Commit 86fb032d authored by nanahira's avatar nanahira

Merge branch 'master' into server

parents ecab679e e3caec88
...@@ -390,6 +390,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -390,6 +390,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->wDeckEdit->setVisible(false); mainGame->wDeckEdit->setVisible(false);
mainGame->wFilter->setVisible(false); mainGame->wFilter->setVisible(false);
mainGame->wSort->setVisible(false); mainGame->wSort->setVisible(false);
mainGame->stTip->setVisible(false);
mainGame->btnSideOK->setVisible(true); mainGame->btnSideOK->setVisible(true);
mainGame->btnSideShuffle->setVisible(true); mainGame->btnSideShuffle->setVisible(true);
mainGame->btnSideSort->setVisible(true); mainGame->btnSideSort->setVisible(true);
...@@ -1564,6 +1565,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -1564,6 +1565,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
ClientCard* pcard; ClientCard* pcard;
bool panelmode = false; bool panelmode = false;
bool conti_exist = false; bool conti_exist = false;
bool select_trigger = (specount == 0x7f);
mainGame->dField.chain_forced = (forced != 0); mainGame->dField.chain_forced = (forced != 0);
mainGame->dField.activatable_cards.clear(); mainGame->dField.activatable_cards.clear();
mainGame->dField.activatable_descs.clear(); mainGame->dField.activatable_descs.clear();
...@@ -1604,7 +1606,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -1604,7 +1606,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
panelmode = true; panelmode = true;
} }
} }
if(!forced && (mainGame->ignore_chain || ((count == 0 || specount == 0) && !mainGame->always_chain)) && (count == 0 || !mainGame->chain_when_avail)) { if(!select_trigger && !forced && (mainGame->ignore_chain || ((count == 0 || specount == 0) && !mainGame->always_chain)) && (count == 0 || !mainGame->chain_when_avail)) {
SetResponseI(-1); SetResponseI(-1);
mainGame->dField.ClearChainSelect(); mainGame->dField.ClearChainSelect();
if(mainGame->chkWaitChain->isChecked() && !mainGame->ignore_chain) { if(mainGame->chkWaitChain->isChecked() && !mainGame->ignore_chain) {
......
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