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windbot
Commits
f8435d17
Commit
f8435d17
authored
Aug 29, 2018
by
mercury233
Committed by
GitHub
Aug 29, 2018
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
add ClientCard.IsCode, fix ClientCard.Alias support (#97)
parent
48df4873
Changes
32
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
32 changed files
with
436 additions
and
435 deletions
+436
-435
Game/AI/AIFunctions.cs
Game/AI/AIFunctions.cs
+4
-4
Game/AI/CardContainer.cs
Game/AI/CardContainer.cs
+2
-2
Game/AI/CardSelector.cs
Game/AI/CardSelector.cs
+2
-2
Game/AI/Decks/AltergeistExecutor.cs
Game/AI/Decks/AltergeistExecutor.cs
+104
-98
Game/AI/Decks/BlackwingExecutor.cs
Game/AI/Decks/BlackwingExecutor.cs
+4
-4
Game/AI/Decks/BlueEyesExecutor.cs
Game/AI/Decks/BlueEyesExecutor.cs
+6
-13
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
+30
-34
Game/AI/Decks/BurnExecutor.cs
Game/AI/Decks/BurnExecutor.cs
+3
-3
Game/AI/Decks/ChainBurnExecutor.cs
Game/AI/Decks/ChainBurnExecutor.cs
+27
-27
Game/AI/Decks/DarkMagicianExecutor.cs
Game/AI/Decks/DarkMagicianExecutor.cs
+34
-39
Game/AI/Decks/DragunityExecutor.cs
Game/AI/Decks/DragunityExecutor.cs
+9
-10
Game/AI/Decks/FrogExecutor.cs
Game/AI/Decks/FrogExecutor.cs
+7
-7
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
+22
-25
Game/AI/Decks/HorusExecutor.cs
Game/AI/Decks/HorusExecutor.cs
+3
-3
Game/AI/Decks/LightswornExecutor.cs
Game/AI/Decks/LightswornExecutor.cs
+1
-1
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
+18
-24
Game/AI/Decks/NekrozExecutor.cs
Game/AI/Decks/NekrozExecutor.cs
+5
-5
Game/AI/Decks/PhantasmExecutor.cs
Game/AI/Decks/PhantasmExecutor.cs
+19
-19
Game/AI/Decks/QliphortExecutor.cs
Game/AI/Decks/QliphortExecutor.cs
+3
-3
Game/AI/Decks/RainbowExecutor.cs
Game/AI/Decks/RainbowExecutor.cs
+1
-1
Game/AI/Decks/Rank5Executor.cs
Game/AI/Decks/Rank5Executor.cs
+7
-7
Game/AI/Decks/ST1732Executor.cs
Game/AI/Decks/ST1732Executor.cs
+3
-3
Game/AI/Decks/SkyStrikerExecutor.cs
Game/AI/Decks/SkyStrikerExecutor.cs
+7
-7
Game/AI/Decks/ToadallyAwesomeExecutor.cs
Game/AI/Decks/ToadallyAwesomeExecutor.cs
+9
-9
Game/AI/Decks/TrickstarExecutor.cs
Game/AI/Decks/TrickstarExecutor.cs
+40
-40
Game/AI/Decks/YosenjuExecutor.cs
Game/AI/Decks/YosenjuExecutor.cs
+4
-4
Game/AI/Decks/ZexalWeaponsExecutor.cs
Game/AI/Decks/ZexalWeaponsExecutor.cs
+2
-2
Game/AI/Decks/ZoodiacExecutor.cs
Game/AI/Decks/ZoodiacExecutor.cs
+6
-6
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+24
-24
Game/ClientCard.cs
Game/ClientCard.cs
+20
-0
Game/ClientField.cs
Game/ClientField.cs
+8
-8
Game/GameBehavior.cs
Game/GameBehavior.cs
+2
-1
No files found.
Game/AI/AIFunctions.cs
View file @
f8435d17
...
...
@@ -335,12 +335,12 @@ namespace WindBot.Game.AI
public
bool
ChainContainsCard
(
int
id
)
{
return
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
I
d
==
id
);
return
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
I
sCode
(
id
)
);
}
public
bool
ChainContainsCard
(
int
[]
ids
)
{
return
Duel
.
CurrentChain
.
Any
(
card
=>
ids
.
Contains
(
card
.
Id
));
return
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
IsCode
(
ids
));
}
public
int
ChainCountPlayer
(
int
player
)
...
...
@@ -385,7 +385,7 @@ namespace WindBot.Game.AI
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
.
I
d
==
preferred
&&
selected
.
Count
<
max
)
if
(
card
.
I
sCode
(
preferred
)
&&
selected
.
Count
<
max
)
selected
.
Add
(
card
);
}
...
...
@@ -420,7 +420,7 @@ namespace WindBot.Game.AI
{
foreach
(
ClientCard
card
in
cards
)
{
if
(
card
.
I
d
==
id
&&
selected
.
Count
<
max
&&
selected
.
IndexOf
(
card
)
<=
0
)
if
(
card
.
I
sCode
(
id
)
&&
selected
.
Count
<
max
&&
selected
.
IndexOf
(
card
)
<=
0
)
selected
.
Add
(
card
);
}
if
(
selected
.
Count
>=
max
)
...
...
Game/AI/CardContainer.cs
View file @
f8435d17
...
...
@@ -47,12 +47,12 @@ namespace WindBot.Game.AI
public
static
bool
ContainsCardWithId
(
this
IEnumerable
<
ClientCard
>
cards
,
int
id
)
{
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Any
(
card
=>
card
.
I
d
==
id
);
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Any
(
card
=>
card
.
I
sCode
(
id
)
);
}
public
static
int
GetCardCount
(
this
IEnumerable
<
ClientCard
>
cards
,
int
id
)
{
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Count
(
card
=>
card
.
I
d
==
id
);
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
).
Count
(
card
=>
card
.
I
sCode
(
id
)
);
}
public
static
List
<
ClientCard
>
GetMonsters
(
this
IEnumerable
<
ClientCard
>
cards
)
...
...
Game/AI/CardSelector.cs
View file @
f8435d17
...
...
@@ -68,13 +68,13 @@ namespace WindBot.Game.AI
break
;
case
SelectType
.
Id
:
foreach
(
ClientCard
card
in
cards
)
if
(
card
.
I
d
==
_id
)
if
(
card
.
I
sCode
(
_id
)
)
result
.
Add
(
card
);
break
;
case
SelectType
.
Ids
:
foreach
(
int
id
in
_ids
)
foreach
(
ClientCard
card
in
cards
)
if
(
card
.
I
d
==
id
&&
!
result
.
Contains
(
card
))
if
(
card
.
I
sCode
(
id
)
&&
!
result
.
Contains
(
card
))
result
.
Add
(
card
);
break
;
case
SelectType
.
Location
:
...
...
Game/AI/Decks/AltergeistExecutor.cs
View file @
f8435d17
This diff is collapsed.
Click to expand it.
Game/AI/Decks/BlackwingExecutor.cs
View file @
f8435d17
...
...
@@ -111,7 +111,7 @@ namespace WindBot.Game.AI.Decks
{
List
<
ClientCard
>
monster
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
card
in
monster
)
if
(
card
!=
null
&&
card
.
I
d
==
CardId
.
KrisTheCrackOfDawn
||
card
.
Id
==
CardId
.
KalutTheMoonShadow
||
card
.
Id
==
CardId
.
GaleTheWhirlwind
||
card
.
Id
==
CardId
.
BoraTheSpear
||
card
.
Id
==
CardId
.
SiroccoTheDawn
||
card
.
Id
==
CardId
.
ShuraTheBlueFlame
||
card
.
Id
==
CardId
.
BlizzardTheFarNorth
)
if
(
card
!=
null
&&
card
.
I
sCode
(
CardId
.
KrisTheCrackOfDawn
,
CardId
.
KalutTheMoonShadow
,
CardId
.
GaleTheWhirlwind
,
CardId
.
BoraTheSpear
,
CardId
.
SiroccoTheDawn
,
CardId
.
ShuraTheBlueFlame
,
CardId
.
BlizzardTheFarNorth
)
)
return
true
;
return
false
;
}
...
...
@@ -119,7 +119,7 @@ namespace WindBot.Game.AI.Decks
private
bool
KalutTheMoonShadowSummon
()
{
foreach
(
ClientCard
card
in
Bot
.
Hand
)
if
(
card
!=
null
&&
card
.
I
d
==
CardId
.
KrisTheCrackOfDawn
||
card
.
Id
==
CardId
.
GaleTheWhirlwind
||
card
.
Id
==
CardId
.
BoraTheSpear
||
card
.
Id
==
CardId
.
SiroccoTheDawn
||
card
.
Id
==
CardId
.
ShuraTheBlueFlame
||
card
.
Id
==
CardId
.
BlizzardTheFarNorth
)
if
(
card
!=
null
&&
card
.
I
sCode
(
CardId
.
KrisTheCrackOfDawn
,
CardId
.
GaleTheWhirlwind
,
CardId
.
BoraTheSpear
,
CardId
.
SiroccoTheDawn
,
CardId
.
ShuraTheBlueFlame
,
CardId
.
BlizzardTheFarNorth
)
)
return
false
;
return
true
;
}
...
...
@@ -127,7 +127,7 @@ namespace WindBot.Game.AI.Decks
private
bool
BlizzardTheFarNorthSummon
()
{
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
if
(
card
!=
null
&&
card
.
I
d
==
CardId
.
KalutTheMoonShadow
||
card
.
Id
==
CardId
.
BoraTheSpear
||
card
.
Id
==
CardId
.
ShuraTheBlueFlame
||
card
.
Id
==
CardId
.
KrisTheCrackOfDawn
)
if
(
card
!=
null
&&
card
.
I
sCode
(
CardId
.
KalutTheMoonShadow
,
CardId
.
BoraTheSpear
,
CardId
.
ShuraTheBlueFlame
,
CardId
.
KrisTheCrackOfDawn
)
)
return
true
;
return
false
;
}
...
...
@@ -138,7 +138,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
monster
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
card
in
monster
)
if
(
card
!=
null
&&
card
.
I
d
==
CardId
.
KrisTheCrackOfDawn
||
card
.
Id
==
CardId
.
KalutTheMoonShadow
||
card
.
Id
==
CardId
.
GaleTheWhirlwind
||
card
.
Id
==
CardId
.
