Commit fa96dfae authored by nanahira's avatar nanahira

mg

parents 3b92c1dd 42a2cc6b
#created by ... #created by ...
#main #main
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#extra #extra
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!side !side
#created by ... #created by ...
#main #main
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#extra #extra
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!side !side
#created by ... #created by ...
#main #main
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#extra #extra
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#main #main
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#created by ... #created by ...
#main #main
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#created by ... #created by ...
#main #main
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#extra #extra
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!side !side
#created by ...
#main
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!side
#created by ... #created by ...
#main #main
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!side !side
#created by ... #created by ...
#main #main
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!side !side
#created by ... #created by ...
#main #main
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!side !side
...@@ -2,7 +2,6 @@ ...@@ -2,7 +2,6 @@
#main #main
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#extra #extra
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!side !side
#created by ... #created by ...
#main #main
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#extra #extra
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!side !side
{
"welcome": [
"真難得有人發現這個。",
"真沒想到你能跟我對戰呢!決鬥者。不過也就到此為止了,接下來由我V.F.D(非常友善的決鬥者)來做你的對手。"
],
"deckerror": [
"阿,可能BA又把CBD修壞導致{0}消失了。"
],
"duelstart": [
"這只是AI,打贏不要太高興阿。",
"十分致謝233服讓我們有遊戲可以玩,別忘記去拜訪他們。",
"反主流學院請洽NOVA。",
"Wryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy."
],
"newturn": [
"到我的回合了,抽牌!",
"我的回合,抽牌!",
"我抽了一張卡。"
],
"endturn": [
"回合结束。",
"我的回合结束了。",
"這樣算是成功的展開嗎......",
"輪到你了。你的下一句是......我要發動灰流麗對吧!"
],
"directattack": [
"{0},直接攻擊!",
"{0},直接攻擊對手!",
"{0},没有防守的地方,攻擊!",
"{0},攻擊對手的生命值!",
"{0},直接攻擊對手的生命值!",
"{0},通過直接攻擊打倒對手!",
"{0},使用直接攻擊打倒對手!",
"{0},直接攻擊釋放你的力量吧!",
"我的{0}將會粉碎你的生命值!",
"向對手展示你的力量吧,{0}!",
"你已經無法阻止我了。{0},攻擊!"
],
"attack": [
"{0},攻擊這體{1}!",
"{0},消滅這體{1}!",
"{0},打倒{1}!",
"{0},衝向那體{1}!",
"{0},把你的力量释放到{1}上吧!"
],
"ondirectattack": [
"可惡......",
"不過是{0}而已!",
"果然我還是太弱了......"
],
"facedownmonstername": "怪獸",
"activate": [
"我發動{0}。",
"我使用{0}的效果。",
"我使用{0}的力量。"
],
"summon": [
"真是HIGH的最高點!出來吧{0}。",
"出來吧,{0}!",
"出現吧,{0}!",
"我召喚了強大的{0}!",
"我呼喚{0}參加戰鬥!",
"我呼喚出{0}。",
"我召喚{0}。"
],
"setmonster": [
"我放置了一體怪獸。",
"我裡側表示放置了一體怪獸。"
],
"chaining": [
"看這裡!發動{0}!",
"我使用{0}的力量。",
"很不錯的戰術...但是我拒絕!{0}!",
"真不愧是納粹,竟然能識破我的蓋牌......你說你只是單純的決鬥者?{0},發動!",
"看樣子你忘了我的{0}!",
"你考慮過我有{0}嗎?"
]
}
{
"welcome": [
"你找到我了!!!",
"來決鬥吧"
],
"deckerror": [
"阿,可能BA又把CBD修壞導致{0}消失了。"
],
"duelstart": [
"這只是AI,打贏不要太高興阿。",
"十分致謝233服讓我們有遊戲可以玩,別忘記去拜訪他們。",
"反主流學院請洽NOVA。"
],
"newturn": [
"到我的回合了,抽牌!",
"我的回合,抽牌!",
"我抽了一張卡。"
],
"endturn": [
"回合结束。",
"我的回合结束了。",
"這樣算是成功的展開嗎......",
"輪到你了。你的下一句是......我要發動灰流麗對吧!"
],
"directattack": [
"{0},直接攻擊!",
"{0},直接攻擊對手!",
"{0},没有防守的地方,攻擊!",
"{0},攻擊對手的生命值!",
"{0},直接攻擊對手的生命值!",
"{0},通過直接攻擊打倒對手!",
"{0},使用直接攻擊打倒對手!",
"{0},直接攻擊釋放你的力量吧!",
"我的{0}將會粉碎你的生命值!",
"向對手展示你的力量吧,{0}!",
"你已經無法阻止我了。{0},攻擊!"
],
"attack": [
"{0},攻擊這體{1}!",
"{0},消滅這體{1}!",
"{0},打倒{1}!",
"{0},衝向那體{1}!",
"{0},把你的力量释放到{1}上吧!"
],
"ondirectattack": [
"可惡......",
"不過是{0}而已!",
"果然我還是太弱了......"
],
"facedownmonstername": "怪獸",
"activate": [
"我發動{0}。",
"我使用{0}的效果。",
"我使用{0}的力量。"
],
"summon": [
"真是HIGH的最高點!出來吧{0}。",
"出來吧,{0}!",
"出現吧,{0}!",
"我召喚了強大的{0}!",
"我呼喚{0}參加戰鬥!",
"我呼喚出{0}。",
"我召喚{0}。"
],
"setmonster": [
"我放置了一體怪獸。",
"我裡側表示放置了一體怪獸。"
],
"chaining": [
"看這裡!發動{0}!",
"我使用{0}的力量。",
"很不錯的戰術...但是我拒絕!{0}!",
"看樣子你忘了我的{0}!",
"你考慮過我有{0}嗎?"
]
}
...@@ -296,6 +296,44 @@ namespace WindBot.Game.AI ...@@ -296,6 +296,44 @@ namespace WindBot.Game.AI
return Duel.ChainTargets.Count == 1 && card.Equals(Duel.ChainTargets[0]); return Duel.ChainTargets.Count == 1 && card.Equals(Duel.ChainTargets[0]);
} }
public bool ChainContainsCard(int id)
{
foreach (ClientCard card in Duel.CurrentChain)
{
if (card.Id == id)
return true;
}
return false;
}
public int ChainCountPlayer(int player)
{
int count = 0;
foreach (ClientCard card in Duel.CurrentChain)
{
if (card.Controller == player)
count++;
}
return count;
}
public bool HasChainedTrap(int player)
{
foreach (ClientCard card in Duel.CurrentChain)
{
if (card.Controller == player && card.HasType(CardType.Trap))
return true;
}
return false;
}
public ClientCard GetLastChainCard()
{
if (Duel.CurrentChain.Count > 0)
return Duel.CurrentChain[Duel.CurrentChain.Count - 1];
return null;
}
/// <summary> /// <summary>
/// Select cards listed in preferred. /// Select cards listed in preferred.
/// </summary> /// </summary>
......
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...@@ -90,7 +90,7 @@ namespace WindBot.Game.AI.Decks ...@@ -90,7 +90,7 @@ namespace WindBot.Game.AI.Decks
private bool SupremacyBerry() private bool SupremacyBerry()
{ {
return Duel.LifePoints[0] < Duel.LifePoints[1]; return Bot.LifePoints < Enemy.LifePoints;
} }
private bool PoisonOfTheOldMan() private bool PoisonOfTheOldMan()
......
This diff is collapsed.
...@@ -399,7 +399,7 @@ namespace WindBot.Game.AI.Decks ...@@ -399,7 +399,7 @@ namespace WindBot.Game.AI.Decks
private bool CrystalWingSynchroDragonEffect() private bool CrystalWingSynchroDragonEffect()
{ {
return LastChainPlayer != 0; return Duel.LastChainPlayer != 0;
} }
private bool DragunityPhalanxSummon() private bool DragunityPhalanxSummon()
......
using YGOSharp.OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using WindBot; using WindBot;
using WindBot.Game; using WindBot.Game;
using WindBot.Game.AI; using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
// NOT FINISHED YET // NOT FINISHED YET
[Deck("Evilswarm", "AI_Evilswarm", "NotFinished")] [Deck("Evilswarm", "AI_Evilswarm", "NotFinished")]
public class EvilswarmExecutor : DefaultExecutor public class EvilswarmExecutor : DefaultExecutor
{ {
public class CardId public class CardId
{ {
public const int DarkHole = 53129443; public const int DarkHole = 53129443;
public const int CosmicCyclone = 8267140; public const int CosmicCyclone = 8267140;
public const int InfestationPandemic = 27541267; public const int InfestationPandemic = 27541267;
public const int SolemnJudgment = 41420027; public const int SolemnJudgment = 41420027;
public const int SolemnWarning = 84749824; public const int SolemnWarning = 84749824;
public const int SolemnStrike = 40605147; public const int SolemnStrike = 40605147;
} }
public EvilswarmExecutor(GameAI ai, Duel duel) public EvilswarmExecutor(GameAI ai, Duel duel)
: base(ai, duel) : base(ai, duel)
{ {
AddExecutor(ExecutorType.Activate, CardId.DarkHole, DefaultDarkHole); AddExecutor(ExecutorType.Activate, CardId.DarkHole, DefaultDarkHole);
AddExecutor(ExecutorType.Activate, CardId.CosmicCyclone, DefaultCosmicCyclone); AddExecutor(ExecutorType.Activate, CardId.CosmicCyclone, DefaultCosmicCyclone);
AddExecutor(ExecutorType.Activate, CardId.SolemnJudgment, DefaultSolemnJudgment); AddExecutor(ExecutorType.Activate, CardId.SolemnJudgment, DefaultSolemnJudgment);
AddExecutor(ExecutorType.Activate, CardId.SolemnWarning, DefaultSolemnWarning); AddExecutor(ExecutorType.Activate, CardId.SolemnWarning, DefaultSolemnWarning);
AddExecutor(ExecutorType.Activate, CardId.SolemnStrike, DefaultSolemnStrike); AddExecutor(ExecutorType.Activate, CardId.SolemnStrike, DefaultSolemnStrike);
AddExecutor(ExecutorType.SpellSet, CardId.InfestationPandemic); AddExecutor(ExecutorType.SpellSet, CardId.InfestationPandemic);
AddExecutor(ExecutorType.Activate, DefaultDontChainMyself); AddExecutor(ExecutorType.Activate, DefaultDontChainMyself);
AddExecutor(ExecutorType.Summon); AddExecutor(ExecutorType.Summon);
AddExecutor(ExecutorType.SpSummon); AddExecutor(ExecutorType.SpSummon);
AddExecutor(ExecutorType.Repos, DefaultMonsterRepos); AddExecutor(ExecutorType.Repos, DefaultMonsterRepos);
AddExecutor(ExecutorType.SpellSet); AddExecutor(ExecutorType.SpellSet);
} }
// will be added soon...? // will be added soon...?
} }
} }
\ No newline at end of file
This diff is collapsed.
using YGOSharp.OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using WindBot; using WindBot;
using WindBot.Game; using WindBot.Game;
using WindBot.Game.AI; using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
// NOT FINISHED YET // NOT FINISHED YET
[Deck("Graydle", "AI_Graydle", "NotFinished")] [Deck("Graydle", "AI_Graydle", "NotFinished")]
public class GraydleExecutor : DefaultExecutor public class GraydleExecutor : DefaultExecutor
{ {
public class CardId public class CardId
{ {
public const int DarkHole = 53129443; public const int DarkHole = 53129443;
public const int CosmicCyclone = 8267140; public const int CosmicCyclone = 8267140;
public const int SolemnJudgment = 41420027; public const int SolemnJudgment = 41420027;
public const int SolemnWarning = 84749824; public const int SolemnWarning = 84749824;
public const int SolemnStrike = 40605147; public const int SolemnStrike = 40605147;
} }
public GraydleExecutor(GameAI ai, Duel duel) public GraydleExecutor(GameAI ai, Duel duel)
: base(ai, duel) : base(ai, duel)
{ {
AddExecutor(ExecutorType.Activate, CardId.DarkHole, DefaultDarkHole); AddExecutor(ExecutorType.Activate, CardId.DarkHole, DefaultDarkHole);
AddExecutor(ExecutorType.Activate, CardId.CosmicCyclone, DefaultCosmicCyclone); AddExecutor(ExecutorType.Activate, CardId.CosmicCyclone, DefaultCosmicCyclone);
AddExecutor(ExecutorType.Activate, CardId.SolemnJudgment, DefaultSolemnJudgment); AddExecutor(ExecutorType.Activate, CardId.SolemnJudgment, DefaultSolemnJudgment);
AddExecutor(ExecutorType.Activate, CardId.SolemnWarning, DefaultSolemnWarning); AddExecutor(ExecutorType.Activate, CardId.SolemnWarning, DefaultSolemnWarning);
AddExecutor(ExecutorType.Activate, CardId.SolemnStrike, DefaultSolemnStrike); AddExecutor(ExecutorType.Activate, CardId.SolemnStrike, DefaultSolemnStrike);
AddExecutor(ExecutorType.Activate, DefaultDontChainMyself); AddExecutor(ExecutorType.Activate, DefaultDontChainMyself);
AddExecutor(ExecutorType.MonsterSet); AddExecutor(ExecutorType.MonsterSet);
AddExecutor(ExecutorType.SpSummon); AddExecutor(ExecutorType.SpSummon);
AddExecutor(ExecutorType.Repos, DefaultMonsterRepos); AddExecutor(ExecutorType.Repos, DefaultMonsterRepos);
AddExecutor(ExecutorType.SpellSet); AddExecutor(ExecutorType.SpellSet);
} }
// will be added soon...? // will be added soon...?
} }
} }
\ No newline at end of file
...@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks ...@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks
private bool HorusTheBlackFlameDragonLv8() private bool HorusTheBlackFlameDragonLv8()
{ {
return LastChainPlayer == 1; return Duel.LastChainPlayer == 1;
} }
private bool DragonsRebirth() private bool DragonsRebirth()
......
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...@@ -161,7 +161,7 @@ namespace WindBot.Game.AI.Decks ...@@ -161,7 +161,7 @@ namespace WindBot.Game.AI.Decks
private bool SkillDrainEffect() private bool SkillDrainEffect()
{ {
return (Duel.LifePoints[0] > 1000) && DefaultUniqueTrap(); return (Bot.LifePoints > 1000) && DefaultUniqueTrap();
} }
private bool PotOfDualityEffect() private bool PotOfDualityEffect()
...@@ -191,7 +191,7 @@ namespace WindBot.Game.AI.Decks ...@@ -191,7 +191,7 @@ namespace WindBot.Game.AI.Decks
} }
return false; return false;
} }
private bool TrapSetUnique() private bool TrapSetUnique()
{ {
foreach (ClientCard card in Bot.GetSpells()) foreach (ClientCard card in Bot.GetSpells())
...@@ -315,7 +315,7 @@ namespace WindBot.Game.AI.Decks ...@@ -315,7 +315,7 @@ namespace WindBot.Game.AI.Decks
{ {
AI.SelectCard(HighScaleCards); AI.SelectCard(HighScaleCards);
} }
return Duel.LifePoints[0] > 800; return Bot.LifePoints > 800;
} }
private bool StealthEffect() private bool StealthEffect()
......
...@@ -107,7 +107,7 @@ namespace WindBot.Game.AI.Decks ...@@ -107,7 +107,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.SpSummon, CardId.Number39Utopia, DefaultNumberS39UtopiaTheLightningSummon); AddExecutor(ExecutorType.SpSummon, CardId.Number39Utopia, DefaultNumberS39UtopiaTheLightningSummon);
AddExecutor(ExecutorType.SpSummon, CardId.NumberS39UtopiatheLightning); AddExecutor(ExecutorType.SpSummon, CardId.NumberS39UtopiatheLightning);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning); AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning, DefaultNumberS39UtopiaTheLightningEffect);
AddExecutor(ExecutorType.SpSummon, CardId.StardustDragon, DefaultStardustDragonSummon); AddExecutor(ExecutorType.SpSummon, CardId.StardustDragon, DefaultStardustDragonSummon);
AddExecutor(ExecutorType.Activate, CardId.StardustDragon, DefaultStardustDragonEffect); AddExecutor(ExecutorType.Activate, CardId.StardustDragon, DefaultStardustDragonEffect);
...@@ -267,7 +267,7 @@ namespace WindBot.Game.AI.Decks ...@@ -267,7 +267,7 @@ namespace WindBot.Game.AI.Decks
private bool GagagaCowboySummon() private bool GagagaCowboySummon()
{ {
if (Duel.LifePoints[1] <= 800) if (Enemy.LifePoints <= 800)
{ {
AI.SelectPosition(CardPosition.FaceUpDefence); AI.SelectPosition(CardPosition.FaceUpDefence);
return true; return true;
......
...@@ -262,9 +262,9 @@ namespace WindBot.Game.AI.Decks ...@@ -262,9 +262,9 @@ namespace WindBot.Game.AI.Decks
private bool CyberDragonInfinityEffect() private bool CyberDragonInfinityEffect()
{ {
if (CurrentChain.Count > 0) if (Duel.CurrentChain.Count > 0)
{ {
return LastChainPlayer == 1; return Duel.LastChainPlayer == 1;
} }
else else
{ {
......
...@@ -117,7 +117,7 @@ namespace WindBot.Game.AI.Decks ...@@ -117,7 +117,7 @@ namespace WindBot.Game.AI.Decks
if (!defender.IsMonsterHasPreventActivationEffectInBattle()) if (!defender.IsMonsterHasPreventActivationEffectInBattle())
{ {
if (attacker.Id == CardId.SkyCavalryCentaurea && !attacker.IsDisabled() && attacker.HasXyzMaterial()) if (attacker.Id == CardId.SkyCavalryCentaurea && !attacker.IsDisabled() && attacker.HasXyzMaterial())
attacker.RealPower = Duel.LifePoints[0] + attacker.Attack; attacker.RealPower = Bot.LifePoints + attacker.Attack;
} }
return base.OnPreBattleBetween(attacker, defender); return base.OnPreBattleBetween(attacker, defender);
} }
...@@ -302,7 +302,7 @@ namespace WindBot.Game.AI.Decks ...@@ -302,7 +302,7 @@ namespace WindBot.Game.AI.Decks
private bool ToadallyAwesomeEffect() private bool ToadallyAwesomeEffect()
{ {
if (CurrentChain.Count > 0) if (Duel.CurrentChain.Count > 0)
{ {
// negate effect, select a cost for it // negate effect, select a cost for it
List<ClientCard> monsters = Bot.GetMonsters(); List<ClientCard> monsters = Bot.GetMonsters();
...@@ -506,7 +506,7 @@ namespace WindBot.Game.AI.Decks ...@@ -506,7 +506,7 @@ namespace WindBot.Game.AI.Decks
{ {
defence += monster.GetDefensePower(); defence += monster.GetDefensePower();
} }
if (attack - 2000 - defence > Duel.LifePoints[1] && !AI.Utils.IsOneEnemyBetter(true)) if (attack - 2000 - defence > Enemy.LifePoints && !AI.Utils.IsOneEnemyBetter(true))
return true; return true;
} }
return false; return false;
......
