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MyCard
ygopro-2pick
Commits
009cd92e
Commit
009cd92e
authored
Sep 23, 2017
by
nanahira
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prescript
parent
62acf6c1
Changes
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4 changed files
with
118 additions
and
6 deletions
+118
-6
expansions/script/c100240001.lua
expansions/script/c100240001.lua
+32
-0
expansions/script/c100240002.lua
expansions/script/c100240002.lua
+82
-0
expansions/script/c100305000.lua
expansions/script/c100305000.lua
+2
-2
expansions/script/c16428514.lua
expansions/script/c16428514.lua
+2
-4
No files found.
expansions/script/c100240001.lua
0 → 100644
View file @
009cd92e
--Dark Magician the Dragon Knight
--Scripted by Eerie COde
function
c100240001
.
initial_effect
(
c
)
--fusion material
c
:
EnableReviveLimit
()
aux
.
AddFusionProcCodeFun
(
c
,
46986414
,
aux
.
FilterBoolFunction
(
Card
.
IsRace
,
RACE_DRAGON
),
1
,
false
,
false
)
--change name
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetCode
(
EFFECT_CHANGE_CODE
)
e1
:
SetRange
(
LOCATION_MZONE
+
LOCATION_GRAVE
)
e1
:
SetValue
(
46986414
)
c
:
RegisterEffect
(
e1
)
--cannot be target
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetTargetRange
(
LOCATION_ONFIELD
,
0
)
e3
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsType
,
TYPE_SPELL
+
TYPE_TRAP
))
e3
:
SetValue
(
c100240001
.
indval
)
c
:
RegisterEffect
(
e3
)
--indes
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e4
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
c
:
RegisterEffect
(
e4
)
end
function
c100240001
.
indval
(
e
,
re
,
rp
)
return
rp
~=
e
:
GetHandlerPlayer
()
end
expansions/script/c100240002.lua
0 → 100644
View file @
009cd92e
--Chimeratech Megafleet Dragon
--Scripted by Eerie Code
function
c100240002
.
initial_effect
(
c
)
--fusion material
c
:
EnableReviveLimit
()
aux
.
AddFusionProcFunFunRep
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0x1093
),
c100240002
.
matfilter
,
1
,
63
,
true
)
--spsummon condition
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e1
:
SetValue
(
c100240002
.
splimit
)
c
:
RegisterEffect
(
e1
)
--special summon rule
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e2
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e2
:
SetRange
(
LOCATION_EXTRA
)
e2
:
SetCondition
(
c100240002
.
sprcon
)
e2
:
SetOperation
(
c100240002
.
sprop
)
c
:
RegisterEffect
(
e2
)
--cannot be fusion material
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e3
:
SetCode
(
EFFECT_CANNOT_BE_FUSION_MATERIAL
)
e3
:
SetValue
(
1
)
c
:
RegisterEffect
(
e3
)
end
function
c100240002
.
matfilter
(
c
)
return
c
:
GetSequence
()
>
4
end
function
c100240002
.
splimit
(
e
,
se
,
sp
,
st
)
return
e
:
GetHandler
():
GetLocation
()
~=
LOCATION_EXTRA
end
function
c100240002
.
cfilter
(
c
,
tp
)
return
(
c
:
IsFusionSetCard
(
0x1093
)
or
c
:
GetSequence
()
>
4
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsCanBeFusionMaterial
()
and
c
:
IsAbleToGraveAsCost
()
and
(
c
:
IsControler
(
tp
)
or
c
:
IsFaceup
())
end
function
c100240002
.
fcheck
(
c
,
sg
)
return
c
:
IsFusionSetCard
(
0x1093
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
sg
:
FilterCount
(
c100240002
.
fcheck2
,
c
)
+
1
==
sg
:
GetCount
()
end
function
c100240002
.
fcheck2
(
c
)
return
c
:
GetSequence
()
>
4
end
function
c100240002
.
fgoal
(
c
,
tp
,
sg
)
return
sg
:
GetCount
()
>
1
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
sg
)
>
0
and
sg
:
IsExists
(
c100240002
.
fcheck
,
1
,
nil
,
sg
)
end
function
c100240002
.
fselect
(
c
,
tp
,
mg
,
sg
)
sg
:
AddCard
(
c
)
local
res
=
c100240002
.
fgoal
(
c
,
tp
,
sg
)
or
mg
:
IsExists
(
c100240002
.
fselect
,
1
,
sg
,
tp
,
mg
,
sg
)
sg
:
RemoveCard
(
c
)
return
res
end
function
c100240002
.
sprcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
local
mg
=
Duel
.
GetMatchingGroup
(
c100240002
.
cfilter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
nil
,
tp
)
local
sg
=
Group
.
CreateGroup
()
return
mg
:
IsExists
(
c100240002
.
fselect
,
1
,
nil
,
tp
,
mg
,
sg
)
end
function
c100240002
.
sprop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
local
mg
=
Duel
.
GetMatchingGroup
(
c100240002
.
cfilter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
nil
,
tp
)
local
sg
=
Group
.
CreateGroup
()
while
true
do
local
cg
=
mg
:
Filter
(
c100240002
.
fselect
,
sg
,
tp
,
mg
,
sg
)
if
cg
:
GetCount
()
==
0
or
(
c100240002
.
fgoal
(
c
,
tp
,
sg
)
and
not
Duel
.
SelectYesNo
(
tp
,
210
))
then
break
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
g
=
cg
:
Select
(
tp
,
1
,
1
,
nil
)
sg
:
Merge
(
g
)
end
Duel
.
SendtoGrave
(
sg
,
REASON_COST
)
--spsummon condition
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_BASE_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
0xff0000
)
e1
:
SetValue
(
sg
:
GetCount
()
*
1200
)
c
:
RegisterEffect
(
e1
)
end
expansions/script/c100305000.lua
View file @
009cd92e
...
...
@@ -33,8 +33,8 @@ function c100305000.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function
c100305000
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
dg
=
Duel
.
GetMatchingGroup
(
c100305000
.
filter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
local
ct
=
math.min
(
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PARAM
),
dg
:
GetClassCount
(
Card
.
GetCode
)
)
if
ct
==
0
then
return
end
local
ct
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PARAM
)
if
dg
:
GetClassCount
(
Card
.
GetCode
)
==
0
or
dg
:
GetClassCount
(
Card
.
GetCode
)
<
ct
then
return
end
local
g
=
Group
.
CreateGroup
()
for
i
=
1
,
ct
do
local
tc
=
dg
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
...
...
expansions/script/c16428514.lua
View file @
009cd92e
...
...
@@ -71,10 +71,8 @@ end
function
c16428514
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
local
g
=
Group
.
CreateGroup
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
g
:
AddCard
(
c
)
end
if
tc
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
then
g
:
AddCard
(
tc
)
end
if
g
:
GetCount
()
>
0
then
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
then
local
g
=
Group
.
FromCards
(
c
,
tc
)
Duel
.
ChangePosition
(
g
,
POS_FACEDOWN_DEFENSE
)
end
end
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