Commit 0ba19e10 authored by nanahira's avatar nanahira
parents 242951be dfb008f0
No preview for this file type
...@@ -1096,7 +1096,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -1096,7 +1096,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard->chain_code = code; pcard->chain_code = code;
mainGame->dField.conti_cards.push_back(pcard); mainGame->dField.conti_cards.push_back(pcard);
mainGame->dField.conti_act = true; mainGame->dField.conti_act = true;
pcard->cmdFlag |= COMMAND_OPERATION;
} else { } else {
pcard->cmdFlag |= COMMAND_ACTIVATE; pcard->cmdFlag |= COMMAND_ACTIVATE;
if (pcard->location == LOCATION_GRAVE) if (pcard->location == LOCATION_GRAVE)
...@@ -1226,7 +1225,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -1226,7 +1225,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
pcard->chain_code = code; pcard->chain_code = code;
mainGame->dField.conti_cards.push_back(pcard); mainGame->dField.conti_cards.push_back(pcard);
mainGame->dField.conti_act = true; mainGame->dField.conti_act = true;
pcard->cmdFlag |= COMMAND_OPERATION;
} else { } else {
pcard->cmdFlag |= COMMAND_ACTIVATE; pcard->cmdFlag |= COMMAND_ACTIVATE;
if (pcard->location == LOCATION_GRAVE) if (pcard->location == LOCATION_GRAVE)
......
...@@ -1524,7 +1524,7 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui ...@@ -1524,7 +1524,7 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
eset[i]->get_value(target, 0, &retval); eset[i]->get_value(target, 0, &retval);
int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0; int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0;
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f; int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff - retval[2] : retval[2]) : 0xff00ff; int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
new_zone &= zone; new_zone &= zone;
bool unchanged = (new_zone == zone); bool unchanged = (new_zone == zone);
if(peffect) { if(peffect) {
...@@ -2074,7 +2074,7 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint ...@@ -2074,7 +2074,7 @@ int32 field::mset(uint16 step, uint8 setplayer, card* target, effect* proc, uint
eset[i]->get_value(target, 0, &retval); eset[i]->get_value(target, 0, &retval);
int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0; int32 new_min_tribute = retval.size() > 0 ? retval[0] : 0;
int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f; int32 new_zone = retval.size() > 1 ? retval[1] : 0x1f;
int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff - retval[2] : retval[2]) : 0xff00ff; int32 releasable = retval.size() > 2 ? (retval[2] < 0 ? 0xff00ff + retval[2] : retval[2]) : 0xff00ff;
new_zone &= zone; new_zone &= zone;
bool unchanged = (new_zone == zone); bool unchanged = (new_zone == zone);
if(peffect) { if(peffect) {
......
...@@ -880,5 +880,5 @@ ...@@ -880,5 +880,5 @@
!setname 0x10f 枪管 ヴァレル !setname 0x10f 枪管 ヴァレル
!setname 0x110 眼纳祭神 アイズ・サクリファイス !setname 0x110 眼纳祭神 アイズ・サクリファイス
!setname 0x111 武装龙 アームド・ドラゴン !setname 0x111 武装龙 アームド・ドラゴン
!setname 0x112 灵神 霊神 !setname 0x112 幻崩 トロイメア
!setname 0x113 幻崩 トロイメア !setname 0x113 灵神 霊神
...@@ -14,7 +14,7 @@ serverport = 7911 ...@@ -14,7 +14,7 @@ serverport = 7911
lasthost = 127.0.0.1 lasthost = 127.0.0.1
lastport = 7911 lastport = 7911
automonsterpos = 0 automonsterpos = 0
autospellpos = 1 autospellpos = 0
randompos = 0 randompos = 0
autochain = 0 autochain = 0
waitchain = 0 waitchain = 0
...@@ -32,8 +32,8 @@ ignore_deck_changes = 0 ...@@ -32,8 +32,8 @@ ignore_deck_changes = 0
enable_sound = 1 enable_sound = 1
enable_music = 1 enable_music = 1
#Volume of sound and music, between 0 and 100 #Volume of sound and music, between 0 and 100
sound_volume = 50 sound_volume = 100
music_volume = 50 music_volume = 100
music_mode = 1 music_mode = 1
default_ot = 1 default_ot = 1
enable_bot_mode = 1 enable_bot_mode = 1
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment