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ygopro-2pick
Commits
1d492a1f
Commit
1d492a1f
authored
Apr 13, 2019
by
nanahira
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Merge branch 'deck_code_fh'
parents
94a59b7e
2cbd7468
Changes
1
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1 changed file
with
8 additions
and
5 deletions
+8
-5
gframe/deck_con.cpp
gframe/deck_con.cpp
+8
-5
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gframe/deck_con.cpp
View file @
1d492a1f
...
@@ -225,11 +225,14 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -225,11 +225,14 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
break
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
wDeckCode
->
setText
(
dataManager
.
GetSysString
(
1387
));
mainGame
->
wDeckCode
->
setText
(
dataManager
.
GetSysString
(
1387
));
wchar_t
deck_code
[
2048
];
if
(
deckManager
.
current_deck
.
main
.
size
()
>
0
||
deckManager
.
current_deck
.
extra
.
size
()
>
0
||
deckManager
.
current_deck
.
side
.
size
()
>
0
)
{
char
deck_code_utf8
[
1024
];
wchar_t
deck_code
[
2048
];
deckManager
.
SaveDeckToCode
(
deckManager
.
current_deck
,
deck_code_utf8
);
char
deck_code_utf8
[
1024
];
BufferIO
::
DecodeUTF8
(
deck_code_utf8
,
deck_code
);
deckManager
.
SaveDeckToCode
(
deckManager
.
current_deck
,
deck_code_utf8
);
mainGame
->
ebDeckCode
->
setText
(
deck_code
);
BufferIO
::
DecodeUTF8
(
deck_code_utf8
,
deck_code
);
mainGame
->
ebDeckCode
->
setText
(
deck_code
);
}
else
mainGame
->
ebDeckCode
->
setText
(
L""
);
mainGame
->
PopupElement
(
mainGame
->
wDeckCode
);
mainGame
->
PopupElement
(
mainGame
->
wDeckCode
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
prev_operation
=
id
;
...
...
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