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ygopro-2pick
Commits
04609dc6
Commit
04609dc6
authored
Mar 19, 2018
by
mercury233
Browse files
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Plain Diff
remove unnecessary code
parent
5e6978cb
Changes
1
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1 changed file
with
7 additions
and
7 deletions
+7
-7
gframe/game.cpp
gframe/game.cpp
+7
-7
No files found.
gframe/game.cpp
View file @
04609dc6
...
@@ -709,13 +709,13 @@ void Game::MainLoop() {
...
@@ -709,13 +709,13 @@ void Game::MainLoop() {
driver
->
beginScene
(
true
,
true
,
SColor
(
0
,
0
,
0
,
0
));
driver
->
beginScene
(
true
,
true
,
SColor
(
0
,
0
,
0
,
0
));
gMutex
.
Lock
();
gMutex
.
Lock
();
if
(
dInfo
.
isStarted
)
{
if
(
dInfo
.
isStarted
)
{
if
(
mainGame
->
dInfo
.
isFinished
&&
mainGame
->
showcardcode
==
1
)
if
(
dInfo
.
isFinished
&&
showcardcode
==
1
)
soundManager
.
PlayBGM
(
BGM_WIN
);
soundManager
.
PlayBGM
(
BGM_WIN
);
else
if
(
mainGame
->
dInfo
.
isFinished
&&
(
mainGame
->
showcardcode
==
2
||
mainGame
->
showcardcode
==
3
))
else
if
(
dInfo
.
isFinished
&&
(
showcardcode
==
2
||
showcardcode
==
3
))
soundManager
.
PlayBGM
(
BGM_LOSE
);
soundManager
.
PlayBGM
(
BGM_LOSE
);
else
if
(
mainGame
->
dInfo
.
lp
[
0
]
>
0
&&
mainGame
->
dInfo
.
lp
[
0
]
<=
mainGame
->
dInfo
.
lp
[
1
]
/
2
)
else
if
(
dInfo
.
lp
[
0
]
>
0
&&
dInfo
.
lp
[
0
]
<=
dInfo
.
lp
[
1
]
/
2
)
soundManager
.
PlayBGM
(
BGM_DISADVANTAGE
);
soundManager
.
PlayBGM
(
BGM_DISADVANTAGE
);
else
if
(
mainGame
->
dInfo
.
lp
[
0
]
>
0
&&
mainGame
->
dInfo
.
lp
[
0
]
>=
mainGame
->
dInfo
.
lp
[
1
]
*
2
)
else
if
(
dInfo
.
lp
[
0
]
>
0
&&
dInfo
.
lp
[
0
]
>=
dInfo
.
lp
[
1
]
*
2
)
soundManager
.
PlayBGM
(
BGM_ADVANTAGE
);
soundManager
.
PlayBGM
(
BGM_ADVANTAGE
);
else
else
soundManager
.
PlayBGM
(
BGM_DUEL
);
soundManager
.
PlayBGM
(
BGM_DUEL
);
...
@@ -1185,8 +1185,8 @@ void Game::SaveConfig() {
...
@@ -1185,8 +1185,8 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"ignore_deck_changes = %d
\n
"
,
(
chkIgnoreDeckChanges
->
isChecked
()
?
1
:
0
));
fprintf
(
fp
,
"ignore_deck_changes = %d
\n
"
,
(
chkIgnoreDeckChanges
->
isChecked
()
?
1
:
0
));
fprintf
(
fp
,
"default_ot = %d
\n
"
,
gameConf
.
defaultOT
);
fprintf
(
fp
,
"default_ot = %d
\n
"
,
gameConf
.
defaultOT
);
fprintf
(
fp
,
"enable_bot_mode = %d
\n
"
,
gameConf
.
enable_bot_mode
);
fprintf
(
fp
,
"enable_bot_mode = %d
\n
"
,
gameConf
.
enable_bot_mode
);
fprintf
(
fp
,
"enable_sound = %d
\n
"
,
(
(
mainGame
->
chkEnableSound
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"enable_sound = %d
\n
"
,
(
chkEnableSound
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"enable_music = %d
\n
"
,
(
(
mainGame
->
chkEnableMusic
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"enable_music = %d
\n
"
,
(
chkEnableMusic
->
isChecked
(
)
?
1
:
0
));
fprintf
(
fp
,
"#Volume of sound and music, between 0 and 100
\n
"
);
fprintf
(
fp
,
"#Volume of sound and music, between 0 and 100
\n
"
);
int
vol
=
gameConf
.
sound_volume
*
100
;
int
vol
=
gameConf
.
sound_volume
*
100
;
if
(
vol
<
0
)
vol
=
0
;
else
if
(
vol
>
100
)
vol
=
100
;
if
(
vol
<
0
)
vol
=
0
;
else
if
(
vol
>
100
)
vol
=
100
;
...
@@ -1194,7 +1194,7 @@ void Game::SaveConfig() {
...
@@ -1194,7 +1194,7 @@ void Game::SaveConfig() {
vol
=
gameConf
.
music_volume
*
100
;
vol
=
gameConf
.
music_volume
*
100
;
if
(
vol
<
0
)
vol
=
0
;
else
if
(
vol
>
100
)
vol
=
100
;
if
(
vol
<
0
)
vol
=
0
;
else
if
(
vol
>
100
)
vol
=
100
;
fprintf
(
fp
,
"music_volume = %d
\n
"
,
vol
);
fprintf
(
fp
,
"music_volume = %d
\n
"
,
vol
);
fprintf
(
fp
,
"music_mode = %d
\n
"
,
(
(
mainGame
->
chkMusicMode
->
isChecked
()
)
?
1
:
0
));
fprintf
(
fp
,
"music_mode = %d
\n
"
,
(
chkMusicMode
->
isChecked
(
)
?
1
:
0
));
fclose
(
fp
);
fclose
(
fp
);
}
}
void
Game
::
ShowCardInfo
(
int
code
)
{
void
Game
::
ShowCardInfo
(
int
code
)
{
...
...
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