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MyCard
ygopro-2pick
Commits
16c1daf3
Commit
16c1daf3
authored
Mar 24, 2012
by
Fluorohydride
Browse files
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Browse Files
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Plain Diff
Merge pull request #47 from zh99998/master
command line support
parents
5cd246e4
cbf15224
Changes
7
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Inline
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Showing
7 changed files
with
47 additions
and
8 deletions
+47
-8
gframe/config.h
gframe/config.h
+1
-0
gframe/deck_con.cpp
gframe/deck_con.cpp
+3
-1
gframe/duelclient.cpp
gframe/duelclient.cpp
+2
-0
gframe/game.cpp
gframe/game.cpp
+5
-1
gframe/game.h
gframe/game.h
+5
-4
gframe/gframe.cpp
gframe/gframe.cpp
+29
-2
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+2
-0
No files found.
gframe/config.h
View file @
16c1daf3
...
@@ -62,5 +62,6 @@ using namespace gui;
...
@@ -62,5 +62,6 @@ using namespace gui;
extern
const
unsigned
short
PRO_VERSION
;
extern
const
unsigned
short
PRO_VERSION
;
extern
bool
enable_log
;
extern
bool
enable_log
;
extern
bool
exit_on_return
;
#endif
#endif
gframe/deck_con.cpp
View file @
16c1daf3
...
@@ -71,7 +71,9 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -71,7 +71,9 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
scrFilter
->
setVisible
(
false
);
mainGame
->
scrFilter
->
setVisible
(
false
);
if
(
mainGame
->
cbDBDecks
->
getSelected
()
!=
-
1
)
{
if
(
mainGame
->
cbDBDecks
->
getSelected
()
!=
-
1
)
{
BufferIO
::
CopyWStr
(
mainGame
->
cbDBDecks
->
getItem
(
mainGame
->
cbDBDecks
->
getSelected
()),
mainGame
->
gameConf
.
lastdeck
,
64
);
BufferIO
::
CopyWStr
(
mainGame
->
cbDBDecks
->
getItem
(
mainGame
->
cbDBDecks
->
getSelected
()),
mainGame
->
gameConf
.
lastdeck
,
64
);
}
}
if
(
exit_on_return
)
mainGame
->
device
->
closeDevice
();
break
;
break
;
}
}
case
BUTTON_EFFECT_FILTER
:
{
case
BUTTON_EFFECT_FILTER
:
{
...
...
gframe/duelclient.cpp
View file @
16c1daf3
...
@@ -432,6 +432,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -432,6 +432,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
event_base_loopbreak
(
client_base
);
event_base_loopbreak
(
client_base
);
if
(
exit_on_return
)
mainGame
->
device
->
closeDevice
();
break
;
break
;
}
}
case
STOC_REPLAY
:
{
case
STOC_REPLAY
:
{
...
...
gframe/game.cpp
View file @
16c1daf3
...
@@ -83,7 +83,7 @@ bool Game::Initialize() {
...
@@ -83,7 +83,7 @@ bool Game::Initialize() {
ebJoinPort
=
env
->
addEditBox
(
gameConf
.
lastport
,
rect
<
s32
>
(
260
,
355
,
320
,
380
),
true
,
wLanWindow
);
ebJoinPort
=
env
->
addEditBox
(
gameConf
.
lastport
,
rect
<
s32
>
(
260
,
355
,
320
,
380
),
true
,
wLanWindow
);
ebJoinPort
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
ebJoinPort
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1222
),
rect
<
s32
>
(
10
,
390
,
220
,
410
),
false
,
false
,
wLanWindow
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1222
),
rect
<
s32
>
(
10
,
390
,
220
,
410
),
false
,
false
,
wLanWindow
);
ebJoinPass
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
110
,
385
,
250
,
410
),
true
,
wLanWindow
);
ebJoinPass
=
env
->
addEditBox
(
gameConf
.
roompass
,
rect
<
s32
>
(
110
,
385
,
250
,
410
),
true
,
wLanWindow
);
ebJoinPass
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
ebJoinPass
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnJoinHost
=
env
->
addButton
(
rect
<
s32
>
(
460
,
355
,
570
,
380
),
wLanWindow
,
BUTTON_JOIN_HOST
,
dataManager
.
GetSysString
(
1223
));
btnJoinHost
=
env
->
addButton
(
rect
<
s32
>
(
460
,
355
,
570
,
380
),
wLanWindow
,
BUTTON_JOIN_HOST
,
dataManager
.
GetSysString
(
1223
));
btnJoinCancel
=
env
->
addButton
(
rect
<
s32
>
(
460
,
385
,
570
,
410
),
wLanWindow
,
BUTTON_JOIN_CANCEL
,
dataManager
.
GetSysString
(
1212
));
btnJoinCancel
=
env
->
addButton
(
rect
<
s32
>
(
460
,
385
,
570
,
410
),
wLanWindow
,
BUTTON_JOIN_CANCEL
,
dataManager
.
GetSysString
(
1212
));
...
@@ -643,6 +643,7 @@ void Game::LoadConfig() {
...
@@ -643,6 +643,7 @@ void Game::LoadConfig() {
gameConf
.
textfont
[
0
]
=
0
;
gameConf
.
textfont
[
0
]
=
0
;
gameConf
.
lastip
[
0
]
=
0
;
gameConf
.
lastip
[
0
]
=
0
;
gameConf
.
lastport
[
0
]
=
0
;
gameConf
.
lastport
[
0
]
=
0
;
gameConf
.
roompass
[
0
]
=
0
;
fseek
(
fp
,
0
,
SEEK_END
);
fseek
(
fp
,
0
,
SEEK_END
);
size_t
fsize
=
ftell
(
fp
);
size_t
fsize
=
ftell
(
fp
);
fseek
(
fp
,
0
,
SEEK_SET
);
fseek
(
fp
,
0
,
SEEK_SET
);
...
@@ -675,6 +676,9 @@ void Game::LoadConfig() {
...
@@ -675,6 +676,9 @@ void Game::LoadConfig() {
}
else
if
(
!
strcmp
(
strbuf
,
"lastport"
))
{
}
else
if
(
!
strcmp
(
strbuf
,
"lastport"
))
{
BufferIO
::
DecodeUTF8
(
valbuf
,
wstr
);
BufferIO
::
DecodeUTF8
(
valbuf
,
wstr
);
BufferIO
::
CopyWStr
(
wstr
,
gameConf
.
lastport
,
20
);
BufferIO
::
CopyWStr
(
wstr
,
gameConf
.
lastport
,
20
);
}
else
if
(
!
strcmp
(
strbuf
,
"roompass"
))
{
BufferIO
::
DecodeUTF8
(
valbuf
,
wstr
);
BufferIO
::
CopyWStr
(
wstr
,
gameConf
.
roompass
,
20
);
}
}
}
}
fclose
(
fp
);
fclose
(
fp
);
...
...
gframe/game.h
View file @
16c1daf3
...
@@ -22,6 +22,7 @@ struct Config {
...
@@ -22,6 +22,7 @@ struct Config {
wchar_t
lastdeck
[
64
];
wchar_t
lastdeck
[
64
];
wchar_t
textfont
[
256
];
wchar_t
textfont
[
256
];
wchar_t
numfont
[
256
];
wchar_t
numfont
[
256
];
wchar_t
roompass
[
20
];
};
};
struct
DuelInfo
{
struct
DuelInfo
{
...
@@ -82,10 +83,10 @@ public:
...
@@ -82,10 +83,10 @@ public:
void
ShowCardInfo
(
int
code
);
void
ShowCardInfo
(
int
code
);
void
ClearTextures
();
void
ClearTextures
();
void
CloseDuelWindow
();
void
CloseDuelWindow
();
int
LocalPlayer
(
int
player
);
int
LocalPlayer
(
int
player
);
const
wchar_t
*
LocalName
(
int
local_player
);
const
wchar_t
*
LocalName
(
int
local_player
);
Mutex
gMutex
;
Mutex
gMutex
;
Mutex
gBuffer
;
Mutex
gBuffer
;
Signal
frameSignal
;
Signal
frameSignal
;
...
@@ -93,7 +94,7 @@ public:
...
@@ -93,7 +94,7 @@ public:
Signal
replaySignal
;
Signal
replaySignal
;
Config
gameConf
;
Config
gameConf
;
DuelInfo
dInfo
;
DuelInfo
dInfo
;
std
::
list
<
FadingUnit
>
fadingList
;
std
::
list
<
FadingUnit
>
fadingList
;
std
::
vector
<
int
>
logParam
;
std
::
vector
<
int
>
logParam
;
unsigned
short
linePattern
;
unsigned
short
linePattern
;
...
@@ -119,7 +120,7 @@ public:
...
@@ -119,7 +120,7 @@ public:
bool
is_building
;
bool
is_building
;
bool
is_siding
;
bool
is_siding
;
ClientField
dField
;
ClientField
dField
;
DeckBuilder
deckBuilder
;
DeckBuilder
deckBuilder
;
MenuHandler
menuHandler
;
MenuHandler
menuHandler
;
...
...
gframe/gframe.cpp
View file @
16c1daf3
...
@@ -3,6 +3,7 @@
...
@@ -3,6 +3,7 @@
#include <event2/thread.h>
#include <event2/thread.h>
bool
enable_log
=
false
;
bool
enable_log
=
false
;
bool
exit_on_return
=
false
;
int
main
(
int
argc
,
char
*
argv
[])
{
int
main
(
int
argc
,
char
*
argv
[])
{
#ifdef _WIN32
#ifdef _WIN32
...
@@ -18,8 +19,34 @@ int main(int argc, char* argv[]) {
...
@@ -18,8 +19,34 @@ int main(int argc, char* argv[]) {
ygo
::
mainGame
=
&
_game
;
ygo
::
mainGame
=
&
_game
;
if
(
!
ygo
::
mainGame
->
Initialize
())
if
(
!
ygo
::
mainGame
->
Initialize
())
return
0
;
return
0
;
if
(
argc
>=
2
&&
!
strcmp
(
argv
[
1
],
"-debug"
))
if
(
argc
>=
2
)
enable_log
=
true
;
if
(
!
strcmp
(
argv
[
1
],
"-debug"
))
enable_log
=
true
;
/*command line args:
* -j: join host (host info from system.conf)
* -d: deck edit
* -r: replay */
else
if
(
!
strcmp
(
argv
[
1
],
"-j"
)
or
!
strcmp
(
argv
[
1
],
"-d"
)
or
!
strcmp
(
argv
[
1
],
"-r"
)){
exit_on_return
=
true
;
irr
::
SEvent
event
;
event
.
EventType
=
irr
::
EET_GUI_EVENT
;
event
.
GUIEvent
.
EventType
=
irr
::
gui
::
EGET_BUTTON_CLICKED
;
if
(
!
strcmp
(
argv
[
1
],
"-j"
)){
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnLanMode
;
ygo
::
mainGame
->
device
->
postEventFromUser
(
event
);
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnJoinHost
;
ygo
::
mainGame
->
device
->
postEventFromUser
(
event
);
}
else
if
(
!
strcmp
(
argv
[
1
],
"-d"
)){
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnDeckEdit
;
ygo
::
mainGame
->
device
->
postEventFromUser
(
event
);
}
else
if
(
!
strcmp
(
argv
[
1
],
"-r"
)){
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnReplayMode
;
ygo
::
mainGame
->
device
->
postEventFromUser
(
event
);
ygo
::
mainGame
->
lstReplayList
->
setSelected
(
0
);
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnLoadReplay
;
}
}
ygo
::
mainGame
->
MainLoop
();
ygo
::
mainGame
->
MainLoop
();
#ifdef _WIN32
#ifdef _WIN32
WSACleanup
();
WSACleanup
();
...
...
gframe/menu_handler.cpp
View file @
16c1daf3
...
@@ -115,6 +115,8 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -115,6 +115,8 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
HideElement
(
mainGame
->
wHostSingle
);
mainGame
->
HideElement
(
mainGame
->
wHostSingle
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
if
(
exit_on_return
)
mainGame
->
device
->
closeDevice
();
break
;
break
;
}
}
case
BUTTON_REPLAY_MODE
:
{
case
BUTTON_REPLAY_MODE
:
{
...
...
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