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ygopro-2pick
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MyCard
ygopro-2pick
Commits
8a76a76c
Commit
8a76a76c
authored
Nov 04, 2018
by
nanahira
Browse files
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merge
parents
8f8710f5
9238d44e
Changes
7
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Showing
7 changed files
with
226 additions
and
230 deletions
+226
-230
gframe/config.h
gframe/config.h
+1
-0
gframe/deck_manager.cpp
gframe/deck_manager.cpp
+2
-0
gframe/game.cpp
gframe/game.cpp
+55
-176
gframe/game.h
gframe/game.h
+3
-4
gframe/myfilesystem.h
gframe/myfilesystem.h
+145
-0
gframe/replay.cpp
gframe/replay.cpp
+4
-0
gframe/sound_manager.cpp
gframe/sound_manager.cpp
+16
-50
No files found.
gframe/config.h
View file @
8a76a76c
...
...
@@ -71,6 +71,7 @@ inline int myswprintf(wchar_t(&buf)[N], const wchar_t* fmt, TR... args) {
#include <memory.h>
#include <time.h>
#include "bufferio.h"
#include "myfilesystem.h"
#include "mymutex.h"
#include "mysignal.h"
#include "mythread.h"
...
...
gframe/deck_manager.cpp
View file @
8a76a76c
...
...
@@ -251,6 +251,8 @@ bool DeckManager::LoadDeck(const wchar_t* file) {
return
true
;
}
bool
DeckManager
::
SaveDeck
(
Deck
&
deck
,
const
wchar_t
*
name
)
{
if
(
!
FileSystem
::
IsDirExists
(
L"./deck"
)
&&
!
FileSystem
::
MakeDir
(
L"./deck"
))
return
false
;
wchar_t
file
[
64
];
myswprintf
(
file
,
L"./deck/%ls.ydk"
,
name
);
FILE
*
fp
=
OpenDeckFile
(
file
,
"w"
);
...
...
gframe/game.cpp
View file @
8a76a76c
...
...
@@ -11,16 +11,6 @@
#include "single_mode.h"
#include <sstream>
#ifndef _WIN32
#include <sys/types.h>
#include <sys/stat.h>
#include <dirent.h>
#include <unistd.h>
#else
#include <direct.h>
#include <io.h>
#endif
unsigned
short
PRO_VERSION
=
0x1346
;
namespace
ygo
{
...
...
@@ -982,70 +972,25 @@ void Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gu
pControl
->
setText
(
dataManager
.
strBuffer
);
}
void
Game
::
LoadExpansionDB
()
{
#ifdef _WIN32
char
fpath
[
1000
];
WIN32_FIND_DATAW
fdataw
;
HANDLE
fh
=
FindFirstFileW
(
L"./expansions/*.cdb"
,
&
fdataw
);
if
(
fh
!=
INVALID_HANDLE_VALUE
)
{
do
{
if
(
!
(
fdataw
.
dwFileAttributes
&
FILE_ATTRIBUTE_DIRECTORY
))
{
char
fname
[
780
];
BufferIO
::
EncodeUTF8
(
fdataw
.
cFileName
,
fname
);
sprintf
(
fpath
,
"./expansions/%s"
,
fname
);
dataManager
.
LoadDB
(
fpath
);
}
}
while
(
FindNextFileW
(
fh
,
&
fdataw
));
FindClose
(
fh
);
}
#else
DIR
*
dir
;
struct
dirent
*
dirp
;
if
((
dir
=
opendir
(
"./expansions/"
))
!=
NULL
)
{
while
((
dirp
=
readdir
(
dir
))
!=
NULL
)
{
size_t
len
=
strlen
(
dirp
->
d_name
);
if
(
len
<
5
||
strcasecmp
(
dirp
->
d_name
+
len
-
4
,
".cdb"
)
!=
0
)
continue
;
char
filepath
[
1000
];
sprintf
(
filepath
,
"./expansions/%s"
,
dirp
->
d_name
);
dataManager
.
LoadDB
(
filepath
);
FileSystem
::
TraversalDir
(
"./expansions"
,
[](
const
char
*
name
,
bool
isdir
)
{
if
(
!
isdir
&&
!
mystrncasecmp
(
strrchr
(
name
,
'.'
),
".cdb"
,
4
))
{
char
fpath
[
1024
];
sprintf
(
fpath
,
"./expansions/%s"
,
name
);
dataManager
.
LoadDB
(
fpath
);
}
closedir
(
dir
);
}
#endif
});
}
void
Game
::
RefreshDeck
(
irr
::
gui
::
IGUIComboBox
*
cbDeck
)
{
cbDeck
->
clear
();
#ifdef _WIN32
WIN32_FIND_DATAW
fdataw
;
HANDLE
fh
=
FindFirstFileW
(
L"./deck/*.ydk"
,
&
fdataw
);
if
(
fh
==
INVALID_HANDLE_VALUE
)
return
;
do
{
if
(
!
(
fdataw
.
dwFileAttributes
&
FILE_ATTRIBUTE_DIRECTORY
))
{
wchar_t
*
pf
=
fdataw
.
cFileName
;
while
(
*
pf
)
pf
++
;
while
(
*
pf
!=
L'.'
)
pf
--
;
*
pf
=
0
;
cbDeck
->
addItem
(
fdataw
.
cFileName
);
FileSystem
::
TraversalDir
(
L"./deck"
,
[
cbDeck
](
const
wchar_t
*
name
,
bool
isdir
)
{
if
(
!
isdir
&&
!
mywcsncasecmp
(
wcsrchr
(
name
,
'.'
),
L".ydk"
,
4
))
{
size_t
len
=
wcslen
(
name
);
wchar_t
deckname
[
256
];
wcsncpy
(
deckname
,
name
,
len
-
4
);
deckname
[
len
-
4
]
=
0
;
cbDeck
->
addItem
(
deckname
);
}
}
while
(
FindNextFileW
(
fh
,
&
fdataw
));
FindClose
(
fh
);
#else
DIR
*
dir
;
struct
dirent
*
dirp
;
if
((
dir
=
opendir
(
"./deck/"
))
==
NULL
)
return
;
while
((
dirp
=
readdir
(
dir
))
!=
NULL
)
{
size_t
len
=
strlen
(
dirp
->
d_name
);
if
(
len
<
5
||
strcasecmp
(
dirp
->
d_name
+
len
-
4
,
".ydk"
)
!=
0
)
continue
;
dirp
->
d_name
[
len
-
4
]
=
0
;
wchar_t
wname
[
256
];
BufferIO
::
DecodeUTF8
(
dirp
->
d_name
,
wname
);
cbDeck
->
addItem
(
wname
);
}
closedir
(
dir
);
#endif
});
for
(
size_t
i
=
0
;
i
<
cbDeck
->
getItemCount
();
++
i
)
{
if
(
!
wcscmp
(
cbDeck
->
getItem
(
i
),
gameConf
.
lastdeck
))
{
cbDeck
->
setSelected
(
i
);
...
...
@@ -1055,61 +1000,17 @@ void Game::RefreshDeck(irr::gui::IGUIComboBox* cbDeck) {
}
void
Game
::
RefreshReplay
()
{
lstReplayList
->
clear
();
#ifdef _WIN32
WIN32_FIND_DATAW
fdataw
;
HANDLE
fh
=
FindFirstFileW
(
L"./replay/*.yrp"
,
&
fdataw
);
if
(
fh
==
INVALID_HANDLE_VALUE
)
return
;
do
{
if
(
!
(
fdataw
.
dwFileAttributes
&
FILE_ATTRIBUTE_DIRECTORY
)
&&
Replay
::
CheckReplay
(
fdataw
.
cFileName
))
{
lstReplayList
->
addItem
(
fdataw
.
cFileName
);
}
}
while
(
FindNextFileW
(
fh
,
&
fdataw
));
FindClose
(
fh
);
#else
DIR
*
dir
;
struct
dirent
*
dirp
;
if
((
dir
=
opendir
(
"./replay/"
))
==
NULL
)
return
;
while
((
dirp
=
readdir
(
dir
))
!=
NULL
)
{
size_t
len
=
strlen
(
dirp
->
d_name
);
if
(
len
<
5
||
strcasecmp
(
dirp
->
d_name
+
len
-
4
,
".yrp"
)
!=
0
)
continue
;
wchar_t
wname
[
256
];
BufferIO
::
DecodeUTF8
(
dirp
->
d_name
,
wname
);
if
(
Replay
::
CheckReplay
(
wname
))
lstReplayList
->
addItem
(
wname
);
}
closedir
(
dir
);
#endif
FileSystem
::
TraversalDir
(
L"./replay"
,
[
this
](
const
wchar_t
*
name
,
bool
isdir
)
{
if
(
!
isdir
&&
!
mywcsncasecmp
(
wcsrchr
(
name
,
'.'
),
L".yrp"
,
4
)
&&
Replay
::
CheckReplay
(
name
))
lstReplayList
->
addItem
(
name
);
});
}
void
Game
::
RefreshSingleplay
()
{
lstSinglePlayList
->
clear
();
#ifdef _WIN32
WIN32_FIND_DATAW
fdataw
;
HANDLE
fh
=
FindFirstFileW
(
L"./single/*.lua"
,
&
fdataw
);
if
(
fh
==
INVALID_HANDLE_VALUE
)
return
;
do
{
if
(
!
(
fdataw
.
dwFileAttributes
&
FILE_ATTRIBUTE_DIRECTORY
))
lstSinglePlayList
->
addItem
(
fdataw
.
cFileName
);
}
while
(
FindNextFileW
(
fh
,
&
fdataw
));
FindClose
(
fh
);
#else
DIR
*
dir
;
struct
dirent
*
dirp
;
if
((
dir
=
opendir
(
"./single/"
))
==
NULL
)
return
;
while
((
dirp
=
readdir
(
dir
))
!=
NULL
)
{
size_t
len
=
strlen
(
dirp
->
d_name
);
if
(
len
<
5
||
strcasecmp
(
dirp
->
d_name
+
len
-
4
,
".lua"
)
!=
0
)
continue
;
wchar_t
wname
[
256
];
BufferIO
::
DecodeUTF8
(
dirp
->
d_name
,
wname
);
lstSinglePlayList
->
addItem
(
wname
);
}
closedir
(
dir
);
#endif
FileSystem
::
TraversalDir
(
L"./single"
,
[
this
](
const
wchar_t
*
name
,
bool
isdir
)
{
if
(
!
isdir
&&
!
mywcsncasecmp
(
wcsrchr
(
name
,
'.'
),
L".lua"
,
4
))
lstSinglePlayList
->
addItem
(
name
);
});
}
void
Game
::
RefreshLocales
()
{
cbLocale
->
clear
();
...
...
@@ -1669,7 +1570,7 @@ void Game::ClearCardInfo(int player) {
stText
->
setText
(
L""
);
scrCardText
->
setVisible
(
false
);
}
void
Game
::
AddChatMsg
(
wchar_t
*
msg
,
int
player
)
{
void
Game
::
AddChatMsg
(
const
wchar_t
*
msg
,
int
player
)
{
for
(
int
i
=
7
;
i
>
0
;
--
i
)
{
chatMsg
[
i
]
=
chatMsg
[
i
-
1
];
chatTiming
[
i
]
=
chatTiming
[
i
-
1
];
...
...
@@ -1724,8 +1625,7 @@ void Game::ClearChatMsg() {
chatTiming
[
i
]
=
0
;
}
}
void
Game
::
AddDebugMsg
(
char
*
msg
)
{
void
Game
::
AddDebugMsg
(
const
char
*
msg
)
{
if
(
enable_log
&
0x1
)
{
wchar_t
wbuf
[
1024
];
BufferIO
::
DecodeUTF8
(
msg
,
wbuf
);
...
...
@@ -1737,7 +1637,7 @@ void Game::AddDebugMsg(char* msg)
ErrorLog
(
msgbuf
);
}
}
void
Game
::
ErrorLog
(
char
*
msg
)
{
void
Game
::
ErrorLog
(
c
onst
c
har
*
msg
)
{
FILE
*
fp
=
fopen
(
"error.log"
,
"at"
);
if
(
!
fp
)
return
;
...
...
@@ -1748,69 +1648,48 @@ void Game::ErrorLog(char* msg) {
fprintf
(
fp
,
"[%s]%s
\n
"
,
timebuf
,
msg
);
fclose
(
fp
);
}
bool
Game
::
MakeDirectory
(
const
std
::
string
folder
)
{
std
::
string
folder_builder
;
std
::
string
sub
;
sub
.
reserve
(
folder
.
size
());
for
(
auto
it
=
folder
.
begin
();
it
!=
folder
.
end
();
++
it
)
{
const
char
c
=
*
it
;
sub
.
push_back
(
c
);
if
(
c
==
'/'
||
it
==
folder
.
end
()
-
1
)
{
folder_builder
.
append
(
sub
);
if
(
access
(
folder_builder
.
c_str
(),
0
)
!=
0
)
#ifdef _WIN32
if
(
mkdir
(
folder_builder
.
c_str
())
!=
0
)
#else
if
(
mkdir
(
folder_builder
.
c_str
(),
0777
)
!=
0
)
#endif
return
false
;
sub
.
clear
();
}
}
return
true
;
}
void
Game
::
initUtils
()
{
//user files
MakeDirectory
(
"replay"
);
MakeDirectory
(
"screenshots"
);
FileSystem
::
MakeDir
(
"replay"
);
FileSystem
::
MakeDir
(
"screenshots"
);
//cards from extra pack
MakeDirectory
(
"expansions"
);
FileSystem
::
MakeDir
(
"expansions"
);
//files in ygopro-starter-pack
MakeDirectory
(
"deck"
);
MakeDirectory
(
"single"
);
FileSystem
::
MakeDir
(
"deck"
);
FileSystem
::
MakeDir
(
"single"
);
//original files
MakeDirectory
(
"script"
);
MakeDirectory
(
"skin"
);
MakeDirectory
(
"textures"
);
FileSystem
::
MakeDir
(
"script"
);
FileSystem
::
MakeDir
(
"skin"
);
FileSystem
::
MakeDir
(
"textures"
);
//subdirs in textures
MakeDirectory
(
"textures/act"
);
MakeDirectory
(
"textures/attack"
);
MakeDirectory
(
"textures/bg"
);
MakeDirectory
(
"textures/bg_deck"
);
MakeDirectory
(
"textures/bg_menu"
);
MakeDirectory
(
"textures/cover"
);
MakeDirectory
(
"textures/cover2"
);
MakeDirectory
(
"textures/pscale"
);
FileSystem
::
MakeDir
(
"textures/act"
);
FileSystem
::
MakeDir
(
"textures/attack"
);
FileSystem
::
MakeDir
(
"textures/bg"
);
FileSystem
::
MakeDir
(
"textures/bg_deck"
);
FileSystem
::
MakeDir
(
"textures/bg_menu"
);
FileSystem
::
MakeDir
(
"textures/cover"
);
FileSystem
::
MakeDir
(
"textures/cover2"
);
FileSystem
::
MakeDir
(
"textures/pscale"
);
//sound
#ifdef YGOPRO_USE_IRRKLANG
MakeDirectory
(
"sound"
);
MakeDirectory
(
"sound/BGM"
);
MakeDirectory
(
"sound/BGM/advantage"
);
MakeDirectory
(
"sound/BGM/deck"
);
MakeDirectory
(
"sound/BGM/disadvantage"
);
MakeDirectory
(
"sound/BGM/duel"
);
MakeDirectory
(
"sound/BGM/lose"
);
MakeDirectory
(
"sound/BGM/menu"
);
MakeDirectory
(
"sound/BGM/win"
);
FileSystem
::
MakeDir
(
"sound"
);
FileSystem
::
MakeDir
(
"sound/BGM"
);
FileSystem
::
MakeDir
(
"sound/BGM/advantage"
);
FileSystem
::
MakeDir
(
"sound/BGM/deck"
);
FileSystem
::
MakeDir
(
"sound/BGM/disadvantage"
);
FileSystem
::
MakeDir
(
"sound/BGM/duel"
);
FileSystem
::
MakeDir
(
"sound/BGM/lose"
);
FileSystem
::
MakeDir
(
"sound/BGM/menu"
);
FileSystem
::
MakeDir
(
"sound/BGM/win"
);
//custom sound
MakeDirectory
(
"sound/custom"
);
MakeDirectory
(
"sound/BGM/custom"
);
FileSystem
::
MakeDir
(
"sound/custom"
);
FileSystem
::
MakeDir
(
"sound/BGM/custom"
);
#endif
//locales
MakeDirectory
(
"locales"
);
FileSystem
::
MakeDir
(
"locales"
);
//pics
MakeDirectory
(
"pics"
);
MakeDirectory
(
"pics/field"
);
FileSystem
::
MakeDir
(
"pics"
);
FileSystem
::
MakeDir
(
"pics/field"
);
}
void
Game
::
ClearTextures
()
{
matManager
.
mCard
.
setTexture
(
0
,
0
);
...
...
gframe/game.h
View file @
8a76a76c
...
...
@@ -154,11 +154,10 @@ public:
void
SaveConfig
();
void
ShowCardInfo
(
int
code
,
bool
resize
=
false
);
void
ClearCardInfo
(
int
player
=
0
);
void
AddChatMsg
(
wchar_t
*
msg
,
int
player
);
void
AddChatMsg
(
const
wchar_t
*
msg
,
int
player
);
void
ClearChatMsg
();
void
AddDebugMsg
(
char
*
msgbuf
);
void
ErrorLog
(
char
*
msgbuf
);
bool
MakeDirectory
(
const
std
::
string
folder
);
void
AddDebugMsg
(
const
char
*
msgbuf
);
void
ErrorLog
(
const
char
*
msgbuf
);
void
initUtils
();
void
ClearTextures
();
void
CloseDuelWindow
();
...
...
gframe/myfilesystem.h
0 → 100644
View file @
8a76a76c
#ifndef FILESYSTEM_H
#define FILESYSTEM_H
#include <string.h>
#include <functional>
#include "bufferio.h"
#ifdef _WIN32
#include <direct.h>
#include <sys/stat.h>
#else
#include <dirent.h>
#include <sys/stat.h>
#endif
#ifdef _WIN32
#include <Windows.h>
class
FileSystem
{
public:
static
bool
IsFileExists
(
const
wchar_t
*
wfile
)
{
struct
_stat
fileStat
;
return
(
_wstat
(
wfile
,
&
fileStat
)
==
0
)
&&
!
(
fileStat
.
st_mode
&
_S_IFDIR
);
}
static
bool
IsFileExists
(
const
char
*
file
)
{
wchar_t
wfile
[
1024
];
BufferIO
::
DecodeUTF8
(
file
,
wfile
);
return
IsFileExists
(
wfile
);
}
static
bool
IsDirExists
(
const
wchar_t
*
wdir
)
{
struct
_stat
fileStat
;
return
(
_wstat
(
wdir
,
&
fileStat
)
==
0
)
&&
(
fileStat
.
st_mode
&
_S_IFDIR
);
}
static
bool
IsDirExists
(
const
char
*
dir
)
{
wchar_t
wdir
[
1024
];
BufferIO
::
DecodeUTF8
(
dir
,
wdir
);
return
IsDirExists
(
wdir
);
}
static
bool
MakeDir
(
const
wchar_t
*
wdir
)
{
return
_wmkdir
(
wdir
)
==
0
;
}
static
bool
MakeDir
(
const
char
*
dir
)
{
wchar_t
wdir
[
1024
];
BufferIO
::
DecodeUTF8
(
dir
,
wdir
);
return
MakeDir
(
wdir
);
}
static
void
TraversalDir
(
const
wchar_t
*
wpath
,
const
std
::
function
<
void
(
const
wchar_t
*
,
bool
)
>&
cb
)
{
wchar_t
findstr
[
1024
];
wcscpy
(
findstr
,
wpath
);
wcscat
(
findstr
,
L"/*"
);
WIN32_FIND_DATAW
fdataw
;
HANDLE
fh
=
FindFirstFileW
(
findstr
,
&
fdataw
);
if
(
fh
==
INVALID_HANDLE_VALUE
)
return
;
do
{
cb
(
fdataw
.
cFileName
,
(
fdataw
.
dwFileAttributes
&
FILE_ATTRIBUTE_DIRECTORY
));
}
while
(
FindNextFileW
(
fh
,
&
fdataw
));
FindClose
(
fh
);
}
static
void
TraversalDir
(
const
char
*
path
,
const
std
::
function
<
void
(
const
char
*
,
bool
)
>&
cb
)
{
wchar_t
wpath
[
1024
];
BufferIO
::
DecodeUTF8
(
path
,
wpath
);
TraversalDir
(
wpath
,
[
&
cb
](
const
wchar_t
*
wname
,
bool
isdir
)
{
char
name
[
1024
];
BufferIO
::
EncodeUTF8
(
wname
,
name
);
cb
(
name
,
isdir
);
});
}
};
#else
class
FileSystem
{
public:
static
bool
IsFileExists
(
const
char
*
file
)
{
struct
stat
fileStat
;
return
(
stat
(
file
,
&
fileStat
)
==
0
)
&&
!
S_ISDIR
(
fileStat
.
st_mode
);
}
static
bool
IsFileExists
(
const
wchar_t
*
wfile
)
{
char
file
[
1024
];
BufferIO
::
EncodeUTF8
(
wfile
,
file
);
return
IsFileExists
(
file
);
}
static
bool
IsDirExists
(
const
char
*
dir
)
{
struct
stat
fileStat
;
return
(
stat
(
dir
,
&
fileStat
)
==
0
)
&&
S_ISDIR
(
fileStat
.
st_mode
);
}
static
bool
IsDirExists
(
const
wchar_t
*
wdir
)
{
char
dir
[
1024
];
BufferIO
::
EncodeUTF8
(
wdir
,
dir
);
return
IsDirExists
(
dir
);
}
static
bool
MakeDir
(
const
char
*
dir
)
{
return
mkdir
(
dir
,
0775
)
==
0
;
}
static
bool
MakeDir
(
const
wchar_t
*
wdir
)
{
char
dir
[
1024
];
BufferIO
::
EncodeUTF8
(
wdir
,
dir
);
return
MakeDir
(
dir
);
}
static
void
TraversalDir
(
const
char
*
path
,
const
std
::
function
<
void
(
const
char
*
,
bool
)
>&
cb
)
{
DIR
*
dir
=
nullptr
;
struct
dirent
*
dirp
=
nullptr
;
if
((
dir
=
opendir
(
path
))
==
nullptr
)
return
;
struct
stat
fileStat
;
while
((
dirp
=
readdir
(
dir
))
!=
nullptr
)
{
char
fname
[
1024
];
strcpy
(
fname
,
path
);
strcat
(
fname
,
"/"
);
strcat
(
fname
,
dirp
->
d_name
);
stat
(
fname
,
&
fileStat
);
cb
(
dirp
->
d_name
,
S_ISDIR
(
fileStat
.
st_mode
));
}
closedir
(
dir
);
}
static
void
TraversalDir
(
const
wchar_t
*
wpath
,
const
std
::
function
<
void
(
const
wchar_t
*
,
bool
)
>&
cb
)
{
char
path
[
1024
];
BufferIO
::
EncodeUTF8
(
wpath
,
path
);
TraversalDir
(
path
,
[
&
cb
](
const
char
*
name
,
bool
isdir
)
{
wchar_t
wname
[
1024
];
BufferIO
::
DecodeUTF8
(
name
,
wname
);
cb
(
wname
,
isdir
);
});
}
};
#endif // _WIN32
#endif //FILESYSTEM_H
gframe/replay.cpp
View file @
8a76a76c
...
...
@@ -17,6 +17,8 @@ Replay::~Replay() {
delete
[]
comp_data
;
}
void
Replay
::
BeginRecord
()
{
if
(
!
FileSystem
::
IsDirExists
(
L"./replay"
)
&&
!
FileSystem
::
MakeDir
(
L"./replay"
))
return
;
#ifdef _WIN32
if
(
is_recording
)
CloseHandle
(
recording_fp
);
...
...
@@ -123,6 +125,8 @@ void Replay::EndRecord() {
is_recording
=
false
;
}
void
Replay
::
SaveReplay
(
const
wchar_t
*
name
)
{
if
(
!
FileSystem
::
IsDirExists
(
L"./replay"
)
&&
!
FileSystem
::
MakeDir
(
L"./replay"
))
return
;
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./replay/%ls.yrp"
,
name
);
#ifdef WIN32
...
...
gframe/sound_manager.cpp
View file @
8a76a76c
#include "sound_manager.h"
#ifndef _WIN32
#include <dirent.h>
#endif
#ifdef YGOPRO_USE_IRRKLANG
#include "../ikpmp3/ikpMP3.h"
#endif
...
...
@@ -31,55 +28,24 @@ bool SoundManager::Init() {
void
SoundManager
::
RefreshBGMList
()
{
#ifdef YGOPRO_USE_IRRKLANG
RefershBGMDir
(
L""
,
BGM_DUEL
);
RefershBGMDir
(
L"duel/"
,
BGM_DUEL
);
RefershBGMDir
(
L"menu/"
,
BGM_MENU
);
RefershBGMDir
(
L"deck/"
,
BGM_DECK
);
RefershBGMDir
(
L"advantage/"
,
BGM_ADVANTAGE
);
RefershBGMDir
(
L"disadvantage/"
,
BGM_DISADVANTAGE
);
RefershBGMDir
(
L"win/"
,
BGM_WIN
);
RefershBGMDir
(
L"lose/"
,
BGM_LOSE
);
RefershBGMDir
(
L"custom/"
,
BGM_CUSTOM
);
#endif
RefershBGMDir
(
L"duel"
,
BGM_DUEL
);
RefershBGMDir
(
L"menu"
,
BGM_MENU
);
RefershBGMDir
(
L"deck"
,
BGM_DECK
);
RefershBGMDir
(
L"advantage"
,
BGM_ADVANTAGE
);
RefershBGMDir
(
L"disadvantage"
,
BGM_DISADVANTAGE
);
RefershBGMDir
(
L"win"
,
BGM_WIN
);
RefershBGMDir
(
L"lose"
,
BGM_LOSE
);
RefershBGMDir
(
L"custom"
,
BGM_CUSTOM
);
}
void
SoundManager
::
RefershBGMDir
(
std
::
wstring
path
,
int
scene
)
{
#ifdef YGOPRO_USE_IRRKLANG
#ifdef _WIN32
WIN32_FIND_DATAW
fdataw
;
std
::
wstring
search
=
L"./sound/BGM/"
+
path
+
L"*.*"
;
HANDLE
fh
=
FindFirstFileW
(
search
.
c_str
(),
&
fdataw
);
if
(
fh
==
INVALID_HANDLE_VALUE
)
return
;
do
{
size_t
len
=
wcslen
(
fdataw
.
cFileName
);
if
((
fdataw
.
dwFileAttributes
&
FILE_ATTRIBUTE_DIRECTORY
)
||
len
<
5
||
!
(
_wcsicmp
(
fdataw
.
cFileName
+
len
-
4
,
L".mp3"
)
==
0
||
_wcsicmp
(
fdataw
.
cFileName
+
len
-
4
,
L".ogg"
)
==
0
))
continue
;
std
::
wstring
filename
=
path
+
(
std
::
wstring
)
fdataw
.
cFileName
;
BGMList
[
BGM_ALL
].
push_back
(
filename
);
BGMList
[
scene
].
push_back
(
filename
);
}
while
(
FindNextFileW
(
fh
,
&
fdataw
));
FindClose
(
fh
);
#else
DIR
*
dir
;
struct
dirent
*
dirp
;
std
::
wstring
wsearchpath
=
L"./sound/BGM/"
+
path
;
char
searchpath
[
256
];
BufferIO
::
EncodeUTF8
(
wsearchpath
.
c_str
(),
searchpath
);
if
((
dir
=
opendir
(
searchpath
))
==
NULL
)
return
;
while
((
dirp
=
readdir
(
dir
))
!=
NULL
)
{
size_t
len
=
strlen
(
dirp
->
d_name
);
if
(
len
<
5
||
!
(
strcasecmp
(
dirp
->
d_name
+
len
-
4
,
".mp3"
)
==
0
||
strcasecmp
(
dirp
->
d_name
+
len
-
4
,
".ogg"
)))
continue
;
wchar_t
wname
[
256
];
BufferIO
::
DecodeUTF8
(
dirp
->
d_name
,
wname
);
std
::
wstring
filename
=
path
+
(
std
::
wstring
)
wname
;
BGMList
[
BGM_ALL
].
push_back
(
filename
);
BGMList
[
scene
].
push_back
(
filename
);
}
closedir
(
dir
);
#endif
#endif
std
::
wstring
search
=
L"./sound/BGM/"
+
path
;
FileSystem
::
TraversalDir
(
search
.
c_str
(),
[
this
,
&
path
,
scene
](
const
wchar_t
*
name
,
bool
isdir
)
{
if
(
!
isdir
&&
(
!
mywcsncasecmp
(
wcsrchr
(
name
,
'.'
),
L".mp3"
,
4
)
||
!
mywcsncasecmp
(
wcsrchr
(
name
,
'.'
),
L".ogg"
,
4
)))
{
std
::
wstring
filename
=
path
+
L"/"
+
name
;
BGMList
[
BGM_ALL
].
push_back
(
filename
);
BGMList
[
scene
].
push_back
(
filename
);
}
});
}
void
SoundManager
::
PlaySoundEffect
(
int
sound
)
{
#ifdef YGOPRO_USE_IRRKLANG
...
...
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