Commit 03a1642f authored by nanahira's avatar nanahira

mgdef1

parent 8cfb391f
......@@ -662,6 +662,7 @@ bool Game::Initialize() {
col.setAlpha(224);
env->getSkin()->setColor((EGUI_DEFAULT_COLOR)i, col);
}
#ifdef _WIN32
engineSound = irrklang::createIrrKlangDevice();
engineMusic = irrklang::createIrrKlangDevice();
#ifdef IRRKLANG_STATIC
......@@ -677,6 +678,13 @@ bool Game::Initialize() {
chkEnableMusic->setEnabled(false);
chkMusicMode->setEnabled(false);
}
#else
chkEnableSound->setChecked(false);
chkEnableSound->setEnabled(false);
chkEnableMusic->setChecked(false);
chkEnableMusic->setEnabled(false);
chkMusicMode->setEnabled(false);
#endif
hideChat = false;
hideChatTimer = 0;
return true;
......@@ -1247,6 +1255,7 @@ void Game::SaveConfig() {
fclose(fp);
}
void Game::PlaySoundEffect(int sound) {
#ifdef _WIN32
if(!mainGame->chkEnableSound->isChecked())
return;
switch(sound) {
......@@ -1374,8 +1383,12 @@ void Game::PlaySoundEffect(int sound) {
break;
}
engineSound->setSoundVolume(gameConf.sound_volume);
#else
return;
#endif
}
void Game::PlayMusic(char* song, bool loop) {
#ifdef _WIN32
if(!mainGame->chkEnableMusic->isChecked())
return;
if(!engineMusic->isCurrentlyPlaying(song)) {
......@@ -1383,8 +1396,12 @@ void Game::PlayMusic(char* song, bool loop) {
soundBGM = engineMusic->play2D(song, loop, false, true);
engineMusic->setSoundVolume(gameConf.music_volume);
}
#else
return;
#endif
}
void Game::PlayBGM(int scene) {
#ifdef _WIN32
if(!mainGame->chkEnableMusic->isChecked())
return;
if(!mainGame->chkMusicMode->isChecked())
......@@ -1402,6 +1419,9 @@ void Game::PlayBGM(int scene) {
BufferIO::EncodeUTF8(fname, BGMName);
PlayMusic(BGMName, false);
}
#else
return;
#endif
}
void Game::ShowCardInfo(int code) {
CardData cd;
......
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