, recti(999, 161, 1019, 629), 0, SCROLL_FILTER); scrFilter = env->addScrollBar(false, recti(999, 161, 1019, 629), 0, SCROLL_FILTER);
scrFilter->setLargeStep(10); scrFilter->setLargeStep(10);
...@@ -961,6 +968,7 @@ void Game::LoadConfig() { ...@@ -961,6 +968,7 @@ void Game::LoadConfig() {
gameConf.separate_clear_button = 1; gameConf.separate_clear_button = 1;
gameConf.auto_search_limit = -1; gameConf.auto_search_limit = -1;
gameConf.chkIgnoreDeckChanges = 0; gameConf.chkIgnoreDeckChanges = 0;
gameConf.defaultOT = 1;
while(fgets(linebuf, 256, fp)) { while(fgets(linebuf, 256, fp)) {
sscanf(linebuf, "%s = %s", strbuf, valbuf); sscanf(linebuf, "%s = %s", strbuf, valbuf);
if(!strcmp(strbuf, "antialias")) { if(!strcmp(strbuf, "antialias")) {
...@@ -1019,6 +1027,8 @@ void Game::LoadConfig() { ...@@ -1019,6 +1027,8 @@ void Game::LoadConfig() {
gameConf.auto_search_limit = atoi(valbuf); gameConf.auto_search_limit = atoi(valbuf);
} else if(!strcmp(strbuf, "ignore_deck_changes")) { } else if(!strcmp(strbuf, "ignore_deck_changes")) {
gameConf.chkIgnoreDeckChanges = atoi(valbuf); gameConf.chkIgnoreDeckChanges = atoi(valbuf);
} else if(!strcmp(strbuf, "default_ot")) {
gameConf.defaultOT = atoi(valbuf);
} else { } else {
// options allowing multiple words // options allowing multiple words
sscanf(linebuf, "%s = %240[^\n]", strbuf, valbuf); sscanf(linebuf, "%s = %240[^\n]", strbuf, valbuf);
...@@ -1077,6 +1087,7 @@ void Game::SaveConfig() { ...@@ -1077,6 +1087,7 @@ void Game::SaveConfig() {
fprintf(fp, "#auto_search_limit >= 0: Start search automatically when the user enters N chars\n"); fprintf(fp, "#auto_search_limit >= 0: Start search automatically when the user enters N chars\n");
fprintf(fp, "auto_search_limit = %d\n", gameConf.auto_search_limit); fprintf(fp, "auto_search_limit = %d\n", gameConf.auto_search_limit);
fprintf(fp, "ignore_deck_changes = %d\n", ((mainGame->chkIgnoreDeckChanges->isChecked()) ? 1 : 0)); fprintf(fp, "ignore_deck_changes = %d\n", ((mainGame->chkIgnoreDeckChanges->isChecked()) ? 1 : 0));
fprintf(fp, "default_ot = %d\n", gameConf.defaultOT);
fclose(fp); fclose(fp);
} }
void Game::ShowCardInfo(int code) { void Game::ShowCardInfo(int code) {
......
...@@ -45,6 +45,7 @@ struct Config { ...@@ -45,6 +45,7 @@ struct Config {
int separate_clear_button; int separate_clear_button;
int auto_search_limit; int auto_search_limit;
int chkIgnoreDeckChanges; int chkIgnoreDeckChanges;
int defaultOT;
}; };
struct DuelInfo { struct DuelInfo {
...@@ -385,6 +386,9 @@ public: ...@@ -385,6 +386,9 @@ public:
irr::gui::IGUIButton* btnDeleteDeck; irr::gui::IGUIButton* btnDeleteDeck;
irr::gui::IGUIButton* btnSaveDeckAs; irr::gui::IGUIButton* btnSaveDeckAs;
irr::gui::IGUIButton* btnSideOK; irr::gui::IGUIButton* btnSideOK;
irr::gui::IGUIButton* btnSideShuffle;
irr::gui::IGUIButton* btnSideSort;
irr::gui::IGUIButton* btnSideReload;
irr::gui::IGUIEditBox* ebDeckname; irr::gui::IGUIEditBox* ebDeckname;
//filter //filter
irr::gui::IGUIStaticText* wFilter; irr::gui::IGUIStaticText* wFilter;
...@@ -557,7 +561,7 @@ extern HostInfo game_info; ...@@ -557,7 +561,7 @@ extern HostInfo game_info;
#define BUTTON_SAVE_DECK 304 #define BUTTON_SAVE_DECK 304
#define BUTTON_SAVE_DECK_AS 305 #define BUTTON_SAVE_DECK_AS 305
#define BUTTON_DELETE_DECK 306 #define BUTTON_DELETE_DECK 306
//#define BUTTON_DBEXIT 307 #define BUTTON_SIDE_RELOAD 307
#define BUTTON_SORT_DECK 308 #define BUTTON_SORT_DECK 308
#define BUTTON_SIDE_OK 309 #define BUTTON_SIDE_OK 309
#define BUTTON_SHUFFLE_DECK 310 #define BUTTON_SHUFFLE_DECK 310
......
...@@ -207,6 +207,15 @@ public: ...@@ -207,6 +207,15 @@ public:
#define ERRMSG_SIDEERROR 0x3 #define ERRMSG_SIDEERROR 0x3
#define ERRMSG_VERERROR 0x4 #define ERRMSG_VERERROR 0x4
#define DECKERROR_LFLIST 0x1
#define DECKERROR_OCGONLY 0x2
#define DECKERROR_TCGONLY 0x3
#define DECKERROR_UNKNOWNCARD 0x4
#define DECKERROR_CARDCOUNT 0x5
#define DECKERROR_MAINCOUNT 0x6
#define DECKERROR_EXTRACOUNT 0x7
#define DECKERROR_SIDECOUNT 0x8
#define MODE_SINGLE 0x0 #define MODE_SINGLE 0x0
#define MODE_MATCH 0x1 #define MODE_MATCH 0x1
#define MODE_TAG 0x2 #define MODE_TAG 0x2
......
...@@ -863,14 +863,13 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) { ...@@ -863,14 +863,13 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
break; break;
} }
case MSG_AI_NAME: { case MSG_AI_NAME: {
char namebuf[128];
wchar_t wname[128];
int len = BufferIO::ReadInt16(pbuf); int len = BufferIO::ReadInt16(pbuf);
char* begin = pbuf;
pbuf += len + 1; pbuf += len + 1;
memcpy(namebuf, begin, len + 1); break;
BufferIO::DecodeUTF8(namebuf, wname); }
BufferIO::CopyWStr(wname, mainGame->dInfo.clientname, 20); case MSG_SHOW_HINT: {
int len = BufferIO::ReadInt16(pbuf);
pbuf += len + 1;
break; break;
} }
} }
......
...@@ -361,16 +361,23 @@ void SingleDuel::PlayerReady(DuelPlayer* dp, bool is_ready) { ...@@ -361,16 +361,23 @@ void SingleDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
if(ready[dp->type] == is_ready) if(ready[dp->type] == is_ready)
return; return;
if(is_ready) { if(is_ready) {
bool allow_ocg = host_info.rule == 0 || host_info.rule == 2; unsigned int deckerror = 0;
bool allow_tcg = host_info.rule == 1 || host_info.rule == 2; if(!host_info.no_check_deck) {
int res = host_info.no_check_deck ? false : deckManager.CheckLFList(pdeck[dp->type], host_info.lflist, allow_ocg, allow_tcg); if(deck_error[dp->type]) {
if(res) { deckerror = (DECKERROR_UNKNOWNCARD << 28) + deck_error[dp->type];
} else {
bool allow_ocg = host_info.rule == 0 || host_info.rule == 2;
bool allow_tcg = host_info.rule == 1 || host_info.rule == 2;
deckerror = deckManager.CheckDeck(pdeck[dp->type], host_info.lflist, allow_ocg, allow_tcg);
}
}
if(deckerror) {
STOC_HS_PlayerChange scpc; STOC_HS_PlayerChange scpc;
scpc.status = (dp->type << 4) | PLAYERCHANGE_NOTREADY; scpc.status = (dp->type << 4) | PLAYERCHANGE_NOTREADY;
NetServer::SendPacketToPlayer(dp, STOC_HS_PLAYER_CHANGE, scpc); NetServer::SendPacketToPlayer(dp, STOC_HS_PLAYER_CHANGE, scpc);
STOC_ErrorMsg scem; STOC_ErrorMsg scem;
scem.msg = ERRMSG_DECKERROR; scem.msg = ERRMSG_DECKERROR;
scem.code = res; scem.code = deckerror;
NetServer::SendPacketToPlayer(dp, STOC_ERROR_MSG, scem); NetServer::SendPacketToPlayer(dp, STOC_ERROR_MSG, scem);
return; return;
} }
...@@ -402,7 +409,7 @@ void SingleDuel::UpdateDeck(DuelPlayer* dp, void* pdata) { ...@@ -402,7 +409,7 @@ void SingleDuel::UpdateDeck(DuelPlayer* dp, void* pdata) {
int mainc = BufferIO::ReadInt32(deckbuf); int mainc = BufferIO::ReadInt32(deckbuf);
int sidec = BufferIO::ReadInt32(deckbuf); int sidec = BufferIO::ReadInt32(deckbuf);
if(duel_count == 0) { if(duel_count == 0) {
deckManager.LoadDeck(pdeck[dp->type], (int*)deckbuf, mainc, sidec); deck_error[dp->type] = deckManager.LoadDeck(pdeck[dp->type], (int*)deckbuf, mainc, sidec);
} else { } else {
if(deckManager.LoadSide(pdeck[dp->type], (int*)deckbuf, mainc, sidec)) { if(deckManager.LoadSide(pdeck[dp->type], (int*)deckbuf, mainc, sidec)) {
ready[dp->type] = true; ready[dp->type] = true;
......
...@@ -46,6 +46,7 @@ protected: ...@@ -46,6 +46,7 @@ protected:
DuelPlayer* pplayer[2]; DuelPlayer* pplayer[2];
bool ready[2]; bool ready[2];
Deck pdeck[2]; Deck pdeck[2];
int deck_error[2];
unsigned char hand_result[2]; unsigned char hand_result[2];
unsigned char last_response; unsigned char last_response;
std::set<DuelPlayer*> observers; std::set<DuelPlayer*> observers;
......
...@@ -325,16 +325,23 @@ void TagDuel::PlayerReady(DuelPlayer* dp, bool is_ready) { ...@@ -325,16 +325,23 @@ void TagDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
if(dp->type > 3 || ready[dp->type] == is_ready) if(dp->type > 3 || ready[dp->type] == is_ready)
return; return;
if(is_ready) { if(is_ready) {
bool allow_ocg = host_info.rule == 0 || host_info.rule == 2; unsigned int deckerror = 0;
bool allow_tcg = host_info.rule == 1 || host_info.rule == 2; if(!host_info.no_check_deck) {
int res = host_info.no_check_deck ? false : deckManager.CheckLFList(pdeck[dp->type], host_info.lflist, allow_ocg, allow_tcg); if(deck_error[dp->type]) {
if(res) { deckerror = (DECKERROR_UNKNOWNCARD << 28) + deck_error[dp->type];
} else {
bool allow_ocg = host_info.rule == 0 || host_info.rule == 2;
bool allow_tcg = host_info.rule == 1 || host_info.rule == 2;
deckerror = deckManager.CheckDeck(pdeck[dp->type], host_info.lflist, allow_ocg, allow_tcg);
}
}
if(deckerror) {
STOC_HS_PlayerChange scpc; STOC_HS_PlayerChange scpc;
scpc.status = (dp->type << 4) | PLAYERCHANGE_NOTREADY; scpc.status = (dp->type << 4) | PLAYERCHANGE_NOTREADY;
NetServer::SendPacketToPlayer(dp, STOC_HS_PLAYER_CHANGE, scpc); NetServer::SendPacketToPlayer(dp, STOC_HS_PLAYER_CHANGE, scpc);
STOC_ErrorMsg scem; STOC_ErrorMsg scem;
scem.msg = ERRMSG_DECKERROR; scem.msg = ERRMSG_DECKERROR;
scem.code = res; scem.code = deckerror;
NetServer::SendPacketToPlayer(dp, STOC_ERROR_MSG, scem); NetServer::SendPacketToPlayer(dp, STOC_ERROR_MSG, scem);
return; return;
} }
...@@ -365,7 +372,7 @@ void TagDuel::UpdateDeck(DuelPlayer* dp, void* pdata) { ...@@ -365,7 +372,7 @@ void TagDuel::UpdateDeck(DuelPlayer* dp, void* pdata) {
char* deckbuf = (char*)pdata; char* deckbuf = (char*)pdata;
int mainc = BufferIO::ReadInt32(deckbuf); int mainc = BufferIO::ReadInt32(deckbuf);
int sidec = BufferIO::ReadInt32(deckbuf); int sidec = BufferIO::ReadInt32(deckbuf);
deckManager.LoadDeck(pdeck[dp->type], (int*)deckbuf, mainc, sidec); deck_error[dp->type] = deckManager.LoadDeck(pdeck[dp->type], (int*)deckbuf, mainc, sidec);
} }
void TagDuel::StartDuel(DuelPlayer* dp) { void TagDuel::StartDuel(DuelPlayer* dp) {
if(dp != host_player) if(dp != host_player)
......
...@@ -52,6 +52,7 @@ protected: ...@@ -52,6 +52,7 @@ protected:
#endif #endif
bool ready[4]; bool ready[4];
Deck pdeck[4]; Deck pdeck[4];
int deck_error[4];
unsigned char hand_result[2]; unsigned char hand_result[2];
unsigned char last_response; unsigned char last_response;
Replay last_replay; Replay last_replay;
......
...@@ -241,7 +241,7 @@ ...@@ -241,7 +241,7 @@
!system 1163 灵摆召唤 !system 1163 灵摆召唤
#menu #menu
!system 1200 联机模式 !system 1200 联机模式
!system 1201 残局模式 !system 1201 单人模式
!system 1202 观看录像 !system 1202 观看录像
!system 1203 N/A !system 1203 N/A
!system 1204 编辑卡组 !system 1204 编辑卡组
...@@ -280,6 +280,8 @@ ...@@ -280,6 +280,8 @@
!system 1244 单局模式 !system 1244 单局模式
!system 1245 比赛模式 !system 1245 比赛模式
!system 1246 TAG !system 1246 TAG
!system 1247 标准对战
!system 1248 自定义
!system 1250 决斗准备 !system 1250 决斗准备
!system 1251 →决斗者 !system 1251 →决斗者
!system 1252 →观战 !system 1252 →观战
...@@ -299,8 +301,9 @@ ...@@ -299,8 +301,9 @@
!system 1276 自动排列连锁顺序 !system 1276 自动排列连锁顺序
!system 1277 没有可连锁的卡时延迟回应 !system 1277 没有可连锁的卡时延迟回应
!system 1278 自动选择魔陷卡片位置 !system 1278 自动选择魔陷卡片位置
!system 1280 标准对战 !system 1279 开启音效
!system 1281 自定义 !system 1280 开启音乐
!system 1281 按场景切换音乐
!system 1290 忽略对方发言 !system 1290 忽略对方发言
!system 1291 忽略观战者发言 !system 1291 忽略观战者发言
!system 1292 忽略时点 !system 1292 忽略时点
...@@ -319,6 +322,7 @@ ...@@ -319,6 +322,7 @@
!system 1306 退出编辑 !system 1306 退出编辑
!system 1307 打乱 !system 1307 打乱
!system 1308 删除 !system 1308 删除
!system 1309 重置
!system 1310 (无) !system 1310 (无)
!system 1311 种类: !system 1311 种类:
!system 1312 怪兽 !system 1312 怪兽
...@@ -372,9 +376,12 @@ ...@@ -372,9 +376,12 @@
!system 1372 守备↑ !system 1372 守备↑
!system 1373 名称↓ !system 1373 名称↓
!system 1374 连接标记 !system 1374 连接标记
!system 1380 开启音效 !system 1380 人机模式
!system 1381 开启音乐 !system 1381 残局模式
!system 1382 按场景切换音乐 !system 1382 人机信息:
!system 1383 使用旧规则(大师规则3)
!system 1384 电脑锁定出剪刀
!system 1385 列表为空,可能未安装合适的人机
!system 1390 等待行动中... !system 1390 等待行动中...
!system 1391 等待行动中.... !system 1391 等待行动中....
!system 1392 等待行动中..... !system 1392 等待行动中.....
...@@ -385,12 +392,20 @@ ...@@ -385,12 +392,20 @@
!system 1404 密码错误。 !system 1404 密码错误。
!system 1405 主机拒绝了连接。 !system 1405 主机拒绝了连接。
!system 1406 无效卡组。 !system 1406 无效卡组。
!system 1407 「%ls」的数量不符合当前设定。 !system 1407 「%ls」的数量不符合当前禁限卡表设定。
!system 1408 更换副卡组失败。 !system 1408 更换副卡组失败。
!system 1409 等待更换副卡组中... !system 1409 等待更换副卡组中...
!system 1410 卡组数量与先前不符合。 !system 1410 卡组数量与先前不符合。
!system 1411 版本不匹配(%X.0%X.%X)。 !system 1411 版本不匹配(%X.0%X.%X)。
!system 1412 无法解析主机地址。 !system 1412 无法解析主机地址。
!system 1413 「%ls」为OCG独有卡,不允许在当前设定下使用。
!system 1414 「%ls」为TCG独有卡,不允许在当前设定下使用。
!system 1415 卡组中「%ls(%d)」无法被主机识别。
!system 1416 卡组中「%ls」的总数量超过3张。
!system 1417 主卡组数量应为40-60张,当前卡组数量为%d张。
!system 1418 额外卡组数量应不超过15张,当前卡组数量为%d张。
!system 1419 副卡组数量应不超过15张,当前卡组数量为%d张。
!system 1420 有额外卡组卡片存在于主卡组,可能是额外卡组数量超过15张。
!system 1500 决斗结束。 !system 1500 决斗结束。
!system 1501 录像结束。 !system 1501 录像结束。
!system 1502 连接已断开。 !system 1502 连接已断开。
...@@ -506,6 +521,7 @@ ...@@ -506,6 +521,7 @@
!counter 0x1041 捕食指示物 !counter 0x1041 捕食指示物
!counter 0x42 指示物(爆竹鬼) !counter 0x42 指示物(爆竹鬼)
!counter 0x43 缺陷指示物 !counter 0x43 缺陷指示物
!counter 0x44 指示物(弹带城壁龙)
!counter 0x1045 鳞粉指示物 !counter 0x1045 鳞粉指示物
#setnames, using tab for comment #setnames, using tab for comment
!setname 0x1 正义盟军 AOJ !setname 0x1 正义盟军 AOJ
...@@ -853,11 +869,11 @@ ...@@ -853,11 +869,11 @@
!setname 0x107 方程式运动员 F.A. !setname 0x107 方程式运动员 F.A.
!setname 0x108 魔弹 魔弾 !setname 0x108 魔弹 魔弾
!setname 0x109 天气 天気 !setname 0x109 天气 天気
!setname 0x10a 珀耳修斯 !setname 0x10a 珀耳修斯 パーシアス
!setname 0x10b 廷达魔三角 ティンダングル !setname 0x10b 廷达魔三角 ティンダングル
!setname 0x10c 机界骑士 機界騎士 !setname 0x10c 机界骑士 ジャックナイツ
!setname 0x10d 魔导兽 魔導獣 !setname 0x10d 魔导兽 魔導獣
!setname 0x10e 进化药 進化 !setname 0x10e 进化药 進化
!setname 0x10f 枪管 ヴァレル !setname 0x10f 枪管 ヴァレル
!setname 0x110 眼纳祭神 !setname 0x110 眼纳祭神 アイズ・サクリファイス
!setname 0x111 武装龙 !setname 0x111 武装龙 アームド・ドラゴン
...@@ -33,3 +33,4 @@ enable_music = 1 ...@@ -33,3 +33,4 @@ enable_music = 1
sound_volume = 50 sound_volume = 50
music_volume = 50 music_volume = 50
music_mode = 1 music_mode = 1
default_ot = 1
textures/ot.png

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textures/ot.png
textures/ot.png
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textures/ot.png
  • 2-up
  • Swipe
  • Onion skin
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