Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-2pick
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-2pick
Commits
105efb82
Commit
105efb82
authored
Mar 19, 2018
by
nanahira
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of ../ygopro-7210srv
parents
25f827d6
e63c3af8
Changes
7
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
53 additions
and
22 deletions
+53
-22
cards.cdb
cards.cdb
+0
-0
gframe/deck_con.cpp
gframe/deck_con.cpp
+4
-0
gframe/event_handler.cpp
gframe/event_handler.cpp
+10
-0
gframe/game.cpp
gframe/game.cpp
+26
-20
gframe/game.h
gframe/game.h
+1
-0
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+10
-0
system.conf
system.conf
+2
-2
No files found.
cards.cdb
View file @
105efb82
No preview for this file type
gframe/deck_con.cpp
View file @
105efb82
...
@@ -220,6 +220,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -220,6 +220,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
for
(
int
i
=
0
;
i
<
32
;
++
i
,
filter
<<=
1
)
for
(
int
i
=
0
;
i
<
32
;
++
i
,
filter
<<=
1
)
if
(
mainGame
->
chkCategory
[
i
]
->
isChecked
())
if
(
mainGame
->
chkCategory
[
i
]
->
isChecked
())
filter_effect
|=
filter
;
filter_effect
|=
filter
;
mainGame
->
btnEffectFilter
->
setPressed
(
filter_effect
>
0
);
mainGame
->
HideElement
(
mainGame
->
wCategories
);
mainGame
->
HideElement
(
mainGame
->
wCategories
);
InstantSearch
();
InstantSearch
();
break
;
break
;
...
@@ -319,6 +320,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -319,6 +320,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if
(
mainGame
->
btnMark
[
7
]
->
isPressed
())
if
(
mainGame
->
btnMark
[
7
]
->
isPressed
())
filter_marks
|=
0004
;
filter_marks
|=
0004
;
mainGame
->
HideElement
(
mainGame
->
wLinkMarks
);
mainGame
->
HideElement
(
mainGame
->
wLinkMarks
);
mainGame
->
btnMarksFilter
->
setPressed
(
filter_marks
>
0
);
InstantSearch
();
InstantSearch
();
break
;
break
;
}
}
...
@@ -904,6 +906,8 @@ void DeckBuilder::ClearFilter() {
...
@@ -904,6 +906,8 @@ void DeckBuilder::ClearFilter() {
filter_marks
=
0
;
filter_marks
=
0
;
for
(
int
i
=
0
;
i
<
8
;
i
++
)
for
(
int
i
=
0
;
i
<
8
;
i
++
)
mainGame
->
btnMark
[
i
]
->
setPressed
(
false
);
mainGame
->
btnMark
[
i
]
->
setPressed
(
false
);
mainGame
->
btnEffectFilter
->
setPressed
(
false
);
mainGame
->
btnMarksFilter
->
setPressed
(
false
);
}
}
void
DeckBuilder
::
SortList
()
{
void
DeckBuilder
::
SortList
()
{
auto
left
=
results
.
begin
();
auto
left
=
results
.
begin
();
...
...
gframe/event_handler.cpp
View file @
105efb82
...
@@ -1743,6 +1743,16 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
...
@@ -1743,6 +1743,16 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
case
irr
:
:
EET_GUI_EVENT
:
{
case
irr
:
:
EET_GUI_EVENT
:
{
s32
id
=
event
.
GUIEvent
.
Caller
->
getID
();
s32
id
=
event
.
GUIEvent
.
Caller
->
getID
();
switch
(
event
.
GUIEvent
.
EventType
)
{
switch
(
event
.
GUIEvent
.
EventType
)
{
case
irr
:
:
gui
::
EGET_ELEMENT_HOVERED
:
{
if
(
event
.
GUIEvent
.
Caller
->
getType
()
==
EGUIET_EDIT_BOX
)
mainGame
->
SetCursor
(
event
.
GUIEvent
.
Caller
->
isEnabled
()
?
ECI_IBEAM
:
ECI_NORMAL
);
break
;
}
case
irr
:
:
gui
::
EGET_ELEMENT_LEFT
:
{
if
(
event
.
GUIEvent
.
Caller
->
getType
()
==
EGUIET_EDIT_BOX
)
mainGame
->
SetCursor
(
ECI_NORMAL
);
break
;
}
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
switch
(
id
)
{
switch
(
id
)
{
case
BUTTON_CLEAR_LOG
:
{
case
BUTTON_CLEAR_LOG
:
{
...
...
gframe/game.cpp
View file @
105efb82
...
@@ -573,7 +573,7 @@ bool Game::Initialize() {
...
@@ -573,7 +573,7 @@ bool Game::Initialize() {
ebCardName
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
ebCardName
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnEffectFilter
=
env
->
addButton
(
rect
<
s32
>
(
345
,
20
+
50
/
6
,
390
,
60
+
75
/
6
),
wFilter
,
BUTTON_EFFECT_FILTER
,
dataManager
.
GetSysString
(
1326
));
btnEffectFilter
=
env
->
addButton
(
rect
<
s32
>
(
345
,
20
+
50
/
6
,
390
,
60
+
75
/
6
),
wFilter
,
BUTTON_EFFECT_FILTER
,
dataManager
.
GetSysString
(
1326
));
btnStartFilter
=
env
->
addButton
(
rect
<
s32
>
(
205
,
80
+
125
/
6
,
390
,
100
+
125
/
6
),
wFilter
,
BUTTON_START_FILTER
,
dataManager
.
GetSysString
(
1327
));
btnStartFilter
=
env
->
addButton
(
rect
<
s32
>
(
205
,
80
+
125
/
6
,
390
,
100
+
125
/
6
),
wFilter
,
BUTTON_START_FILTER
,
dataManager
.
GetSysString
(
1327
));
if
(
mainGame
->
gameConf
.
separate_clear_button
)
{
if
(
gameConf
.
separate_clear_button
)
{
btnStartFilter
->
setRelativePosition
(
rect
<
s32
>
(
260
,
80
+
125
/
6
,
390
,
100
+
125
/
6
));
btnStartFilter
->
setRelativePosition
(
rect
<
s32
>
(
260
,
80
+
125
/
6
,
390
,
100
+
125
/
6
));
btnClearFilter
=
env
->
addButton
(
rect
<
s32
>
(
205
,
80
+
125
/
6
,
255
,
100
+
125
/
6
),
wFilter
,
BUTTON_CLEAR_FILTER
,
dataManager
.
GetSysString
(
1304
));
btnClearFilter
=
env
->
addButton
(
rect
<
s32
>
(
205
,
80
+
125
/
6
,
255
,
100
+
125
/
6
),
wFilter
,
BUTTON_CLEAR_FILTER
,
dataManager
.
GetSysString
(
1304
));
}
}
...
@@ -791,7 +791,7 @@ void Game::MainLoop() {
...
@@ -791,7 +791,7 @@ void Game::MainLoop() {
}
}
}
}
DuelClient
::
StopClient
(
true
);
DuelClient
::
StopClient
(
true
);
if
(
mainGame
->
dInfo
.
isSingleMode
)
if
(
dInfo
.
isSingleMode
)
SingleMode
::
StopPlay
(
true
);
SingleMode
::
StopPlay
(
true
);
#ifdef _WIN32
#ifdef _WIN32
Sleep
(
500
);
Sleep
(
500
);
...
@@ -1170,22 +1170,22 @@ void Game::SaveConfig() {
...
@@ -1170,22 +1170,22 @@ void Game::SaveConfig() {
BufferIO
::
EncodeUTF8
(
gameConf
.
lastport
,
linebuf
);
BufferIO
::
EncodeUTF8
(
gameConf
.
lastport
,
linebuf
);
fprintf
(
fp
,
"lastport = %s
\n
"
,
linebuf
);
fprintf
(
fp
,
"lastport = %s
\n
"
,
linebuf
);
//settings
//settings
fprintf
(
fp
,
"automonsterpos = %d
\n
"
,
(
(
mainGame
->
chkMAutoPos
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"automonsterpos = %d
\n
"
,
(
chkMAutoPos
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"autospellpos = %d
\n
"
,
(
(
mainGame
->
chkSTAutoPos
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"autospellpos = %d
\n
"
,
(
chkSTAutoPos
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"randompos = %d
\n
"
,
(
(
mainGame
->
chkRandomPos
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"randompos = %d
\n
"
,
(
chkRandomPos
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"autochain = %d
\n
"
,
(
(
mainGame
->
chkAutoChain
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"autochain = %d
\n
"
,
(
chkAutoChain
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"waitchain = %d
\n
"
,
(
(
mainGame
->
chkWaitChain
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"waitchain = %d
\n
"
,
(
chkWaitChain
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"mute_opponent = %d
\n
"
,
(
(
mainGame
->
chkIgnore1
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"mute_opponent = %d
\n
"
,
(
chkIgnore1
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"mute_spectators = %d
\n
"
,
(
(
mainGame
->
chkIgnore2
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"mute_spectators = %d
\n
"
,
(
chkIgnore2
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"hide_setname = %d
\n
"
,
(
(
mainGame
->
chkHideSetname
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"hide_setname = %d
\n
"
,
(
chkHideSetname
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"hide_hint_button = %d
\n
"
,
(
(
mainGame
->
chkHideHintButton
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"hide_hint_button = %d
\n
"
,
(
chkHideHintButton
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"#control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons
\n
"
);
fprintf
(
fp
,
"#control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons
\n
"
);
fprintf
(
fp
,
"control_mode = %d
\n
"
,
gameConf
.
control_mode
);
fprintf
(
fp
,
"control_mode = %d
\n
"
,
gameConf
.
control_mode
);
fprintf
(
fp
,
"draw_field_spell = %d
\n
"
,
gameConf
.
draw_field_spell
);
fprintf
(
fp
,
"draw_field_spell = %d
\n
"
,
gameConf
.
draw_field_spell
);
fprintf
(
fp
,
"separate_clear_button = %d
\n
"
,
gameConf
.
separate_clear_button
);
fprintf
(
fp
,
"separate_clear_button = %d
\n
"
,
gameConf
.
separate_clear_button
);
fprintf
(
fp
,
"#auto_search_limit >= 0: Start search automatically when the user enters N chars
\n
"
);
fprintf
(
fp
,
"#auto_search_limit >= 0: Start search automatically when the user enters N chars
\n
"
);
fprintf
(
fp
,
"auto_search_limit = %d
\n
"
,
gameConf
.
auto_search_limit
);
fprintf
(
fp
,
"auto_search_limit = %d
\n
"
,
gameConf
.
auto_search_limit
);
fprintf
(
fp
,
"ignore_deck_changes = %d
\n
"
,
(
(
mainGame
->
chkIgnoreDeckChanges
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"ignore_deck_changes = %d
\n
"
,
(
chkIgnoreDeckChanges
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"default_ot = %d
\n
"
,
gameConf
.
defaultOT
);
fprintf
(
fp
,
"default_ot = %d
\n
"
,
gameConf
.
defaultOT
);
fprintf
(
fp
,
"enable_bot_mode = %d
\n
"
,
gameConf
.
enable_bot_mode
);
fprintf
(
fp
,
"enable_bot_mode = %d
\n
"
,
gameConf
.
enable_bot_mode
);
fclose
(
fp
);
fclose
(
fp
);
...
@@ -1202,7 +1202,7 @@ void Game::ShowCardInfo(int code) {
...
@@ -1202,7 +1202,7 @@ void Game::ShowCardInfo(int code) {
else
myswprintf
(
formatBuffer
,
L"%ls[%08d]"
,
dataManager
.
GetName
(
code
),
code
);
else
myswprintf
(
formatBuffer
,
L"%ls[%08d]"
,
dataManager
.
GetName
(
code
),
code
);
stName
->
setText
(
formatBuffer
);
stName
->
setText
(
formatBuffer
);
int
offset
=
0
;
int
offset
=
0
;
if
(
!
mainGame
->
chkHideSetname
->
isChecked
())
{
if
(
!
chkHideSetname
->
isChecked
())
{
unsigned
long
long
sc
=
cd
.
setcode
;
unsigned
long
long
sc
=
cd
.
setcode
;
if
(
cd
.
alias
)
{
if
(
cd
.
alias
)
{
auto
aptr
=
dataManager
.
_datas
.
find
(
cd
.
alias
);
auto
aptr
=
dataManager
.
_datas
.
find
(
cd
.
alias
);
...
@@ -1293,7 +1293,7 @@ void Game::AddChatMsg(wchar_t* msg, int player) {
...
@@ -1293,7 +1293,7 @@ void Game::AddChatMsg(wchar_t* msg, int player) {
chatMsg
[
0
].
append
(
L": "
);
chatMsg
[
0
].
append
(
L": "
);
break
;
break
;
case
7
:
//local name
case
7
:
//local name
chatMsg
[
0
].
append
(
mainGame
->
ebNickName
->
getText
());
chatMsg
[
0
].
append
(
ebNickName
->
getText
());
chatMsg
[
0
].
append
(
L": "
);
chatMsg
[
0
].
append
(
L": "
);
break
;
break
;
case
8
:
//system custom message, no prefix.
case
8
:
//system custom message, no prefix.
...
@@ -1317,7 +1317,7 @@ void Game::AddDebugMsg(char* msg)
...
@@ -1317,7 +1317,7 @@ void Game::AddDebugMsg(char* msg)
if
(
enable_log
&
0x1
)
{
if
(
enable_log
&
0x1
)
{
wchar_t
wbuf
[
1024
];
wchar_t
wbuf
[
1024
];
BufferIO
::
DecodeUTF8
(
msg
,
wbuf
);
BufferIO
::
DecodeUTF8
(
msg
,
wbuf
);
mainGame
->
AddChatMsg
(
wbuf
,
9
);
AddChatMsg
(
wbuf
,
9
);
}
}
if
(
enable_log
&
0x2
)
{
if
(
enable_log
&
0x2
)
{
FILE
*
fp
=
fopen
(
"error.log"
,
"at"
);
FILE
*
fp
=
fopen
(
"error.log"
,
"at"
);
...
@@ -1335,12 +1335,12 @@ void Game::AddDebugMsg(char* msg)
...
@@ -1335,12 +1335,12 @@ void Game::AddDebugMsg(char* msg)
#ifndef YGOPRO_SERVER_MODE
#ifndef YGOPRO_SERVER_MODE
void
Game
::
ClearTextures
()
{
void
Game
::
ClearTextures
()
{
matManager
.
mCard
.
setTexture
(
0
,
0
);
matManager
.
mCard
.
setTexture
(
0
,
0
);
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
btnPSAU
->
setImage
();
btnPSAU
->
setImage
();
mainGame
->
btnPSDU
->
setImage
();
btnPSDU
->
setImage
();
for
(
int
i
=
0
;
i
<=
4
;
++
i
)
{
for
(
int
i
=
0
;
i
<=
4
;
++
i
)
{
mainGame
->
btnCardSelect
[
i
]
->
setImage
();
btnCardSelect
[
i
]
->
setImage
();
mainGame
->
btnCardDisplay
[
i
]
->
setImage
();
btnCardDisplay
[
i
]
->
setImage
();
}
}
imageManager
.
ClearTexture
();
imageManager
.
ClearTexture
();
}
}
...
@@ -1411,6 +1411,12 @@ void Game::FlashWindow() {
...
@@ -1411,6 +1411,12 @@ void Game::FlashWindow() {
FlashWindowEx
(
&
fi
);
FlashWindowEx
(
&
fi
);
#endif
#endif
}
}
void
Game
::
SetCursor
(
ECURSOR_ICON
icon
)
{
ICursorControl
*
cursor
=
mainGame
->
device
->
getCursorControl
();
if
(
cursor
->
getActiveIcon
()
!=
icon
)
{
cursor
->
setActiveIcon
(
icon
);
}
}
#endif //YGOPRO_SERVER_MODE
#endif //YGOPRO_SERVER_MODE
}
}
gframe/game.h
View file @
105efb82
...
@@ -150,6 +150,7 @@ public:
...
@@ -150,6 +150,7 @@ public:
void
SetWindowsIcon
();
void
SetWindowsIcon
();
void
FlashWindow
();
void
FlashWindow
();
void
SetCursor
(
ECURSOR_ICON
icon
);
Mutex
gMutex
;
Mutex
gMutex
;
Mutex
gBuffer
;
Mutex
gBuffer
;
...
...
gframe/menu_handler.cpp
View file @
105efb82
...
@@ -39,6 +39,16 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
...
@@ -39,6 +39,16 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
switch
(
event
.
GUIEvent
.
EventType
)
{
switch
(
event
.
GUIEvent
.
EventType
)
{
case
irr
:
:
gui
::
EGET_ELEMENT_HOVERED
:
{
if
(
event
.
GUIEvent
.
Caller
->
getType
()
==
EGUIET_EDIT_BOX
)
mainGame
->
SetCursor
(
event
.
GUIEvent
.
Caller
->
isEnabled
()
?
ECI_IBEAM
:
ECI_NORMAL
);
break
;
}
case
irr
:
:
gui
::
EGET_ELEMENT_LEFT
:
{
if
(
event
.
GUIEvent
.
Caller
->
getType
()
==
EGUIET_EDIT_BOX
)
mainGame
->
SetCursor
(
ECI_NORMAL
);
break
;
}
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
switch
(
id
)
{
switch
(
id
)
{
case
BUTTON_MODE_EXIT
:
{
case
BUTTON_MODE_EXIT
:
{
...
...
system.conf
View file @
105efb82
...
@@ -29,11 +29,11 @@ separate_clear_button = 1
...
@@ -29,11 +29,11 @@ separate_clear_button = 1
#auto_search_limit >= 0: Start search automatically when the user enters N chars
#auto_search_limit >= 0: Start search automatically when the user enters N chars
auto_search_limit
=
2
auto_search_limit
=
2
ignore_deck_changes
=
0
ignore_deck_changes
=
0
default_ot
=
1
enable_bot_mode
=
1
enable_sound
=
1
enable_sound
=
1
enable_music
=
1
enable_music
=
1
#Volume of sound and music, between 0 and 100
#Volume of sound and music, between 0 and 100
sound_volume
=
100
sound_volume
=
100
music_volume
=
100
music_volume
=
100
music_mode
=
1
music_mode
=
1
default_ot
=
1
enable_bot_mode
=
1
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment