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MyCard
windbot
Commits
fbd0d061
Commit
fbd0d061
authored
Jul 26, 2024
by
mercury233
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' of
https://github.com/IceYGO/windbot
parents
345b2be1
5eb4766a
Changes
9
Expand all
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Showing
9 changed files
with
5948 additions
and
5 deletions
+5948
-5
BotWrapper/bot.conf
BotWrapper/bot.conf
+5
-0
Decks/AI_Albaz.ydk
Decks/AI_Albaz.ydk
+64
-0
Dialogs/ecclesia.zh-CN.json
Dialogs/ecclesia.zh-CN.json
+2
-1
Game/AI/Decks/AlbazExecutor.cs
Game/AI/Decks/AlbazExecutor.cs
+5861
-0
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+12
-1
Game/GameAI.cs
Game/GameAI.cs
+1
-1
Game/GameBehavior.cs
Game/GameBehavior.cs
+1
-1
WindBot.csproj
WindBot.csproj
+1
-0
YGOSharp.OCGWrapper.Enums/CardRace.cs
YGOSharp.OCGWrapper.Enums/CardRace.cs
+1
-1
No files found.
BotWrapper/bot.conf
View file @
fbd0d061
...
...
@@ -224,6 +224,11 @@ Name=艾克莉西娅 Deck=Dogmatika Dialog=ecclesia.zh-CN
教导卡组。
AI_LV4
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!艾克莉西娅-阿不思
Name
=艾克莉西娅
Deck
=
Albaz
Dialog
=
ecclesia
.
zh
-
CN
以阿不思的落胤为中心的卡组。
AI_LV4
SUPPORT_MASTER_RULE_3
SUPPORT_MASTER_RULE_2020
!神数不神-刹帝利
Name
=神数不神
Deck
=
Kashtira
Dialog
=
Zefra
.
zh
-
CN
俱舍怒威族卡组。
...
...
Decks/AI_Albaz.ydk
0 → 100644
View file @
fbd0d061
#created by ...
#main
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62962630
62962630
68468459
68468459
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45883110
95515789
19096726
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14558127
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23434538
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1984618
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36637374
65681983
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17751597
#extra
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44146295
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!side
56787189
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68468460
72554664
95515790
\ No newline at end of file
Dialogs/ecclesia.zh-CN.json
View file @
fbd0d061
{
"welcome"
:
[
"这里就是大灵峰吗?"
,
"这里是教导龙国。"
"这里是教导龙国。"
,
"这里是开放的大地。"
],
"deckerror"
:
[
"{0}被冰水咒缚了!"
...
...
Game/AI/Decks/AlbazExecutor.cs
0 → 100644
View file @
fbd0d061
This diff is collapsed.
Click to expand it.
Game/AI/DefaultExecutor.cs
View file @
fbd0d061
...
...
@@ -1129,6 +1129,15 @@ namespace WindBot.Game.AI
_CardId
.
EvenlyMatched
,
_CardId
.
DivineArsenalAAZEUS_SkyThunder
};
int
[]
destroyAllMonsterList
=
{
_CardId
.
DarkHole
,
_CardId
.
InterruptedKaijuSlumber
};
int
[]
destroyAllOpponentMonsterList
=
{
_CardId
.
Raigeki
};
int
[]
destroyAllOpponentSpellList
=
{
_CardId
.
HarpiesFeatherDuster
,
...
...
@@ -1137,6 +1146,8 @@ namespace WindBot.Game.AI
if
(
Util
.
ChainContainsCard
(
destroyAllList
))
return
true
;
if
(
Enemy
.
HasInSpellZone
(
destroyAllOpponentSpellList
,
true
)
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
return
true
;
if
(
Util
.
ChainContainsCard
(
destroyAllMonsterList
)
&&
Card
.
Location
==
CardLocation
.
MonsterZone
)
return
true
;
if
(
Duel
.
CurrentChain
.
Any
(
c
=>
c
.
Controller
==
1
&&
c
.
IsCode
(
destroyAllOpponentMonsterList
))
&&
Card
.
Location
==
CardLocation
.
MonsterZone
)
return
true
;
if
(
lightningStormOption
==
0
&&
Card
.
Location
==
CardLocation
.
MonsterZone
&&
Card
.
IsAttack
())
return
true
;
if
(
lightningStormOption
==
1
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
return
true
;
// TODO: ChainContainsCard(id, player)
...
...
@@ -1579,7 +1590,7 @@ namespace WindBot.Game.AI
if
(
originId
==
0
)
originId
=
card
.
Data
.
Id
;
return
crossoutDesignatorIdList
.
Contains
(
originId
)
||
(
calledbytheGraveIdCountMap
.
ContainsKey
(
originId
)
&&
calledbytheGraveIdCountMap
[
originId
]
>
0
)
||
card
.
IsDisabled
(
);
||
(
card
.
IsDisabled
()
&&
((
int
)
card
.
Location
&
(
int
)
CardLocation
.
Onfield
)
>
0
);
}
protected
bool
DefaultCheckWhetherCardIdIsNegated
(
int
cardId
)
...
...
Game/GameAI.cs
View file @
fbd0d061
...
...
@@ -1162,6 +1162,7 @@ namespace WindBot.Game
private
bool
ShouldExecute
(
CardExecutor
exec
,
ClientCard
card
,
ExecutorType
type
,
int
desc
=
-
1
,
int
timing
=
-
1
)
{
Executor
.
SetCard
(
type
,
card
,
desc
,
timing
);
if
(
card
.
Id
!=
0
&&
type
==
ExecutorType
.
Activate
)
{
if
(
_activatedCards
.
ContainsKey
(
card
.
Id
)
&&
_activatedCards
[
card
.
Id
]
>=
9
)
...
...
@@ -1169,7 +1170,6 @@ namespace WindBot.Game
if
(!
Executor
.
OnPreActivate
(
card
))
return
false
;
}
Executor
.
SetCard
(
type
,
card
,
desc
,
timing
);
bool
result
=
card
!=
null
&&
exec
.
Type
==
type
&&
(
exec
.
CardId
==
-
1
||
exec
.
CardId
==
card
.
Id
)
&&
(
exec
.
Func
==
null
||
exec
.
Func
());
...
...
Game/GameBehavior.cs
View file @
fbd0d061
...
...
@@ -1024,7 +1024,7 @@ namespace WindBot.Game
card
.
Controller
=
player
;
}
if
(
card
==
null
)
continue
;
if
(
card
.
Id
==
0
)
if
(
card
.
Id
==
0
||
card
.
Location
==
CardLocation
.
Deck
)
card
.
SetId
(
id
);
cards
.
Add
(
card
);
}
...
...
WindBot.csproj
View file @
fbd0d061
...
...
@@ -60,6 +60,7 @@
<Compile
Include=
"Game\AI\CardSelector.cs"
/>
<Compile
Include=
"Game\AI\DeckAttribute.cs"
/>
<Compile
Include=
"Game\AI\DecksManager.cs"
/>
<Compile
Include=
"Game\AI\Decks\AlbazExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\AltergeistExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BraveExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\FamiliarPossessedExecutor.cs"
/>
...
...
YGOSharp.OCGWrapper.Enums/CardRace.cs
View file @
fbd0d061
...
...
@@ -17,7 +17,7 @@
Thunder
=
0x1000
,
Dragon
=
0x2000
,
Beast
=
0x4000
,
BestWarrior
=
0x8000
,
Be
a
stWarrior
=
0x8000
,
Dinosaur
=
0x10000
,
Fish
=
0x20000
,
SeaSerpent
=
0x40000
,
...
...
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