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MyCard
ygopro-2pick
Commits
80f87984
Commit
80f87984
authored
Oct 21, 2018
by
mercury233
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'resize' into test
parents
bb2c6d70
5d3ededa
Changes
7
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Inline
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Showing
7 changed files
with
24 additions
and
22 deletions
+24
-22
gframe/client_field.cpp
gframe/client_field.cpp
+3
-3
gframe/drawing.cpp
gframe/drawing.cpp
+7
-7
gframe/event_handler.cpp
gframe/event_handler.cpp
+2
-2
gframe/game.cpp
gframe/game.cpp
+6
-8
gframe/game.h
gframe/game.h
+1
-1
gframe/image_manager.cpp
gframe/image_manager.cpp
+4
-0
gframe/image_manager.h
gframe/image_manager.h
+1
-1
No files found.
gframe/client_field.cpp
View file @
80f87984
...
...
@@ -399,7 +399,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
else
if
(
conti_selecting
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
)
);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
]
);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
...
...
@@ -483,7 +483,7 @@ void ClientField::ShowChainCard() {
if
(
selectable_cards
[
i
]
->
code
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
)
);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
]
);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
...
...
@@ -538,7 +538,7 @@ void ClientField::ShowLocationCard() {
if
(
display_cards
[
i
]
->
code
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
]
->
controler
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
)
);
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
]
->
controler
+
2
]
);
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
...
...
gframe/drawing.cpp
View file @
80f87984
...
...
@@ -832,8 +832,8 @@ void Game::DrawSpec() {
}
case
100
:
{
if
(
showcardp
<
60
)
{
driver
->
draw2DImage
(
imageManager
.
tHand
[(
showcardcode
>>
16
)
&
0x3
],
Resize
(
615
,
showcarddif
));
driver
->
draw2DImage
(
imageManager
.
tHand
[
showcardcode
&
0x3
],
Resize
(
615
,
540
-
showcarddif
));
driver
->
draw2DImage
(
imageManager
.
tHand
[(
showcardcode
>>
16
)
&
0x3
],
position2di
((
615
+
44.5
)
*
xScale
-
44.5
,
(
showcarddif
+
64
)
*
yScale
-
64
));
driver
->
draw2DImage
(
imageManager
.
tHand
[
showcardcode
&
0x3
],
position2di
((
615
+
44.5
)
*
xScale
-
44.5
,
(
540
-
showcarddif
+
64
)
*
yScale
-
64
));
float
dy
=
-
0.333333
f
*
showcardp
+
10
;
showcardp
++
;
if
(
showcardp
<
30
)
...
...
@@ -891,16 +891,16 @@ void Game::DrawSpec() {
auto
pos
=
lpcFont
->
getDimension
(
lstr
);
if
(
showcardp
<
10
)
{
int
alpha
=
(
showcardp
*
25
)
<<
24
;
DrawShadowText
(
lpcFont
,
lstr
,
Resize
Elem
(
650
-
pos
.
Width
/
2
-
(
9
-
showcardp
)
*
40
,
290
,
950
,
370
),
Resize
(
-
1
,
-
1
,
0
,
0
),
alpha
|
0xffffff
,
alpha
);
DrawShadowText
(
lpcFont
,
lstr
,
Resize
PhaseHint
(
660
-
(
9
-
showcardp
)
*
40
,
290
,
960
,
370
,
pos
.
Width
),
Resize
(
-
1
,
-
1
,
0
,
0
),
alpha
|
0xffffff
,
alpha
);
}
else
if
(
showcardp
<
showcarddif
)
{
DrawShadowText
(
lpcFont
,
lstr
,
Resize
Elem
(
650
-
pos
.
Width
/
2
,
290
,
950
,
370
),
Resize
(
-
1
,
-
1
,
0
,
0
),
0xffffffff
);
DrawShadowText
(
lpcFont
,
lstr
,
Resize
PhaseHint
(
660
,
290
,
960
,
370
,
pos
.
Width
),
Resize
(
-
1
,
-
1
,
0
,
0
),
0xffffffff
);
if
(
dInfo
.
vic_string
&&
(
showcardcode
==
1
||
showcardcode
==
2
))
{
driver
->
draw2DRectangle
(
0xa0000000
,
Resize
Elem
(
540
,
320
,
80
0
,
340
));
DrawShadowText
(
guiFont
,
dInfo
.
vic_string
,
Resize
Elem
(
50
0
,
320
,
840
,
340
),
Resize
(
-
2
,
-
1
,
0
,
0
),
0xffffffff
,
0xff000000
,
true
,
true
,
0
);
driver
->
draw2DRectangle
(
0xa0000000
,
Resize
(
540
,
320
,
79
0
,
340
));
DrawShadowText
(
guiFont
,
dInfo
.
vic_string
,
Resize
(
49
0
,
320
,
840
,
340
),
Resize
(
-
2
,
-
1
,
0
,
0
),
0xffffffff
,
0xff000000
,
true
,
true
,
0
);
}
}
else
if
(
showcardp
<
showcarddif
+
10
)
{
int
alpha
=
((
showcarddif
+
10
-
showcardp
)
*
25
)
<<
24
;
DrawShadowText
(
lpcFont
,
lstr
,
Resize
Elem
(
650
-
pos
.
Width
/
2
+
(
showcardp
-
showcarddif
)
*
40
,
290
,
950
,
370
),
Resize
(
-
1
,
-
1
,
0
,
0
),
alpha
|
0xffffff
,
alpha
);
DrawShadowText
(
lpcFont
,
lstr
,
Resize
PhaseHint
(
660
+
(
showcardp
-
showcarddif
)
*
40
,
290
,
960
,
370
,
pos
.
Width
),
Resize
(
-
1
,
-
1
,
0
,
0
),
alpha
|
0xffffff
,
alpha
);
}
showcardp
++
;
break
;
...
...
gframe/event_handler.cpp
View file @
80f87984
...
...
@@ -866,7 +866,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
else
if
(
conti_selecting
)
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
chain_code
));
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
+
pos
]
->
controler
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
)
);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
+
pos
]
->
controler
+
2
]
);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
// text
wchar_t
formatBuffer
[
2048
];
...
...
@@ -927,7 +927,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
display_cards
[
i
+
pos
]
->
code
)
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
display_cards
[
i
+
pos
]
->
code
));
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
+
pos
]
->
controler
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
)
);
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
+
pos
]
->
controler
+
2
]
);
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
wchar_t
formatBuffer
[
2048
];
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
...
...
gframe/game.cpp
View file @
80f87984
...
...
@@ -408,14 +408,14 @@ bool Game::Initialize() {
btnPSAU
->
setImageScale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSAD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
155
,
45
,
295
,
185
),
wPosSelect
,
BUTTON_POS_AD
);
btnPSAD
->
setImageScale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSAD
->
setImage
(
imageManager
.
tCover
[
0
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
)
);
btnPSAD
->
setImage
(
imageManager
.
tCover
[
2
]
);
btnPSDU
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
300
,
45
,
440
,
185
),
wPosSelect
,
BUTTON_POS_DU
);
btnPSDU
->
setImageScale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSDU
->
setImageRotation
(
270
);
btnPSDD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
445
,
45
,
585
,
185
),
wPosSelect
,
BUTTON_POS_DD
);
btnPSDD
->
setImageScale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSDD
->
setImageRotation
(
270
);
btnPSDD
->
setImage
(
imageManager
.
tCover
[
0
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
)
);
btnPSDD
->
setImage
(
imageManager
.
tCover
[
2
]
);
//card select
wCardSelect
=
env
->
addWindow
(
rect
<
s32
>
(
320
,
100
,
1000
,
400
),
false
,
L""
);
wCardSelect
->
getCloseButton
()
->
setVisible
(
false
);
...
...
@@ -1753,13 +1753,11 @@ recti Game::ResizeWin(s32 x, s32 y, s32 x2, s32 y2, bool chat) {
y2
=
sy
+
y
;
return
recti
(
x
,
y
,
x2
,
y2
);
}
recti
Game
::
ResizeElem
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
)
{
s32
sx
=
x2
-
x
;
s32
sy
=
y2
-
y
;
x
=
(
x
+
sx
/
2
-
100
)
*
xScale
-
sx
/
2
+
100
;
recti
Game
::
ResizePhaseHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
width
)
{
x
=
x
*
xScale
-
width
/
2
;
y
=
y
*
yScale
;
x2
=
sx
+
x
;
y2
=
sy
+
y
;
x2
=
x2
*
xScale
;
y2
=
y2
*
yScale
;
return
recti
(
x
,
y
,
x2
,
y2
);
}
recti
Game
::
ResizeCard
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
)
{
...
...
gframe/game.h
View file @
80f87984
...
...
@@ -158,7 +158,7 @@ public:
recti
Resize
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
dx
,
s32
dy
,
s32
dx2
,
s32
dy2
);
position2di
Resize
(
s32
x
,
s32
y
);
position2di
ResizeReverse
(
s32
x
,
s32
y
);
recti
Resize
Elem
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
Resize
PhaseHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
width
);
recti
ResizeWin
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
bool
chat
=
false
);
recti
ResizeCard
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
ResizeCardHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
...
...
gframe/image_manager.cpp
View file @
80f87984
...
...
@@ -8,6 +8,10 @@ ImageManager imageManager;
bool
ImageManager
::
Initial
()
{
tCover
[
0
]
=
NULL
;
tCover
[
1
]
=
NULL
;
tCover
[
2
]
=
GetTextureFromFile
(
"textures/cover.jpg"
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
tCover
[
3
]
=
GetTextureFromFile
(
"textures/cover2.jpg"
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
if
(
!
tCover
[
3
])
tCover
[
3
]
=
tCover
[
2
];
tUnknown
=
NULL
;
tAct
=
driver
->
getTexture
(
"textures/act.png"
);
tAttack
=
driver
->
getTexture
(
"textures/attack.png"
);
...
...
gframe/image_manager.h
View file @
80f87984
...
...
@@ -24,7 +24,7 @@ public:
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tFields
;
irr
::
IrrlichtDevice
*
device
;
irr
::
video
::
IVideoDriver
*
driver
;
irr
::
video
::
ITexture
*
tCover
[
2
];
irr
::
video
::
ITexture
*
tCover
[
4
];
irr
::
video
::
ITexture
*
tUnknown
;
irr
::
video
::
ITexture
*
tAct
;
irr
::
video
::
ITexture
*
tAttack
;
...
...
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