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ygopro-2pick
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MyCard
ygopro-2pick
Commits
0a59d7f0
Commit
0a59d7f0
authored
Jul 08, 2019
by
mycard
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'server' of
https://github.com/purerosefallen/ygopro
parents
dc2e5561
c39fc021
Changes
17
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Side-by-side
Showing
17 changed files
with
171 additions
and
191 deletions
+171
-191
cards.cdb
cards.cdb
+0
-0
gframe/client_field.cpp
gframe/client_field.cpp
+4
-62
gframe/client_field.h
gframe/client_field.h
+2
-5
gframe/duelclient.cpp
gframe/duelclient.cpp
+56
-28
gframe/duelclient.h
gframe/duelclient.h
+3
-1
gframe/event_handler.cpp
gframe/event_handler.cpp
+4
-4
gframe/game.cpp
gframe/game.cpp
+2
-2
gframe/netserver.cpp
gframe/netserver.cpp
+5
-0
gframe/network.h
gframe/network.h
+9
-1
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+14
-16
gframe/single_duel.cpp
gframe/single_duel.cpp
+38
-35
gframe/single_duel.h
gframe/single_duel.h
+0
-1
gframe/single_mode.cpp
gframe/single_mode.cpp
+2
-11
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+16
-18
gframe/tag_duel.h
gframe/tag_duel.h
+0
-1
premake/gframe/ygopro.rc
premake/gframe/ygopro.rc
+4
-4
strings.conf
strings.conf
+12
-2
No files found.
cards.cdb
View file @
0a59d7f0
No preview for this file type
gframe/client_field.cpp
View file @
0a59d7f0
...
@@ -1304,13 +1304,6 @@ bool ClientField::check_sum(std::set<ClientCard*>::const_iterator index, std::se
...
@@ -1304,13 +1304,6 @@ bool ClientField::check_sum(std::set<ClientCard*>::const_iterator index, std::se
||
check_sum
(
index
,
end
,
acc
,
count
);
||
check_sum
(
index
,
end
,
acc
,
count
);
}
}
template
<
class
T
>
template
<
class
T
>
static
bool
is_declarable
(
T
const
&
cd
,
int
declarable_type
)
{
if
(
!
(
cd
.
type
&
declarable_type
))
return
false
;
return
cd
.
code
==
CARD_MARINE_DOLPHIN
||
cd
.
code
==
CARD_TWINKLE_MOSS
||
(
!
cd
.
alias
&&
(
cd
.
type
&
(
TYPE_MONSTER
+
TYPE_TOKEN
))
!=
(
TYPE_MONSTER
+
TYPE_TOKEN
));
}
template
<
class
T
>
static
bool
is_declarable
(
T
const
&
cd
,
const
std
::
vector
<
int
>&
opcode
)
{
static
bool
is_declarable
(
T
const
&
cd
,
const
std
::
vector
<
int
>&
opcode
)
{
std
::
stack
<
int
>
stack
;
std
::
stack
<
int
>
stack
;
for
(
auto
it
=
opcode
.
begin
();
it
!=
opcode
.
end
();
++
it
)
{
for
(
auto
it
=
opcode
.
begin
();
it
!=
opcode
.
end
();
++
it
)
{
...
@@ -1451,57 +1444,12 @@ static bool is_declarable(T const& cd, const std::vector<int>& opcode) {
...
@@ -1451,57 +1444,12 @@ static bool is_declarable(T const& cd, const std::vector<int>& opcode) {
return
cd
.
code
==
CARD_MARINE_DOLPHIN
||
cd
.
code
==
CARD_TWINKLE_MOSS
return
cd
.
code
==
CARD_MARINE_DOLPHIN
||
cd
.
code
==
CARD_TWINKLE_MOSS
||
(
!
cd
.
alias
&&
(
cd
.
type
&
(
TYPE_MONSTER
+
TYPE_TOKEN
))
!=
(
TYPE_MONSTER
+
TYPE_TOKEN
));
||
(
!
cd
.
alias
&&
(
cd
.
type
&
(
TYPE_MONSTER
+
TYPE_TOKEN
))
!=
(
TYPE_MONSTER
+
TYPE_TOKEN
));
}
}
void
ClientField
::
UpdateDeclarableCodeType
()
{
void
ClientField
::
UpdateDeclarableList
()
{
const
wchar_t
*
pname
=
mainGame
->
ebANCard
->
getText
();
int
trycode
=
BufferIO
::
GetVal
(
pname
);
CardString
cstr
;
CardData
cd
;
if
(
dataManager
.
GetString
(
trycode
,
&
cstr
)
&&
dataManager
.
GetData
(
trycode
,
&
cd
)
&&
is_declarable
(
cd
,
declarable_type
))
{
mainGame
->
lstANCard
->
clear
();
ancard
.
clear
();
mainGame
->
lstANCard
->
addItem
(
cstr
.
name
.
c_str
());
ancard
.
push_back
(
trycode
);
return
;
}
bool
try_cache
=
false
;
if
(
pname
[
0
]
==
0
)
{
try_cache
=
true
;
}
mainGame
->
lstANCard
->
clear
();
ancard
.
clear
();
if
(
try_cache
&&
mainGame
->
dInfo
.
announce_cache
.
size
())
{
for
(
int
i
=
0
;
i
<
mainGame
->
dInfo
.
announce_cache
.
size
();
++
i
)
{
unsigned
int
cache_code
=
mainGame
->
dInfo
.
announce_cache
[
i
];
if
(
dataManager
.
GetString
(
cache_code
,
&
cstr
)
&&
dataManager
.
GetData
(
cache_code
,
&
cd
)
&&
is_declarable
(
cd
,
declarable_type
))
{
mainGame
->
lstANCard
->
addItem
(
cstr
.
name
.
c_str
());
ancard
.
push_back
(
cache_code
);
}
}
if
(
ancard
.
size
())
return
;
}
for
(
auto
cit
=
dataManager
.
_strings
.
begin
();
cit
!=
dataManager
.
_strings
.
end
();
++
cit
)
{
if
(
cit
->
second
.
name
.
find
(
pname
)
!=
std
::
wstring
::
npos
||
mainGame
->
CheckRegEx
(
cit
->
second
.
name
,
pname
))
{
auto
cp
=
dataManager
.
GetCodePointer
(
cit
->
first
);
//verified by _strings
//datas.alias can be double card names or alias
if
(
is_declarable
(
cp
->
second
,
declarable_type
))
{
if
(
pname
==
cit
->
second
.
name
||
mainGame
->
CheckRegEx
(
cit
->
second
.
name
,
pname
,
true
))
{
//exact match
mainGame
->
lstANCard
->
insertItem
(
0
,
cit
->
second
.
name
.
c_str
(),
-
1
);
ancard
.
insert
(
ancard
.
begin
(),
cit
->
first
);
}
else
{
mainGame
->
lstANCard
->
addItem
(
cit
->
second
.
name
.
c_str
());
ancard
.
push_back
(
cit
->
first
);
}
}
}
}
}
void
ClientField
::
UpdateDeclarableCodeOpcode
()
{
const
wchar_t
*
pname
=
mainGame
->
ebANCard
->
getText
();
const
wchar_t
*
pname
=
mainGame
->
ebANCard
->
getText
();
int
trycode
=
BufferIO
::
GetVal
(
pname
);
int
trycode
=
BufferIO
::
GetVal
(
pname
);
CardString
cstr
;
CardString
cstr
;
CardData
cd
;
CardData
cd
;
if
(
dataManager
.
GetString
(
trycode
,
&
cstr
)
&&
dataManager
.
GetData
(
trycode
,
&
cd
)
&&
is_declarable
(
cd
,
opcode
))
{
if
(
dataManager
.
GetString
(
trycode
,
&
cstr
)
&&
dataManager
.
GetData
(
trycode
,
&
cd
)
&&
is_declarable
(
cd
,
declare_opcodes
))
{
mainGame
->
lstANCard
->
clear
();
mainGame
->
lstANCard
->
clear
();
ancard
.
clear
();
ancard
.
clear
();
mainGame
->
lstANCard
->
addItem
(
cstr
.
name
.
c_str
());
mainGame
->
lstANCard
->
addItem
(
cstr
.
name
.
c_str
());
...
