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MyCard
ygopro-2pick
Commits
87e96921
Commit
87e96921
authored
Mar 26, 2019
by
mercury233
Committed by
GitHub
Mar 26, 2019
Browse files
Options
Browse Files
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Plain Diff
add window resize (#2123)
parent
1dd2fa99
Changes
12
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
12 changed files
with
864 additions
and
359 deletions
+864
-359
gframe/client_field.cpp
gframe/client_field.cpp
+3
-3
gframe/deck_con.cpp
gframe/deck_con.cpp
+10
-8
gframe/drawing.cpp
gframe/drawing.cpp
+191
-209
gframe/duelclient.cpp
gframe/duelclient.cpp
+8
-8
gframe/event_handler.cpp
gframe/event_handler.cpp
+80
-38
gframe/game.cpp
gframe/game.cpp
+406
-43
gframe/game.h
gframe/game.h
+57
-5
gframe/image_manager.cpp
gframe/image_manager.cpp
+96
-40
gframe/image_manager.h
gframe/image_manager.h
+6
-3
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+1
-1
gframe/single_mode.cpp
gframe/single_mode.cpp
+1
-1
strings.conf
strings.conf
+5
-0
No files found.
gframe/client_field.cpp
View file @
87e96921
...
...
@@ -399,7 +399,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
else
if
(
conti_selecting
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
]);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
...
...
@@ -483,7 +483,7 @@ void ClientField::ShowChainCard() {
if
(
selectable_cards
[
i
]
->
code
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
]);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
...
...
@@ -538,7 +538,7 @@ void ClientField::ShowLocationCard() {
if
(
display_cards
[
i
]
->
code
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
]
->
controler
]);
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
]
->
controler
+
2
]);
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
...
...
gframe/deck_con.cpp
View file @
87e96921
...
...
@@ -104,6 +104,7 @@ void DeckBuilder::Terminate() {
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
wACMessage
->
setVisible
(
false
);
mainGame
->
ClearTextures
();
mainGame
->
showingcode
=
0
;
mainGame
->
scrFilter
->
setVisible
(
false
);
int
sel
=
mainGame
->
cbDBDecks
->
getSelected
();
if
(
sel
>=
0
)
...
...
@@ -129,7 +130,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
switch
(
id
)
{
case
BUTTON_CLEAR_DECK
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
dataManager
.
GetSysString
(
1339
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
dataManager
.
GetSysString
(
1339
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
...
...
@@ -185,7 +186,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
gMutex
.
Lock
();
wchar_t
textBuffer
[
256
];
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
mainGame
->
cbDBDecks
->
getItem
(
sel
),
dataManager
.
GetSysString
(
1337
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
...
...
@@ -195,7 +196,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case
BUTTON_LEAVE_GAME
:
{
if
(
is_modified
&&
!
mainGame
->
chkIgnoreDeckChanges
->
isChecked
())
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
dataManager
.
GetSysString
(
1356
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
dataManager
.
GetSysString
(
1356
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
...
...
@@ -362,7 +363,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case
COMBOBOX_DBDECKS
:
{
if
(
is_modified
&&
!
mainGame
->
chkIgnoreDeckChanges
->
isChecked
())
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
dataManager
.
GetSysString
(
1356
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
dataManager
.
GetSysString
(
1356
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
...
...
@@ -682,8 +683,9 @@ void DeckBuilder::GetHoveredCard() {
irr
::
gui
::
IGUIElement
*
root
=
mainGame
->
env
->
getRootGUIElement
();
if
(
root
->
getElementFromPoint
(
mouse_pos
)
!=
root
)
return
;
int
x
=
mouse_pos
.
X
;
int
y
=
mouse_pos
.
Y
;
position2di
pos
=
mainGame
->
ResizeReverse
(
mouse_pos
.
X
,
mouse_pos
.
Y
);
int
x
=
pos
.
X
;
int
y
=
pos
.
Y
;
is_lastcard
=
0
;
if
(
x
>=
314
&&
x
<=
794
)
{
if
(
y
>=
164
&&
y
<=
435
)
{
...
...
@@ -749,8 +751,8 @@ void DeckBuilder::GetHoveredCard() {
}
}
if
(
is_draging
)
{
dragx
=
x
;
dragy
=
y
;
dragx
=
mouse_pos
.
X
;
dragy
=
mouse_pos
.
Y
;
}
if
(
!
is_draging
&&
pre_code
!=
hovered_code
)
{
if
(
hovered_code
)
...
...
gframe/drawing.cpp
View file @
87e96921
This diff is collapsed.
Click to expand it.
gframe/duelclient.cpp
View file @
87e96921
...
...
@@ -940,7 +940,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
text
Font
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
gui
Font
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
WaitFrameSignal
(
40
);
...
...
@@ -958,7 +958,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
text
Font
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
gui
Font
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
WaitFrameSignal
(
40
);
...
...
@@ -969,7 +969,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
text
Font
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
gui
Font
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
WaitFrameSignal
(
40
);
...
...
@@ -980,7 +980,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
data
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
text
Font
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
gui
Font
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
WaitFrameSignal
(
40
);
...
...
@@ -991,7 +991,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
text
Font
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
gui
Font
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
WaitFrameSignal
(
40
);
...
...
@@ -1315,7 +1315,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
textBuffer
,
dataManager
.
GetDesc
(
desc
),
dataManager
.
GetName
(
code
));
}
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
return
false
;
...
...
@@ -1325,7 +1325,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
desc
=
BufferIO
::
ReadInt32
(
pbuf
);
mainGame
->
dField
.
highlighting_card
=
0
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
dataManager
.
GetDesc
(
desc
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
dataManager
.
GetDesc
(
desc
));
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
return
false
;
...
...
@@ -1569,7 +1569,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
myswprintf
(
textBuffer
,
L"%ls
\n
%ls
\n
%ls"
,
event_string
,
dataManager
.
GetSysString
(
222
),
dataManager
.
GetSysString
(
223
));
else
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
event_string
,
dataManager
.
GetSysString
(
203
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
}
}
...
...
gframe/event_handler.cpp
View file @
87e96921
This diff is collapsed.
Click to expand it.
gframe/game.cpp
View file @
87e96921
This diff is collapsed.
Click to expand it.
gframe/game.h
View file @
87e96921
...
...
@@ -51,6 +51,10 @@ struct Config {
double
sound_volume
;
double
music_volume
;
int
music_mode
;
bool
window_maximized
;
int
window_width
;
int
window_height
;
bool
resize_popup_menu
;
};
struct
DuelInfo
{
...
...
@@ -120,6 +124,7 @@ public:
void
CheckMutual
(
ClientCard
*
pcard
,
int
mark
);
void
DrawCards
();
void
DrawCard
(
ClientCard
*
pcard
);
void
DrawShadowText
(
irr
::
gui
::
CGUITTFont
*
font
,
const
core
::
stringw
&
text
,
const
core
::
rect
<
s32
>&
position
,
const
core
::
rect
<
s32
>&
padding
,
video
::
SColor
color
=
0xffffffff
,
video
::
SColor
shadowcolor
=
0xff000000
,
bool
hcenter
=
false
,
bool
vcenter
=
false
,
const
core
::
rect
<
s32
>*
clip
=
0
);
void
DrawMisc
();
void
DrawStatus
(
ClientCard
*
pcard
,
int
x1
,
int
y1
,
int
x2
,
int
y2
);
void
DrawGUI
();
...
...
@@ -129,11 +134,11 @@ public:
void
HideElement
(
irr
::
gui
::
IGUIElement
*
element
,
bool
set_action
=
false
);
void
PopupElement
(
irr
::
gui
::
IGUIElement
*
element
,
int
hideframe
=
0
);
void
WaitFrameSignal
(
int
frame
);
void
DrawThumb
(
code_pointer
cp
,
position2di
pos
,
std
::
unordered_map
<
int
,
int
>*
lflist
);
void
DrawThumb
(
code_pointer
cp
,
position2di
pos
,
std
::
unordered_map
<
int
,
int
>*
lflist
,
bool
drag
=
false
);
void
DrawDeckBd
();
void
LoadConfig
();
void
SaveConfig
();
void
ShowCardInfo
(
int
code
);
void
ShowCardInfo
(
int
code
,
bool
resize
=
false
);
void
ClearCardInfo
(
int
player
=
0
);
void
AddChatMsg
(
const
wchar_t
*
msg
,
int
player
);
void
ClearChatMsg
();
...
...
@@ -150,7 +155,22 @@ public:
return
focus
&&
focus
->
hasType
(
type
);
}
void
OnResize
();
recti
Resize
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
Resize
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
dx
,
s32
dy
,
s32
dx2
,
s32
dy2
);
position2di
Resize
(
s32
x
,
s32
y
);
position2di
ResizeReverse
(
s32
x
,
s32
y
);
recti
ResizePhaseHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
width
);
recti
ResizeWin
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
ResizeCardImgWin
(
s32
x
,
s32
y
,
s32
mx
,
s32
my
);
recti
ResizeCardHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
position2di
ResizeCardHint
(
s32
x
,
s32
y
);
recti
ResizeCardMid
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
midx
,
s32
midy
);
position2di
ResizeCardMid
(
s32
x
,
s32
y
,
s32
midx
,
s32
midy
);
recti
ResizeFit
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
void
SetWindowsIcon
();
void
SetWindowsScale
(
float
scale
);
void
FlashWindow
();
void
SetCursor
(
ECURSOR_ICON
icon
);
...
...
@@ -179,6 +199,7 @@ public:
int
waitFrame
;
int
signalFrame
;
int
actionParam
;
int
showingcode
;
const
wchar_t
*
showingtext
;
int
showcard
;
int
showcardcode
;
...
...
@@ -201,6 +222,10 @@ public:
bool
is_building
;
bool
is_siding
;
irr
::
core
::
dimension2d
<
irr
::
u32
>
window_size
;
float
xScale
;
float
yScale
;
ClientField
dField
;
DeckBuilder
deckBuilder
;
MenuHandler
menuHandler
;
...
...
@@ -239,6 +264,9 @@ public:
irr
::
gui
::
IGUIListBox
*
lstLog
;
irr
::
gui
::
IGUIButton
*
btnClearLog
;
irr
::
gui
::
IGUIButton
*
btnSaveLog
;
irr
::
gui
::
IGUIWindow
*
tabHelper
;
irr
::
gui
::
IGUIElement
*
elmTabHelperLast
;
irr
::
gui
::
IGUIScrollBar
*
scrTabHelper
;
irr
::
gui
::
IGUICheckBox
*
chkMAutoPos
;
irr
::
gui
::
IGUICheckBox
*
chkSTAutoPos
;
irr
::
gui
::
IGUICheckBox
*
chkRandomPos
;
...
...
@@ -246,6 +274,9 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkWaitChain
;
irr
::
gui
::
IGUICheckBox
*
chkQuickAnimation
;
irr
::
gui
::
IGUICheckBox
*
chkAutoSaveReplay
;
irr
::
gui
::
IGUIWindow
*
tabSystem
;
irr
::
gui
::
IGUIElement
*
elmTabSystemLast
;
irr
::
gui
::
IGUIScrollBar
*
scrTabSystem
;
irr
::
gui
::
IGUICheckBox
*
chkIgnoreDeckChanges
;
irr
::
gui
::
IGUICheckBox
*
chkAutoSearch
;
irr
::
gui
::
IGUICheckBox
*
chkMultiKeywords
;
...
...
@@ -255,6 +286,10 @@ public:
irr
::
gui
::
IGUIScrollBar
*
scrSoundVolume
;
irr
::
gui
::
IGUIScrollBar
*
scrMusicVolume
;
irr
::
gui
::
IGUICheckBox
*
chkMusicMode
;
irr
::
gui
::
IGUIButton
*
btnWinResizeS
;
irr
::
gui
::
IGUIButton
*
btnWinResizeM
;
irr
::
gui
::
IGUIButton
*
btnWinResizeL
;
irr
::
gui
::
IGUIButton
*
btnWinResizeXL
;
//main menu
irr
::
gui
::
IGUIWindow
*
wMainMenu
;
irr
::
gui
::
IGUIButton
*
btnLanMode
;
...
...
@@ -426,6 +461,17 @@ public:
irr
::
gui
::
IGUIButton
*
btnSideSort
;
irr
::
gui
::
IGUIButton
*
btnSideReload
;
irr
::
gui
::
IGUIEditBox
*
ebDeckname
;
irr
::
gui
::
IGUIStaticText
*
stBanlist
;
irr
::
gui
::
IGUIStaticText
*
stDeck
;
irr
::
gui
::
IGUIStaticText
*
stCategory
;
irr
::
gui
::
IGUIStaticText
*
stLimit
;
irr
::
gui
::
IGUIStaticText
*
stAttribute
;
irr
::
gui
::
IGUIStaticText
*
stRace
;
irr
::
gui
::
IGUIStaticText
*
stAttack
;
irr
::
gui
::
IGUIStaticText
*
stDefense
;
irr
::
gui
::
IGUIStaticText
*
stStar
;
irr
::
gui
::
IGUIStaticText
*
stSearch
;
irr
::
gui
::
IGUIStaticText
*
stScale
;
//filter
irr
::
gui
::
IGUIStaticText
*
wFilter
;
irr
::
gui
::
IGUIScrollBar
*
scrFilter
;
...
...
@@ -623,9 +669,11 @@ extern Game* mainGame;
#define BUTTON_BOT_START 340
#define LISTBOX_BOT_LIST 341
#define CHECKBOX_BOT_OLD_RULE 342
#define LISTBOX_SINGLEPLAY_LIST 350
#define BUTTON_LOAD_SINGLEPLAY 351
#define BUTTON_CANCEL_SINGLEPLAY 352
#define LISTBOX_SINGLEPLAY_LIST 343
#define BUTTON_LOAD_SINGLEPLAY 344
#define BUTTON_CANCEL_SINGLEPLAY 345
#define SCROLL_TAB_HELPER 350
#define SCROLL_TAB_SYSTEM 351
#define CHECKBOX_AUTO_SEARCH 360
#define CHECKBOX_MULTI_KEYWORDS 372
#define CHECKBOX_PREFER_EXPANSION 373
...
...
@@ -633,6 +681,10 @@ extern Game* mainGame;
#define CHECKBOX_ENABLE_MUSIC 362
#define SCROLL_VOLUME 363
#define CHECKBOX_DISABLE_CHAT 364
#define BUTTON_WINDOW_RESIZE_S 365
#define BUTTON_WINDOW_RESIZE_M 366
#define BUTTON_WINDOW_RESIZE_L 367
#define BUTTON_WINDOW_RESIZE_XL 368
#define CHECKBOX_QUICK_ANIMATION 369
#define COMBOBOX_SORTTYPE 370
...
...
gframe/image_manager.cpp
View file @
87e96921
...
...
@@ -6,11 +6,15 @@ namespace ygo {
ImageManager
imageManager
;
bool
ImageManager
::
Initial
()
{
tCover
[
0
]
=
driver
->
getTexture
(
"textures/cover.jpg"
);
tCover
[
1
]
=
driver
->
getTexture
(
"textures/cover2.jpg"
);
if
(
!
tCover
[
1
])
tCover
[
1
]
=
tCover
[
0
];
tUnknown
=
driver
->
getTexture
(
"textures/unknown.jpg"
);
tCover
[
0
]
=
NULL
;
tCover
[
1
]
=
NULL
;
tCover
[
2
]
=
GetTextureFromFile
(
"textures/cover.jpg"
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
tCover
[
3
]
=
GetTextureFromFile
(
"textures/cover2.jpg"
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
if
(
!
tCover
[
3
])
tCover
[
3
]
=
tCover
[
2
];
tUnknown
=
NULL
;
tUnknownFit
=
NULL
;
tUnknownThumb
=
NULL
;
tAct
=
driver
->
getTexture
(
"textures/act.png"
);
tAttack
=
driver
->
getTexture
(
"textures/attack.png"
);
tChain
=
driver
->
getTexture
(
"textures/chain.png"
);
...
...
@@ -27,17 +31,14 @@ bool ImageManager::Initial() {
tHand
[
0
]
=
driver
->
getTexture
(
"textures/f1.jpg"
);
tHand
[
1
]
=
driver
->
getTexture
(
"textures/f2.jpg"
);
tHand
[
2
]
=
driver
->
getTexture
(
"textures/f3.jpg"
);
tBackGround
=
driver
->
getTexture
(
"textures/bg.jpg"
);
tBackGround_menu
=
driver
->
getTexture
(
"textures/bg_menu.jpg"
);
if
(
!
tBackGround_menu
)
tBackGround_menu
=
tBackGround
;
tBackGround_deck
=
driver
->
getTexture
(
"textures/bg_deck.jpg"
);
if
(
!
tBackGround_deck
)
tBackGround_deck
=
tBackGround
;
tBackGround
=
NULL
;
tBackGround_menu
=
NULL
;
tBackGround_deck
=
NULL
;
tField
[
0
]
=
driver
->
getTexture
(
"textures/field2.png"
);
tFieldTransparent
[
0
]
=
driver
->
getTexture
(
"textures/field-transparent2.png"
);
tField
[
1
]
=
driver
->
getTexture
(
"textures/field3.png"
);
tFieldTransparent
[
1
]
=
driver
->
getTexture
(
"textures/field-transparent3.png"
);
ResizeTexture
();
return
true
;
}
void
ImageManager
::
SetDevice
(
irr
::
IrrlichtDevice
*
dev
)
{
...
...
@@ -45,7 +46,11 @@ void ImageManager::SetDevice(irr::IrrlichtDevice* dev) {
driver
=
dev
->
getVideoDriver
();
}
void
ImageManager
::
ClearTexture
()
{
for
(
auto
tit
=
tMap
.
begin
();
tit
!=
tMap
.
end
();
++
tit
)
{
for
(
auto
tit
=
tMap
[
0
].
begin
();
tit
!=
tMap
[
0
].
end
();
++
tit
)
{
if
(
tit
->
second
)
driver
->
removeTexture
(
tit
->
second
);
}
for
(
auto
tit
=
tMap
[
1
].
begin
();
tit
!=
tMap
[
1
].
end
();
++
tit
)
{
if
(
tit
->
second
)
driver
->
removeTexture
(
tit
->
second
);
}
...
...
@@ -53,20 +58,60 @@ void ImageManager::ClearTexture() {
if
(
tit
->
second
)
driver
->
removeTexture
(
tit
->
second
);
}
tMap
.
clear
();
tMap
[
0
].
clear
();
tMap
[
1
].
clear
();
tThumb
.
clear
();
tFields
.
clear
();
}
void
ImageManager
::
RemoveTexture
(
int
code
)
{
auto
tit
=
tMap
.
find
(
code
);
if
(
tit
!=
tMap
.
end
())
{
auto
tit
=
tMap
[
0
].
find
(
code
);
if
(
tit
!=
tMap
[
0
].
end
())
{
if
(
tit
->
second
)
driver
->
removeTexture
(
tit
->
second
);
tMap
[
0
].
erase
(
tit
);
}
tit
=
tMap
[
1
].
find
(
code
);
if
(
tit
!=
tMap
[
1
].
end
())
{
if
(
tit
->
second
)
driver
->
removeTexture
(
tit
->
second
);
tMap
.
erase
(
tit
);
tMap
[
1
]
.
erase
(
tit
);
}
}
void
ImageManager
::
ResizeTexture
()
{
irr
::
s32
imgWidth
=
CARD_IMG_WIDTH
*
mainGame
->
xScale
;
irr
::
s32
imgHeight
=
CARD_IMG_HEIGHT
*
mainGame
->
yScale
;
irr
::
s32
imgWidthThumb
=
CARD_THUMB_WIDTH
*
mainGame
->
xScale
;
irr
::
s32
imgHeightThumb
=
CARD_THUMB_HEIGHT
*
mainGame
->
yScale
;
float
mul
=
(
mainGame
->
xScale
>
mainGame
->
yScale
)
?
mainGame
->
yScale
:
mainGame
->
xScale
;
irr
::
s32
imgWidthFit
=
CARD_IMG_WIDTH
*
mul
;
irr
::
s32
imgHeightFit
=
CARD_IMG_HEIGHT
*
mul
;
irr
::
s32
bgWidth
=
1024
*
mainGame
->
xScale
;
irr
::
s32
bgHeight
=
640
*
mainGame
->
yScale
;
driver
->
removeTexture
(
tCover
[
0
]);
driver
->
removeTexture
(
tCover
[
1
]);
tCover
[
0
]
=
GetTextureFromFile
(
"textures/cover.jpg"
,
imgWidth
,
imgHeight
);
tCover
[
1
]
=
GetTextureFromFile
(
"textures/cover2.jpg"
,
imgWidth
,
imgHeight
);
if
(
!
tCover
[
1
])
tCover
[
1
]
=
tCover
[
0
];
driver
->
removeTexture
(
tUnknown
);
driver
->
removeTexture
(
tUnknownFit
);
driver
->
removeTexture
(
tUnknownThumb
);
tUnknown
=
GetTextureFromFile
(
"textures/unknown.jpg"
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
tUnknownFit
=
GetTextureFromFile
(
"textures/unknown.jpg"
,
imgWidthFit
,
imgHeightFit
);
tUnknownThumb
=
GetTextureFromFile
(
"textures/unknown.jpg"
,
imgWidthThumb
,
imgHeightThumb
);
driver
->
removeTexture
(
tBackGround
);
tBackGround
=
GetTextureFromFile
(
"textures/bg.jpg"
,
bgWidth
,
bgHeight
);
driver
->
removeTexture
(
tBackGround_menu
);
tBackGround_menu
=
GetTextureFromFile
(
"textures/bg_menu.jpg"
,
bgWidth
,
bgHeight
);
if
(
!
tBackGround_menu
)
tBackGround_menu
=
tBackGround
;
driver
->
removeTexture
(
tBackGround_deck
);
tBackGround_deck
=
GetTextureFromFile
(
"textures/bg_deck.jpg"
,
bgWidth
,
bgHeight
);
if
(
!
tBackGround_deck
)
tBackGround_deck
=
tBackGround
;
}
// function by Warr1024, from https://github.com/minetest/minetest/issues/2419 , modified
void
imageScaleNNAA
(
irr
::
video
::
IImage
*
src
,
irr
::
video
::
IImage
*
dest
)
{
void
imageScaleNNAA
(
irr
::
video
::
IImage
*
src
,
irr
::
video
::
IImage
*
dest
)
{
double
sx
,
sy
,
minsx
,
maxsx
,
minsy
,
maxsy
,
area
,
ra
,
ga
,
ba
,
aa
,
pw
,
ph
,
pa
;
u32
dy
,
dx
;
irr
::
video
::
SColor
pxl
;
...
...
@@ -158,57 +203,68 @@ irr::video::ITexture* ImageManager::GetTextureFromFile(char* file, s32 width, s3
return
driver
->
getTexture
(
file
);
}
}
irr
::
video
::
ITexture
*
ImageManager
::
GetTexture
(
int
code
)
{
irr
::
video
::
ITexture
*
ImageManager
::
GetTexture
(
int
code
,
bool
fit
)
{
if
(
code
==
0
)
return
tUnknown
;
auto
tit
=
tMap
.
find
(
code
);
if
(
tit
==
tMap
.
end
())
{
return
fit
?
tUnknownFit
:
tUnknown
;
int
width
=
CARD_IMG_WIDTH
;
int
height
=
CARD_IMG_HEIGHT
;
if
(
fit
)
{
float
mul
=
mainGame
->
xScale
;
if
(
mainGame
->
xScale
>
mainGame
->
yScale
)
mul
=
mainGame
->
yScale
;
width
=
width
*
mul
;
height
=
height
*
mul
;
}
auto
tit
=
tMap
[
fit
?
1
:
0
].
find
(
code
);
if
(
tit
==
tMap
[
fit
?
1
:
0
].
end
())
{
char
file
[
256
];
sprintf
(
file
,
"expansions/pics/%d.jpg"
,
code
);
irr
::
video
::
ITexture
*
img
=
GetTextureFromFile
(
file
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
irr
::
video
::
ITexture
*
img
=
GetTextureFromFile
(
file
,
width
,
height
);
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/%d.jpg"
,
code
);
img
=
GetTextureFromFile
(
file
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
}
if
(
img
==
NULL
&&
!
mainGame
->
gameConf
.
use_image_scale
)
{
tMap
[
code
]
=
NULL
;
tMap
[
fit
?
1
:
0
][
code
]
=
NULL
;
return
GetTextureThumb
(
code
);
}
tMap
[
code
]
=
img
;
return
(
img
==
NULL
)
?
tUnknown
:
img
;
tMap
[
fit
?
1
:
0
][
code
]
=
img
;
return
(
img
==
NULL
)
?
(
fit
?
tUnknownFit
:
tUnknown
)
:
img
;
}
if
(
tit
->
second
)
return
tit
->
second
;
else
return
mainGame
->
gameConf
.
use_image_scale
?
tUnknown
:
GetTextureThumb
(
code
);
return
mainGame
->
gameConf
.
use_image_scale
?
(
fit
?
tUnknownFit
:
tUnknown
)
:
GetTextureThumb
(
code
);
}
irr
::
video
::
ITexture
*
ImageManager
::
GetTextureThumb
(
int
code
)
{
if
(
code
==
0
)
return
tUnknown
;
return
tUnknown
Thumb
;
auto
tit
=
tThumb
.
find
(
code
);
int
width
=
CARD_THUMB_WIDTH
*
mainGame
->
xScale
;
int
height
=
CARD_THUMB_HEIGHT
*
mainGame
->
yScale
;
if
(
tit
==
tThumb
.
end
())
{
char
file
[
256
];
sprintf
(
file
,
"expansions/pics/thumbnail/%d.jpg"
,
code
);
irr
::
video
::
ITexture
*
img
=
GetTextureFromFile
(
file
,
CARD_THUMB_WIDTH
,
CARD_THUMB_HEIGHT
);
irr
::
video
::
ITexture
*
img
=
GetTextureFromFile
(
file
,
width
,
height
);
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/thumbnail/%d.jpg"
,
code
);
img
=
GetTextureFromFile
(
file
,
CARD_THUMB_WIDTH
,
CARD_THUMB_HEIGHT
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
}
if
(
img
==
NULL
&&
mainGame
->
gameConf
.
use_image_scale
)
{
sprintf
(
file
,
"expansions/pics/%d.jpg"
,
code
);
img
=
GetTextureFromFile
(
file
,
CARD_THUMB_WIDTH
,
CARD_THUMB_HEIGHT
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/%d.jpg"
,
code
);
img
=
GetTextureFromFile
(
file
,
CARD_THUMB_WIDTH
,
CARD_THUMB_HEIGHT
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
}
}
tThumb
[
code
]
=
img
;
return
(
img
==
NULL
)
?
tUnknown
:
img
;
return
(
img
==
NULL
)
?
tUnknown
Thumb
:
img
;
}
if
(
tit
->
second
)
return
tit
->
second
;
else
return
tUnknown
;
return
tUnknown
Thumb
;
}
irr
::
video
::
ITexture
*
ImageManager
::
GetTextureField
(
int
code
)
{
if
(
code
==
0
)
...
...
@@ -217,18 +273,18 @@ irr::video::ITexture* ImageManager::GetTextureField(int code) {
if
(
tit
==
tFields
.
end
())
{
char
file
[
256
];
sprintf
(
file
,
"expansions/pics/field/%d.png"
,
code
);
irr
::
video
::
ITexture
*
img
=
GetTextureFromFile
(
file
,
512
,
512
);
irr
::
video
::
ITexture
*
img
=
GetTextureFromFile
(
file
,
512
*
mainGame
->
xScale
,
512
*
mainGame
->
yScale
);
if
(
img
==
NULL
)
{
sprintf
(
file
,
"expansions/pics/field/%d.jpg"
,
code
);
img
=
GetTextureFromFile
(
file
,
512
,
512
);
img
=
GetTextureFromFile
(
file
,
512
*
mainGame
->
xScale
,
512
*
mainGame
->
yScale
);
}
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/field/%d.png"
,
code
);
img
=
GetTextureFromFile
(
file
,
512
,
512
);
img
=
GetTextureFromFile
(
file
,
512
*
mainGame
->
xScale
,
512
*
mainGame
->
yScale
);
}
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/field/%d.jpg"
,
code
);
img
=
GetTextureFromFile
(
file
,
512
,
512
);
img
=
GetTextureFromFile
(
file
,
512
*
mainGame
->
xScale
,
512
*
mainGame
->
yScale
);
if
(
img
==
NULL
)
{
tFields
[
code
]
=
NULL
;
return
NULL
;
...
...
gframe/image_manager.h
View file @
87e96921
...
...
@@ -13,18 +13,21 @@ public:
void
SetDevice
(
irr
::
IrrlichtDevice
*
dev
);
void
ClearTexture
();
void
RemoveTexture
(
int
code
);
void
ResizeTexture
();
irr
::
video
::
ITexture
*
GetTextureFromFile
(
char
*
file
,
s32
width
,
s32
height
);
irr
::
video
::
ITexture
*
GetTexture
(
int
code
);
irr
::
video
::
ITexture
*
GetTexture
(
int
code
,
bool
fit
=
false
);
irr
::
video
::
ITexture
*
GetTextureThumb
(
int
code
);
irr
::
video
::
ITexture
*
GetTextureField
(
int
code
);
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tMap
;
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tMap
[
2
]
;
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tThumb
;
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tFields
;
irr
::
IrrlichtDevice
*
device
;
irr
::
video
::
IVideoDriver
*
driver
;
irr
::
video
::
ITexture
*
tCover
[
2
];
irr
::
video
::
ITexture
*
tCover
[
4
];
irr
::
video
::
ITexture
*
tUnknown
;
irr
::
video
::
ITexture
*
tUnknownFit
;
irr
::
video
::
ITexture
*
tUnknownThumb
;
irr
::
video
::
ITexture
*
tAct
;
irr
::
video
::
ITexture
*
tAttack
;
irr
::
video
::
ITexture
*
tNegated
;
...
...
gframe/menu_handler.cpp
View file @
87e96921
...
...
@@ -248,7 +248,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
gMutex
.
Lock
();
wchar_t
textBuffer
[
256
];
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
mainGame
->
lstReplayList
->
getListItem
(
sel
),
dataManager
.
GetSysString
(
1363
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
text
Font
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
gui
Font
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
...
...
gframe/single_mode.cpp
View file @
87e96921
...
...
@@ -767,7 +767,7 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
memcpy
(
msgbuf
,
begin
,
len
+
1
);
BufferIO
::
DecodeUTF8
(
msgbuf
,
msg
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stMessage
,
310
,
mainGame
->
text
Font
,
msg
);
mainGame
->
SetStaticText
(
mainGame
->
stMessage
,
310
,
mainGame
->
gui
Font
,
msg
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
actionSignal
.
Reset
();
...
...
strings.conf
View file @
87e96921
...
...
@@ -322,6 +322,11 @@
!
system
1279
开启音效
!
system
1280
开启音乐
!
system
1281
按场景切换音乐
!
system
1282
窗口大小
!
system
1283
小
!
system
1284
中
!
system
1285
大
!
system
1286
特大
!
system
1290
禁用聊天功能
!
system
1291
忽略观战者发言
!
system
1292
忽略时点
...
...
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