Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-2pick
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-2pick
Commits
38a642b6
Commit
38a642b6
authored
Oct 26, 2018
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
show btnReplaySwap only when paused
parent
c4e368c1
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
3 additions
and
0 deletions
+3
-0
gframe/event_handler.cpp
gframe/event_handler.cpp
+2
-0
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+1
-0
No files found.
gframe/event_handler.cpp
View file @
38a642b6
...
...
@@ -54,6 +54,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
mainGame
->
btnReplayStart
->
setVisible
(
false
);
mainGame
->
btnReplaySwap
->
setVisible
(
false
);
mainGame
->
btnReplayPause
->
setVisible
(
true
);
mainGame
->
btnReplayStep
->
setVisible
(
false
);
mainGame
->
btnReplayUndo
->
setVisible
(
false
);
...
...
@@ -65,6 +66,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
mainGame
->
btnReplayStart
->
setVisible
(
true
);
mainGame
->
btnReplaySwap
->
setVisible
(
true
);
mainGame
->
btnReplayPause
->
setVisible
(
false
);
mainGame
->
btnReplayStep
->
setVisible
(
true
);
mainGame
->
btnReplayUndo
->
setVisible
(
true
);
...
...
gframe/menu_handler.cpp
View file @
38a642b6
...
...
@@ -228,6 +228,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
wReplay
->
setVisible
(
true
);
mainGame
->
wReplayControl
->
setVisible
(
true
);
mainGame
->
btnReplayStart
->
setVisible
(
false
);
mainGame
->
btnReplaySwap
->
setVisible
(
false
);
mainGame
->
btnReplayPause
->
setVisible
(
true
);
mainGame
->
btnReplayStep
->
setVisible
(
false
);
mainGame
->
btnReplayUndo
->
setVisible
(
false
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment