Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-2pick
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-2pick
Commits
03a1642f
Commit
03a1642f
authored
Nov 25, 2017
by
nanahira
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
mgdef1
parent
8cfb391f
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
20 additions
and
0 deletions
+20
-0
gframe/game.cpp
gframe/game.cpp
+20
-0
No files found.
gframe/game.cpp
View file @
03a1642f
...
...
@@ -662,6 +662,7 @@ bool Game::Initialize() {
col
.
setAlpha
(
224
);
env
->
getSkin
()
->
setColor
((
EGUI_DEFAULT_COLOR
)
i
,
col
);
}
#ifdef _WIN32
engineSound
=
irrklang
::
createIrrKlangDevice
();
engineMusic
=
irrklang
::
createIrrKlangDevice
();
#ifdef IRRKLANG_STATIC
...
...
@@ -677,6 +678,13 @@ bool Game::Initialize() {
chkEnableMusic
->
setEnabled
(
false
);
chkMusicMode
->
setEnabled
(
false
);
}
#else
chkEnableSound
->
setChecked
(
false
);
chkEnableSound
->
setEnabled
(
false
);
chkEnableMusic
->
setChecked
(
false
);
chkEnableMusic
->
setEnabled
(
false
);
chkMusicMode
->
setEnabled
(
false
);
#endif
hideChat
=
false
;
hideChatTimer
=
0
;
return
true
;
...
...
@@ -1247,6 +1255,7 @@ void Game::SaveConfig() {
fclose
(
fp
);
}
void
Game
::
PlaySoundEffect
(
int
sound
)
{
#ifdef _WIN32
if
(
!
mainGame
->
chkEnableSound
->
isChecked
())
return
;
switch
(
sound
)
{
...
...
@@ -1374,8 +1383,12 @@ void Game::PlaySoundEffect(int sound) {
break
;
}
engineSound
->
setSoundVolume
(
gameConf
.
sound_volume
);
#else
return
;
#endif
}
void
Game
::
PlayMusic
(
char
*
song
,
bool
loop
)
{
#ifdef _WIN32
if
(
!
mainGame
->
chkEnableMusic
->
isChecked
())
return
;
if
(
!
engineMusic
->
isCurrentlyPlaying
(
song
))
{
...
...
@@ -1383,8 +1396,12 @@ void Game::PlayMusic(char* song, bool loop) {
soundBGM
=
engineMusic
->
play2D
(
song
,
loop
,
false
,
true
);
engineMusic
->
setSoundVolume
(
gameConf
.
music_volume
);
}
#else
return
;
#endif
}
void
Game
::
PlayBGM
(
int
scene
)
{
#ifdef _WIN32
if
(
!
mainGame
->
chkEnableMusic
->
isChecked
())
return
;
if
(
!
mainGame
->
chkMusicMode
->
isChecked
())
...
...
@@ -1402,6 +1419,9 @@ void Game::PlayBGM(int scene) {
BufferIO
::
EncodeUTF8
(
fname
,
BGMName
);
PlayMusic
(
BGMName
,
false
);
}
#else
return
;
#endif
}
void
Game
::
ShowCardInfo
(
int
code
)
{
CardData
cd
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment