Commit 3ba959f0 authored by nanahira's avatar nanahira

Merge branch 'server' of https://github.com/purerosefallen/ygopro

parents 53b6b856 8f32dace
No preview for this file type
...@@ -408,7 +408,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) { ...@@ -408,7 +408,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
else if(conti_selecting) else if(conti_selecting)
mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardSelect[i], selectable_cards[i]->chain_code)); mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardSelect[i], selectable_cards[i]->chain_code));
else else
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT)); mainGame->btnCardSelect[i]->setImage(imageManager.tCover[selectable_cards[i]->controler + 2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225)); mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardSelect[i]->setPressed(false); mainGame->btnCardSelect[i]->setPressed(false);
mainGame->btnCardSelect[i]->setVisible(true); mainGame->btnCardSelect[i]->setVisible(true);
...@@ -494,7 +494,7 @@ void ClientField::ShowChainCard() { ...@@ -494,7 +494,7 @@ void ClientField::ShowChainCard() {
if(selectable_cards[i]->code) if(selectable_cards[i]->code)
mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardSelect[i], selectable_cards[i]->code)); mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardSelect[i], selectable_cards[i]->code));
else else
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT)); mainGame->btnCardSelect[i]->setImage(imageManager.tCover[selectable_cards[i]->controler + 2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225)); mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardSelect[i]->setPressed(false); mainGame->btnCardSelect[i]->setPressed(false);
mainGame->btnCardSelect[i]->setVisible(true); mainGame->btnCardSelect[i]->setVisible(true);
...@@ -549,7 +549,7 @@ void ClientField::ShowLocationCard() { ...@@ -549,7 +549,7 @@ void ClientField::ShowLocationCard() {
if(display_cards[i]->code) if(display_cards[i]->code)
mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardDisplay[i], display_cards[i]->code)); mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardDisplay[i], display_cards[i]->code));
else else
mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT)); mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[display_cards[i]->controler + 2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
mainGame->btnCardDisplay[i]->setRelativePosition(rect<s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225)); mainGame->btnCardDisplay[i]->setRelativePosition(rect<s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardDisplay[i]->setPressed(false); mainGame->btnCardDisplay[i]->setPressed(false);
mainGame->btnCardDisplay[i]->setVisible(true); mainGame->btnCardDisplay[i]->setVisible(true);
......
...@@ -855,7 +855,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -855,7 +855,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
else if(conti_selecting) else if(conti_selecting)
mainGame->btnCardSelect[i]->setImage(imageManager.GetTexture(selectable_cards[i + pos]->chain_code)); mainGame->btnCardSelect[i]->setImage(imageManager.GetTexture(selectable_cards[i + pos]->chain_code));
else else
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT)); mainGame->btnCardSelect[i]->setImage(imageManager.tCover[selectable_cards[i + pos]->controler + 2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>(30 + i * 125, 55, 30 + 120 + i * 125, 225)); mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>(30 + i * 125, 55, 30 + 120 + i * 125, 225));
// text // text
wchar_t formatBuffer[2048]; wchar_t formatBuffer[2048];
...@@ -918,7 +918,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -918,7 +918,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if(display_cards[i + pos]->code) if(display_cards[i + pos]->code)
mainGame->btnCardDisplay[i]->setImage(imageManager.GetTexture(display_cards[i + pos]->code)); mainGame->btnCardDisplay[i]->setImage(imageManager.GetTexture(display_cards[i + pos]->code));
else else
mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT)); mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[display_cards[i + pos]->controler + 2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
mainGame->btnCardDisplay[i]->setRelativePosition(rect<s32>(30 + i * 125, 55, 30 + 120 + i * 125, 225)); mainGame->btnCardDisplay[i]->setRelativePosition(rect<s32>(30 + i * 125, 55, 30 + 120 + i * 125, 225));
wchar_t formatBuffer[2048]; wchar_t formatBuffer[2048];
if(display_cards[i + pos]->location == LOCATION_OVERLAY) { if(display_cards[i + pos]->location == LOCATION_OVERLAY) {
...@@ -981,7 +981,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -981,7 +981,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if(mcard->code) { if(mcard->code) {
mainGame->ShowCardInfo(mcard->code); mainGame->ShowCardInfo(mcard->code);
} else { } else {
mainGame->imgCard->setImage(imageManager.tCover[0]); mainGame->imgCard->setImage(imageManager.tCover[mcard->controler]);
mainGame->showingcode = 0; mainGame->showingcode = 0;
mainGame->stName->setText(L""); mainGame->stName->setText(L"");
mainGame->stInfo->setText(L""); mainGame->stInfo->setText(L"");
...@@ -997,7 +997,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -997,7 +997,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if(mcard->code) { if(mcard->code) {
mainGame->ShowCardInfo(mcard->code); mainGame->ShowCardInfo(mcard->code);
} else { } else {
mainGame->imgCard->setImage(imageManager.tCover[0]); mainGame->imgCard->setImage(imageManager.tCover[mcard->controler]);
mainGame->showingcode = 0; mainGame->showingcode = 0;
mainGame->stName->setText(L""); mainGame->stName->setText(L"");
mainGame->stInfo->setText(L""); mainGame->stInfo->setText(L"");
...@@ -1580,7 +1580,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -1580,7 +1580,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
} }
} else { } else {
should_show_tip = false; should_show_tip = false;
mainGame->imgCard->setImage(imageManager.tCover[0]); mainGame->imgCard->setImage(imageManager.tCover[mcard->controler]);
mainGame->showingcode = 0; mainGame->showingcode = 0;
mainGame->stName->setText(L""); mainGame->stName->setText(L"");
mainGame->stInfo->setText(L""); mainGame->stInfo->setText(L"");
......
...@@ -27,7 +27,7 @@ ...@@ -27,7 +27,7 @@
#include <io.h> #include <io.h>
#endif #endif
unsigned short PRO_VERSION = 0x1344; unsigned short PRO_VERSION = 0x1345;
namespace ygo { namespace ygo {
......
...@@ -14,6 +14,7 @@ bool ImageManager::Initial() { ...@@ -14,6 +14,7 @@ bool ImageManager::Initial() {
tCover[0] = NULL; tCover[0] = NULL;
tCover[1] = NULL; tCover[1] = NULL;
tCover[2] = NULL; tCover[2] = NULL;
tCover[3] = NULL;
//tUnknown = NULL; //tUnknown = NULL;
tUnknown[0] = NULL; tUnknown[0] = NULL;
tUnknown[1] = NULL; tUnknown[1] = NULL;
...@@ -201,6 +202,12 @@ void ImageManager::ResizeTexture() { ...@@ -201,6 +202,12 @@ void ImageManager::ResizeTexture() {
tCover[2] = GetTextureFromFile("textures/cover.jpg", CARD_IMG_WIDTH, CARD_IMG_HEIGHT); tCover[2] = GetTextureFromFile("textures/cover.jpg", CARD_IMG_WIDTH, CARD_IMG_HEIGHT);
if(!tCover[2]) if(!tCover[2])
tCover[2] = tCover[0]; tCover[2] = tCover[0];
if(!tCover[3])
tCover[3] = GetRandomImage(TEXTURE_COVER_O, CARD_IMG_WIDTH, CARD_IMG_HEIGHT);
if(!tCover[3])
tCover[3] = GetTextureFromFile("textures/cover2.jpg", CARD_IMG_WIDTH, CARD_IMG_HEIGHT);
if(!tCover[3])
tCover[3] = tCover[2];
//driver->removeTexture(tUnknown); //driver->removeTexture(tUnknown);
//tUnknown = GetTextureFromFile("textures/unknown.jpg", imgWidth, imgHeight); //tUnknown = GetTextureFromFile("textures/unknown.jpg", imgWidth, imgHeight);
driver->removeTexture(tBackGround); driver->removeTexture(tBackGround);
......
...@@ -32,7 +32,7 @@ public: ...@@ -32,7 +32,7 @@ public:
std::unordered_map<int, irr::video::ITexture*> tFields; std::unordered_map<int, irr::video::ITexture*> tFields;
irr::IrrlichtDevice* device; irr::IrrlichtDevice* device;
irr::video::IVideoDriver* driver; irr::video::IVideoDriver* driver;
irr::video::ITexture* tCover[3]; irr::video::ITexture* tCover[4];
irr::video::ITexture* tUnknown[3]; irr::video::ITexture* tUnknown[3];
irr::video::ITexture* tAct; irr::video::ITexture* tAct;
irr::video::ITexture* tAttack; irr::video::ITexture* tAttack;
......
...@@ -605,8 +605,6 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) { ...@@ -605,8 +605,6 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
NetServer::SendBufferToPlayer(cache_recorder, STOC_GAME_MSG, startbuf, 18); NetServer::SendBufferToPlayer(cache_recorder, STOC_GAME_MSG, startbuf, 18);
if(replay_recorder) if(replay_recorder)
NetServer::SendBufferToPlayer(replay_recorder, STOC_GAME_MSG, startbuf, 18); NetServer::SendBufferToPlayer(replay_recorder, STOC_GAME_MSG, startbuf, 18);
lp[0] = host_info.start_lp;
lp[1] = host_info.start_lp;
turn_player = 0; turn_player = 0;
phase = 1; phase = 1;
#endif #endif
...@@ -1504,15 +1502,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) { ...@@ -1504,15 +1502,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_DAMAGE: { case MSG_DAMAGE: {
#ifdef YGOPRO_SERVER_MODE
int player = BufferIO::ReadInt8(pbuf);
int val = BufferIO::ReadInt32(pbuf);
lp[player] -= val;
if(lp[player] < 0)
lp[player] = 0;
#else
pbuf += 5; pbuf += 5;
#endif
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit) for(auto oit = observers.begin(); oit != observers.end(); ++oit)
...@@ -1523,13 +1513,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) { ...@@ -1523,13 +1513,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_RECOVER: { case MSG_RECOVER: {
#ifdef YGOPRO_SERVER_MODE
int player = BufferIO::ReadInt8(pbuf);
int val = BufferIO::ReadInt32(pbuf);
lp[player] += val;
#else
pbuf += 5; pbuf += 5;
#endif
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit) for(auto oit = observers.begin(); oit != observers.end(); ++oit)
...@@ -1551,13 +1535,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) { ...@@ -1551,13 +1535,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_LPUPDATE: { case MSG_LPUPDATE: {
#ifdef YGOPRO_SERVER_MODE
int player = BufferIO::ReadInt8(pbuf);
int val = BufferIO::ReadInt32(pbuf);
lp[player] = val;
#else
pbuf += 5; pbuf += 5;
#endif
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit) for(auto oit = observers.begin(); oit != observers.end(); ++oit)
...@@ -1601,15 +1579,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) { ...@@ -1601,15 +1579,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_PAY_LPCOST: { case MSG_PAY_LPCOST: {
#ifdef YGOPRO_SERVER_MODE
int player = BufferIO::ReadInt8(pbuf);
int val = BufferIO::ReadInt32(pbuf);
lp[player] -= val;
if(lp[player] < 0)
lp[player] = 0;
#else
pbuf += 5; pbuf += 5;
#endif
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit) for(auto oit = observers.begin(); oit != observers.end(); ++oit)
...@@ -1877,8 +1847,8 @@ void SingleDuel::RequestField(DuelPlayer* dp) { ...@@ -1877,8 +1847,8 @@ void SingleDuel::RequestField(DuelPlayer* dp) {
char startbuf[32], *pbuf = startbuf; char startbuf[32], *pbuf = startbuf;
BufferIO::WriteInt8(pbuf, MSG_START); BufferIO::WriteInt8(pbuf, MSG_START);
BufferIO::WriteInt8(pbuf, player); BufferIO::WriteInt8(pbuf, player);
BufferIO::WriteInt32(pbuf, lp[0]); BufferIO::WriteInt32(pbuf, host_info.start_lp);
BufferIO::WriteInt32(pbuf, lp[1]); BufferIO::WriteInt32(pbuf, host_info.start_lp);
BufferIO::WriteInt16(pbuf, 0); BufferIO::WriteInt16(pbuf, 0);
BufferIO::WriteInt16(pbuf, 0); BufferIO::WriteInt16(pbuf, 0);
BufferIO::WriteInt16(pbuf, 0); BufferIO::WriteInt16(pbuf, 0);
......
...@@ -77,7 +77,6 @@ protected: ...@@ -77,7 +77,6 @@ protected:
#ifdef YGOPRO_SERVER_MODE #ifdef YGOPRO_SERVER_MODE
DuelPlayer* cache_recorder; DuelPlayer* cache_recorder;
DuelPlayer* replay_recorder; DuelPlayer* replay_recorder;
int lp[2];
unsigned char turn_player; unsigned char turn_player;
unsigned short phase; unsigned short phase;
#endif #endif
......
...@@ -591,8 +591,6 @@ void TagDuel::TPResult(DuelPlayer* dp, unsigned char tp) { ...@@ -591,8 +591,6 @@ void TagDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
NetServer::SendBufferToPlayer(cache_recorder, STOC_GAME_MSG, startbuf, 18); NetServer::SendBufferToPlayer(cache_recorder, STOC_GAME_MSG, startbuf, 18);
if(replay_recorder) if(replay_recorder)
NetServer::SendBufferToPlayer(replay_recorder, STOC_GAME_MSG, startbuf, 18); NetServer::SendBufferToPlayer(replay_recorder, STOC_GAME_MSG, startbuf, 18);
lp[0] = host_info.start_lp;
lp[1] = host_info.start_lp;
turn_player = 0; turn_player = 0;
phase = 1; phase = 1;
#endif #endif
...@@ -1451,15 +1449,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) { ...@@ -1451,15 +1449,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_DAMAGE: { case MSG_DAMAGE: {
#ifdef YGOPRO_SERVER_MODE
int player = BufferIO::ReadInt8(pbuf);
int val = BufferIO::ReadInt32(pbuf);
lp[player] -= val;
if(lp[player] < 0)
lp[player] = 0;
#else
pbuf += 5; pbuf += 5;
#endif
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
NetServer::ReSendToPlayer(players[2]); NetServer::ReSendToPlayer(players[2]);
...@@ -1472,13 +1462,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) { ...@@ -1472,13 +1462,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_RECOVER: { case MSG_RECOVER: {
#ifdef YGOPRO_SERVER_MODE
int player = BufferIO::ReadInt8(pbuf);
int val = BufferIO::ReadInt32(pbuf);
lp[player] += val;
#else
pbuf += 5; pbuf += 5;
#endif
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
NetServer::ReSendToPlayer(players[2]); NetServer::ReSendToPlayer(players[2]);
...@@ -1504,13 +1488,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) { ...@@ -1504,13 +1488,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_LPUPDATE: { case MSG_LPUPDATE: {
#ifdef YGOPRO_SERVER_MODE
int player = BufferIO::ReadInt8(pbuf);
int val = BufferIO::ReadInt32(pbuf);
lp[player] = val;
#else
pbuf += 5; pbuf += 5;
#endif
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
NetServer::ReSendToPlayer(players[2]); NetServer::ReSendToPlayer(players[2]);
...@@ -1562,15 +1540,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) { ...@@ -1562,15 +1540,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
break; break;
} }
case MSG_PAY_LPCOST: { case MSG_PAY_LPCOST: {
#ifdef YGOPRO_SERVER_MODE
int player = BufferIO::ReadInt8(pbuf);
int val = BufferIO::ReadInt32(pbuf);
lp[player] -= val;
if(lp[player] < 0)
lp[player] = 0;
#else
pbuf += 5; pbuf += 5;
#endif
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset); NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, offset, pbuf - offset);
NetServer::ReSendToPlayer(players[1]); NetServer::ReSendToPlayer(players[1]);
NetServer::ReSendToPlayer(players[2]); NetServer::ReSendToPlayer(players[2]);
...@@ -1897,8 +1867,8 @@ void TagDuel::RequestField(DuelPlayer* dp) { ...@@ -1897,8 +1867,8 @@ void TagDuel::RequestField(DuelPlayer* dp) {
char startbuf[32], *pbuf = startbuf; char startbuf[32], *pbuf = startbuf;
BufferIO::WriteInt8(pbuf, MSG_START); BufferIO::WriteInt8(pbuf, MSG_START);
BufferIO::WriteInt8(pbuf, player); BufferIO::WriteInt8(pbuf, player);
BufferIO::WriteInt32(pbuf, lp[0]); BufferIO::WriteInt32(pbuf, host_info.start_lp);
BufferIO::WriteInt32(pbuf, lp[1]); BufferIO::WriteInt32(pbuf, host_info.start_lp);
BufferIO::WriteInt16(pbuf, 0); BufferIO::WriteInt16(pbuf, 0);
BufferIO::WriteInt16(pbuf, 0); BufferIO::WriteInt16(pbuf, 0);
BufferIO::WriteInt16(pbuf, 0); BufferIO::WriteInt16(pbuf, 0);
......
...@@ -62,7 +62,6 @@ protected: ...@@ -62,7 +62,6 @@ protected:
#ifdef YGOPRO_SERVER_MODE #ifdef YGOPRO_SERVER_MODE
DuelPlayer* cache_recorder; DuelPlayer* cache_recorder;
DuelPlayer* replay_recorder; DuelPlayer* replay_recorder;
int lp[2];
int turn_player; int turn_player;
int phase; int phase;
#endif #endif
......
...@@ -243,6 +243,9 @@ ...@@ -243,6 +243,9 @@
!system 1164 同调召唤 !system 1164 同调召唤
!system 1165 超量召唤 !system 1165 超量召唤
!system 1166 连接召唤 !system 1166 连接召唤
!system 1190 加入手卡
!system 1191 送去墓地
!system 1192 除外
#menu #menu
!system 1200 联机模式 !system 1200 联机模式
!system 1201 单人模式 !system 1201 单人模式
...@@ -922,3 +925,4 @@ ...@@ -922,3 +925,4 @@
!setname 0x11f 奈芙提斯 ネフティス !setname 0x11f 奈芙提斯 ネフティス
!setname 0x120 调皮宝贝 プランキッズ !setname 0x120 调皮宝贝 プランキッズ
!setname 0x121 魔妖 !setname 0x121 魔妖
!setname 0x122 女武神
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
#nickname & gamename should be less than 20 characters #nickname & gamename should be less than 20 characters
use_d3d = 0 use_d3d = 0
use_image_scale = 1 use_image_scale = 1
pro_version = 4931 pro_version = 4933
antialias = 2 antialias = 2
errorlog = 3 errorlog = 3
nickname = Komeiji Koishi nickname = Komeiji Koishi
......
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