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ygopro-2pick
Commits
33316670
Commit
33316670
authored
Apr 17, 2018
by
nanahira
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Plain Diff
fix char type
parent
38c0c0b9
Changes
3
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3 changed files
with
5 additions
and
3 deletions
+5
-3
gframe/CGUISkinSystem/CGUISkinSystem.cpp
gframe/CGUISkinSystem/CGUISkinSystem.cpp
+1
-1
gframe/CGUISkinSystem/CGUISkinSystem.h
gframe/CGUISkinSystem/CGUISkinSystem.h
+1
-1
gframe/game.cpp
gframe/game.cpp
+3
-1
No files found.
gframe/CGUISkinSystem/CGUISkinSystem.cpp
View file @
33316670
#include "CGUISkinSystem.h"
#include "CGUISkinSystem.h"
CGUISkinSystem
::
CGUISkinSystem
(
core
::
string
<
char
*
>
path
,
IrrlichtDevice
*
dev
)
{
CGUISkinSystem
::
CGUISkinSystem
(
core
::
string
<
wchar_t
>
path
,
IrrlichtDevice
*
dev
)
{
device
=
dev
;
device
=
dev
;
skinsPath
=
path
;
skinsPath
=
path
;
fs
=
dev
->
getFileSystem
();
fs
=
dev
->
getFileSystem
();
...
...
gframe/CGUISkinSystem/CGUISkinSystem.h
View file @
33316670
...
@@ -38,7 +38,7 @@ public:
...
@@ -38,7 +38,7 @@ public:
// Constructor
// Constructor
// path = Path to skins
// path = Path to skins
// dev = Irrlicht device
// dev = Irrlicht device
CGUISkinSystem
(
core
::
string
<
char
*
>
path
,
IrrlichtDevice
*
dev
);
CGUISkinSystem
(
core
::
string
<
wchar_t
>
path
,
IrrlichtDevice
*
dev
);
~
CGUISkinSystem
();
~
CGUISkinSystem
();
core
::
array
<
core
::
stringw
>
listSkins
();
core
::
array
<
core
::
stringw
>
listSkins
();
bool
loadSkinList
();
bool
loadSkinList
();
...
...
gframe/game.cpp
View file @
33316670
...
@@ -37,7 +37,9 @@ bool Game::Initialize() {
...
@@ -37,7 +37,9 @@ bool Game::Initialize() {
return
false
;
return
false
;
// Apply skin
// Apply skin
if
(
gameConf
.
skin_index
>=
0
)
{
if
(
gameConf
.
skin_index
>=
0
)
{
skinSystem
=
new
CGUISkinSystem
(
"skin"
,
device
);
wchar_t
skin_dir
[
16
];
myswprintf
(
skin_dir
,
L"skin"
);
skinSystem
=
new
CGUISkinSystem
(
skin_dir
,
device
);
core
::
array
<
core
::
stringw
>
skins
=
skinSystem
->
listSkins
();
core
::
array
<
core
::
stringw
>
skins
=
skinSystem
->
listSkins
();
if
((
size_t
)
gameConf
.
skin_index
<
skins
.
size
())
{
if
((
size_t
)
gameConf
.
skin_index
<
skins
.
size
())
{
int
index
=
skins
.
size
()
-
gameConf
.
skin_index
-
1
;
// reverse index
int
index
=
skins
.
size
()
-
gameConf
.
skin_index
-
1
;
// reverse index
...
...
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