BoraTheSpear
||
card
.
Id
==
CardId
.
SiroccoTheDawn
||
card
.
Id
==
CardId
.
ShuraTheBlueFlame
||
card
.
Id
==
CardId
.
BlizzardTheFarNorth
)
if
(
card
!=
null
&&
card
.
I
sCode
(
CardId
.
KrisTheCrackOfDawn
,
CardId
.
KalutTheMoonShadow
,
CardId
.
GaleTheWhirlwind
,
CardId
.
BoraTheSpear
,
CardId
.
SiroccoTheDawn
,
CardId
.
ShuraTheBlueFlame
,
CardId
.
BlizzardTheFarNorth
)
)
Count
++;
if
(
Count
==
3
)
...
...
Game/AI/Decks/BlueEyesExecutor.cs
View file @
f8435d17
...
...
@@ -141,8 +141,8 @@ namespace WindBot.Game.AI.Decks
Logger
.
DebugWriteLine
(
"OnSelectCard MelodyOfAwakeningDragon"
);
List
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
if
(!
Bot
.
HasInHand
(
CardId
.
WhiteDragon
))
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
I
d
==
CardId
.
WhiteDragon
).
Take
(
1
));
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
I
d
==
CardId
.
AlternativeWhiteDragon
));
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
I
sCode
(
CardId
.
WhiteDragon
)
).
Take
(
1
));
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
I
sCode
(
CardId
.
AlternativeWhiteDragon
)
));
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
Logger
.
DebugWriteLine
(
"Use default."
);
...
...
@@ -883,23 +883,16 @@ namespace WindBot.Game.AI.Decks
return
true
;
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
&&
Card
.
Attack
>=
Card
.
Defense
)
return
true
;
if
(
Card
.
IsDefense
()
&&
(
Card
.
Id
==
CardId
.
BlueEyesSpiritDragon
||
Card
.
Id
==
CardId
.
AzureEyesSilverDragon
))
if
(
Card
.
IsDefense
()
&&
Card
.
IsCode
(
CardId
.
BlueEyesSpiritDragon
,
CardId
.
AzureEyesSilverDragon
))
return
true
;
if
(
Card
.
IsAttack
()
&&
(
Card
.
Id
==
CardId
.
SageWithEyesOfBlue
||
Card
.
Id
==
CardId
.
WhiteStoneOfAncients
||
Card
.
Id
==
CardId
.
WhiteStoneOfLegend
))
if
(
Card
.
IsAttack
()
&&
Card
.
IsCode
(
CardId
.
SageWithEyesOfBlue
,
CardId
.
WhiteStoneOfAncients
,
CardId
.
WhiteStoneOfLegend
))
return
true
;
return
false
;
}
private
bool
SpellSet
()
{
return
(
Card
.
IsTrap
()
||
(
Card
.
Id
==
CardId
.
SilversCry
))
&&
Bot
.
GetSpellCountWithoutField
()
<
4
;
return
(
Card
.
IsTrap
()
||
Card
.
IsCode
(
CardId
.
SilversCry
))
&&
Bot
.
GetSpellCountWithoutField
()
<
4
;
}
private
bool
HasTwoInHand
(
int
id
)
...
...
@@ -907,7 +900,7 @@ namespace WindBot.Game.AI.Decks
int
num
=
0
;
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
if
(
card
!=
null
&&
card
.
I
d
==
id
)
if
(
card
!=
null
&&
card
.
I
sCode
(
id
)
)
num
++;
}
return
num
>=
2
;
...
...
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
View file @
f8435d17
This diff is collapsed.
Click to expand it.
Game/AI/Decks/BurnExecutor.cs
View file @
f8435d17
...
...
@@ -108,7 +108,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
if
(
card
.
I
d
==
CardId
.
Marshmallon
||
card
.
Id
==
CardId
.
SpiritReaper
)
if
(
card
.
I
sCode
(
CardId
.
Marshmallon
,
CardId
.
SpiritReaper
)
)
{
return
false
;
}
...
...
@@ -134,9 +134,9 @@ namespace WindBot.Game.AI.Decks
private
bool
ReposEverything
()
{
if
(
Card
.
I
d
==
CardId
.
ReflectBounder
)
if
(
Card
.
I
sCode
(
CardId
.
ReflectBounder
)
)
return
Card
.
IsDefense
();
if
(
Card
.
I
d
==
CardId
.
FencingFireFerret
)
if
(
Card
.
I
sCode
(
CardId
.
FencingFireFerret
)
)
return
DefaultMonsterRepos
();
if
(
Card
.
IsAttack
())
return
true
;
...
...
Game/AI/Decks/ChainBurnExecutor.cs
View file @
f8435d17
...
...
@@ -227,7 +227,7 @@ namespace WindBot.Game.AI.Decks
{
return
(
id
==
CardId
.
SandaionTheTimelord
||
id
==
CardId
.
BattleFader
||
id
==
CardId
.
MichionTimelord
id
==
CardId
.
MichionTimelord
);
}
bool
no_sp
=
false
;
...
...
@@ -322,49 +322,49 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
check
=
Bot
.
GetSpells
();
foreach
(
ClientCard
card
in
check
)
{
if
(
card
.
I
d
==
CardId
.
AccuulatedFortune
)
if
(
card
.
I
sCode
(
CardId
.
AccuulatedFortune
)
)
HasAccuulatedFortune
++;
}
foreach
(
ClientCard
card
in
check
)
{
if
(
card
.
I
d
==
CardId
.
SecretBlast
)
if
(
card
.
I
sCode
(
CardId
.
SecretBlast
)
)
blast_count
++;
}
foreach
(
ClientCard
card
in
check
)
{
if
(
card
.
I
d
==
CardId
.
SectetBarrel
)
if
(
card
.
I
sCode
(
CardId
.
SectetBarrel
)
)
barrel_count
++;
}
foreach
(
ClientCard
card
in
check
)
{
if
(
card
.
I
d
==
CardId
.
JustDesserts
)
if
(
card
.
I
sCode
(
CardId
.
JustDesserts
)
)
just_count
++;
}
foreach
(
ClientCard
card
in
check
)
{
if
(
card
.
I
d
==
CardId
.
ChainStrike
)
if
(
card
.
I
sCode
(
CardId
.
ChainStrike
)
)
strike_count
++;
}
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
if
(
card
.
I
d
==
CardId
.
RecklessGreed
)
if
(
card
.
I
sCode
(
CardId
.
RecklessGreed
)
)
greed_count
++;
}
foreach
(
ClientCard
card
in
check
)
{
if
(
card
.
I
d
==
CardId
.
Waboku
)
if
(
card
.
I
sCode
(
CardId
.
Waboku
)
)
Waboku_count
++;
}
foreach
(
ClientCard
card
in
check
)
{
if
(
card
.
I
d
==
CardId
.
ThreateningRoar
)
if
(
card
.
I
sCode
(
CardId
.
ThreateningRoar
)
)
Roar_count
++;
}
...
...
@@ -418,7 +418,7 @@ namespace WindBot.Game.AI.Decks
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
return
true
;
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
{
if
(
card
.
I
d
==
CardId
.
HarpiesFeatherDuster
&&
card
.
IsFaceup
())
if
(
card
.
I
sCode
(
CardId
.
HarpiesFeatherDuster
)
&&
card
.
IsFaceup
())
{
return
true
;
}
...
...
@@ -432,7 +432,7 @@ namespace WindBot.Game.AI.Decks
}
private
bool
BrunSpellSet
()
{
if
(
Card
.
I
d
==
CardId
.
OjamaTrio
&&
Bot
.
HasInSpellZone
(
CardId
.
OjamaTrio
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
OjamaTrio
)
&&
Bot
.
HasInSpellZone
(
CardId
.
OjamaTrio
))
return
false
;
return
(
Card
.
IsTrap
()
||
Card
.
HasType
(
CardType
.
QuickPlay
))
&&
Bot
.
GetSpellCountWithoutField
()
<
5
;
}
private
bool
MichionTimelordsummon
()
...
...
@@ -565,7 +565,7 @@ namespace WindBot.Game.AI.Decks
int
count
=
0
;
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
if
(
card
.
I
d
==
CardId
.
RecklessGreed
)
if
(
card
.
I
sCode
(
CardId
.
RecklessGreed
)
)
count
++;
}
...
...
@@ -668,7 +668,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
if
(
card
.
I
d
==
CardId
.
CardcarD
&&
card
.
IsFaceup
())
if
(
card
.
I
sCode
(
CardId
.
CardcarD
)
&&
card
.
IsFaceup
())
return
false
;
}
if
(
Bot
.
GetHandCount
()
==
1
&&
Bot
.
GetSpellCountWithoutField
()
<=
3
)
...
...
@@ -694,7 +694,7 @@ namespace WindBot.Game.AI.Decks
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
if
(
card
.
I
d
==
CardId
.
DiceJar
&&
card
.
IsFacedown
())
if
(
card
.
I
sCode
(
CardId
.
DiceJar
)
&&
card
.
IsFacedown
())
return
true
;
break
;
}
...
...
@@ -725,24 +725,24 @@ namespace WindBot.Game.AI.Decks
if
(
GetTotalATK
(
newlist
)
/
2
>=
Enemy
.
LifePoints
&&
Bot
.
HasInSpellZone
(
CardId
.
BlazingMirrorForce
))
return
false
;
if
(
AI
.
Utils
.
GetLastChainCard
()
==
null
)
return
true
;
if
(
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
Linkuriboh
)
return
false
;
if
(
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
Linkuriboh
)
)
return
false
;
return
true
;
}
public
bool
MonsterRepos
()
{
if
(
Card
.
IsFacedown
()
&&
Card
.
Id
!=
CardId
.
DiceJar
)
if
(
Card
.
IsFacedown
()
&&
!
Card
.
IsCode
(
CardId
.
DiceJar
)
)
return
true
;
return
base
.
DefaultMonsterRepos
();
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(
attacker
.
I
d
==
CardId
.
Linkuriboh
&&
defender
.
IsFacedown
())
return
false
;
if
(
attacker
.
I
d
==
CardId
.
SandaionTheTimelord
&&
!
attacker
.
IsDisabled
())
if
(
attacker
.
I
sCode
(
CardId
.
Linkuriboh
)
&&
defender
.
IsFacedown
())
return
false
;
if
(
attacker
.
I
sCode
(
CardId
.
SandaionTheTimelord
)
&&
!
attacker
.
IsDisabled
())
{
attacker
.
RealPower
=
9999
;
return
true
;
}
if
(
attacker
.
I
d
==
CardId
.
MichionTimelord
&&
!
attacker
.
IsDisabled
())
if
(
attacker
.
I
sCode
(
CardId
.
MichionTimelord
)
&&
!
attacker
.
IsDisabled
())
{
attacker
.
RealPower
=
9999
;
return
true
;
...
...
@@ -771,49 +771,49 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
check
=
Bot
.
GetSpells
();
foreach
(
ClientCard
card1
in
check
)
{
if
(
card1
.
I
d
==
CardId
.
AccuulatedFortune
)
if
(
card1
.
I
sCode
(
CardId
.
AccuulatedFortune
)
)
HasAccuulatedFortune
++;
}
foreach
(
ClientCard
card1
in
check
)
{
if
(
card1
.
I
d
==
CardId
.
SecretBlast
)
if
(
card1
.
I
sCode
(
CardId
.
SecretBlast
)
)
blast_count
++;
}
foreach
(
ClientCard
card1
in
check
)
{
if
(
card1
.
I
d
==
CardId
.
SectetBarrel
)
if
(
card1
.
I
sCode
(
CardId
.
SectetBarrel
)
)
barrel_count
++;
}
foreach
(
ClientCard
card1
in
check
)
{
if
(
card1
.
I
d
==
CardId
.
JustDesserts
)
if
(
card1
.
I
sCode
(
CardId
.
JustDesserts
)
)
just_count
++;
}
foreach
(
ClientCard
card1
in
check
)
{
if
(
card1
.
I
d
==
CardId
.
ChainStrike
)
if
(
card1
.
I
sCode
(
CardId
.
ChainStrike
)
)
strike_count
++;
}
foreach
(
ClientCard
card1
in
Bot
.
GetSpells
())
{
if
(
card1
.
I
d
==
CardId
.
RecklessGreed
)
if
(
card1
.
I
sCode
(
CardId
.
RecklessGreed
)
)
greed_count
++;
}
foreach
(
ClientCard
card1
in
check
)
{
if
(
card1
.
I
d
==
CardId
.
Waboku
)
if
(
card1
.
I
sCode
(
CardId
.
Waboku
)
)
Waboku_count
++;
}
foreach
(
ClientCard
card1
in
check
)
{
if
(
card1
.
I
d
==
CardId
.
ThreateningRoar
)
if
(
card1
.
I
sCode
(
CardId
.
ThreateningRoar
)
)
Roar_count
++;
}
...
...
Game/AI/Decks/DarkMagicianExecutor.cs
View file @
f8435d17
This diff is collapsed.
Click to expand it.
Game/AI/Decks/DragunityExecutor.cs
View file @
f8435d17
...
...
@@ -136,7 +136,7 @@ namespace WindBot.Game.AI.Decks
int
count
=
0
;
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
if
(
card
.
I
d
==
CardId
.
DragunityDux
)
if
(
card
.
I
sCode
(
CardId
.
DragunityDux
)
)
++
count
;
}
if
(
count
>=
2
)
...
...
@@ -164,7 +164,7 @@ namespace WindBot.Game.AI.Decks
/*bool hasRealMonster = false;
foreach (ClientCard card in Bot.GetMonsters())
{
if (
card.Id != CardId.AssaultBeast
)
if (
!card.IsCode(CardId.AssaultBeast)
)
{
hasRealMonster = true;
break;
...
...
@@ -184,13 +184,13 @@ namespace WindBot.Game.AI.Decks
int
remaining
=
3
;
foreach
(
ClientCard
card
in
Bot
.
Hand
)
if
(
card
.
I
d
==
needId
)
if
(
card
.
I
sCode
(
needId
)
)
remaining
--;
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
if
(
card
.
I
d
==
needId
)
if
(
card
.
I
sCode
(
needId
)
)
remaining
--;
foreach
(
ClientCard
card
in
Bot
.
Banished
)
if
(
card
.
I
d
==
needId
)
if
(
card
.
I
sCode
(
needId
)
)
remaining
--;
if
(
remaining
<=
0
)
return
false
;
...
...
@@ -262,8 +262,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
card
=
cards
[
i
];
if
(
card
.
Attack
<
2000
)
break
;
if
(
card
.
Id
==
(
int
)
CardId
.
StardustDragonAssaultMode
||
card
.
Id
==
(
int
)
CardId
.
FiveHeadedDragon
)
if
(
card
.
IsCode
(
CardId
.
StardustDragonAssaultMode
,
CardId
.
FiveHeadedDragon
))
continue
;
if
(
card
.
IsMonster
())
{
...
...
@@ -298,7 +297,7 @@ namespace WindBot.Game.AI.Decks
int
phalanxCount
=
0
;
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
{
if
(
card
.
I
d
==
(
int
)
CardId
.
DragunityPhalanx
)
if
(
card
.
I
sCode
(
CardId
.
DragunityPhalanx
)
)
{
phalanxCount
++;
break
;
...
...
@@ -315,7 +314,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
{
if
(
card
.
I
d
==
(
int
)
CardId
.
DragunityPhalanx
)
if
(
card
.
I
sCode
(
CardId
.
DragunityPhalanx
)
)
{
phalanxCount
--;
tributes
.
Add
(
card
);
...
...
@@ -462,7 +461,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
I
d
==
CardId
.
StardustDragon
&&
monster
.
Attacked
)
if
(
monster
.
I
sCode
(
CardId
.
StardustDragon
)
&&
monster
.
Attacked
)
{
AI
.
SelectCard
(
monster
);
return
true
;
...
...
Game/AI/Decks/FrogExecutor.cs
View file @
f8435d17
...
...
@@ -147,7 +147,7 @@ namespace WindBot.Game.AI.Decks
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
atk
,
true
))
return
false
;
if
(
Card
.
I
d
==
CardId
.
SwapFrog
)
if
(
Card
.
I
sCode
(
CardId
.
SwapFrog
)
)
m_swapFrogSummoned
=
Duel
.
Turn
;
return
true
;
}
...
...
@@ -200,7 +200,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
spells
=
Bot
.
GetSpells
();
foreach
(
ClientCard
spell
in
spells
)
{
if
(
spell
.
I
d
==
CardId
.
GravityBind
&&
!
spell
.
IsFacedown
())
if
(
spell
.
I
sCode
(
CardId
.
GravityBind
)
&&
!
spell
.
IsFacedown
())
return
false
;
}
return
true
;
...
...
@@ -208,9 +208,9 @@ namespace WindBot.Game.AI.Decks
private
bool
FrogMonsterRepos
()
{
if
(
Card
.
I
d
==
CardId
.
Unifrog
)
if
(
Card
.
I
sCode
(
CardId
.
Unifrog
)
)
return
Card
.
IsDefense
();
if
(
Card
.
I
d
==
CardId
.
DewdarkOfTheIceBarrier
)
if
(
Card
.
I
sCode
(
CardId
.
DewdarkOfTheIceBarrier
)
)
return
Card
.
IsDefense
();
bool
enemyBetter
=
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
Card
.
Attack
+
(
Card
.
IsFacedown
()
?
GetSpellBonus
()
:
0
),
true
);
...
...
@@ -222,10 +222,10 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
IsDefense
()
&&
!
enemyBetter
)
result
=
true
;
if
(!
result
&&
Card
.
I
d
==
CardId
.
FlipFlopFrog
&&
Enemy
.
GetMonsterCount
()
>
0
&&
Card
.
IsFacedown
())
if
(!
result
&&
Card
.
I
sCode
(
CardId
.
FlipFlopFrog
)
&&
Enemy
.
GetMonsterCount
()
>
0
&&
Card
.
IsFacedown
())
result
=
true
;
if
(
Card
.
I
d
==
CardId
.
FlipFlopFrog
&&
Card
.
IsFacedown
()
&&
result
)
if
(
Card
.
I
sCode
(
CardId
.
FlipFlopFrog
)
&&
Card
.
IsFacedown
()
&&
result
)
m_flipFlopFrogSummoned
=
Duel
.
Turn
;
return
result
;
...
...
@@ -242,7 +242,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
if
(
card
.
I
d
==
CardId
.
Solidarity
)
if
(
card
.
I
sCode
(
CardId
.
Solidarity
)
)
atk
+=
800
;
}
}
...
...
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
View file @
f8435d17
...
...
@@ -251,21 +251,21 @@ namespace WindBot.Game.AI.Decks
private
bool
DarkBribeeff
()
{
if
(
AI
.
Utils
.
GetLastChainCard
()!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
UpstartGoblin
)
if
(
AI
.
Utils
.
GetLastChainCard
()!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
UpstartGoblin
)
)
return
false
;
return
true
;
}
private
bool
ImperialOrderfirst
()
{
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
UpstartGoblin
)
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
UpstartGoblin
)
)
return
false
;
return
DefaultOnBecomeTarget
()
&&
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Spell
);
}
private
bool
ImperialOrdereff
()
{
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
UpstartGoblin
)
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
UpstartGoblin
)
)
return
false
;
if
(
Duel
.
LastChainPlayer
==
1
)
{
...
...
@@ -437,7 +437,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
(
monster
.
I
d
==
CardId
.
MissusRadiant
||
monster
.
Id
==
CardId
.
LinkSpider
||
monster
.
Id
==
CardId
.
Linkuriboh
)
if
(
monster
.
I
sCode
(
CardId
.
MissusRadiant
,
CardId
.
LinkSpider
,
CardId
.
Linkuriboh
)
)
material_list
.
Add
(
monster
);
if
(
material_list
.
Count
==
3
)
break
;
}
...
...
@@ -454,10 +454,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
((
monster
.
Id
==
CardId
.
MissusRadiant
||
monster
.
Id
==
CardId
.
LinkSpider
||
monster
.
Id
==
CardId
.
Linkuriboh
)&&
monster
.
Id
!=
CardId
.
EaterOfMillions
)
if
(
monster
.
IsCode
(
CardId
.
MissusRadiant
,
CardId
.
LinkSpider
,
CardId
.
Linkuriboh
))
material_list
.
Add
(
monster
);
if
(
material_list
.
Count
==
3
)
break
;
}
...
...
@@ -559,7 +556,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
(
monster
.
HasAttribute
(
CardAttribute
.
Earth
)
&&
monster
.
Level
==
1
&&
monster
.
