Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-2pick
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-2pick
Commits
4114ed92
Commit
4114ed92
authored
May 09, 2019
by
mercury233
Committed by
nanahira
May 09, 2019
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix showing wFTSelect (#2191)
parent
db0d3ee7
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
3 additions
and
1 deletion
+3
-1
gframe/duelclient.cpp
gframe/duelclient.cpp
+1
-1
gframe/sound_manager.cpp
gframe/sound_manager.cpp
+2
-0
No files found.
gframe/duelclient.cpp
View file @
4114ed92
...
@@ -343,7 +343,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -343,7 +343,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
}
}
case
STOC_SELECT_TP
:
{
case
STOC_SELECT_TP
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
Show
Element
(
mainGame
->
wFTSelect
);
mainGame
->
Popup
Element
(
mainGame
->
wFTSelect
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
break
;
break
;
}
}
...
...
gframe/sound_manager.cpp
View file @
4114ed92
...
@@ -195,6 +195,8 @@ void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) {
...
@@ -195,6 +195,8 @@ void SoundManager::PlayDialogSound(irr::gui::IGUIElement * element) {
PlaySoundEffect
(
SOUND_QUESTION
);
PlaySoundEffect
(
SOUND_QUESTION
);
}
else
if
(
element
==
mainGame
->
wReplaySave
)
{
}
else
if
(
element
==
mainGame
->
wReplaySave
)
{
PlaySoundEffect
(
SOUND_QUESTION
);
PlaySoundEffect
(
SOUND_QUESTION
);
}
else
if
(
element
==
mainGame
->
wFTSelect
)
{
PlaySoundEffect
(
SOUND_QUESTION
);
}
}
}
}
void
SoundManager
::
PlayMusic
(
char
*
song
,
bool
loop
)
{
void
SoundManager
::
PlayMusic
(
char
*
song
,
bool
loop
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment