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ygopro-2pick
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MyCard
ygopro-2pick
Commits
2fe20b38
Commit
2fe20b38
authored
Mar 19, 2018
by
mercury233
Browse files
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Plain Diff
remove unnecessary code
parent
ee2dd22c
Changes
1
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1 changed file
with
20 additions
and
20 deletions
+20
-20
gframe/game.cpp
gframe/game.cpp
+20
-20
No files found.
gframe/game.cpp
View file @
2fe20b38
...
@@ -511,7 +511,7 @@ bool Game::Initialize() {
...
@@ -511,7 +511,7 @@ bool Game::Initialize() {
ebCardName
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
ebCardName
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnEffectFilter
=
env
->
addButton
(
rect
<
s32
>
(
345
,
20
+
50
/
6
,
390
,
60
+
75
/
6
),
wFilter
,
BUTTON_EFFECT_FILTER
,
dataManager
.
GetSysString
(
1326
));
btnEffectFilter
=
env
->
addButton
(
rect
<
s32
>
(
345
,
20
+
50
/
6
,
390
,
60
+
75
/
6
),
wFilter
,
BUTTON_EFFECT_FILTER
,
dataManager
.
GetSysString
(
1326
));
btnStartFilter
=
env
->
addButton
(
rect
<
s32
>
(
205
,
80
+
125
/
6
,
390
,
100
+
125
/
6
),
wFilter
,
BUTTON_START_FILTER
,
dataManager
.
GetSysString
(
1327
));
btnStartFilter
=
env
->
addButton
(
rect
<
s32
>
(
205
,
80
+
125
/
6
,
390
,
100
+
125
/
6
),
wFilter
,
BUTTON_START_FILTER
,
dataManager
.
GetSysString
(
1327
));
if
(
mainGame
->
gameConf
.
separate_clear_button
)
{
if
(
gameConf
.
separate_clear_button
)
{
btnStartFilter
->
setRelativePosition
(
rect
<
s32
>
(
260
,
80
+
125
/
6
,
390
,
100
+
125
/
6
));
btnStartFilter
->
setRelativePosition
(
rect
<
s32
>
(
260
,
80
+
125
/
6
,
390
,
100
+
125
/
6
));
btnClearFilter
=
env
->
addButton
(
rect
<
s32
>
(
205
,
80
+
125
/
6
,
255
,
100
+
125
/
6
),
wFilter
,
BUTTON_CLEAR_FILTER
,
dataManager
.
GetSysString
(
1304
));
btnClearFilter
=
env
->
addButton
(
rect
<
s32
>
(
205
,
80
+
125
/
6
,
255
,
100
+
125
/
6
),
wFilter
,
BUTTON_CLEAR_FILTER
,
dataManager
.
GetSysString
(
1304
));
}
}
...
@@ -729,7 +729,7 @@ void Game::MainLoop() {
...
@@ -729,7 +729,7 @@ void Game::MainLoop() {
}
}
}
}
DuelClient
::
StopClient
(
true
);
DuelClient
::
StopClient
(
true
);
if
(
mainGame
->
dInfo
.
isSingleMode
)
if
(
dInfo
.
isSingleMode
)
SingleMode
::
StopPlay
(
true
);
SingleMode
::
StopPlay
(
true
);
#ifdef _WIN32
#ifdef _WIN32
Sleep
(
500
);
Sleep
(
500
);
...
@@ -1106,22 +1106,22 @@ void Game::SaveConfig() {
...
@@ -1106,22 +1106,22 @@ void Game::SaveConfig() {
BufferIO
::
EncodeUTF8
(
gameConf
.
lastport
,
linebuf
);
BufferIO
::
EncodeUTF8
(
gameConf
.
lastport
,
linebuf
);
fprintf
(
fp
,
"lastport = %s
\n
"
,
linebuf
);
fprintf
(
fp
,
"lastport = %s
\n
"
,
linebuf
);
//settings
//settings
fprintf
(
fp
,
"automonsterpos = %d
\n
"
,
(
(
mainGame
->
chkMAutoPos
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"automonsterpos = %d
\n
"
,
(
chkMAutoPos
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"autospellpos = %d
\n
"
,
(
(
mainGame
->
chkSTAutoPos
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"autospellpos = %d
\n
"
,
(
chkSTAutoPos
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"randompos = %d
\n
"
,
(
(
mainGame
->
chkRandomPos
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"randompos = %d
\n
"
,
(
chkRandomPos
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"autochain = %d
\n
"
,
(
(
mainGame
->
chkAutoChain
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"autochain = %d
\n
"
,
(
chkAutoChain
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"waitchain = %d
\n
"
,
(
(
mainGame
->
chkWaitChain
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"waitchain = %d
\n
"
,
(
chkWaitChain
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"mute_opponent = %d
\n
"
,
(
(
mainGame
->
chkIgnore1
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"mute_opponent = %d
\n
"
,
(
chkIgnore1
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"mute_spectators = %d
\n
"
,
(
(
mainGame
->
chkIgnore2
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"mute_spectators = %d
\n
"
,
(
chkIgnore2
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"hide_setname = %d
\n
"
,
(
(
mainGame
->
chkHideSetname
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"hide_setname = %d
\n
"
,
(
chkHideSetname
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"hide_hint_button = %d
\n
"
,
(
(
mainGame
->
chkHideHintButton
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"hide_hint_button = %d
\n
"
,
(
chkHideHintButton
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"#control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons
\n
"
);
fprintf
(
fp
,
"#control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons
\n
"
);
fprintf
(
fp
,
"control_mode = %d
\n
"
,
gameConf
.
control_mode
);
fprintf
(
fp
,
"control_mode = %d
\n
"
,
gameConf
.
control_mode
);
fprintf
(
fp
,
"draw_field_spell = %d
\n
"
,
gameConf
.
draw_field_spell
);
fprintf
(
fp
,
"draw_field_spell = %d
\n
"
,
gameConf
.
draw_field_spell
);
fprintf
(
fp
,
"separate_clear_button = %d
\n
"
,
gameConf
.
separate_clear_button
);
fprintf
(
fp
,
"separate_clear_button = %d
\n
"
,
gameConf
.
separate_clear_button
);
fprintf
(
fp
,
"#auto_search_limit >= 0: Start search automatically when the user enters N chars
\n
"
);
fprintf
(
fp
,
"#auto_search_limit >= 0: Start search automatically when the user enters N chars
\n
"
);
fprintf
(
fp
,
"auto_search_limit = %d
\n
"
,
gameConf
.
auto_search_limit
);
fprintf
(
fp
,
"auto_search_limit = %d
\n
"
,
gameConf
.
auto_search_limit
);
fprintf
(
fp
,
"ignore_deck_changes = %d
\n
"
,
(
(
mainGame
->
chkIgnoreDeckChanges
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"ignore_deck_changes = %d
\n
"
,
(
chkIgnoreDeckChanges
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"default_ot = %d
\n
"
,
gameConf
.
defaultOT
);
fprintf
(
fp
,
"default_ot = %d
\n
"
,
gameConf
.
defaultOT
);
fprintf
(
fp
,
"enable_bot_mode = %d
\n
"
,
gameConf
.
enable_bot_mode
);
fprintf
(
fp
,
"enable_bot_mode = %d
\n
"
,
gameConf
.
enable_bot_mode
);
fclose
(
fp
);
fclose
(
fp
);
...
@@ -1138,7 +1138,7 @@ void Game::ShowCardInfo(int code) {
...
@@ -1138,7 +1138,7 @@ void Game::ShowCardInfo(int code) {
else
myswprintf
(
formatBuffer
,
L"%ls[%08d]"
,
dataManager
.
GetName
(
code
),
code
);
else
myswprintf
(
formatBuffer
,
L"%ls[%08d]"
,
dataManager
.
GetName
(
code
),
code
);
stName
->
setText
(
formatBuffer
);
stName
->
setText
(
formatBuffer
);
int
offset
=
0
;
int
offset
=
0
;
if
(
!
mainGame
->
chkHideSetname
->
isChecked
())
{
if
(
!
chkHideSetname
->
isChecked
())
{
unsigned
long
long
sc
=
cd
.
setcode
;
unsigned
long
long
sc
=
cd
.
setcode
;
if
(
cd
.
alias
)
{
if
(
cd
.
alias
)
{
auto
aptr
=
dataManager
.
_datas
.
find
(
cd
.
alias
);
auto
aptr
=
dataManager
.
_datas
.
find
(
cd
.
alias
);
...
@@ -1229,7 +1229,7 @@ void Game::AddChatMsg(wchar_t* msg, int player) {
...
@@ -1229,7 +1229,7 @@ void Game::AddChatMsg(wchar_t* msg, int player) {
chatMsg
[
0
].
append
(
L": "
);
chatMsg
[
0
].
append
(
L": "
);
break
;
break
;
case
7
:
//local name
case
7
:
//local name
chatMsg
[
0
].
append
(
mainGame
->
ebNickName
->
getText
());
chatMsg
[
0
].
append
(
ebNickName
->
getText
());
chatMsg
[
0
].
append
(
L": "
);
chatMsg
[
0
].
append
(
L": "
);
break
;
break
;
case
8
:
//system custom message, no prefix.
case
8
:
//system custom message, no prefix.
...
@@ -1249,7 +1249,7 @@ void Game::AddDebugMsg(char* msg)
...
@@ -1249,7 +1249,7 @@ void Game::AddDebugMsg(char* msg)
if
(
enable_log
&
0x1
)
{
if
(
enable_log
&
0x1
)
{
wchar_t
wbuf
[
1024
];
wchar_t
wbuf
[
1024
];
BufferIO
::
DecodeUTF8
(
msg
,
wbuf
);
BufferIO
::
DecodeUTF8
(
msg
,
wbuf
);
mainGame
->
AddChatMsg
(
wbuf
,
9
);
AddChatMsg
(
wbuf
,
9
);
}
}
if
(
enable_log
&
0x2
)
{
if
(
enable_log
&
0x2
)
{
FILE
*
fp
=
fopen
(
"error.log"
,
"at"
);
FILE
*
fp
=
fopen
(
"error.log"
,
"at"
);
...
@@ -1265,12 +1265,12 @@ void Game::AddDebugMsg(char* msg)
...
@@ -1265,12 +1265,12 @@ void Game::AddDebugMsg(char* msg)
}
}
void
Game
::
ClearTextures
()
{
void
Game
::
ClearTextures
()
{
matManager
.
mCard
.
setTexture
(
0
,
0
);
matManager
.
mCard
.
setTexture
(
0
,
0
);
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
btnPSAU
->
setImage
();
btnPSAU
->
setImage
();
mainGame
->
btnPSDU
->
setImage
();
btnPSDU
->
setImage
();
for
(
int
i
=
0
;
i
<=
4
;
++
i
)
{
for
(
int
i
=
0
;
i
<=
4
;
++
i
)
{
mainGame
->
btnCardSelect
[
i
]
->
setImage
();
btnCardSelect
[
i
]
->
setImage
();
mainGame
->
btnCardDisplay
[
i
]
->
setImage
();
btnCardDisplay
[
i
]
->
setImage
();
}
}
imageManager
.
ClearTexture
();
imageManager
.
ClearTexture
();
}
}
...
...
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