Id
!=
CardId
.
EaterOfMillions
)
if
(
monster
.
HasAttribute
(
CardAttribute
.
Earth
)
&&
monster
.
Level
==
1
&&
!
monster
.
IsCode
(
CardId
.
EaterOfMillions
)
)
material_list
.
Add
(
monster
);
if
(
material_list
.
Count
==
2
)
break
;
}
...
...
@@ -587,7 +584,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
c
in
Bot
.
GetMonsters
())
{
if
(
c
.
Id
!=
CardId
.
EaterOfMillions
&&
c
.
Id
!=
CardId
.
Linkuriboh
&&
c
.
Level
==
1
)
if
(
!
c
.
IsCode
(
CardId
.
EaterOfMillions
,
CardId
.
Linkuriboh
)
&&
c
.
Level
==
1
)
{
AI
.
SelectMaterials
(
c
);
return
true
;
...
...
@@ -598,12 +595,12 @@ namespace WindBot.Game.AI.Decks
private
bool
Linkuriboheff
()
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
Linkuriboh
)
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
Linkuriboh
)
)
return
false
;
return
true
;
}
private
bool
MonsterRepos
()
{
if
(
Card
.
I
d
==
CardId
.
EaterOfMillions
&&
Card
.
IsAttack
())
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
EaterOfMillions
)
&&
Card
.
IsAttack
())
return
false
;
return
DefaultMonsterRepos
();
}
...
...
@@ -612,29 +609,29 @@ namespace WindBot.Game.AI.Decks
int
count
=
0
;
foreach
(
ClientCard
check
in
Bot
.
Hand
)
{
if
(
check
.
I
d
==
CardId
.
CardOfDemise
)
if
(
check
.
I
sCode
(
CardId
.
CardOfDemise
)
)
count
++;
}
if
(
count
==
2
&&
Bot
.
Hand
.
Count
==
2
&&
Bot
.
GetSpellCountWithoutField
()
<=
2
)
return
true
;
if
(
Card
.
I
d
==
CardId
.
MacroCosmos
&&
Bot
.
HasInSpellZone
(
CardId
.
MacroCosmos
))
return
false
;
if
(
Card
.
I
d
==
CardId
.
AntiSpellFragrance
&&
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
MacroCosmos
)
&&
Bot
.
HasInSpellZone
(
CardId
.
MacroCosmos
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
AntiSpellFragrance
)
&&
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
))
return
false
;
if
(
CardOfDemiseeff_used
)
return
true
;
if
(
Card
.
I
d
==
CardId
.
EvenlyMatched
&&
(
Enemy
.
GetFieldCount
()
-
Bot
.
GetFieldCount
())
<
0
)
return
false
;
if
(
Card
.
I
d
==
CardId
.
AntiSpellFragrance
&&
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
))
return
false
;
if
(
Card
.
I
d
==
CardId
.
MacroCosmos
&&
Bot
.
HasInSpellZone
(
CardId
.
MacroCosmos
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
EvenlyMatched
)
&&
(
Enemy
.
GetFieldCount
()
-
Bot
.
GetFieldCount
())
<
0
)
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
AntiSpellFragrance
)
&&
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
MacroCosmos
)
&&
Bot
.
HasInSpellZone
(
CardId
.
MacroCosmos
))
return
false
;
if
(
Duel
.
Turn
>
1
&&
Duel
.
Phase
==
DuelPhase
.
Main1
&&
Bot
.
HasAttackingMonster
())
return
false
;
if
(
Card
.
I
d
==
CardId
.
InfiniteImpermanence
)
if
(
Card
.
I
sCode
(
CardId
.
InfiniteImpermanence
)
)
return
Bot
.
GetFieldCount
()
>
0
&&
Bot
.
GetSpellCountWithoutField
()
<
4
;
if
(
Card
.
I
d
==
CardId
.
Scapegoat
)
if
(
Card
.
I
sCode
(
CardId
.
Scapegoat
)
)
return
true
;
if
(
Card
.
HasType
(
CardType
.
Trap
))
return
Bot
.
GetSpellCountWithoutField
()
<
4
;
if
(
Bot
.
HasInSpellZone
(
CardId
.
AntiSpellFragrance
,
true
))
{
if
(
Card
.
I
d
==
CardId
.
UpstartGoblin
||
Card
.
Id
==
CardId
.
PotOfDesires
||
Card
.
Id
==
CardId
.
PotOfDuality
)
return
true
;
if
(
Card
.
I
d
==
CardId
.
CardOfDemise
&&
Bot
.
HasInSpellZone
(
CardId
.
CardOfDemise
))
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
UpstartGoblin
,
CardId
.
PotOfDesires
,
CardId
.
PotOfDuality
)
)
return
true
;
if
(
Card
.
I
sCode
(
CardId
.
CardOfDemise
)
&&
Bot
.
HasInSpellZone
(
CardId
.
CardOfDemise
))
return
false
;
if
(
Card
.
HasType
(
CardType
.
Spell
))
return
Bot
.
GetSpellCountWithoutField
()
<
4
;
}
...
...
@@ -642,12 +639,12 @@ namespace WindBot.Game.AI.Decks
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(
attacker
.
I
d
==
_CardId
.
EaterOfMillions
&&
(
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
eater_eff
)
&&
!
attacker
.
