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MyCard
ygopro-2pick
Commits
3e0740b7
Commit
3e0740b7
authored
Sep 07, 2016
by
DailyShana
Browse files
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Browse Files
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Plain Diff
update MSG_SELECT_CHAIN
parent
a34a850a
Changes
11
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Showing
11 changed files
with
50 additions
and
14 deletions
+50
-14
gframe/duelclient.cpp
gframe/duelclient.cpp
+13
-4
gframe/event_handler.cpp
gframe/event_handler.cpp
+21
-4
gframe/game.cpp
gframe/game.cpp
+2
-0
gframe/game.h
gframe/game.h
+4
-0
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+1
-1
gframe/single_duel.cpp
gframe/single_duel.cpp
+1
-1
gframe/single_mode.cpp
gframe/single_mode.cpp
+1
-1
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+1
-1
ocgcore
ocgcore
+1
-1
script
script
+1
-1
strings.conf
strings.conf
+4
-0
No files found.
gframe/duelclient.cpp
View file @
3e0740b7
...
@@ -1192,11 +1192,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1192,11 +1192,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
code
,
c
,
l
,
s
,
ss
,
desc
;
int
code
,
c
,
l
,
s
,
ss
,
desc
;
ClientCard
*
pcard
;
ClientCard
*
pcard
;
bool
panelmode
=
false
;
bool
panelmode
=
false
;
bool
conti_exist
=
false
;
mainGame
->
dField
.
chain_forced
=
(
forced
!=
0
);
mainGame
->
dField
.
chain_forced
=
(
forced
!=
0
);
mainGame
->
dField
.
activatable_cards
.
clear
();
mainGame
->
dField
.
activatable_cards
.
clear
();
mainGame
->
dField
.
activatable_descs
.
clear
();
mainGame
->
dField
.
activatable_descs
.
clear
();
mainGame
->
dField
.
conti_cards
.
clear
();
mainGame
->
dField
.
conti_cards
.
clear
();
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
int
flag
=
BufferIO
::
ReadInt8
(
pbuf
);;
code
=
BufferIO
::
ReadInt32
(
pbuf
);
code
=
BufferIO
::
ReadInt32
(
pbuf
);
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
l
=
BufferIO
::
ReadInt8
(
pbuf
);
l
=
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -1207,15 +1209,19 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1207,15 +1209,19 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
activatable_cards
.
push_back
(
pcard
);
mainGame
->
dField
.
activatable_cards
.
push_back
(
pcard
);
mainGame
->
dField
.
activatable_descs
.
push_back
(
desc
);
mainGame
->
dField
.
activatable_descs
.
push_back
(
desc
);
pcard
->
is_selected
=
false
;
pcard
->
is_selected
=
false
;
if
(
code
>=
1000000000
)
{
if
(
flag
==
0x1
)
{
pcard
->
is_conti
=
true
;
pcard
->
is_conti
=
true
;
pcard
->
chain_code
=
code
%
1000000000
;
pcard
->
chain_code
=
code
;
mainGame
->
dField
.
conti_cards
.
push_back
(
pcard
);
mainGame
->
dField
.
conti_cards
.
push_back
(
pcard
);
mainGame
->
dField
.
conti_act
=
true
;
mainGame
->
dField
.
conti_act
=
true
;
conti_exist
=
true
;
}
else
{
}
else
{
pcard
->
chain_code
=
code
;
pcard
->
chain_code
=
code
;
pcard
->
is_selectable
=
true
;
pcard
->
is_selectable
=
true
;
pcard
->
cmdFlag
|=
COMMAND_ACTIVATE
;
if
(
flag
==
0x2
)
pcard
->
cmdFlag
|=
COMMAND_RESET
;
else
pcard
->
cmdFlag
|=
COMMAND_ACTIVATE
;
if
(
l
==
LOCATION_GRAVE
)
if
(
l
==
LOCATION_GRAVE
)
mainGame
->
dField
.
grave_act
=
true
;
mainGame
->
dField
.
grave_act
=
true
;
else
if
(
l
==
LOCATION_REMOVED
)
else
if
(
l
==
LOCATION_REMOVED
)
...
@@ -1242,7 +1248,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1242,7 +1248,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return
true
;
return
true
;
}
}
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
stHintMsg
->
setText
(
dataManager
.
GetSysString
(
550
));
if
(
!
conti_exist
)
mainGame
->
stHintMsg
->
setText
(
dataManager
.
GetSysString
(
550
));
else
mainGame
->
stHintMsg
->
setText
(
dataManager
.
GetSysString
(
556
));
mainGame
->
stHintMsg
->
setVisible
(
true
);
mainGame
->
stHintMsg
->
setVisible
(
true
);
if
(
panelmode
)
{
if
(
panelmode
)
{
mainGame
->
dField
.
list_command
=
COMMAND_ACTIVATE
;
mainGame
->
dField
.
list_command
=
COMMAND_ACTIVATE
;
...
...
gframe/event_handler.cpp
View file @
3e0740b7
...
@@ -312,6 +312,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -312,6 +312,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
}
else
{
}
else
{
selectable_cards
.
clear
();
selectable_cards
.
clear
();
bool
conti_exist
=
false
;
switch
(
command_location
)
{
switch
(
command_location
)
{
case
LOCATION_DECK
:
{
case
LOCATION_DECK
:
{
for
(
size_t
i
=
0
;
i
<
deck
[
command_controler
].
size
();
++
i
)
for
(
size_t
i
=
0
;
i
<
deck
[
command_controler
].
size
();
++
i
)
...
@@ -339,11 +340,17 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -339,11 +340,17 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
case
POSITION_HINT
:
{
case
POSITION_HINT
:
{
selectable_cards
.
insert
(
selectable_cards
.
end
(),
conti_cards
.
begin
(),
conti_cards
.
end
());
selectable_cards
.
insert
(
selectable_cards
.
end
(),
conti_cards
.
begin
(),
conti_cards
.
end
());
conti_exist
=
true
;
break
;
break
;
}
}
}
}
mainGame
->
wCardSelect
->
setText
(
dataManager
.
GetSysString
(
566
));
if
(
!
conti_exist
)
{
list_command
=
COMMAND_ACTIVATE
;
mainGame
->
wCardSelect
->
setText
(
dataManager
.
GetSysString
(
566
));
list_command
=
COMMAND_ACTIVATE
;
}
else
{
mainGame
->
wCardSelect
->
setText
(
dataManager
.
GetSysString
(
568
));
list_command
=
COMMAND_OPERATION
;
}
ShowSelectCard
(
true
,
true
);
ShowSelectCard
(
true
,
true
);
}
}
break
;
break
;
...
@@ -546,7 +553,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -546,7 +553,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
break
;
break
;
}
}
if
(
list_command
==
COMMAND_ACTIVATE
)
{
if
(
list_command
==
COMMAND_ACTIVATE
||
list_command
==
COMMAND_OPERATION
)
{
int
index
=
-
1
;
int
index
=
-
1
;
command_card
=
selectable_cards
[
id
-
BUTTON_CARD_0
+
mainGame
->
scrCardList
->
getPos
()
/
10
];
command_card
=
selectable_cards
[
id
-
BUTTON_CARD_0
+
mainGame
->
scrCardList
->
getPos
()
/
10
];
select_options
.
clear
();
select_options
.
clear
();
...
@@ -1133,7 +1140,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1133,7 +1140,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
conti_cards
.
size
()
==
0
)
if
(
conti_cards
.
size
()
==
0
)
break
;
break
;
if
(
conti_cards
.
size
())
if
(
conti_cards
.
size
())
command_flag
|=
COMMAND_
ACTIVATE
;
command_flag
|=
COMMAND_
OPERATION
;
list_command
=
1
;
list_command
=
1
;
ShowMenu
(
command_flag
,
x
,
y
);
ShowMenu
(
command_flag
,
x
,
y
);
break
;
break
;
...
@@ -1955,6 +1962,16 @@ void ClientField::ShowMenu(int flag, int x, int y) {
...
@@ -1955,6 +1962,16 @@ void ClientField::ShowMenu(int flag, int x, int y) {
mainGame
->
btnShowList
->
setRelativePosition
(
position2di
(
1
,
height
));
mainGame
->
btnShowList
->
setRelativePosition
(
position2di
(
1
,
height
));
height
+=
21
;
height
+=
21
;
}
else
mainGame
->
btnShowList
->
setVisible
(
false
);
}
else
mainGame
->
btnShowList
->
setVisible
(
false
);
if
(
flag
&
COMMAND_OPERATION
)
{
mainGame
->
btnOperation
->
setVisible
(
true
);
mainGame
->
btnOperation
->
setRelativePosition
(
position2di
(
1
,
height
));
height
+=
21
;
}
else
mainGame
->
btnOperation
->
setVisible
(
false
);
if
(
flag
&
COMMAND_RESET
)
{
mainGame
->
btnReset
->
setVisible
(
true
);
mainGame
->
btnReset
->
setRelativePosition
(
position2di
(
1
,
height
));
height
+=
21
;
}
else
mainGame
->
btnReset
->
setVisible
(
false
);
panel
=
mainGame
->
wCmdMenu
;
panel
=
mainGame
->
wCmdMenu
;
mainGame
->
wCmdMenu
->
setVisible
(
true
);
mainGame
->
wCmdMenu
->
setVisible
(
true
);
mainGame
->
wCmdMenu
->
setRelativePosition
(
irr
::
core
::
recti
(
x
-
20
,
y
-
20
-
height
,
x
+
80
,
y
-
20
));
mainGame
->
wCmdMenu
->
setRelativePosition
(
irr
::
core
::
recti
(
x
-
20
,
y
-
20
-
height
,
x
+
80
,
y
-
20
));
...
...
gframe/game.cpp
View file @
3e0740b7
...
@@ -384,6 +384,8 @@ bool Game::Initialize() {
...
@@ -384,6 +384,8 @@ bool Game::Initialize() {
btnRepos
=
env
->
addButton
(
rect
<
s32
>
(
1
,
106
,
99
,
126
),
wCmdMenu
,
BUTTON_CMD_REPOS
,
dataManager
.
GetSysString
(
1154
));
btnRepos
=
env
->
addButton
(
rect
<
s32
>
(
1
,
106
,
99
,
126
),
wCmdMenu
,
BUTTON_CMD_REPOS
,
dataManager
.
GetSysString
(
1154
));
btnAttack
=
env
->
addButton
(
rect
<
s32
>
(
1
,
127
,
99
,
147
),
wCmdMenu
,
BUTTON_CMD_ATTACK
,
dataManager
.
GetSysString
(
1157
));
btnAttack
=
env
->
addButton
(
rect
<
s32
>
(
1
,
127
,
99
,
147
),
wCmdMenu
,
BUTTON_CMD_ATTACK
,
dataManager
.
GetSysString
(
1157
));
btnShowList
=
env
->
addButton
(
rect
<
s32
>
(
1
,
148
,
99
,
168
),
wCmdMenu
,
BUTTON_CMD_SHOWLIST
,
dataManager
.
GetSysString
(
1158
));
btnShowList
=
env
->
addButton
(
rect
<
s32
>
(
1
,
148
,
99
,
168
),
wCmdMenu
,
BUTTON_CMD_SHOWLIST
,
dataManager
.
GetSysString
(
1158
));
btnOperation
=
env
->
addButton
(
rect
<
s32
>
(
1
,
169
,
99
,
189
),
wCmdMenu
,
BUTTON_CMD_ACTIVATE
,
dataManager
.
GetSysString
(
1161
));
btnReset
=
env
->
addButton
(
rect
<
s32
>
(
1
,
190
,
99
,
210
),
wCmdMenu
,
BUTTON_CMD_ACTIVATE
,
dataManager
.
GetSysString
(
1162
));
//deck edit
//deck edit
wDeckEdit
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
309
,
5
,
605
,
130
),
true
,
false
,
0
,
-
1
,
true
);
wDeckEdit
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
309
,
5
,
605
,
130
),
true
,
false
,
0
,
-
1
,
true
);
wDeckEdit
->
setVisible
(
false
);
wDeckEdit
->
setVisible
(
false
);
...
...
gframe/game.h
View file @
3e0740b7
...
@@ -325,6 +325,8 @@ public:
...
@@ -325,6 +325,8 @@ public:
irr
::
gui
::
IGUIButton
*
btnRepos
;
irr
::
gui
::
IGUIButton
*
btnRepos
;
irr
::
gui
::
IGUIButton
*
btnAttack
;
irr
::
gui
::
IGUIButton
*
btnAttack
;
irr
::
gui
::
IGUIButton
*
btnShowList
;
irr
::
gui
::
IGUIButton
*
btnShowList
;
irr
::
gui
::
IGUIButton
*
btnOperation
;
irr
::
gui
::
IGUIButton
*
btnReset
;
irr
::
gui
::
IGUIButton
*
btnShuffle
;
irr
::
gui
::
IGUIButton
*
btnShuffle
;
//chat window
//chat window
irr
::
gui
::
IGUIWindow
*
wChat
;
irr
::
gui
::
IGUIWindow
*
wChat
;
...
@@ -411,6 +413,8 @@ extern Game* mainGame;
...
@@ -411,6 +413,8 @@ extern Game* mainGame;
#define COMMAND_REPOS 0x0020
#define COMMAND_REPOS 0x0020
#define COMMAND_ATTACK 0x0040
#define COMMAND_ATTACK 0x0040
#define COMMAND_LIST 0x0080
#define COMMAND_LIST 0x0080
#define COMMAND_OPERATION 0x0100
#define COMMAND_RESET 0x0200
#define POSITION_HINT 0x8000
#define POSITION_HINT 0x8000
...
...
gframe/replay_mode.cpp
View file @
3e0740b7
...
@@ -396,7 +396,7 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
...
@@ -396,7 +396,7 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
case
MSG_SELECT_CHAIN
:
{
case
MSG_SELECT_CHAIN
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
10
+
count
*
1
2
;
pbuf
+=
10
+
count
*
1
3
;
return
ReadReplayResponse
();
return
ReadReplayResponse
();
}
}
case
MSG_SELECT_PLACE
:
case
MSG_SELECT_PLACE
:
...
...
gframe/single_duel.cpp
View file @
3e0740b7
...
@@ -695,7 +695,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -695,7 +695,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
case
MSG_SELECT_CHAIN
:
{
case
MSG_SELECT_CHAIN
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
10
+
count
*
1
2
;
pbuf
+=
10
+
count
*
1
3
;
WaitforResponse
(
player
);
WaitforResponse
(
player
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
return
1
;
...
...
gframe/single_mode.cpp
View file @
3e0740b7
...
@@ -215,7 +215,7 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
...
@@ -215,7 +215,7 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
case
MSG_SELECT_CHAIN
:
{
case
MSG_SELECT_CHAIN
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
10
+
count
*
1
2
;
pbuf
+=
10
+
count
*
1
3
;
if
(
!
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
))
{
if
(
!
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
))
{
mainGame
->
singleSignal
.
Reset
();
mainGame
->
singleSignal
.
Reset
();
mainGame
->
singleSignal
.
Wait
();
mainGame
->
singleSignal
.
Wait
();
...
...
gframe/tag_duel.cpp
View file @
3e0740b7
...
@@ -628,7 +628,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -628,7 +628,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
case
MSG_SELECT_CHAIN
:
{
case
MSG_SELECT_CHAIN
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
10
+
count
*
1
2
;
pbuf
+=
10
+
count
*
1
3
;
WaitforResponse
(
player
);
WaitforResponse
(
player
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
return
1
;
...
...
ocgcore
@
886141f3
Subproject commit
0131b0b8914b3da4921ce4d416b4563f9cbedf9b
Subproject commit
886141f3960660a10d1ecd99ccbc745b61a16b51
script
@
87063a01
Subproject commit
4a077c3c17def513f17d8a48d4d475714c2cc0b
a
Subproject commit
87063a011d7bc19e6535347d5c9f0956d5f0e25
a
strings.conf
View file @
3e0740b7
...
@@ -102,6 +102,7 @@
...
@@ -102,6 +102,7 @@
!
system
553
请选择骰子的结果
!
system
553
请选择骰子的结果
!
system
554
请选择一个种类
!
system
554
请选择一个种类
!
system
555
请选择一个选项
!
system
555
请选择一个选项
!
system
556
请选择要发动/处理的效果
!
system
560
请选择
!
system
560
请选择
!
system
561
请选择表示形式
!
system
561
请选择表示形式
!
system
562
请选择要宣言的属性
!
system
562
请选择要宣言的属性
...
@@ -110,6 +111,7 @@
...
@@ -110,6 +111,7 @@
!
system
565
请选择一个数字
!
system
565
请选择一个数字
!
system
566
请选择要发动效果的卡
!
system
566
请选择要发动效果的卡
!
system
567
请宣言一个等级
!
system
567
请宣言一个等级
!
system
568
请选择要处理效果的卡
!
system
1000
卡组
!
system
1000
卡组
!
system
1001
手卡
!
system
1001
手卡
!
system
1002
怪兽区
!
system
1002
怪兽区
...
@@ -222,6 +224,8 @@
...
@@ -222,6 +224,8 @@
!
system
1158
查看列表
!
system
1158
查看列表
!
system
1159
当魔法卡放置
!
system
1159
当魔法卡放置
!
system
1160
在灵摆区域发动
!
system
1160
在灵摆区域发动
!
system
1161
效果处理
!
system
1162
效果重置
#menu
#menu
!
system
1200
联机模式
!
system
1200
联机模式
!
system
1201
残局模式
!
system
1201
残局模式
...
...
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