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ygopro-2pick
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MyCard
ygopro-2pick
Commits
3ba959f0
Commit
3ba959f0
authored
Aug 17, 2018
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'server' of
https://github.com/purerosefallen/ygopro
parents
53b6b856
8f32dace
Changes
12
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Showing
12 changed files
with
26 additions
and
77 deletions
+26
-77
cards.cdb
cards.cdb
+0
-0
gframe/client_field.cpp
gframe/client_field.cpp
+3
-3
gframe/event_handler.cpp
gframe/event_handler.cpp
+5
-5
gframe/game.cpp
gframe/game.cpp
+1
-1
gframe/image_manager.cpp
gframe/image_manager.cpp
+7
-0
gframe/image_manager.h
gframe/image_manager.h
+1
-1
gframe/single_duel.cpp
gframe/single_duel.cpp
+2
-32
gframe/single_duel.h
gframe/single_duel.h
+0
-1
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+2
-32
gframe/tag_duel.h
gframe/tag_duel.h
+0
-1
strings.conf
strings.conf
+4
-0
system.conf
system.conf
+1
-1
No files found.
cards.cdb
View file @
3ba959f0
No preview for this file type
gframe/client_field.cpp
View file @
3ba959f0
...
@@ -408,7 +408,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -408,7 +408,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
else
if
(
conti_selecting
)
else
if
(
conti_selecting
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
2
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
...
@@ -494,7 +494,7 @@ void ClientField::ShowChainCard() {
...
@@ -494,7 +494,7 @@ void ClientField::ShowChainCard() {
if
(
selectable_cards
[
i
]
->
code
)
if
(
selectable_cards
[
i
]
->
code
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
2
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
+
2
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
...
@@ -549,7 +549,7 @@ void ClientField::ShowLocationCard() {
...
@@ -549,7 +549,7 @@ void ClientField::ShowLocationCard() {
if
(
display_cards
[
i
]
->
code
)
if
(
display_cards
[
i
]
->
code
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
else
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
2
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
]
->
controler
+
2
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
...
...
gframe/event_handler.cpp
View file @
3ba959f0
...
@@ -855,7 +855,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -855,7 +855,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
else
if
(
conti_selecting
)
else
if
(
conti_selecting
)
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
chain_code
));
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
chain_code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
2
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
+
pos
]
->
controler
+
2
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
// text
// text
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
...
@@ -918,7 +918,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -918,7 +918,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
display_cards
[
i
+
pos
]
->
code
)
if
(
display_cards
[
i
+
pos
]
->
code
)
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
display_cards
[
i
+
pos
]
->
code
));
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
display_cards
[
i
+
pos
]
->
code
));
else
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
2
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
+
pos
]
->
controler
+
2
],
rect
<
s32
>
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
...
@@ -981,7 +981,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -981,7 +981,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
mcard
->
code
)
{
if
(
mcard
->
code
)
{
mainGame
->
ShowCardInfo
(
mcard
->
code
);
mainGame
->
ShowCardInfo
(
mcard
->
code
);
}
else
{
}
else
{
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
mcard
->
controler
]);
mainGame
->
showingcode
=
0
;
mainGame
->
showingcode
=
0
;
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
...
@@ -997,7 +997,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -997,7 +997,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
mcard
->
code
)
{
if
(
mcard
->
code
)
{
mainGame
->
ShowCardInfo
(
mcard
->
code
);
mainGame
->
ShowCardInfo
(
mcard
->
code
);
}
else
{
}
else
{
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
mcard
->
controler
]);
mainGame
->
showingcode
=
0
;
mainGame
->
showingcode
=
0
;
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
...
@@ -1580,7 +1580,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1580,7 +1580,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
}
else
{
}
else
{
should_show_tip
=
false
;
should_show_tip
=
false
;
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
mcard
->
controler
]);
mainGame
->
showingcode
=
0
;
mainGame
->
showingcode
=
0
;
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
...
...
gframe/game.cpp
View file @
3ba959f0
...
@@ -27,7 +27,7 @@
...
@@ -27,7 +27,7 @@
#include <io.h>
#include <io.h>
#endif
#endif
unsigned
short
PRO_VERSION
=
0x134
4
;
unsigned
short
PRO_VERSION
=
0x134
5
;
namespace
ygo
{
namespace
ygo
{
...
...
gframe/image_manager.cpp
View file @
3ba959f0
...
@@ -14,6 +14,7 @@ bool ImageManager::Initial() {
...
@@ -14,6 +14,7 @@ bool ImageManager::Initial() {
tCover
[
0
]
=
NULL
;
tCover
[
0
]
=
NULL
;
tCover
[
1
]
=
NULL
;
tCover
[
1
]
=
NULL
;
tCover
[
2
]
=
NULL
;
tCover
[
2
]
=
NULL
;
tCover
[
3
]
=
NULL
;
//tUnknown = NULL;
//tUnknown = NULL;
tUnknown
[
0
]
=
NULL
;
tUnknown
[
0
]
=
NULL
;
tUnknown
[
1
]
=
NULL
;
tUnknown
[
1
]
=
NULL
;
...
@@ -201,6 +202,12 @@ void ImageManager::ResizeTexture() {
...
@@ -201,6 +202,12 @@ void ImageManager::ResizeTexture() {
tCover
[
2
]
=
GetTextureFromFile
(
"textures/cover.jpg"
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
tCover
[
2
]
=
GetTextureFromFile
(
"textures/cover.jpg"
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
if
(
!
tCover
[
2
])
if
(
!
tCover
[
2
])
tCover
[
2
]
=
tCover
[
0
];
tCover
[
2
]
=
tCover
[
0
];
if
(
!
tCover
[
3
])
tCover
[
3
]
=
GetRandomImage
(
TEXTURE_COVER_O
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
if
(
!
tCover
[
3
])
tCover
[
3
]
=
GetTextureFromFile
(
"textures/cover2.jpg"
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
if
(
!
tCover
[
3
])
tCover
[
3
]
=
tCover
[
2
];
//driver->removeTexture(tUnknown);
//driver->removeTexture(tUnknown);
//tUnknown = GetTextureFromFile("textures/unknown.jpg", imgWidth, imgHeight);
//tUnknown = GetTextureFromFile("textures/unknown.jpg", imgWidth, imgHeight);
driver
->
removeTexture
(
tBackGround
);
driver
->
removeTexture
(
tBackGround
);
...
...
gframe/image_manager.h
View file @
3ba959f0
...
@@ -32,7 +32,7 @@ public:
...
@@ -32,7 +32,7 @@ public:
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tFields
;
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tFields
;
irr
::
IrrlichtDevice
*
device
;
irr
::
IrrlichtDevice
*
device
;
irr
::
video
::
IVideoDriver
*
driver
;
irr
::
video
::
IVideoDriver
*
driver
;
irr
::
video
::
ITexture
*
tCover
[
3
];
irr
::
video
::
ITexture
*
tCover
[
4
];
irr
::
video
::
ITexture
*
tUnknown
[
3
];
irr
::
video
::
ITexture
*
tUnknown
[
3
];
irr
::
video
::
ITexture
*
tAct
;
irr
::
video
::
ITexture
*
tAct
;
irr
::
video
::
ITexture
*
tAttack
;
irr
::
video
::
ITexture
*
tAttack
;
...
...
gframe/single_duel.cpp
View file @
3ba959f0
...
@@ -605,8 +605,6 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
...
@@ -605,8 +605,6 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
NetServer
::
SendBufferToPlayer
(
cache_recorder
,
STOC_GAME_MSG
,
startbuf
,
18
);
NetServer
::
SendBufferToPlayer
(
cache_recorder
,
STOC_GAME_MSG
,
startbuf
,
18
);
if
(
replay_recorder
)
if
(
replay_recorder
)
NetServer
::
SendBufferToPlayer
(
replay_recorder
,
STOC_GAME_MSG
,
startbuf
,
18
);
NetServer
::
SendBufferToPlayer
(
replay_recorder
,
STOC_GAME_MSG
,
startbuf
,
18
);
lp
[
0
]
=
host_info
.
start_lp
;
lp
[
1
]
=
host_info
.
start_lp
;
turn_player
=
0
;
turn_player
=
0
;
phase
=
1
;
phase
=
1
;
#endif
#endif
...
@@ -1504,15 +1502,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1504,15 +1502,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
break
;
break
;
}
}
case
MSG_DAMAGE
:
{
case
MSG_DAMAGE
:
{
#ifdef YGOPRO_SERVER_MODE
int
player
=
BufferIO
::
ReadInt8
(
pbuf
);
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
lp
[
player
]
-=
val
;
if
(
lp
[
player
]
<
0
)
lp
[
player
]
=
0
;
#else
pbuf
+=
5
;
pbuf
+=
5
;
#endif
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
...
@@ -1523,13 +1513,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1523,13 +1513,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
break
;
break
;
}
}
case
MSG_RECOVER
:
{
case
MSG_RECOVER
:
{
#ifdef YGOPRO_SERVER_MODE
int
player
=
BufferIO
::
ReadInt8
(
pbuf
);
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
lp
[
player
]
+=
val
;
#else
pbuf
+=
5
;
pbuf
+=
5
;
#endif
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
...