@@ -1517,7 +1465,7 @@ void ClientField::UpdateDeclarableCodeOpcode() {
...
@@ -1517,7 +1465,7 @@ void ClientField::UpdateDeclarableCodeOpcode() {
if
(
try_cache
&&
mainGame
->
dInfo
.
announce_cache
.
size
())
{
if
(
try_cache
&&
mainGame
->
dInfo
.
announce_cache
.
size
())
{
for
(
int
i
=
0
;
i
<
mainGame
->
dInfo
.
announce_cache
.
size
();
++
i
)
{
for
(
int
i
=
0
;
i
<
mainGame
->
dInfo
.
announce_cache
.
size
();
++
i
)
{
unsigned
int
cache_code
=
mainGame
->
dInfo
.
announce_cache
[
i
];
unsigned
int
cache_code
=
mainGame
->
dInfo
.
announce_cache
[
i
];
if
(
dataManager
.
GetString
(
cache_code
,
&
cstr
)
&&
dataManager
.
GetData
(
cache_code
,
&
cd
)
&&
is_declarable
(
cd
,
opcode
))
{
if
(
dataManager
.
GetString
(
cache_code
,
&
cstr
)
&&
dataManager
.
GetData
(
cache_code
,
&
cd
)
&&
is_declarable
(
cd
,
declare_opcodes
))
{
mainGame
->
lstANCard
->
addItem
(
cstr
.
name
.
c_str
());
mainGame
->
lstANCard
->
addItem
(
cstr
.
name
.
c_str
());
ancard
.
push_back
(
cache_code
);
ancard
.
push_back
(
cache_code
);
}
}
...
@@ -1529,7 +1477,7 @@ void ClientField::UpdateDeclarableCodeOpcode() {
...
@@ -1529,7 +1477,7 @@ void ClientField::UpdateDeclarableCodeOpcode() {
if
(
cit
->
second
.
name
.
find
(
pname
)
!=
std
::
wstring
::
npos
||
mainGame
->
CheckRegEx
(
cit
->
second
.
name
,
pname
))
{
if
(
cit
->
second
.
name
.
find
(
pname
)
!=
std
::
wstring
::
npos
||
mainGame
->
CheckRegEx
(
cit
->
second
.
name
,
pname
))
{
auto
cp
=
dataManager
.
GetCodePointer
(
cit
->
first
);
//verified by _strings
auto
cp
=
dataManager
.
GetCodePointer
(
cit
->
first
);
//verified by _strings
//datas.alias can be double card names or alias
//datas.alias can be double card names or alias
if
(
is_declarable
(
cp
->
second
,
opcode
))
{
if
(
is_declarable
(
cp
->
second
,
declare_opcodes
))
{
if
(
pname
==
cit
->
second
.
name
||
mainGame
->
CheckRegEx
(
cit
->
second
.
name
,
pname
,
true
))
{
//exact match
if
(
pname
==
cit
->
second
.
name
||
mainGame
->
CheckRegEx
(
cit
->
second
.
name
,
pname
,
true
))
{
//exact match
mainGame
->
lstANCard
->
insertItem
(
0
,
cit
->
second
.
name
.
c_str
(),
-
1
);
mainGame
->
lstANCard
->
insertItem
(
0
,
cit
->
second
.
name
.
c_str
(),
-
1
);
ancard
.
insert
(
ancard
.
begin
(),
cit
->
first
);
ancard
.
insert
(
ancard
.
begin
(),
cit
->
first
);
...
@@ -1541,12 +1489,6 @@ void ClientField::UpdateDeclarableCodeOpcode() {
...
@@ -1541,12 +1489,6 @@ void ClientField::UpdateDeclarableCodeOpcode() {
}
}
}
}
}
}
void
ClientField
::
UpdateDeclarableCode
()
{
if
(
opcode
.
size
()
==
0
)
UpdateDeclarableCodeType
();
else
UpdateDeclarableCodeOpcode
();
}
void
ClientField
::
RefreshCardCountDisplay
()
{
void
ClientField
::
RefreshCardCountDisplay
()
{
ClientCard
*
pcard
;
ClientCard
*
pcard
;
for
(
int
p
=
0
;
p
<
2
;
++
p
)
{
for
(
int
p
=
0
;
p
<
2
;
++
p
)
{
...
...
gframe/client_field.h
View file @
0a59d7f0
...
@@ -61,14 +61,13 @@ public:
...
@@ -61,14 +61,13 @@ public:
bool
select_panalmode
;
bool
select_panalmode
;
bool
select_ready
;
bool
select_ready
;
int
announce_count
;
int
announce_count
;
int
declarable_type
;
int
select_counter_count
;
int
select_counter_count
;
int
select_counter_type
;
int
select_counter_type
;
std
::
vector
<
ClientCard
*>
selectable_cards
;
std
::
vector
<
ClientCard
*>
selectable_cards
;
std
::
vector
<
ClientCard
*>
selected_cards
;
std
::
vector
<
ClientCard
*>
selected_cards
;
std
::
set
<
ClientCard
*>
selectsum_cards
;
std
::
set
<
ClientCard
*>
selectsum_cards
;
std
::
vector
<
ClientCard
*>
selectsum_all
;
std
::
vector
<
ClientCard
*>
selectsum_all
;
std
::
vector
<
int
>
opcode
;
std
::
vector
<
int
>
declare_opcodes
;
std
::
vector
<
ClientCard
*>
display_cards
;
std
::
vector
<
ClientCard
*>
display_cards
;
std
::
vector
<
int
>
sort_list
;
std
::
vector
<
int
>
sort_list
;
std
::
map
<
int
,
int
>
player_desc_hints
[
2
];
std
::
map
<
int
,
int
>
player_desc_hints
[
2
];
...
@@ -113,9 +112,7 @@ public:
...
@@ -113,9 +112,7 @@ public:
void
check_sel_sum_t
(
const
std
::
set
<
ClientCard
*>&
left
,
int
acc
);
void
check_sel_sum_t
(
const
std
::
set
<
ClientCard
*>&
left
,
int
acc
);
bool
check_sum
(
std
::
set
<
ClientCard
*>::
const_iterator
index
,
std
::
set
<
ClientCard
*>::
const_iterator
end
,
int
acc
,
int
count
);
bool
check_sum
(
std
::
set
<
ClientCard
*>::
const_iterator
index
,
std
::
set
<
ClientCard
*>::
const_iterator
end
,
int
acc
,
int
count
);
void
UpdateDeclarableCodeType
();
void
UpdateDeclarableList
();
void
UpdateDeclarableCodeOpcode
();
void
UpdateDeclarableCode
();
void
RefreshCardCountDisplay
();
void
RefreshCardCountDisplay
();
...
...
gframe/duelclient.cpp
View file @
0a59d7f0
...
@@ -23,6 +23,7 @@ bufferevent* DuelClient::client_bev = 0;
...
@@ -23,6 +23,7 @@ bufferevent* DuelClient::client_bev = 0;
char
DuelClient
::
duel_client_read
[
0x2000
];
char
DuelClient
::
duel_client_read
[
0x2000
];
char
DuelClient
::
duel_client_write
[
0x2000
];
char
DuelClient
::
duel_client_write
[
0x2000
];
bool
DuelClient
::
is_closing
=
false
;
bool
DuelClient
::
is_closing
=
false
;
bool
DuelClient
::
is_swapping
=
false
;
int
DuelClient
::
select_hint
=
0
;
int
DuelClient
::
select_hint
=
0
;
int
DuelClient
::
select_unselect_hint
=
0
;
int
DuelClient
::
select_unselect_hint
=
0
;
int
DuelClient
::
last_select_hint
=
0
;
int
DuelClient
::
last_select_hint
=
0
;
...
@@ -958,7 +959,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -958,7 +959,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
}
}
}
}
}
}
int
DuelClient
::
ClientAnalyze
(
char
*
msg
,
unsigned
int
len
,
bool
retry
)
{
int
DuelClient
::
ClientAnalyze
(
char
*
msg
,
unsigned
int
len
)
{
char
*
pbuf
=
msg
;
char
*
pbuf
=
msg
;
wchar_t
textBuffer
[
256
];
wchar_t
textBuffer
[
256
];
mainGame
->
dInfo
.
curMsg
=
BufferIO
::
ReadUInt8
(
pbuf
);
mainGame
->
dInfo
.
curMsg
=
BufferIO
::
ReadUInt8
(
pbuf
);
...
@@ -985,17 +986,56 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
...
@@ -985,17 +986,56 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
}
}
if
(
mainGame
->
dInfo
.
time_player
==
1
)
if
(
mainGame
->
dInfo
.
time_player
==
1
)
mainGame
->
dInfo
.
time_player
=
2
;
mainGame
->
dInfo
.
time_player
=
2
;
if
(
is_swapping
)
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
dField
.
ReplaySwap
();
mainGame
->
gMutex
.
Unlock
();
is_swapping
=
false
;
}
switch
(
mainGame
->
dInfo
.
curMsg
)
{
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_RETRY
:
{
case
MSG_RETRY
:
{
if
(
last_successful_msg_length
)
{
if
(
last_successful_msg_length
)
{
char
*
p
=
last_successful_msg
;
char
*
p
=
last_successful_msg
;
auto
last_msg
=
BufferIO
::
ReadUInt8
(
p
);
auto
last_msg
=
BufferIO
::
ReadUInt8
(
p
);
int
err_desc
=
142
2
;
int
err_desc
=
142
1
;
switch
(
last_msg
)
{
switch
(
last_msg
)
{
case
MSG_ANNOUNCE_CARD
:
case
MSG_ANNOUNCE_CARD
:
case
MSG_ANNOUNCE_CARD_FILTER
:
err_desc
=
1422
;
err_desc
=
1421
;
break
;
//TODO: other cases
case
MSG_ANNOUNCE_ATTRIB
:
err_desc
=
1423
;
break
;
case
MSG_ANNOUNCE_RACE
:
err_desc
=
1424
;
break
;
case
MSG_ANNOUNCE_NUMBER
:
err_desc
=
1425
;
break
;
case
MSG_SELECT_EFFECTYN
:
case
MSG_SELECT_YESNO
:
case
MSG_SELECT_OPTION
:
err_desc
=
1426
;
break
;
case
MSG_SELECT_CARD
:
case
MSG_SELECT_UNSELECT_CARD
:
case
MSG_SELECT_TRIBUTE
:
case
MSG_SELECT_SUM
:
case
MSG_SORT_CARD
:
err_desc
=
1427
;
break
;
case
MSG_SELECT_CHAIN
:
err_desc
=
1428
;
break
;
case
MSG_SELECT_PLACE
:
case
MSG_SELECT_DISFIELD
:
err_desc
=
1429
;
break
;
case
MSG_SELECT_POSITION
:
err_desc
=
1430
;
break
;
case
MSG_SELECT_COUNTER
:
err_desc
=
1431
;
break
;
default:
default:
break
;
break
;
}
}
...
@@ -2286,8 +2326,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
...
@@ -2286,8 +2326,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
}
}
mainGame
->
WaitFrameSignal
(
11
);
mainGame
->
WaitFrameSignal
(
11
);
}
}
for
(
auto
cit
=
mainGame
->
dField
.
hand
[
player
].
begin
();
cit
!=
mainGame
->
dField
.
hand
[
player
].
end
();
++
cit
)
for
(
auto
cit
=
mainGame
->
dField
.
hand
[
player
].
begin
();
cit
!=
mainGame
->
dField
.
hand
[
player
].
end
();
++
cit
)
{
(
*
cit
)
->
SetCode
(
BufferIO
::
ReadInt32
(
pbuf
));
(
*
cit
)
->
SetCode
(
BufferIO
::
ReadInt32
(
pbuf
));
(
*
cit
)
->
desc_hints
.
clear
();
}
if
(
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
for
(
auto
cit
=
mainGame
->
dField
.
hand
[
player
].
begin
();
cit
!=
mainGame
->
dField
.
hand
[
player
].
end
();
++
cit
)
{
for
(
auto
cit
=
mainGame
->
dField
.
hand
[
player
].
begin
();
cit
!=
mainGame
->
dField
.
hand
[
player
].
end
();
++
cit
)
{
(
*
cit
)
->
is_hovered
=
false
;
(
*
cit
)
->
is_hovered
=
false
;
...
@@ -3608,8 +3650,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
...
@@ -3608,8 +3650,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
}
}
case
MSG_ANNOUNCE_CARD
:
{
case
MSG_ANNOUNCE_CARD
:
{
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
mainGame
->
dField
.
declarable_type
=
BufferIO
::
ReadInt32
(
pbuf
);
int
count
=
BufferIO
::
ReadUInt8
(
pbuf
);
mainGame
->
dField
.
opcode
.
clear
();
mainGame
->
dField
.
declare_opcodes
.
clear
();
for
(
int
i
=
0
;
i
<
count
;
++
i
)
mainGame
->
dField
.
declare_opcodes
.
push_back
(
BufferIO
::
ReadInt32
(
pbuf
));
if
(
select_hint
)
if
(
select_hint
)
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetDesc
(
select_hint
));
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetDesc
(
select_hint
));
else
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
564
));
else
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
564
));
...
@@ -3617,7 +3661,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
...
@@ -3617,7 +3661,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
ebANCard
->
setText
(
L""
);
mainGame
->
ebANCard
->
setText
(
L""
);
mainGame
->
wANCard
->
setText
(
textBuffer
);
mainGame
->
wANCard
->
setText
(
textBuffer
);
mainGame
->
dField
.
UpdateDeclarable
Code
();
mainGame
->
dField
.
UpdateDeclarable
List
();
mainGame
->
PopupElement
(
mainGame
->
wANCard
);
mainGame
->
PopupElement
(
mainGame
->
wANCard
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
return
false
;
return
false
;
...
@@ -3642,25 +3686,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
...
@@ -3642,25 +3686,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
return
false
;
return
false
;
}
}
case
MSG_ANNOUNCE_CARD_FILTER
:
{
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
count
=
BufferIO
::
ReadUInt8
(
pbuf
);
mainGame
->
dField
.
declarable_type
=
0
;
mainGame
->
dField
.
opcode
.
clear
();
for
(
int
i
=
0
;
i
<
count
;
++
i
)
mainGame
->
dField
.
opcode
.
push_back
(
BufferIO
::
ReadInt32
(
pbuf
));
if
(
select_hint
)
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetDesc
(
select_hint
));
else
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
564
));
select_hint
=
0
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
ebANCard
->
setText
(
L""
);
mainGame
->
wANCard
->
setText
(
textBuffer
);
mainGame
->
dField
.
UpdateDeclarableCode
();
mainGame
->
PopupElement
(
mainGame
->
wANCard
);
mainGame
->
gMutex
.
Unlock
();
return
false
;
}
case
MSG_CARD_HINT
:
{
case
MSG_CARD_HINT
:
{
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
l
=
BufferIO
::
ReadInt8
(
pbuf
);
int
l
=
BufferIO
::
ReadInt8
(
pbuf
);
...
@@ -3945,6 +3970,9 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
...
@@ -3945,6 +3970,9 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len, bool retry) {
}
}
return
true
;
return
true
;
}
}
void
DuelClient
::
SwapField
()
{
is_swapping
=
true
;
}
void
DuelClient
::
SetResponseI
(
int
respI
)
{
void
DuelClient
::
SetResponseI
(
int
respI
)
{
*
((
int
*
)
response_buf
)
=
respI
;
*
((
int
*
)
response_buf
)
=
respI
;
response_len
=
4
;
response_len
=
4
;
...
...
gframe/duelclient.h
View file @
0a59d7f0
...
@@ -29,6 +29,7 @@ private:
...
@@ -29,6 +29,7 @@ private:
static
char
duel_client_read
[
0x2000
];
static
char
duel_client_read
[
0x2000
];
static
char
duel_client_write
[
0x2000
];
static
char
duel_client_write
[
0x2000
];
static
bool
is_closing
;
static
bool
is_closing
;
static
bool
is_swapping
;
static
int
select_hint
;
static
int
select_hint
;
static
int
select_unselect_hint
;
static
int
select_unselect_hint
;
static
int
last_select_hint
;
static
int
last_select_hint
;
...
@@ -49,7 +50,8 @@ public:
...
@@ -49,7 +50,8 @@ public:
static
void
ClientEvent
(
bufferevent
*
bev
,
short
events
,
void
*
ctx
);
static
void
ClientEvent
(
bufferevent
*
bev
,
short
events
,
void
*
ctx
);
static
int
ClientThread
(
void
*
param
);
static
int
ClientThread
(
void
*
param
);
static
void
HandleSTOCPacketLan
(
char
*
data
,
unsigned
int
len
);
static
void
HandleSTOCPacketLan
(
char
*
data
,
unsigned
int
len
);
static
int
ClientAnalyze
(
char
*
msg
,
unsigned
int
len
,
bool
retry
=
false
);
static
int
ClientAnalyze
(
char
*
msg
,
unsigned
int
len
);
static
void
SwapField
();
static
void
SetResponseI
(
int
respI
);
static
void
SetResponseI
(
int
respI
);
static
void
SetResponseB
(
void
*
respB
,
unsigned
char
len
);
static
void
SetResponseB
(
void
*
respB
,
unsigned
char
len
);
static
void
SendResponse
();
static
void
SendResponse
();
...
...
gframe/event_handler.cpp
View file @
0a59d7f0
...
@@ -91,8 +91,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -91,8 +91,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
if
(
mainGame
->
dInfo
.
isReplay
)
if
(
mainGame
->
dInfo
.
isReplay
)
ReplayMode
::
SwapField
();
ReplayMode
::
SwapField
();
else
if
(
mainGame
->
dInfo
.
player_type
==
7
)
else
if
(
mainGame
->
dInfo
.
player_type
==
7
)
mainGame
->
dField
.
ReplaySwap
();
DuelClient
::
SwapField
();
break
;
break
;
}
}
case
BUTTON_REPLAY_UNDO
:
{
case
BUTTON_REPLAY_UNDO
:
{
...
@@ -965,7 +965,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -965,7 +965,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case
irr
:
:
gui
::
EGET_EDITBOX_CHANGED
:
{
case
irr
:
:
gui
::
EGET_EDITBOX_CHANGED
:
{
switch
(
id
)
{
switch
(
id
)
{
case
EDITBOX_ANCARD
:
{
case
EDITBOX_ANCARD
:
{
UpdateDeclarable
Code
();
UpdateDeclarable
List
();
break
;
break
;
}
}
}
}
...
@@ -974,7 +974,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -974,7 +974,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case
irr
:
:
gui
::
EGET_EDITBOX_ENTER
:
{
case
irr
:
:
gui
::
EGET_EDITBOX_ENTER
:
{
switch
(
id
)
{
switch
(
id
)
{
case
EDITBOX_ANCARD
:
{
case
EDITBOX_ANCARD
:
{
UpdateDeclarable
Code
();
UpdateDeclarable
List
();
break
;
break
;
}
}
}
}
...
...
gframe/game.cpp
View file @
0a59d7f0
...
@@ -18,7 +18,7 @@
...
@@ -18,7 +18,7 @@
#include <regex>
#include <regex>
#endif //YGOPRO_SERVER_MODE
#endif //YGOPRO_SERVER_MODE
unsigned
short
PRO_VERSION
=
0x134
A
;
unsigned
short
PRO_VERSION
=
0x134
B
;
namespace
ygo
{
namespace
ygo
{
...
@@ -153,7 +153,7 @@ bool Game::Initialize() {
...
@@ -153,7 +153,7 @@ bool Game::Initialize() {
SetWindowsIcon
();
SetWindowsIcon
();
//main menu
//main menu
wchar_t
strbuf
[
256
];
wchar_t
strbuf
[
256
];
myswprintf
(
strbuf
,
L"KoishiPro %X.0%X.%X
Saigetsu
"
,
PRO_VERSION
>>
12
,
(
PRO_VERSION
>>
4
)
&
0xff
,
PRO_VERSION
&
0xf
);
myswprintf
(
strbuf
,
L"KoishiPro %X.0%X.%X
Ayakashi
"
,
PRO_VERSION
>>
12
,
(
PRO_VERSION
>>
4
)
&
0xff
,
PRO_VERSION
&
0xf
);
wMainMenu
=
env
->
addWindow
(
rect
<
s32
>
(
370
,
200
,
650
,
415
),
false
,
strbuf
);
wMainMenu
=
env
->
addWindow
(
rect
<
s32
>
(
370
,
200
,
650
,
415
),
false
,
strbuf
);
wMainMenu
->
getCloseButton
()
->
setVisible
(
false
);
wMainMenu
->
getCloseButton
()
->
setVisible
(
false
);
btnLanMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
30
,
270
,
60
),
wMainMenu
,
BUTTON_LAN_MODE
,
dataManager
.
GetSysString
(
1200
));
btnLanMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
30
,
270
,
60
),
wMainMenu
,
BUTTON_LAN_MODE
,
dataManager
.
GetSysString
(
1200
));
...
...
gframe/netserver.cpp
View file @
0a59d7f0
...
@@ -117,7 +117,12 @@ void NetServer::StopServer() {
...
@@ -117,7 +117,12 @@ void NetServer::StopServer() {
return
;
return
;
if
(
duel_mode
)
if
(
duel_mode
)
duel_mode
->
EndDuel
();
duel_mode
->
EndDuel
();
#ifdef YGOPRO_SERVER_MODE // For solving the problem of connection lost after duel. See https://github.com/Fluorohydride/ygopro/issues/2067 for details.
timeval
etv
=
{
0
,
1
};
event_base_loopexit
(
net_evbase
,
&
etv
);
#else
event_base_loopexit
(
net_evbase
,
0
);
event_base_loopexit
(
net_evbase
,
0
);
#endif
}
}
void
NetServer
::
StopBroadcast
()
{
void
NetServer
::
StopBroadcast
()
{
if
(
!
net_evbase
||
!
broadcast_ev
)
if
(
!
net_evbase
||
!
broadcast_ev
)
...
...
gframe/network.h
View file @
0a59d7f0
...
@@ -114,7 +114,7 @@ struct DuelPlayer {
...
@@ -114,7 +114,7 @@ struct DuelPlayer {
class
DuelMode
{
class
DuelMode
{
public:
public:
DuelMode
()
:
host_player
(
0
),
pduel
(
0
)
{}
DuelMode
()
:
host_player
(
0
),
pduel
(
0
)
,
duel_stage
(
0
)
{}
virtual
~
DuelMode
()
{}
virtual
~
DuelMode
()
{}
virtual
void
Chat
(
DuelPlayer
*
dp
,
void
*
pdata
,
int
len
)
{}
virtual
void
Chat
(
DuelPlayer
*
dp
,
void
*
pdata
,
int
len
)
{}
virtual
void
JoinGame
(
DuelPlayer
*
dp
,
void
*
pdata
,
bool
is_creater
)
{}
virtual
void
JoinGame
(
DuelPlayer
*
dp
,
void
*
pdata
,
bool
is_creater
)
{}
...
@@ -146,6 +146,7 @@ public:
...
@@ -146,6 +146,7 @@ public:
event
*
etimer
;
event
*
etimer
;
DuelPlayer
*
host_player
;
DuelPlayer
*
host_player
;
HostInfo
host_info
;
HostInfo
host_info
;
int
duel_stage
;
unsigned
long
pduel
;
unsigned
long
pduel
;
wchar_t
name
[
20
];
wchar_t
name
[
20
];
wchar_t
pass
[
20
];
wchar_t
pass
[
20
];
...
@@ -232,4 +233,11 @@ public:
...
@@ -232,4 +233,11 @@ public:
#define MODE_SINGLE 0x0
#define MODE_SINGLE 0x0
#define MODE_MATCH 0x1
#define MODE_MATCH 0x1
#define MODE_TAG 0x2
#define MODE_TAG 0x2
#define DUEL_STAGE_BEGIN 0
#define DUEL_STAGE_FINGER 1
#define DUEL_STAGE_FIRSTGO 2
#define DUEL_STAGE_DUELING 3
#define DUEL_STAGE_SIDING 4
#define DUEL_STAGE_END 5
#endif //NETWORK_H
#endif //NETWORK_H
gframe/replay_mode.cpp
View file @
0a59d7f0
...
@@ -101,6 +101,8 @@ int ReplayMode::ReplayThread(void* param) {
...
@@ -101,6 +101,8 @@ int ReplayMode::ReplayThread(void* param) {
if
(
is_restarting
)
{
if
(
is_restarting
)
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
is_restarting
=
false
;
is_restarting
=
false
;
mainGame
->
dInfo
.
isReplaySkiping
=
true
;
Restart
(
false
);
int
step
=
current_step
-
1
;
int
step
=
current_step
-
1
;
if
(
step
<
0
)
if
(
step
<
0
)
step
=
0
;
step
=
0
;
...
@@ -109,10 +111,13 @@ int ReplayMode::ReplayThread(void* param) {
...
@@ -109,10 +111,13 @@ int ReplayMode::ReplayThread(void* param) {
skip_step
=
0
;
skip_step
=
0
;
int
len
=
get_message
(
pduel
,
(
byte
*
)
engineBuffer
);
int
len
=
get_message
(
pduel
,
(
byte
*
)
engineBuffer
);
if
(
len
>
0
)
{
if
(
len
>
0
)
{
mainGame
->
gMutex
.
Unlock
();
is_continuing
=
ReplayAnalyze
(
engineBuffer
,
len
);
is_continuing
=
ReplayAnalyze
(
engineBuffer
,
len
);
mainGame
->
gMutex
.
Lock
();
}
}
}
else
{
ReplayRefreshDeck
(
0
);
ReplayRefreshDeck
(
1
);
ReplayRefreshExtra
(
0
);
ReplayRefreshExtra
(
1
);
}
}
if
(
step
==
0
)
{
if
(
step
==
0
)
{
Pause
(
true
,
false
);
Pause
(
true
,
false
);
...
@@ -175,14 +180,14 @@ bool ReplayMode::StartDuel() {
...
@@ -175,14 +180,14 @@ bool ReplayMode::StartDuel() {
int
extra
=
cur_replay
.
ReadInt32
();
int
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
0
,
main
,
extra
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
0
)
,
main
,
extra
);
main
=
cur_replay
.
ReadInt32
();
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
extra
=
cur_replay
.
ReadInt32
();
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
1
,
main
,
extra
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
1
)
,
main
,
extra
);
}
else
{
}
else
{
int
main
=
cur_replay
.
ReadInt32
();
int
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
for
(
int
i
=
0
;
i
<
main
;
++
i
)
...
@@ -190,7 +195,7 @@ bool ReplayMode::StartDuel() {
...
@@ -190,7 +195,7 @@ bool ReplayMode::StartDuel() {
int
extra
=
cur_replay
.
ReadInt32
();
int
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
0
,
main
,
extra
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
0
)
,
main
,
extra
);
main
=
cur_replay
.
ReadInt32
();
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_tag_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
LOCATION_DECK
);
new_tag_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
LOCATION_DECK
);
...
@@ -203,7 +208,7 @@ bool ReplayMode::StartDuel() {
...
@@ -203,7 +208,7 @@ bool ReplayMode::StartDuel() {
extra
=
cur_replay
.
ReadInt32
();
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
1
,
main
,
extra
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
1
)
,
main
,
extra
);
main
=
cur_replay
.
ReadInt32
();
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_tag_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
LOCATION_DECK
);
new_tag_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
LOCATION_DECK
);
...
@@ -271,13 +276,11 @@ void ReplayMode::Restart(bool refresh) {
...
@@ -271,13 +276,11 @@ void ReplayMode::Restart(bool refresh) {
//mainGame->dInfo.isReplay = true;
//mainGame->dInfo.isReplay = true;
}
}
skip_turn
=
0
;
skip_turn
=
0
;
is_restarting
=
true
;
}
}
void
ReplayMode
::
Undo
()
{
void
ReplayMode
::
Undo
()
{
if
(
skip_step
>
0
||
current_step
==
0
)
if
(
skip_step
>
0
||
current_step
==
0
)
return
;
return
;
mainGame
->
dInfo
.
isReplaySkiping
=
true
;
is_restarting
=
true
;
Restart
(
false
);
Pause
(
false
,
false
);
Pause
(
false
,
false
);
}
}
bool
ReplayMode
::
ReplayAnalyze
(
char
*
msg
,
unsigned
int
len
)
{
bool
ReplayMode
::
ReplayAnalyze
(
char
*
msg
,
unsigned
int
len
)
{
...
@@ -771,13 +774,8 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
...
@@ -771,13 +774,8 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
pbuf
+=
5
;
pbuf
+=
5
;
return
ReadReplayResponse
();
return
ReadReplayResponse
();
}
}
case
MSG_ANNOUNCE_CARD
:
{
case
MSG_ANNOUNCE_CARD
:
player
=
BufferIO
::
ReadInt8
(
pbuf
);
case
MSG_ANNOUNCE_NUMBER
:
{
pbuf
+=
4
;
return
ReadReplayResponse
();
}
case
MSG_ANNOUNCE_NUMBER
:
case
MSG_ANNOUNCE_CARD_FILTER
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadUInt8
(
pbuf
);
count
=
BufferIO
::
ReadUInt8
(
pbuf
);
pbuf
+=
4
*
count
;
pbuf
+=
4
*
count
;
...
...
gframe/single_duel.cpp
View file @
0a59d7f0
...
@@ -11,7 +11,6 @@ namespace ygo {
...
@@ -11,7 +11,6 @@ namespace ygo {
extern
unsigned
short
replay_mode
;
extern
unsigned
short
replay_mode
;
#endif
#endif
SingleDuel
::
SingleDuel
(
bool
is_match
)
{
SingleDuel
::
SingleDuel
(
bool
is_match
)
{
game_started
=
false
;
match_mode
=
is_match
;
match_mode
=
is_match
;
match_kill
=
0
;
match_kill
=
0
;
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
...
@@ -199,7 +198,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -199,7 +198,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
NetServer
::
StopServer
();
NetServer
::
StopServer
();
return
;
return
;
}
}
if
(
!
game_started
)
{
if
(
duel_stage
==
DUEL_STAGE_BEGIN
)
{
ready
[
host_pos
]
=
false
;
ready
[
host_pos
]
=
false
;
STOC_TypeChange
sctc
;
STOC_TypeChange
sctc
;
sctc
.
type
=
0x10
|
host_pos
;
sctc
.
type
=
0x10
|
host_pos
;
...
@@ -213,7 +212,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -213,7 +212,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
}
else
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
}
else
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
#endif //YGOPRO_SERVER_MODE
#endif //YGOPRO_SERVER_MODE
observers
.
erase
(
dp
);
observers
.
erase
(
dp
);
if
(
!
game_started
)
{
if
(
duel_stage
==
DUEL_STAGE_BEGIN
)
{
STOC_HS_WatchChange
scwc
;
STOC_HS_WatchChange
scwc
;
scwc
.
watch_count
=
observers
.
size
();
scwc
.
watch_count
=
observers
.
size
();
if
(
players
[
0
])
if
(
players
[
0
])
...
@@ -231,7 +230,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -231,7 +230,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
}
}
NetServer
::
DisconnectPlayer
(
dp
);
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
}
else
{
if
(
!
game_started
&&
duel_count
==
0
)
{
if
(
duel_stage
==
DUEL_STAGE_BEGIN
)
{
STOC_HS_PlayerChange
scpc
;
STOC_HS_PlayerChange
scpc
;
players
[
dp
->
type
]
=
0
;
players
[
dp
->
type
]
=
0
;
ready
[
dp
->
type
]
=
false
;
ready
[
dp
->
type
]
=
false
;
...
@@ -250,32 +249,34 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -250,32 +249,34 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
#endif
#endif
NetServer
::
DisconnectPlayer
(
dp
);
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
}
else
{
if
(
!
game_started
)
{
if
(
duel_stage
==
DUEL_STAGE_SIDING
)
{
if
(
!
ready
[
0
])
if
(
!
ready
[
0
])
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_START
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_START
);
if
(
!
ready
[
1
])
if
(
!
ready
[
1
])
NetServer
::
SendPacketToPlayer
(
players
[
1
],
STOC_DUEL_START
);
NetServer
::
SendPacketToPlayer
(
players
[
1
],
STOC_DUEL_START
);
}
}
unsigned
char
wbuf
[
3
];
if
(
duel_stage
!=
DUEL_STAGE_END
)
{
wbuf
[
0
]
=
MSG_WIN
;
unsigned
char
wbuf
[
3
];
wbuf
[
1
]
=
1
-
dp
->
type
;
wbuf
[
0
]
=
MSG_WIN
;
wbuf
[
2
]
=
0x4
;
wbuf
[
1
]
=
1
-
dp
->
type
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
wbuf
,
3
);
wbuf
[
2
]
=
0x4
;
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
wbuf
,
3
);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
*
oit
);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
#ifdef YGOPRO_SERVER_MODE
#ifdef YGOPRO_SERVER_MODE
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
#endif
#endif
EndDuel
();
EndDuel
();
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_END
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_END
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
#ifdef YGOPRO_SERVER_MODE
#ifdef YGOPRO_SERVER_MODE
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
#endif
#endif
NetServer
::
StopServer
();
}
NetServer
::
DisconnectPlayer
(
dp
);
}
}
}
}
}
}
...
@@ -418,6 +419,7 @@ void SingleDuel::UpdateDeck(DuelPlayer* dp, void* pdata, unsigned int len) {
...
@@ -418,6 +419,7 @@ void SingleDuel::UpdateDeck(DuelPlayer* dp, void* pdata, unsigned int len) {
NetServer
::
SendPacketToPlayer
(
players
[
tp_player
],
STOC_SELECT_TP
);
NetServer
::
SendPacketToPlayer
(
players
[
tp_player
],
STOC_SELECT_TP
);
players
[
1
-
tp_player
]
->
state
=
0xff
;
players
[
1
-
tp_player
]
->
state
=
0xff
;
players
[
tp_player
]
->
state
=
CTOS_TP_RESULT
;
players
[
tp_player
]
->
state
=
CTOS_TP_RESULT
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
}
}
else
{
}
else
{
STOC_ErrorMsg
scem
;
STOC_ErrorMsg
scem
;
...
@@ -434,7 +436,6 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
...
@@ -434,7 +436,6 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
return
;
return
;
NetServer
::
StopListen
();
NetServer
::
StopListen
();
//NetServer::StopBroadcast();
//NetServer::StopBroadcast();
game_started
=
true
;
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_START
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_START
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
{
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
{
...
@@ -457,6 +458,7 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
...
@@ -457,6 +458,7 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
//reset 2pick deck
//reset 2pick deck
pick_deck_saved
[
0
]
=
false
;
pick_deck_saved
[
0
]
=
false
;
pick_deck_saved
[
1
]
=
false
;
pick_deck_saved
[
1
]
=
false
;
duel_stage
=
DUEL_STAGE_FINGER
;
}
}
void
SingleDuel
::
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{
void
SingleDuel
::
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{
if
(
res
>
3
)
if
(
res
>
3
)
...
@@ -487,21 +489,24 @@ void SingleDuel::HandResult(DuelPlayer* dp, unsigned char res) {
...
@@ -487,21 +489,24 @@ void SingleDuel::HandResult(DuelPlayer* dp, unsigned char res) {
}
else
if
((
hand_result
[
0
]
==
1
&&
hand_result
[
1
]
==
2
)
}
else
if
((
hand_result
[
0
]
==
1
&&
hand_result
[
1
]
==
2
)
||
(
hand_result
[
0
]
==
2
&&
hand_result
[
1
]
==
3
)
||
(
hand_result
[
0
]
==
2
&&
hand_result
[
1
]
==
3
)
||
(
hand_result
[
0
]
==
3
&&
hand_result
[
1
]
==
1
))
{
||
(
hand_result
[
0
]
==
3
&&
hand_result
[
1
]
==
1
))
{
NetServer
::
SendPacketToPlayer
(
players
[
1
],
CTOS_TP_RESULT
);
NetServer
::
SendPacketToPlayer
(
players
[
1
],
STOC_SELECT_TP
);
tp_player
=
1
;
tp_player
=
1
;
players
[
0
]
->
state
=
0xff
;
players
[
0
]
->
state
=
0xff
;
players
[
1
]
->
state
=
CTOS_TP_RESULT
;
players
[
1
]
->
state
=
CTOS_TP_RESULT
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
else
{
}
else
{
NetServer
::
SendPacketToPlayer
(
players
[
0
],
CTOS_TP_RESULT
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_SELECT_TP
);
players
[
1
]
->
state
=
0xff
;
players
[
1
]
->
state
=
0xff
;
players
[
0
]
->
state
=
CTOS_TP_RESULT
;
players
[
0
]
->
state
=
CTOS_TP_RESULT
;
tp_player
=
0
;
tp_player
=
0
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
}
}
}
}
}
void
SingleDuel
::
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
)
{
void
SingleDuel
::
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
)
{
if
(
dp
->
state
!=
CTOS_TP_RESULT
)
if
(
dp
->
state
!=
CTOS_TP_RESULT
)
return
;
return
;
duel_stage
=
DUEL_STAGE_DUELING
;
bool
swapped
=
false
;
bool
swapped
=
false
;
mtrandom
rnd
;
mtrandom
rnd
;
pplayer
[
0
]
=
players
[
0
];
pplayer
[
0
]
=
players
[
0
];
...
@@ -644,8 +649,10 @@ void SingleDuel::DuelEndProc() {
...
@@ -644,8 +649,10 @@ void SingleDuel::DuelEndProc() {
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
#ifdef YGOPRO_SERVER_MODE
#ifdef YGOPRO_SERVER_MODE
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
#endif
NetServer
::
StopServer
();
NetServer
::
StopServer
();
#else
duel_stage
=
DUEL_STAGE_END
;
#endif
}
else
{
}
else
{
int
winc
[
3
]
=
{
0
,
0
,
0
};
int
winc
[
3
]
=
{
0
,
0
,
0
};
for
(
int
i
=
0
;
i
<
duel_count
;
++
i
)
for
(
int
i
=
0
;
i
<
duel_count
;
++
i
)
...
@@ -660,8 +667,10 @@ void SingleDuel::DuelEndProc() {
...
@@ -660,8 +667,10 @@ void SingleDuel::DuelEndProc() {
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
#ifdef YGOPRO_SERVER_MODE
#ifdef YGOPRO_SERVER_MODE
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
#endif
NetServer
::
StopServer
();
NetServer
::
StopServer
();
#else
duel_stage
=
DUEL_STAGE_END
;
#endif
}
else
{
}
else
{
if
(
players
[
0
]
!=
pplayer
[
0
])
{
if
(
players
[
0
]
!=
pplayer
[
0
])
{
players
[
0
]
=
pplayer
[
0
];
players
[
0
]
=
pplayer
[
0
];
...
@@ -704,6 +713,7 @@ void SingleDuel::DuelEndProc() {
...
@@ -704,6 +713,7 @@ void SingleDuel::DuelEndProc() {
NetServer
::
SendPacketToPlayer
(
players
[
tp_player
],
STOC_SELECT_TP
);
NetServer
::
SendPacketToPlayer
(
players
[
tp_player
],
STOC_SELECT_TP
);
players
[
1
-
tp_player
]
->
state
=
0xff
;
players
[
1
-
tp_player
]
->
state
=
0xff
;
players
[
tp_player
]
->
state
=
CTOS_TP_RESULT
;
players
[
tp_player
]
->
state
=
CTOS_TP_RESULT
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
}
}
}
}
}
...
@@ -1732,15 +1742,8 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1732,15 +1742,8 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
return
1
;
}
}
case
MSG_ANNOUNCE_CARD
:
{
case
MSG_ANNOUNCE_CARD
:
player
=
BufferIO
::
ReadInt8
(
pbuf
);
case
MSG_ANNOUNCE_NUMBER
:
{
WaitforResponse
(
player
);
pbuf
+=
4
;
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
}
case
MSG_ANNOUNCE_NUMBER
:
case
MSG_ANNOUNCE_CARD_FILTER
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadUInt8
(
pbuf
);
count
=
BufferIO
::
ReadUInt8
(
pbuf
);
pbuf
+=
4
*
count
;
pbuf
+=
4
*
count
;
...
...
gframe/single_duel.h
View file @
0a59d7f0
...
@@ -82,7 +82,6 @@ protected:
...
@@ -82,7 +82,6 @@ protected:
Replay
last_replay
;
Replay
last_replay
;
bool
match_mode
;
bool
match_mode
;
int
match_kill
;
int
match_kill
;
bool
game_started
;
unsigned
char
duel_count
;
unsigned
char
duel_count
;
unsigned
char
tp_player
;
unsigned
char
tp_player
;
unsigned
char
match_result
[
3
];
unsigned
char
match_result
[
3
];
...
...
gframe/single_mode.cpp
View file @
0a59d7f0
...
@@ -683,17 +683,8 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
...
@@ -683,17 +683,8 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
}
}
break
;
break
;
}
}
case
MSG_ANNOUNCE_CARD
:
{
case
MSG_ANNOUNCE_CARD
:
player
=
BufferIO
::
ReadInt8
(
pbuf
);
case
MSG_ANNOUNCE_NUMBER
:
{
pbuf
+=
4
;
if
(
!
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
))
{
mainGame
->
singleSignal
.
Reset
();
mainGame
->
singleSignal
.
Wait
();
}
break
;
}
case
MSG_ANNOUNCE_NUMBER
:
case
MSG_ANNOUNCE_CARD_FILTER
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadUInt8
(
pbuf
);
count
=
BufferIO
::
ReadUInt8
(
pbuf
);
pbuf
+=
4
*
count
;
pbuf
+=
4
*
count
;
...
...
gframe/tag_duel.cpp
View file @
0a59d7f0
...
@@ -11,7 +11,6 @@ namespace ygo {
...
@@ -11,7 +11,6 @@ namespace ygo {
extern
unsigned
short
replay_mode
;
extern
unsigned
short
replay_mode
;
#endif
#endif
TagDuel
::
TagDuel
()
{
TagDuel
::
TagDuel
()
{
game_started
=
false
;
for
(
int
i
=
0
;
i
<
4
;
++
i
)
{
for
(
int
i
=
0
;
i
<
4
;
++
i
)
{
players
[
i
]
=
0
;
players
[
i
]
=
0
;
ready
[
i
]
=
false
;
ready
[
i
]
=
false
;
...
@@ -180,7 +179,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -180,7 +179,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
NetServer
::
StopServer
();
NetServer
::
StopServer
();
return
;
return
;
}
}
if
(
!
game_started
)
{
if
(
duel_stage
==
DUEL_STAGE_BEGIN
)
{
ready
[
host_pos
]
=
false
;
ready
[
host_pos
]
=
false
;
STOC_TypeChange
sctc
;
STOC_TypeChange
sctc
;
sctc
.
type
=
0x10
|
host_pos
;
sctc
.
type
=
0x10
|
host_pos
;
...
@@ -194,7 +193,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -194,7 +193,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
}
else
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
}
else
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
#endif //YGOPRO_SERVER_MODE
#endif //YGOPRO_SERVER_MODE
observers
.
erase
(
dp
);
observers
.
erase
(
dp
);
if
(
!
game_started
)
{
if
(
duel_stage
==
DUEL_STAGE_BEGIN
)
{
STOC_HS_WatchChange
scwc
;
STOC_HS_WatchChange
scwc
;
scwc
.
watch_count
=
observers
.
size
();
scwc
.
watch_count
=
observers
.
size
();
for
(
int
i
=
0
;
i
<
4
;
++
i
)
for
(
int
i
=
0
;
i
<
4
;
++
i
)
...
@@ -211,7 +210,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -211,7 +210,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
}
}
NetServer
::
DisconnectPlayer
(
dp
);
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
}
else
{
if
(
!
game_started
)
{
if
(
duel_stage
==
DUEL_STAGE_BEGIN
)
{
STOC_HS_PlayerChange
scpc
;
STOC_HS_PlayerChange
scpc
;
players
[
dp
->
type
]
=
0
;
players
[
dp
->
type
]
=
0
;
ready
[
dp
->
type
]
=
false
;
ready
[
dp
->
type
]
=
false
;
...
@@ -228,10 +227,11 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -228,10 +227,11 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
NetServer
::
SendPacketToPlayer
(
replay_recorder
,
STOC_HS_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
replay_recorder
,
STOC_HS_PLAYER_CHANGE
,
scpc
);
#endif
#endif
NetServer
::
DisconnectPlayer
(
dp
);
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
}
else
if
(
duel_stage
!=
DUEL_STAGE_END
)
{
EndDuel
();
EndDuel
();
DuelEndProc
();
DuelEndProc
();
}
}
NetServer
::
DisconnectPlayer
(
dp
);
}
}
}
}
void
TagDuel
::
ToDuelist
(
DuelPlayer
*
dp
)
{
void
TagDuel
::
ToDuelist
(
DuelPlayer
*
dp
)
{
...
@@ -393,7 +393,6 @@ void TagDuel::StartDuel(DuelPlayer* dp) {
...
@@ -393,7 +393,6 @@ void TagDuel::StartDuel(DuelPlayer* dp) {
if
(
!
ready
[
0
]
||
!
ready
[
1
]
||
!
ready
[
2
]
||
!
ready
[
3
])
if
(
!
ready
[
0
]
||
!
ready
[
1
]
||
!
ready
[
2
]
||
!
ready
[
3
])
return
;
return
;
NetServer
::
StopListen
();
NetServer
::
StopListen
();
game_started
=
true
;
//NetServer::StopBroadcast();
//NetServer::StopBroadcast();
for
(
int
i
=
0
;
i
<
4
;
++
i
)
for
(
int
i
=
0
;
i
<
4
;
++
i
)
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_DUEL_START
);
NetServer
::
SendPacketToPlayer
(
players
[
i
],
STOC_DUEL_START
);
...
@@ -414,6 +413,7 @@ void TagDuel::StartDuel(DuelPlayer* dp) {
...
@@ -414,6 +413,7 @@ void TagDuel::StartDuel(DuelPlayer* dp) {
hand_result
[
1
]
=
0
;
hand_result
[
1
]
=
0
;
players
[
0
]
->
state
=
CTOS_HAND_RESULT
;
players
[
0
]
->
state
=
CTOS_HAND_RESULT
;
players
[
2
]
->
state
=
CTOS_HAND_RESULT
;
players
[
2
]
->
state
=
CTOS_HAND_RESULT
;
duel_stage
=
DUEL_STAGE_FINGER
;
}
}
void
TagDuel
::
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{
void
TagDuel
::
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{
if
(
res
>
3
||
dp
->
state
!=
CTOS_HAND_RESULT
)
if
(
res
>
3
||
dp
->
state
!=
CTOS_HAND_RESULT
)
...
@@ -447,19 +447,22 @@ void TagDuel::HandResult(DuelPlayer* dp, unsigned char res) {
...
@@ -447,19 +447,22 @@ void TagDuel::HandResult(DuelPlayer* dp, unsigned char res) {
}
else
if
((
hand_result
[
0
]
==
1
&&
hand_result
[
1
]
==
2
)
}
else
if
((
hand_result
[
0
]
==
1
&&
hand_result
[
1
]
==
2
)
||
(
hand_result
[
0
]
==
2
&&
hand_result
[
1
]
==
3
)
||
(
hand_result
[
0
]
==
2
&&
hand_result
[
1
]
==
3
)
||
(
hand_result
[
0
]
==
3
&&
hand_result
[
1
]
==
1
))
{
||
(
hand_result
[
0
]
==
3
&&
hand_result
[
1
]
==
1
))
{
NetServer
::
SendPacketToPlayer
(
players
[
2
],
CTOS_TP_RESULT
);
NetServer
::
SendPacketToPlayer
(
players
[
2
],
STOC_SELECT_TP
);
players
[
0
]
->
state
=
0xff
;
players
[
0
]
->
state
=
0xff
;
players
[
2
]
->
state
=
CTOS_TP_RESULT
;
players
[
2
]
->
state
=
CTOS_TP_RESULT
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
else
{
}
else
{
NetServer
::
SendPacketToPlayer
(
players
[
0
],
CTOS_TP_RESULT
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_SELECT_TP
);
players
[
2
]
->
state
=
0xff
;
players
[
2
]
->
state
=
0xff
;
players
[
0
]
->
state
=
CTOS_TP_RESULT
;
players
[
0
]
->
state
=
CTOS_TP_RESULT
;
duel_stage
=
DUEL_STAGE_FIRSTGO
;
}
}
}
}
}
}
void
TagDuel
::
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
)
{
void
TagDuel
::
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
)
{
if
(
dp
->
state
!=
CTOS_TP_RESULT
)
if
(
dp
->
state
!=
CTOS_TP_RESULT
)
return
;
return
;
duel_stage
=
DUEL_STAGE_DUELING
;
bool
swapped
=
false
;
bool
swapped
=
false
;
mtrandom
rnd
;
mtrandom
rnd
;
pplayer
[
0
]
=
players
[
0
];
pplayer
[
0
]
=
players
[
0
];
...
@@ -637,8 +640,10 @@ void TagDuel::DuelEndProc() {
...
@@ -637,8 +640,10 @@ void TagDuel::DuelEndProc() {
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
#ifdef YGOPRO_SERVER_MODE
#ifdef YGOPRO_SERVER_MODE
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
NetServer
::
ReSendToPlayers
(
cache_recorder
,
replay_recorder
);
#endif
NetServer
::
StopServer
();
NetServer
::
StopServer
();
#else
duel_stage
=
DUEL_STAGE_END
;
#endif
}
}
void
TagDuel
::
Surrender
(
DuelPlayer
*
dp
)
{
void
TagDuel
::
Surrender
(
DuelPlayer
*
dp
)
{
if
(
dp
->
type
>
3
||
!
pduel
)
if
(
dp
->
type
>
3
||
!
pduel
)
...
@@ -1739,15 +1744,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -1739,15 +1744,8 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
return
1
;
}
}
case
MSG_ANNOUNCE_CARD
:
{
case
MSG_ANNOUNCE_CARD
:
player
=
BufferIO
::
ReadInt8
(
pbuf
);
case
MSG_ANNOUNCE_NUMBER
:
{
pbuf
+=
4
;
WaitforResponse
(
player
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
}
case
MSG_ANNOUNCE_NUMBER
:
case
MSG_ANNOUNCE_CARD_FILTER
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadUInt8
(
pbuf
);
count
=
BufferIO
::
ReadUInt8
(
pbuf
);
pbuf
+=
4
*
count
;
pbuf
+=
4
*
count
;
...
...
gframe/tag_duel.h
View file @
0a59d7f0
...
@@ -70,7 +70,6 @@ protected:
...
@@ -70,7 +70,6 @@ protected:
unsigned
char
hand_result
[
2
];
unsigned
char
hand_result
[
2
];
unsigned
char
last_response
;
unsigned
char
last_response
;
Replay
last_replay
;
Replay
last_replay
;
bool
game_started
;
unsigned
char
turn_count
;
unsigned
char
turn_count
;
unsigned
short
time_limit
[
2
];
unsigned
short
time_limit
[
2
];
unsigned
short
time_elapsed
;
unsigned
short
time_elapsed
;
...
...
premake/gframe/ygopro.rc
View file @
0a59d7f0
1 ICON "ygopro.ico"
1 ICON "ygopro.ico"
1 VERSIONINFO
1 VERSIONINFO
FILEVERSION 1, 0, 34, 1
0
FILEVERSION 1, 0, 34, 1
1
PRODUCTVERSION 1, 0, 34, 1
0
PRODUCTVERSION 1, 0, 34, 1
1
FILEOS 0x4
FILEOS 0x4
FILETYPE 0x1
FILETYPE 0x1
...
@@ -16,8 +16,8 @@ VALUE "InternalName", "YGOPRO Server Mode"
...
@@ -16,8 +16,8 @@ VALUE "InternalName", "YGOPRO Server Mode"
VALUE "LegalCopyright", "Copyright (C) 2018 Nanahira"
VALUE "LegalCopyright", "Copyright (C) 2018 Nanahira"
VALUE "OriginalFilename", "ygopro.exe"
VALUE "OriginalFilename", "ygopro.exe"
VALUE "ProductName", "YGOPRO Server Mode"
VALUE "ProductName", "YGOPRO Server Mode"
VALUE "FileVersion", "
1.034.A.Koi
shi"
VALUE "FileVersion", "
Ayaka
shi"
VALUE "ProductVersion", "
1.034.A.Koi
shi"
VALUE "ProductVersion", "
Ayaka
shi"
END
END
END
END
BLOCK "VarFileInfo"
BLOCK "VarFileInfo"
...
...
strings.conf
View file @
0a59d7f0
...
@@ -36,6 +36,7 @@
...
@@ -36,6 +36,7 @@
!
system
64
二重状态
!
system
64
二重状态
!
system
65
使用效果
!
system
65
使用效果
!
system
66
持续公开
!
system
66
持续公开
!
system
67
原本持有者为对方
!
system
70
怪兽卡
!
system
70
怪兽卡
!
system
71
魔法卡
!
system
71
魔法卡
!
system
72
陷阱卡
!
system
72
陷阱卡
...
@@ -447,8 +448,17 @@
...
@@ -447,8 +448,17 @@
!
system
1418
额外卡组数量应不超过
15
张,当前卡组数量为%
d
张。
!
system
1418
额外卡组数量应不超过
15
张,当前卡组数量为%
d
张。
!
system
1419
副卡组数量应不超过
15
张,当前卡组数量为%
d
张。
!
system
1419
副卡组数量应不超过
15
张,当前卡组数量为%
d
张。
!
system
1420
有额外卡组卡片存在于主卡组,可能是额外卡组数量超过
15
张。
!
system
1420
有额外卡组卡片存在于主卡组,可能是额外卡组数量超过
15
张。
!
system
1421
宣言的卡不符合条件,或无法被主机识别。
!
system
1421
操作无效,请重试。
!
system
1422
操作无效,请重试。
!
system
1422
宣言的卡不符合条件,或无法被主机识别。
!
system
1423
宣言的属性不符合条件。
!
system
1424
宣言的种族不符合条件
!
system
1425
宣言的数字不符合条件。
!
system
1426
选择的选项不符合条件
!
system
1427
选择的卡片不符合条件。
!
system
1428
选择的连锁不符合条件。
!
system
1429
选择的位置不符合条件。
!
system
1430
选择的表示形式不符合条件。
!
system
1431
选择的指示物不符合条件。
!
system
1450
卡包展示
!
system
1450
卡包展示
!
system
1451
人机卡组
!
system
1451
人机卡组
!
system
1452
未分类卡组
!
system
1452
未分类卡组
...
...
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