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ygopro-2pick
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MyCard
ygopro-2pick
Commits
6e2d5cce
Commit
6e2d5cce
authored
Jul 23, 2017
by
mercury233
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro
into link
parents
b61b06cf
bddef3d5
Changes
8
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Inline
Side-by-side
Showing
8 changed files
with
80 additions
and
19 deletions
+80
-19
gframe/deck_con.cpp
gframe/deck_con.cpp
+2
-1
gframe/duelclient.cpp
gframe/duelclient.cpp
+35
-0
gframe/game.cpp
gframe/game.cpp
+4
-1
gframe/game.h
gframe/game.h
+4
-0
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+31
-16
gframe/single_duel.cpp
gframe/single_duel.cpp
+1
-0
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+1
-1
strings.conf
strings.conf
+2
-0
No files found.
gframe/deck_con.cpp
View file @
6e2d5cce
...
@@ -802,7 +802,8 @@ void DeckBuilder::FilterCards() {
...
@@ -802,7 +802,8 @@ void DeckBuilder::FilterCards() {
if
(
filter_scltype
)
{
if
(
filter_scltype
)
{
if
((
filter_scltype
==
1
&&
data
.
lscale
!=
filter_scl
)
||
(
filter_scltype
==
2
&&
data
.
lscale
<
filter_scl
)
if
((
filter_scltype
==
1
&&
data
.
lscale
!=
filter_scl
)
||
(
filter_scltype
==
2
&&
data
.
lscale
<
filter_scl
)
||
(
filter_scltype
==
3
&&
data
.
lscale
<=
filter_scl
)
||
(
filter_scltype
==
4
&&
(
data
.
lscale
>
filter_scl
||
data
.
lscale
==
0
))
||
(
filter_scltype
==
3
&&
data
.
lscale
<=
filter_scl
)
||
(
filter_scltype
==
4
&&
(
data
.
lscale
>
filter_scl
||
data
.
lscale
==
0
))
||
(
filter_scltype
==
5
&&
(
data
.
lscale
>=
filter_scl
||
data
.
lscale
==
0
))
||
filter_scltype
==
6
)
||
(
filter_scltype
==
5
&&
(
data
.
lscale
>=
filter_scl
||
data
.
lscale
==
0
))
||
filter_scltype
==
6
||
!
(
data
.
type
&
TYPE_PENDULUM
))
continue
;
continue
;
}
}
break
;
break
;
...
...
gframe/duelclient.cpp
View file @
6e2d5cce
...
@@ -361,6 +361,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -361,6 +361,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
}
}
for
(
int
i
=
0
;
i
<
4
;
++
i
)
for
(
int
i
=
0
;
i
<
4
;
++
i
)
mainGame
->
chkHostPrepReady
[
i
]
->
setChecked
(
false
);
mainGame
->
chkHostPrepReady
[
i
]
->
setChecked
(
false
);
mainGame
->
btnHostPrepReady
->
setVisible
(
true
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
mainGame
->
dInfo
.
time_limit
=
pkt
->
info
.
time_limit
;
mainGame
->
dInfo
.
time_limit
=
pkt
->
info
.
time_limit
;
mainGame
->
dInfo
.
time_left
[
0
]
=
0
;
mainGame
->
dInfo
.
time_left
[
0
]
=
0
;
mainGame
->
dInfo
.
time_left
[
1
]
=
0
;
mainGame
->
dInfo
.
time_left
[
1
]
=
0
;
...
@@ -413,9 +415,18 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -413,9 +415,18 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
chkHostPrepReady
[
selftype
]
->
setChecked
(
false
);
mainGame
->
chkHostPrepReady
[
selftype
]
->
setChecked
(
false
);
mainGame
->
btnHostPrepDuelist
->
setEnabled
(
false
);
mainGame
->
btnHostPrepDuelist
->
setEnabled
(
false
);
mainGame
->
btnHostPrepOB
->
setEnabled
(
true
);
mainGame
->
btnHostPrepOB
->
setEnabled
(
true
);
mainGame
->
btnHostPrepReady
->
setVisible
(
true
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
}
else
{
}
else
{
mainGame
->
btnHostPrepDuelist
->
setEnabled
(
true
);
mainGame
->
btnHostPrepDuelist
->
setEnabled
(
true
);
mainGame
->
btnHostPrepOB
->
setEnabled
(
false
);
mainGame
->
btnHostPrepOB
->
setEnabled
(
false
);
mainGame
->
btnHostPrepReady
->
setVisible
(
false
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
}
if
(
mainGame
->
chkHostPrepReady
[
0
]
->
isChecked
()
&&
mainGame
->
chkHostPrepReady
[
1
]
->
isChecked
())
{
mainGame
->
btnHostPrepStart
->
setEnabled
(
true
);
}
else
{
mainGame
->
btnHostPrepStart
->
setEnabled
(
false
);
}
}
}
else
{
}
else
{
if
(
selftype
<
4
)
{
if
(
selftype
<
4
)
{
...
@@ -437,8 +448,18 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -437,8 +448,18 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
if
(
selftype
<
4
)
{
if
(
selftype
<
4
)
{
mainGame
->
chkHostPrepReady
[
selftype
]
->
setEnabled
(
true
);
mainGame
->
chkHostPrepReady
[
selftype
]
->
setEnabled
(
true
);
mainGame
->
btnHostPrepOB
->
setEnabled
(
true
);
mainGame
->
btnHostPrepOB
->
setEnabled
(
true
);
mainGame
->
btnHostPrepReady
->
setVisible
(
true
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
}
else
{
}
else
{
mainGame
->
btnHostPrepOB
->
setEnabled
(
false
);
mainGame
->
btnHostPrepOB
->
setEnabled
(
false
);
mainGame
->
btnHostPrepReady
->
setVisible
(
false
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
}
if
(
mainGame
->
chkHostPrepReady
[
0
]
->
isChecked
()
&&
mainGame
->
chkHostPrepReady
[
1
]
->
isChecked
()
&&
mainGame
->
chkHostPrepReady
[
2
]
->
isChecked
()
&&
mainGame
->
chkHostPrepReady
[
3
]
->
isChecked
())
{
mainGame
->
btnHostPrepStart
->
setEnabled
(
true
);
}
else
{
mainGame
->
btnHostPrepStart
->
setEnabled
(
false
);
}
}
}
}
mainGame
->
dInfo
.
player_type
=
selftype
;
mainGame
->
dInfo
.
player_type
=
selftype
;
...
@@ -682,8 +703,16 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -682,8 +703,16 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
BufferIO
::
CopyWStr
(
prename
,
mainGame
->
dInfo
.
clientname_tag
,
20
);
BufferIO
::
CopyWStr
(
prename
,
mainGame
->
dInfo
.
clientname_tag
,
20
);
}
else
if
(
state
==
PLAYERCHANGE_READY
)
{
}
else
if
(
state
==
PLAYERCHANGE_READY
)
{
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
true
);
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
true
);
if
(
pos
==
selftype
)
{
mainGame
->
btnHostPrepReady
->
setVisible
(
false
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
true
);
}
}
else
if
(
state
==
PLAYERCHANGE_NOTREADY
)
{
}
else
if
(
state
==
PLAYERCHANGE_NOTREADY
)
{
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
if
(
pos
==
selftype
)
{
mainGame
->
btnHostPrepReady
->
setVisible
(
true
);
mainGame
->
btnHostPrepNotReady
->
setVisible
(
false
);
}
}
else
if
(
state
==
PLAYERCHANGE_LEAVE
)
{
}
else
if
(
state
==
PLAYERCHANGE_LEAVE
)
{
mainGame
->
stHostPrepDuelist
[
pos
]
->
setText
(
L""
);
mainGame
->
stHostPrepDuelist
[
pos
]
->
setText
(
L""
);
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
...
@@ -695,6 +724,12 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -695,6 +724,12 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
mainGame
->
chkHostPrepReady
[
pos
]
->
setChecked
(
false
);
mainGame
->
stHostPrepOB
->
setText
(
watchbuf
);
mainGame
->
stHostPrepOB
->
setText
(
watchbuf
);
}
}
if
(
mainGame
->
chkHostPrepReady
[
0
]
->
isChecked
()
&&
mainGame
->
chkHostPrepReady
[
1
]
->
isChecked
()
&&
(
!
mainGame
->
dInfo
.
isTag
||
(
mainGame
->
chkHostPrepReady
[
2
]
->
isChecked
()
&&
mainGame
->
chkHostPrepReady
[
3
]
->
isChecked
())))
{
mainGame
->
btnHostPrepStart
->
setEnabled
(
true
);
}
else
{
mainGame
->
btnHostPrepStart
->
setEnabled
(
false
);
}
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
break
;
break
;
}
}
...
...
gframe/game.cpp
View file @
6e2d5cce
...
@@ -211,8 +211,11 @@ No.41
...
@@ -211,8 +211,11 @@ No.41
env
->
addStaticText
(
dataManager
.
GetSysString
(
1254
),
rect
<
s32
>
(
10
,
235
,
110
,
255
),
false
,
false
,
wHostPrepare
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1254
),
rect
<
s32
>
(
10
,
235
,
110
,
255
),
false
,
false
,
wHostPrepare
);
cbDeckSelect
=
env
->
addComboBox
(
rect
<
s32
>
(
120
,
230
,
270
,
255
),
wHostPrepare
);
cbDeckSelect
=
env
->
addComboBox
(
rect
<
s32
>
(
120
,
230
,
270
,
255
),
wHostPrepare
);
cbDeckSelect
->
setMaxSelectionRows
(
10
);
cbDeckSelect
->
setMaxSelectionRows
(
10
);
btnHostPrepReady
=
env
->
addButton
(
rect
<
s32
>
(
170
,
180
,
270
,
205
),
wHostPrepare
,
BUTTON_HP_READY
,
dataManager
.
GetSysString
(
1218
));
btnHostPrepNotReady
=
env
->
addButton
(
rect
<
s32
>
(
170
,
180
,
270
,
205
),
wHostPrepare
,
BUTTON_HP_NOTREADY
,
dataManager
.
GetSysString
(
1219
));
btnHostPrepNotReady
->
setVisible
(
false
);
btnHostPrepStart
=
env
->
addButton
(
rect
<
s32
>
(
230
,
280
,
340
,
305
),
wHostPrepare
,
BUTTON_HP_START
,
dataManager
.
GetSysString
(
1215
));
btnHostPrepStart
=
env
->
addButton
(
rect
<
s32
>
(
230
,
280
,
340
,
305
),
wHostPrepare
,
BUTTON_HP_START
,
dataManager
.
GetSysString
(
1215
));
btnHostPrepCancel
=
env
->
addButton
(
rect
<
s32
>
(
350
,
280
,
460
,
305
),
wHostPrepare
,
BUTTON_HP_CANCEL
,
dataManager
.
GetSysString
(
121
2
));
btnHostPrepCancel
=
env
->
addButton
(
rect
<
s32
>
(
350
,
280
,
460
,
305
),
wHostPrepare
,
BUTTON_HP_CANCEL
,
dataManager
.
GetSysString
(
121
0
));
//img
//img
wCardImg
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
1
,
1
,
199
,
273
),
true
,
false
,
0
,
-
1
,
true
);
wCardImg
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
1
,
1
,
199
,
273
),
true
,
false
,
0
,
-
1
,
true
);
wCardImg
->
setBackgroundColor
(
0xc0c0c0c0
);
wCardImg
->
setBackgroundColor
(
0xc0c0c0c0
);
...
...
gframe/game.h
View file @
6e2d5cce
...
@@ -281,6 +281,8 @@ public:
...
@@ -281,6 +281,8 @@ public:
irr
::
gui
::
IGUIComboBox
*
cbDeckSelect
;
irr
::
gui
::
IGUIComboBox
*
cbDeckSelect
;
irr
::
gui
::
IGUIStaticText
*
stHostPrepRule
;
irr
::
gui
::
IGUIStaticText
*
stHostPrepRule
;
irr
::
gui
::
IGUIStaticText
*
stHostPrepOB
;
irr
::
gui
::
IGUIStaticText
*
stHostPrepOB
;
irr
::
gui
::
IGUIButton
*
btnHostPrepReady
;
irr
::
gui
::
IGUIButton
*
btnHostPrepNotReady
;
irr
::
gui
::
IGUIButton
*
btnHostPrepStart
;
irr
::
gui
::
IGUIButton
*
btnHostPrepStart
;
irr
::
gui
::
IGUIButton
*
btnHostPrepCancel
;
irr
::
gui
::
IGUIButton
*
btnHostPrepCancel
;
//replay
//replay
...
@@ -486,6 +488,8 @@ extern Game* mainGame;
...
@@ -486,6 +488,8 @@ extern Game* mainGame;
#define BUTTON_HP_CANCEL 123
#define BUTTON_HP_CANCEL 123
#define BUTTON_HP_KICK 124
#define BUTTON_HP_KICK 124
#define CHECKBOX_HP_READY 125
#define CHECKBOX_HP_READY 125
#define BUTTON_HP_READY 126
#define BUTTON_HP_NOTREADY 127
#define LISTBOX_REPLAY_LIST 130
#define LISTBOX_REPLAY_LIST 130
#define BUTTON_LOAD_REPLAY 131
#define BUTTON_LOAD_REPLAY 131
#define BUTTON_CANCEL_REPLAY 132
#define BUTTON_CANCEL_REPLAY 132
...
...
gframe/menu_handler.cpp
View file @
6e2d5cce
...
@@ -10,6 +10,21 @@
...
@@ -10,6 +10,21 @@
namespace
ygo
{
namespace
ygo
{
void
UpdateDeck
()
{
BufferIO
::
CopyWStr
(
mainGame
->
cbDeckSelect
->
getItem
(
mainGame
->
cbDeckSelect
->
getSelected
()),
mainGame
->
gameConf
.
lastdeck
,
64
);
char
deckbuf
[
1024
];
char
*
pdeck
=
deckbuf
;
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
main
.
size
()
+
deckManager
.
current_deck
.
extra
.
size
());
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
side
.
size
());
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
main
.
size
();
++
i
)
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
main
[
i
]
->
first
);
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
extra
.
size
();
++
i
)
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
extra
[
i
]
->
first
);
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
side
.
size
();
++
i
)
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
side
[
i
]
->
first
);
DuelClient
::
SendBufferToServer
(
CTOS_UPDATE_DECK
,
deckbuf
,
pdeck
-
deckbuf
);
}
bool
MenuHandler
::
OnEvent
(
const
irr
::
SEvent
&
event
)
{
bool
MenuHandler
::
OnEvent
(
const
irr
::
SEvent
&
event
)
{
switch
(
event
.
EventType
)
{
switch
(
event
.
EventType
)
{
case
irr
:
:
EET_GUI_EVENT
:
{
case
irr
:
:
EET_GUI_EVENT
:
{
...
@@ -132,10 +147,22 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -132,10 +147,22 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
DuelClient
::
SendPacketToServer
(
CTOS_HS_KICK
,
csk
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_KICK
,
csk
);
break
;
break
;
}
}
case
BUTTON_HP_
START
:
{
case
BUTTON_HP_
READY
:
{
if
(
!
mainGame
->
chkHostPrepReady
[
0
]
->
isChecked
()
if
(
mainGame
->
cbDeckSelect
->
getSelected
()
==
-
1
||
||
!
mainGame
->
chkHostPrepReady
[
1
]
->
isChecked
())
!
deckManager
.
LoadDeck
(
mainGame
->
cbDeckSelect
->
getItem
(
mainGame
->
cbDeckSelect
->
getSelected
())))
{
break
;
break
;
}
UpdateDeck
();
DuelClient
::
SendPacketToServer
(
CTOS_HS_READY
);
mainGame
->
cbDeckSelect
->
setEnabled
(
false
);
break
;
}
case
BUTTON_HP_NOTREADY
:
{
DuelClient
::
SendPacketToServer
(
CTOS_HS_NOTREADY
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
break
;
}
case
BUTTON_HP_START
:
{
DuelClient
::
SendPacketToServer
(
CTOS_HS_START
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_START
);
break
;
break
;
}
}
...
@@ -312,19 +339,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -312,19 +339,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
setChecked
(
false
);
static_cast
<
irr
::
gui
::
IGUICheckBox
*>
(
caller
)
->
setChecked
(
false
);
break
;
break
;
}
}
BufferIO
::
CopyWStr
(
mainGame
->
cbDeckSelect
->
getItem
(
mainGame
->
cbDeckSelect
->
getSelected
()),
UpdateDeck
();
mainGame
->
gameConf
.
lastdeck
,
64
);
char
deckbuf
[
1024
];
char
*
pdeck
=
deckbuf
;
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
main
.
size
()
+
deckManager
.
current_deck
.
extra
.
size
());
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
side
.
size
());
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
main
.
size
();
++
i
)
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
main
[
i
]
->
first
);
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
extra
.
size
();
++
i
)
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
extra
[
i
]
->
first
);
for
(
size_t
i
=
0
;
i
<
deckManager
.
current_deck
.
side
.
size
();
++
i
)
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
side
[
i
]
->
first
);
DuelClient
::
SendBufferToServer
(
CTOS_UPDATE_DECK
,
deckbuf
,
pdeck
-
deckbuf
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_READY
);
DuelClient
::
SendPacketToServer
(
CTOS_HS_READY
);
mainGame
->
cbDeckSelect
->
setEnabled
(
false
);
mainGame
->
cbDeckSelect
->
setEnabled
(
false
);
}
else
{
}
else
{
...
...
gframe/single_duel.cpp
View file @
6e2d5cce
...
@@ -269,6 +269,7 @@ void SingleDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
...
@@ -269,6 +269,7 @@ void SingleDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
ready
[
dp
->
type
]
=
is_ready
;
ready
[
dp
->
type
]
=
is_ready
;
STOC_HS_PlayerChange
scpc
;
STOC_HS_PlayerChange
scpc
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
(
is_ready
?
PLAYERCHANGE_READY
:
PLAYERCHANGE_NOTREADY
);
scpc
.
status
=
(
dp
->
type
<<
4
)
|
(
is_ready
?
PLAYERCHANGE_READY
:
PLAYERCHANGE_NOTREADY
);
NetServer
::
SendPacketToPlayer
(
players
[
dp
->
type
],
STOC_HS_PLAYER_CHANGE
,
scpc
);
if
(
players
[
1
-
dp
->
type
])
if
(
players
[
1
-
dp
->
type
])
NetServer
::
SendPacketToPlayer
(
players
[
1
-
dp
->
type
],
STOC_HS_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
players
[
1
-
dp
->
type
],
STOC_HS_PLAYER_CHANGE
,
scpc
);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
...
...
gframe/tag_duel.cpp
View file @
6e2d5cce
...
@@ -240,7 +240,7 @@ void TagDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
...
@@ -240,7 +240,7 @@ void TagDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
STOC_HS_PlayerChange
scpc
;
STOC_HS_PlayerChange
scpc
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
(
is_ready
?
PLAYERCHANGE_READY
:
PLAYERCHANGE_NOTREADY
);
scpc
.
status
=
(
dp
->
type
<<
4
)
|
(
is_ready
?
PLAYERCHANGE_READY
:
PLAYERCHANGE_NOTREADY
);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
]
&&
players
[
i
]
!=
dp
)
if
(
players
[
i
])
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_HS_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_HS_PLAYER_CHANGE
,
scpc
);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_HS_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_HS_PLAYER_CHANGE
,
scpc
);
...
...
strings.conf
View file @
6e2d5cce
...
@@ -249,6 +249,8 @@
...
@@ -249,6 +249,8 @@
!
system
1215
开始
!
system
1215
开始
!
system
1216
消息
!
system
1216
消息
!
system
1217
刷新主机
!
system
1217
刷新主机
!
system
1218
准备
!
system
1219
取消准备
!
system
1220
昵称:
!
system
1220
昵称:
!
system
1221
主机信息:
!
system
1221
主机信息:
!
system
1222
主机密码:
!
system
1222
主机密码:
...
...
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