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ygopro-2pick
Commits
661addf5
Commit
661addf5
authored
Jan 05, 2012
by
argon.sun
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parent
652f36ba
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2 changed files
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+175
-0
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+159
-0
gframe/menu_handler.h
gframe/menu_handler.h
+16
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gframe/menu_handler.cpp
0 → 100644
View file @
661addf5
#include "config.h"
#include "menu_handler.h"
#include "game.h"
namespace
ygo
{
bool
MenuHandler
::
OnEvent
(
const
irr
::
SEvent
&
event
)
{
switch
(
event
.
EventType
)
{
case
irr
:
:
EET_GUI_EVENT
:
{
s32
id
=
event
.
GUIEvent
.
Caller
->
getID
();
irr
::
gui
::
IGUIEnvironment
*
env
=
mainGame
->
device
->
getGUIEnvironment
();
switch
(
event
.
GUIEvent
.
EventType
)
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
switch
(
id
)
{
case
BUTTON_MODE_EXIT
:
{
mainGame
->
device
->
closeDevice
();
break
;
}
case
BUTTON_LAN_MODE
:
{
mainGame
->
HideElement
(
mainGame
->
wMainMenu
,
false
,
mainGame
->
wLanWindow
);
break
;
}
case
BUTTON_JOIN_CANCEL
:
{
mainGame
->
HideElement
(
mainGame
->
wLanWindow
,
false
,
mainGame
->
wMainMenu
);
break
;
}
case
BUTTON_DECK_EDIT
:
{
mainGame
->
RefreshDeck
(
mainGame
->
cbDBDecks
);
if
(
mainGame
->
cbDBDecks
->
getSelected
()
!=
-
1
)
mainGame
->
deckManager
.
LoadDeck
(
mainGame
->
cbDBDecks
->
getItem
(
mainGame
->
cbDBDecks
->
getSelected
()));
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
is_building
=
true
;
mainGame
->
wInfos
->
setVisible
(
true
);
mainGame
->
wCardImg
->
setVisible
(
true
);
mainGame
->
wDeckEdit
->
setVisible
(
true
);
mainGame
->
wFilter
->
setVisible
(
true
);
mainGame
->
deckBuilder
.
filterList
=
mainGame
->
deckManager
.
_lfList
[
0
].
content
;;
mainGame
->
cbDBLFList
->
setSelected
(
0
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
deckBuilder
);
mainGame
->
cbCardType
->
setSelected
(
0
);
mainGame
->
cbCardType2
->
setSelected
(
0
);
mainGame
->
cbAttribute
->
setSelected
(
0
);
mainGame
->
cbRace
->
setSelected
(
0
);
mainGame
->
ebAttack
->
setText
(
L""
);
mainGame
->
ebDefence
->
setText
(
L""
);
mainGame
->
ebStar
->
setText
(
L""
);
mainGame
->
cbCardType2
->
setEnabled
(
false
);
mainGame
->
cbAttribute
->
setEnabled
(
false
);
mainGame
->
cbRace
->
setEnabled
(
false
);
mainGame
->
ebAttack
->
setEnabled
(
false
);
mainGame
->
ebDefence
->
setEnabled
(
false
);
mainGame
->
ebStar
->
setEnabled
(
false
);
mainGame
->
deckBuilder
.
filter_effect
=
0
;
mainGame
->
deckBuilder
.
result_string
[
0
]
=
L'0'
;
mainGame
->
deckBuilder
.
result_string
[
1
]
=
0
;
mainGame
->
deckBuilder
.
results
.
clear
();
mainGame
->
deckBuilder
.
is_draging
=
false
;
for
(
int
i
=
0
;
i
<
32
;
++
i
)
mainGame
->
chkCategory
[
i
]
->
setChecked
(
false
);
break
;
}
/* case BUTTON_LAN_START_SERVER: {
if(mainGame->cbDeckSel->getSelected() == -1)
break;
if(!mainGame->deckManager.LoadDeck(mainGame->cbDeckSel->getItem(mainGame->cbDeckSel->getSelected()))) {
mainGame->stModeStatus->setText(L"无效卡组");
break;
}
if(!mainGame->chkNoCheckDeck->isChecked()
&& !mainGame->deckManager.CheckLFList(mainGame->deckManager.deckhost, mainGame->cbLFlist->getSelected())) {
mainGame->stModeStatus->setText(L"无效卡组或者卡组不符合禁卡表规范");
break;
}
if(_wtoi(mainGame->ebStartLP->getText()) == 0)
mainGame->ebStartLP->setText(L"8000");
if(_wtoi(mainGame->ebStartHand->getText()) == 0)
mainGame->ebStartLP->setText(L"5");
if(_wtoi(mainGame->ebDrawCount->getText()) == 0)
mainGame->ebStartLP->setText(L"1");
if(mainGame->netManager.CreateHost(mainGame->cbIPList->getSelected())) {
mainGame->btnLanStartServer->setEnabled(false);
mainGame->btnLanCancelServer->setEnabled(true);
mainGame->btnLanConnect->setEnabled(false);
mainGame->btnRefreshList->setEnabled(false);
mainGame->btnLoadReplay->setEnabled(false);
mainGame->btnDeckEdit->setEnabled(false);
mainGame->stModeStatus->setText(L"等待连接...");
}
break;
}
case BUTTON_LAN_CANCEL_SERVER: {
mainGame->netManager.CancelHost();
mainGame->stModeStatus->setText(L"");
break;
}
case BUTTON_LAN_REFRESH: {
if(mainGame->netManager.RefreshHost(mainGame->cbIPList->getSelected())) {
mainGame->btnLanStartServer->setEnabled(false);
mainGame->btnLanConnect->setEnabled(false);
mainGame->btnRefreshList->setEnabled(false);
mainGame->btnLoadReplay->setEnabled(false);
mainGame->btnDeckEdit->setEnabled(false);
}
break;
}
case BUTTON_LAN_CONNECT: {
if(mainGame->cbDeckSel->getSelected() == -1)
break;
if(!mainGame->deckManager.LoadDeck(mainGame->cbDeckSel->getItem(mainGame->cbDeckSel->getSelected()))) {
mainGame->stModeStatus->setText(L"无效卡组");
break;
}
if(mainGame->netManager.JoinHost()) {
mainGame->btnLanStartServer->setEnabled(false);
mainGame->btnLanConnect->setEnabled(false);
mainGame->btnRefreshList->setEnabled(false);
mainGame->btnLoadReplay->setEnabled(false);
mainGame->btnDeckEdit->setEnabled(false);
mainGame->stModeStatus->setText(L"连接中...");
}
break;
}
case BUTTON_LOAD_REPLAY: {
if(mainGame->lstReplayList->getSelected() == -1)
break;
if(!mainGame->lastReplay.OpenReplay(mainGame->lstReplayList->getListItem(mainGame->lstReplayList->getSelected()))) {
mainGame->stModeStatus->setText(L"录像损坏或丢失,无法播放");
break;
}
mainGame->stModeStatus->setText(L"");
Thread::NewThread(Game::ReplayThread, &mainGame->dInfo);
break;
}
*/
}
}
break
;
}
return
false
;
}
case
irr
:
:
EET_KEY_INPUT_EVENT
:
{
switch
(
event
.
KeyInput
.
Key
)
{
case
irr
:
:
KEY_KEY_R
:
{
if
(
!
event
.
KeyInput
.
PressedDown
)
mainGame
->
textFont
->
setTransparency
(
true
);
break
;
}
case
irr
:
:
KEY_ESCAPE
:
{
mainGame
->
device
->
minimizeWindow
();
break
;
}
}
break
;
}
}
return
false
;
}
}
gframe/menu_handler.h
0 → 100644
View file @
661addf5
#ifndef MENU_HANDLER_H
#define MENU_HANDLER_H
#include "config.h"
namespace
ygo
{
class
MenuHandler
:
public
irr
::
IEventReceiver
{
public:
virtual
bool
OnEvent
(
const
irr
::
SEvent
&
event
);
};
}
#endif //MENU_HANDLER_H
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