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ygopro-2pick
Commits
6600c8f4
Commit
6600c8f4
authored
Sep 13, 2014
by
VanillaSalt
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fix
parent
bd77e35e
Changes
1
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1 changed file
with
22 additions
and
22 deletions
+22
-22
ocgcore/processor.cpp
ocgcore/processor.cpp
+22
-22
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ocgcore/processor.cpp
View file @
6600c8f4
...
@@ -1336,6 +1336,17 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1336,6 +1336,17 @@ int32 field::process_phase_event(int16 step, int32 phase) {
core
.
select_chains
.
push_back
(
newchain
);
core
.
select_chains
.
push_back
(
newchain
);
tf_count
++
;
tf_count
++
;
}
}
pr
=
effects
.
continuous_effect
.
equal_range
(
phase_event
);
for
(;
pr
.
first
!=
pr
.
second
;)
{
peffect
=
pr
.
first
->
second
;
++
pr
.
first
;
if
(
peffect
->
get_handler_player
()
!=
check_player
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
core
.
select_chains
.
push_back
(
newchain
);
cn_count
++
;
}
core
.
spe_effect
[
check_player
]
=
0
;
core
.
spe_effect
[
check_player
]
=
0
;
pr
=
effects
.
trigger_o_effect
.
equal_range
(
phase_event
);
pr
=
effects
.
trigger_o_effect
.
equal_range
(
phase_event
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
...
@@ -1350,17 +1361,6 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1350,17 +1361,6 @@ int32 field::process_phase_event(int16 step, int32 phase) {
to_count
++
;
to_count
++
;
core
.
spe_effect
[
check_player
]
++
;
core
.
spe_effect
[
check_player
]
++
;
}
}
pr
=
effects
.
continuous_effect
.
equal_range
(
phase_event
);
for
(;
pr
.
first
!=
pr
.
second
;)
{
peffect
=
pr
.
first
->
second
;
++
pr
.
first
;
if
(
peffect
->
get_handler_player
()
!=
check_player
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
core
.
select_chains
.
push_back
(
newchain
);
cn_count
++
;
}
if
(
phase
==
PHASE_DRAW
)
if
(
phase
==
PHASE_DRAW
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_DRAW_PHASE
;
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_DRAW_PHASE
;
else
if
(
phase
==
PHASE_STANDBY
)
else
if
(
phase
==
PHASE_STANDBY
)
...
@@ -1505,6 +1505,17 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1505,6 +1505,17 @@ int32 field::process_phase_event(int16 step, int32 phase) {
core
.
select_chains
.
push_back
(
newchain
);
core
.
select_chains
.
push_back
(
newchain
);
tf_count
++
;
tf_count
++
;
}
}
pr
=
effects
.
continuous_effect
.
equal_range
(
phase_event
);
for
(;
pr
.
first
!=
pr
.
second
;)
{
peffect
=
pr
.
first
->
second
;
++
pr
.
first
;
if
(
peffect
->
get_handler_player
()
!=
check_player
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
core
.
select_chains
.
push_back
(
newchain
);
cn_count
++
;
}
core
.
spe_effect
[
check_player
]
=
0
;
core
.
spe_effect
[
check_player
]
=
0
;
pr
=
effects
.
trigger_o_effect
.
equal_range
(
phase_event
);
pr
=
effects
.
trigger_o_effect
.
equal_range
(
phase_event
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
...
@@ -1519,17 +1530,6 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1519,17 +1530,6 @@ int32 field::process_phase_event(int16 step, int32 phase) {
to_count
++
;
to_count
++
;
core
.
spe_effect
[
check_player
]
++
;
core
.
spe_effect
[
check_player
]
++
;
}
}
pr
=
effects
.
continuous_effect
.
equal_range
(
phase_event
);
for
(;
pr
.
first
!=
pr
.
second
;)
{
peffect
=
pr
.
first
->
second
;
++
pr
.
first
;
if
(
peffect
->
get_handler_player
()
!=
check_player
||
!
peffect
->
is_activateable
(
check_player
,
nil_event
))
continue
;
peffect
->
id
=
infos
.
field_id
++
;
newchain
.
triggering_effect
=
peffect
;
core
.
select_chains
.
push_back
(
newchain
);
cn_count
++
;
}
if
(
phase
==
PHASE_DRAW
)
if
(
phase
==
PHASE_DRAW
)
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_DRAW_PHASE
;
core
.
hint_timing
[
infos
.
turn_player
]
=
TIMING_DRAW_PHASE
;
else
if
(
phase
==
PHASE_STANDBY
)
else
if
(
phase
==
PHASE_STANDBY
)
...
...
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