This diff is collapsed.
...@@ -129,7 +129,7 @@ namespace WindBot.Game.AI.Decks ...@@ -129,7 +129,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.SpSummon, CardId.Number39Utopia, DefaultNumberS39UtopiaTheLightningSummon); AddExecutor(ExecutorType.SpSummon, CardId.Number39Utopia, DefaultNumberS39UtopiaTheLightningSummon);
AddExecutor(ExecutorType.SpSummon, CardId.NumberS39UtopiaOne); AddExecutor(ExecutorType.SpSummon, CardId.NumberS39UtopiaOne);
AddExecutor(ExecutorType.SpSummon, CardId.NumberS39UtopiatheLightning); AddExecutor(ExecutorType.SpSummon, CardId.NumberS39UtopiatheLightning);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning); AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning, DefaultNumberS39UtopiaTheLightningEffect);
AddExecutor(ExecutorType.Activate, CardId.StardustDragon, DefaultStardustDragonEffect); AddExecutor(ExecutorType.Activate, CardId.StardustDragon, DefaultStardustDragonEffect);
...@@ -291,7 +291,7 @@ namespace WindBot.Game.AI.Decks ...@@ -291,7 +291,7 @@ namespace WindBot.Game.AI.Decks
private bool GagagaCowboySummon() private bool GagagaCowboySummon()
{ {
if (Duel.LifePoints[1] <= 800 || (Bot.GetMonsterCount()>=4 && Duel.LifePoints[1] <= 1600)) if (Enemy.LifePoints <= 800 || (Bot.GetMonsterCount()>=4 && Enemy.LifePoints <= 1600))
{ {
AI.SelectPosition(CardPosition.FaceUpDefence); AI.SelectPosition(CardPosition.FaceUpDefence);
return true; return true;
......
...@@ -72,7 +72,7 @@ namespace WindBot.Game.AI.Decks ...@@ -72,7 +72,7 @@ namespace WindBot.Game.AI.Decks
// XYZ effects // XYZ effects
AddExecutor(ExecutorType.Activate, CardId.Number39Utopia, Number39Utopia); AddExecutor(ExecutorType.Activate, CardId.Number39Utopia, Number39Utopia);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiaOne); AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiaOne);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning, NumberS39UtopiatheLightning); AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning, DefaultNumberS39UtopiaTheLightningEffect);
AddExecutor(ExecutorType.Activate, CardId.ZwLionArms, ZwLionArms); AddExecutor(ExecutorType.Activate, CardId.ZwLionArms, ZwLionArms);
AddExecutor(ExecutorType.Activate, CardId.AdreusKeeperOfArmageddon); AddExecutor(ExecutorType.Activate, CardId.AdreusKeeperOfArmageddon);
AddExecutor(ExecutorType.Activate, CardId.Number61Volcasaurus); AddExecutor(ExecutorType.Activate, CardId.Number61Volcasaurus);
...@@ -105,7 +105,7 @@ namespace WindBot.Game.AI.Decks ...@@ -105,7 +105,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.TinGoldfish, GoblindberghEffect); AddExecutor(ExecutorType.Activate, CardId.TinGoldfish, GoblindberghEffect);
AddExecutor(ExecutorType.Activate, CardId.Kagetokage); AddExecutor(ExecutorType.Activate, CardId.Kagetokage);
AddExecutor(ExecutorType.Activate, CardId.SummonerMonk, SummonerMonkEffect); AddExecutor(ExecutorType.Activate, CardId.SummonerMonk, SummonerMonkEffect);
AddExecutor(ExecutorType.Activate, CardId.Honest, Honest); AddExecutor(ExecutorType.Activate, CardId.Honest, DefaultHonestEffect);
// Reposition // Reposition
AddExecutor(ExecutorType.Repos, MonsterRepos); AddExecutor(ExecutorType.Repos, MonsterRepos);
...@@ -150,7 +150,7 @@ namespace WindBot.Game.AI.Decks ...@@ -150,7 +150,7 @@ namespace WindBot.Game.AI.Decks
private bool Number39Utopia() private bool Number39Utopia()
{ {
if (!HasChainedTrap(0) && Duel.Player == 1 && Duel.Phase == DuelPhase.BattleStart && Card.HasXyzMaterial(2)) if (!AI.Utils.HasChainedTrap(0) && Duel.Player == 1 && Duel.Phase == DuelPhase.BattleStart && Card.HasXyzMaterial(2))
return true; return true;
return false; return false;
} }
...@@ -184,7 +184,7 @@ namespace WindBot.Game.AI.Decks ...@@ -184,7 +184,7 @@ namespace WindBot.Game.AI.Decks
private bool InstantFusion() private bool InstantFusion()
{ {
if (Duel.LifePoints[0] <= 1000) if (Bot.LifePoints <= 1000)
return false; return false;
int count4 = 0; int count4 = 0;
int count5 = 0; int count5 = 0;
...@@ -210,17 +210,7 @@ namespace WindBot.Game.AI.Decks ...@@ -210,17 +210,7 @@ namespace WindBot.Game.AI.Decks
private bool XyzChangeTactics() private bool XyzChangeTactics()
{ {
return Duel.LifePoints[0] > 500; return Bot.LifePoints > 500;
}
private bool NumberS39UtopiatheLightning()
{
return Card.Attack < 5000;
}
private bool Honest()
{
return Duel.Phase != DuelPhase.Main1 || Duel.Turn == 1;
} }
private bool GoblindberghFirst() private bool GoblindberghFirst()
......
...@@ -73,7 +73,7 @@ namespace WindBot.Game.AI.Decks ...@@ -73,7 +73,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.SpSummon, CardId.Number39Utopia, DefaultNumberS39UtopiaTheLightningSummon); AddExecutor(ExecutorType.SpSummon, CardId.Number39Utopia, DefaultNumberS39UtopiaTheLightningSummon);
AddExecutor(ExecutorType.SpSummon, CardId.NumberS39UtopiatheLightning); AddExecutor(ExecutorType.SpSummon, CardId.NumberS39UtopiatheLightning);
AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning); AddExecutor(ExecutorType.Activate, CardId.NumberS39UtopiatheLightning, DefaultNumberS39UtopiaTheLightningEffect);
AddExecutor(ExecutorType.Activate, CardId.InvokedMechaba, DefaultTrap); AddExecutor(ExecutorType.Activate, CardId.InvokedMechaba, DefaultTrap);
...@@ -486,7 +486,7 @@ namespace WindBot.Game.AI.Decks ...@@ -486,7 +486,7 @@ namespace WindBot.Game.AI.Decks
private bool DridentEffect() private bool DridentEffect()
{ {
if (LastChainPlayer == 0) if (Duel.LastChainPlayer == 0)
return false; return false;
ClientCard target = AI.Utils.GetBestEnemyCard(true); ClientCard target = AI.Utils.GetBestEnemyCard(true);
if (target == null) if (target == null)
...@@ -571,7 +571,7 @@ namespace WindBot.Game.AI.Decks ...@@ -571,7 +571,7 @@ namespace WindBot.Game.AI.Decks
private bool ZoodiacComboEffect() private bool ZoodiacComboEffect()
{ {
if (CurrentChain.Count > 0) if (Duel.CurrentChain.Count > 0)
return false; return false;
if (Card.Location != CardLocation.Grave) if (Card.Location != CardLocation.Grave)
{ {
......
This diff is collapsed.
...@@ -14,6 +14,7 @@ ...@@ -14,6 +14,7 @@
MetaionTheTimelord = 74530899, MetaionTheTimelord = 74530899,
KamionTheTimelord = 91712985, KamionTheTimelord = 91712985,
LazionTheTimelord = 92435533, LazionTheTimelord = 92435533,
EaterOfMillions = 63845230 EaterOfMillions = 63845230,
} ElShaddollConstruct = 20366274,
}
} }
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...@@ -36,6 +36,7 @@ namespace WindBot.Game ...@@ -36,6 +36,7 @@ namespace WindBot.Game
public bool CanDirectAttack { get; set; } public bool CanDirectAttack { get; set; }
public bool ShouldDirectAttack { get; set; } public bool ShouldDirectAttack { get; set; }
public bool Attacked { get; set; } public bool Attacked { get; set; }
public bool IsLastAttacker { get; set; }
public int[] ActionIndex { get; set; } public int[] ActionIndex { get; set; }
public IDictionary<int, int> ActionActivateIndex { get; private set; } public IDictionary<int, int> ActionActivateIndex { get; private set; }
......
...@@ -13,6 +13,9 @@ namespace WindBot.Game ...@@ -13,6 +13,9 @@ namespace WindBot.Game
public IList<ClientCard> Deck { get; private set; } public IList<ClientCard> Deck { get; private set; }
public IList<ClientCard> ExtraDeck { get; private set; } public IList<ClientCard> ExtraDeck { get; private set; }
public int LifePoints;
public ClientCard BattlingMonster;
public ClientField() public ClientField()
{ {
} }
...@@ -33,6 +36,15 @@ namespace WindBot.Game ...@@ -33,6 +36,15 @@ namespace WindBot.Game
ExtraDeck.Add(new ClientCard(0, CardLocation.Extra)); ExtraDeck.Add(new ClientCard(0, CardLocation.Extra));
} }
public int GetMonstersExtraZoneCount()
{
int count = 0;
if (MonsterZone[5] != null)
count++;
if (MonsterZone[6] != null)
count++;
return count;
}
public int GetMonsterCount() public int GetMonsterCount()
{ {
return GetCount(MonsterZone); return GetCount(MonsterZone);
...@@ -58,6 +70,19 @@ namespace WindBot.Game ...@@ -58,6 +70,19 @@ namespace WindBot.Game
} }
return count; return count;
} }
public int GetFieldCount()
{
return GetSpellCount() + GetMonsterCount();
}
public int GetFieldHandCount()
{
return GetSpellCount() + GetMonsterCount() + GetHandCount();
}
public bool IsFieldEmpty() public bool IsFieldEmpty()
{ {
...@@ -68,6 +93,7 @@ namespace WindBot.Game ...@@ -68,6 +93,7 @@ namespace WindBot.Game
{ {
return GetCards(MonsterZone); return GetCards(MonsterZone);
} }
public List<ClientCard> GetGraveyardMonsters() public List<ClientCard> GetGraveyardMonsters()
{ {
......
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...@@ -79,6 +79,7 @@ ...@@ -79,6 +79,7 @@
<Compile Include="Game\AI\Decks\EvilswarmExecutor.cs" /> <Compile Include="Game\AI\Decks\EvilswarmExecutor.cs" />
<Compile Include="Game\AI\Decks\GraydleExecutor.cs" /> <Compile Include="Game\AI\Decks\GraydleExecutor.cs" />
<Compile Include="Game\AI\Decks\LightswornExecutor.cs" /> <Compile Include="Game\AI\Decks\LightswornExecutor.cs" />
<Compile Include="Game\AI\Decks\LightswornShaddoldinosourExecutor.cs" />
<Compile Include="Game\AI\Decks\QliphortExecutor.cs" /> <Compile Include="Game\AI\Decks\QliphortExecutor.cs" />
<Compile Include="Game\AI\Decks\ST1732Executor.cs" /> <Compile Include="Game\AI\Decks\ST1732Executor.cs" />
<Compile Include="Game\AI\Decks\TrickstarExecutor.cs" /> <Compile Include="Game\AI\Decks\TrickstarExecutor.cs" />
......
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