@@ -1551,13 +1535,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1551,13 +1535,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
break
;
break
;
}
}
case
MSG_LPUPDATE
:
{
case
MSG_LPUPDATE
:
{
#ifdef YGOPRO_SERVER_MODE
int
player
=
BufferIO
::
ReadInt8
(
pbuf
);
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
lp
[
player
]
=
val
;
#else
pbuf
+=
5
;
pbuf
+=
5
;
#endif
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
...
@@ -1601,15 +1579,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1601,15 +1579,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
break
;
break
;
}
}
case
MSG_PAY_LPCOST
:
{
case
MSG_PAY_LPCOST
:
{
#ifdef YGOPRO_SERVER_MODE
int
player
=
BufferIO
::
ReadInt8
(
pbuf
);
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
lp
[
player
]
-=
val
;
if
(
lp
[
player
]
<
0
)
lp
[
player
]
=
0
;
#else
pbuf
+=
5
;
pbuf
+=
5
;
#endif
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
...
@@ -1877,8 +1847,8 @@ void SingleDuel::RequestField(DuelPlayer* dp) {
...
@@ -1877,8 +1847,8 @@ void SingleDuel::RequestField(DuelPlayer* dp) {
char
startbuf
[
32
],
*
pbuf
=
startbuf
;
char
startbuf
[
32
],
*
pbuf
=
startbuf
;
BufferIO
::
WriteInt8
(
pbuf
,
MSG_START
);
BufferIO
::
WriteInt8
(
pbuf
,
MSG_START
);
BufferIO
::
WriteInt8
(
pbuf
,
player
);
BufferIO
::
WriteInt8
(
pbuf
,
player
);
BufferIO
::
WriteInt32
(
pbuf
,
lp
[
0
]
);
BufferIO
::
WriteInt32
(
pbuf
,
host_info
.
start_lp
);
BufferIO
::
WriteInt32
(
pbuf
,
lp
[
1
]
);
BufferIO
::
WriteInt32
(
pbuf
,
host_info
.
start_lp
);
BufferIO
::
WriteInt16
(
pbuf
,
0
);
BufferIO
::
WriteInt16
(
pbuf
,
0
);
BufferIO
::
WriteInt16
(
pbuf
,
0
);
BufferIO
::
WriteInt16
(
pbuf
,
0
);
BufferIO
::
WriteInt16
(
pbuf
,
0
);
BufferIO
::
WriteInt16
(
pbuf
,
0
);
...
...
gframe/single_duel.h
View file @
3ba959f0
...
@@ -77,7 +77,6 @@ protected:
...
@@ -77,7 +77,6 @@ protected:
#ifdef YGOPRO_SERVER_MODE
#ifdef YGOPRO_SERVER_MODE
DuelPlayer
*
cache_recorder
;
DuelPlayer
*
cache_recorder
;
DuelPlayer
*
replay_recorder
;
DuelPlayer
*
replay_recorder
;
int
lp
[
2
];
unsigned
char
turn_player
;
unsigned
char
turn_player
;
unsigned
short
phase
;
unsigned
short
phase
;
#endif
#endif
...
...
gframe/tag_duel.cpp
View file @
3ba959f0
...
@@ -591,8 +591,6 @@ void TagDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
...
@@ -591,8 +591,6 @@ void TagDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
NetServer
::
SendBufferToPlayer
(
cache_recorder
,
STOC_GAME_MSG
,
startbuf
,
18
);
NetServer
::
SendBufferToPlayer
(
cache_recorder
,
STOC_GAME_MSG
,
startbuf
,
18
);
if
(
replay_recorder
)
if
(
replay_recorder
)
NetServer
::
SendBufferToPlayer
(
replay_recorder
,
STOC_GAME_MSG
,
startbuf
,
18
);
NetServer
::
SendBufferToPlayer
(
replay_recorder
,
STOC_GAME_MSG
,
startbuf
,
18
);
lp
[
0
]
=
host_info
.
start_lp
;
lp
[
1
]
=
host_info
.
start_lp
;
turn_player
=
0
;
turn_player
=
0
;
phase
=
1
;
phase
=
1
;
#endif
#endif
...
@@ -1451,15 +1449,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1451,15 +1449,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
break
;
break
;
}
}
case
MSG_DAMAGE
:
{
case
MSG_DAMAGE
:
{
#ifdef YGOPRO_SERVER_MODE
int
player
=
BufferIO
::
ReadInt8
(
pbuf
);
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
lp
[
player
]
-=
val
;
if
(
lp
[
player
]
<
0
)
lp
[
player
]
=
0
;
#else
pbuf
+=
5
;
pbuf
+=
5
;
#endif
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
...
@@ -1472,13 +1462,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1472,13 +1462,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
break
;
break
;
}
}
case
MSG_RECOVER
:
{
case
MSG_RECOVER
:
{
#ifdef YGOPRO_SERVER_MODE
int
player
=
BufferIO
::
ReadInt8
(
pbuf
);
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
lp
[
player
]
+=
val
;
#else
pbuf
+=
5
;
pbuf
+=
5
;
#endif
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
...
@@ -1504,13 +1488,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1504,13 +1488,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
break
;
break
;
}
}
case
MSG_LPUPDATE
:
{
case
MSG_LPUPDATE
:
{
#ifdef YGOPRO_SERVER_MODE
int
player
=
BufferIO
::
ReadInt8
(
pbuf
);
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
lp
[
player
]
=
val
;
#else
pbuf
+=
5
;
pbuf
+=
5
;
#endif
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
...
@@ -1562,15 +1540,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1562,15 +1540,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
break
;
break
;
}
}
case
MSG_PAY_LPCOST
:
{
case
MSG_PAY_LPCOST
:
{
#ifdef YGOPRO_SERVER_MODE
int
player
=
BufferIO
::
ReadInt8
(
pbuf
);
int
val
=
BufferIO
::
ReadInt32
(
pbuf
);
lp
[
player
]
-=
val
;
if
(
lp
[
player
]
<
0
)
lp
[
player
]
=
0
;
#else
pbuf
+=
5
;
pbuf
+=
5
;
#endif
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
...
@@ -1897,8 +1867,8 @@ void TagDuel::RequestField(DuelPlayer* dp) {
...
@@ -1897,8 +1867,8 @@ void TagDuel::RequestField(DuelPlayer* dp) {
char
startbuf
[
32
],
*
pbuf
=
startbuf
;
char
startbuf
[
32
],
*
pbuf
=
startbuf
;
BufferIO
::
WriteInt8
(
pbuf
,
MSG_START
);
BufferIO
::
WriteInt8
(
pbuf
,
MSG_START
);
BufferIO
::
WriteInt8
(
pbuf
,
player
);
BufferIO
::
WriteInt8
(
pbuf
,
player
);
BufferIO
::
WriteInt32
(
pbuf
,
lp
[
0
]
);
BufferIO
::
WriteInt32
(
pbuf
,
host_info
.
start_lp
);
BufferIO
::
WriteInt32
(
pbuf
,
lp
[
1
]
);
BufferIO
::
WriteInt32
(
pbuf
,
host_info
.
start_lp
);
BufferIO
::
WriteInt16
(
pbuf
,
0
);
BufferIO
::
WriteInt16
(
pbuf
,
0
);
BufferIO
::
WriteInt16
(
pbuf
,
0
);
BufferIO
::
WriteInt16
(
pbuf
,
0
);
BufferIO
::
WriteInt16
(
pbuf
,
0
);
BufferIO
::
WriteInt16
(
pbuf
,
0
);
...
...
gframe/tag_duel.h
View file @
3ba959f0
...
@@ -62,7 +62,6 @@ protected:
...
@@ -62,7 +62,6 @@ protected:
#ifdef YGOPRO_SERVER_MODE
#ifdef YGOPRO_SERVER_MODE
DuelPlayer
*
cache_recorder
;
DuelPlayer
*
cache_recorder
;
DuelPlayer
*
replay_recorder
;
DuelPlayer
*
replay_recorder
;
int
lp
[
2
];
int
turn_player
;
int
turn_player
;
int
phase
;
int
phase
;
#endif
#endif
...
...
strings.conf
View file @
3ba959f0
...
@@ -243,6 +243,9 @@
...
@@ -243,6 +243,9 @@
!
system
1164
同调召唤
!
system
1164
同调召唤
!
system
1165
超量召唤
!
system
1165
超量召唤
!
system
1166
连接召唤
!
system
1166
连接召唤
!
system
1190
加入手卡
!
system
1191
送去墓地
!
system
1192
除外
#menu
#menu
!
system
1200
联机模式
!
system
1200
联机模式
!
system
1201
单人模式
!
system
1201
单人模式
...
@@ -922,3 +925,4 @@
...
@@ -922,3 +925,4 @@
!
setname
0
x11f
奈芙提斯 ネフティス
!
setname
0
x11f
奈芙提斯 ネフティス
!
setname
0
x120
调皮宝贝 プランキッズ
!
setname
0
x120
调皮宝贝 プランキッズ
!
setname
0
x121
魔妖
!
setname
0
x121
魔妖
!
setname
0
x122
女武神
system.conf
View file @
3ba959f0
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
#nickname & gamename should be less than 20 characters
#nickname & gamename should be less than 20 characters
use_d3d
=
0
use_d3d
=
0
use_image_scale
=
1
use_image_scale
=
1
pro_version
=
493
1
pro_version
=
493
3
antialias
=
2
antialias
=
2
errorlog
=
3
errorlog
=
3
nickname
=
Komeiji
Koishi
nickname
=
Komeiji
Koishi
...
...
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