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ygopro-2pick
Commits
7bb284cc
Commit
7bb284cc
authored
Jun 25, 2019
by
nanahira
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Plain Diff
Merge branch 'retry_fh'
parents
8e67045d
27649ddb
Changes
2
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Showing
2 changed files
with
48 additions
and
33 deletions
+48
-33
gframe/duelclient.cpp
gframe/duelclient.cpp
+43
-26
gframe/single_mode.cpp
gframe/single_mode.cpp
+5
-7
No files found.
gframe/duelclient.cpp
View file @
7bb284cc
...
...
@@ -962,7 +962,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
char
*
pbuf
=
msg
;
wchar_t
textBuffer
[
256
];
mainGame
->
dInfo
.
curMsg
=
BufferIO
::
ReadUInt8
(
pbuf
);
if
(
mainGame
->
dInfo
.
curMsg
!=
MSG_RETRY
&&
!
retry
)
{
if
(
mainGame
->
dInfo
.
curMsg
!=
MSG_RETRY
)
{
memcpy
(
last_successful_msg
,
msg
,
len
);
last_successful_msg_length
=
len
;
}
...
...
@@ -987,16 +987,32 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
mainGame
->
dInfo
.
time_player
=
2
;
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_RETRY
:
{
<<<<<<<
HEAD
if
(
!
retry
&&
last_successful_msg_length
)
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
stMessage
->
setText
(
dataManager
.
GetDesc
(
1422
));
=======
if
(
last_successful_msg_length
)
{
char
*
p
=
last_successful_msg
;
auto
last_msg
=
BufferIO
::
ReadUInt8
(
p
);
int
err_desc
=
1422
;
switch
(
last_msg
)
{
case
MSG_ANNOUNCE_CARD
:
case
MSG_ANNOUNCE_CARD_FILTER
:
err_desc
=
1421
;
//TODO: other cases
default:
break
;
}
mainGame
->
gMutex
.
Lock
();
mainGame
->
stMessage
->
setText
(
dataManager
.
GetDesc
(
err_desc
));
>>>>>>>
retry_fh
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Wait
();
select_hint
=
last_select_hint
;
ClientAnalyze
(
last_successful_msg
,
last_successful_msg_length
,
true
);
break
;
return
ClientAnalyze
(
last_successful_msg
,
last_successful_msg_length
);
}
mainGame
->
gMutex
.
Lock
();
mainGame
->
stMessage
->
setText
(
L"Error occurs."
);
...
...
@@ -1004,27 +1020,29 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
mainGame
->
gMutex
.
Unlock
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Wait
();
mainGame
->
closeDoneSignal
.
Reset
();
mainGame
->
closeSignal
.
Set
();
mainGame
->
closeDoneSignal
.
Wait
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isFinished
=
false
;
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnStartBot
->
setEnabled
(
true
);
mainGame
->
btnBotCancel
->
setEnabled
(
true
);
mainGame
->
stTip
->
setVisible
(
false
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
if
(
bot_mode
)
mainGame
->
ShowElement
(
mainGame
->
wSinglePlay
);
else
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
gMutex
.
Unlock
();
event_base_loopbreak
(
client_base
);
if
(
exit_on_return
)
mainGame
->
device
->
closeDevice
();
if
(
!
mainGame
->
dInfo
.
isSingleMode
)
{
mainGame
->
closeDoneSignal
.
Reset
();
mainGame
->
closeSignal
.
Set
();
mainGame
->
closeDoneSignal
.
Wait
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isFinished
=
false
;
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnStartBot
->
setEnabled
(
true
);
mainGame
->
btnBotCancel
->
setEnabled
(
true
);
mainGame
->
stTip
->
setVisible
(
false
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
if
(
bot_mode
)
mainGame
->
ShowElement
(
mainGame
->
wSinglePlay
);
else
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
gMutex
.
Unlock
();
event_base_loopbreak
(
client_base
);
if
(
exit_on_return
)
mainGame
->
device
->
closeDevice
();
}
return
false
;
}
case
MSG_HINT
:
{
...
...
@@ -1242,8 +1260,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
select_unselect_hint
=
0
;
last_select_hint
=
0
;
last_successful_msg_length
=
0
;
if
(
mainGame
->
dInfo
.
isReplaySwapped
)
{
if
(
mainGame
->
dInfo
.
isReplaySwapped
)
{
std
::
swap
(
mainGame
->
dInfo
.
hostname
,
mainGame
->
dInfo
.
clientname
);
std
::
swap
(
mainGame
->
dInfo
.
hostname_tag
,
mainGame
->
dInfo
.
clientname_tag
);
mainGame
->
dInfo
.
isReplaySwapped
=
false
;
...
...
gframe/single_mode.cpp
View file @
7bb284cc
...
...
@@ -182,13 +182,11 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
mainGame
->
dInfo
.
curMsg
=
BufferIO
::
ReadUInt8
(
pbuf
);
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_RETRY
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
stMessage
->
setText
(
L"Error occurs."
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Wait
();
return
false
;
if
(
!
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
))
{
mainGame
->
singleSignal
.
Reset
();
mainGame
->
singleSignal
.
Wait
();
}
break
;
}
case
MSG_HINT
:
{
/*int type = */
BufferIO
::
ReadInt8
(
pbuf
);
...
...
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