IsDisabled
())
if
(
attacker
.
I
sCode
(
_CardId
.
EaterOfMillions
)
&&
(
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
eater_eff
)
&&
!
attacker
.
IsDisabled
())
{
attacker
.
RealPower
=
9999
;
return
true
;
}
if
(
attacker
.
I
d
==
_CardId
.
EaterOfMillions
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
!
attacker
.
IsDisabled
())
if
(
attacker
.
I
sCode
(
_CardId
.
EaterOfMillions
)
&&
!
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
!
attacker
.
IsDisabled
())
{
attacker
.
RealPower
=
9999
;
return
true
;
...
...
@@ -659,7 +656,7 @@ namespace WindBot.Game.AI.Decks
for
(
int
i
=
0
;
i
<
attackers
.
Count
;
++
i
)
{
ClientCard
attacker
=
attackers
[
i
];
if
(
attacker
.
I
d
==
CardId
.
BirrelswordDragon
||
attacker
.
Id
==
CardId
.
EaterOfMillions
)
return
attacker
;
if
(
attacker
.
I
sCode
(
CardId
.
BirrelswordDragon
,
CardId
.
EaterOfMillions
)
)
return
attacker
;
}
return
null
;
}
...
...
Game/AI/Decks/HorusExecutor.cs
View file @
f8435d17
...
...
@@ -79,7 +79,7 @@ namespace WindBot.Game.AI.Decks
return
false
;
int
remaining
=
2
;
foreach
(
ClientCard
card
in
Bot
.
Banished
)
if
(
card
.
I
d
==
CardId
.
WhiteNightDragon
)
if
(
card
.
I
sCode
(
CardId
.
WhiteNightDragon
)
)
remaining
--;
if
(
remaining
>
0
)
{
...
...
@@ -154,7 +154,7 @@ namespace WindBot.Game.AI.Decks
// We should summon Horus the Black Flame Dragon LV6 if he can lvlup.
if
(
Enemy
.
GetMonsterCount
()
!=
0
&&
!
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
2300
-
1
,
false
))
foreach
(
ClientCard
card
in
Main
.
SummonableCards
)
if
(
card
.
I
d
==
11224103
)
if
(
card
.
I
sCode
(
11224103
)
)
return
false
;
return
DefaultTributeSummon
();
...
...
@@ -197,7 +197,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
monster
=
cards
[
i
];
if
(
monster
.
Attack
<
2300
)
return
false
;
if
(
monster
.
Race
==
(
int
)
CardRace
.
Dragon
&&
monster
.
Id
!=
CardId
.
HorusTheBlackFlameDragonLv8
)
if
(
monster
.
Race
==
(
int
)
CardRace
.
Dragon
&&
!
monster
.
IsCode
(
CardId
.
HorusTheBlackFlameDragonLv8
)
)
{
summonCard
=
monster
;
break
;
...
...
Game/AI/Decks/LightswornExecutor.cs
View file @
f8435d17
...
...
@@ -110,7 +110,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
result
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
cards
)
{
if
(!
result
.
Contains
(
card
)
&&
(!
ClownUsed
||
card
.
Id
!=
CardId
.
PerformageTrickClown
))
if
(!
result
.
Contains
(
card
)
&&
(!
ClownUsed
||
!
card
.
IsCode
(
CardId
.
PerformageTrickClown
)
))
result
.
Add
(
card
);
if
(
result
.
Count
>=
max
)
break
;
...
...
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
View file @
f8435d17
...
...
@@ -390,7 +390,7 @@ namespace WindBot.Game.AI.Decks
Pillused
=
true
;
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
if
(
card
.
I
d
==
CardId
.
UltimateConductorTytanno
&&
card
.
IsFaceup
())
if
(
card
.
I
sCode
(
CardId
.
UltimateConductorTytanno
)
&&
card
.
IsFaceup
())
return
false
;
}
Ultimate_ss
++;
...
...
@@ -410,12 +410,12 @@ namespace WindBot.Game.AI.Decks
private
bool
MonsterRepos
()
{
if
(
Card
.
I
d
==
CardId
.
UltimateConductorTytanno
&&
Card
.
IsFacedown
())
return
true
;
if
(
Card
.
I
d
==
CardId
.
ElShaddollConstruct
&&
Card
.
IsFacedown
())
return
true
;
if
(
Card
.
I
d
==
CardId
.
ElShaddollConstruct
&&
Card
.
IsAttack
())
return
false
;
if
(
Card
.
I
d
==
CardId
.
GlowUpBulb
&&
Card
.
IsDefense
())
return
false
;
if
(
Card
.
I
d
==
CardId
.
ShaddollDragon
&&
Card
.
IsFacedown
()
&&
Enemy
.
GetMonsterCount
()
>=
0
)
return
true
;
if
(
Card
.
I
d
==
CardId
.
ShaddollSquamata
&&
Card
.
IsFacedown
()
&&
Enemy
.
GetMonsterCount
()
>=
0
)
return
true
;
if
(
Card
.
I
sCode
(
CardId
.
UltimateConductorTytanno
)
&&
Card
.
IsFacedown
())
return
true
;
if
(
Card
.
I
sCode
(
CardId
.
ElShaddollConstruct
)
&&
Card
.
IsFacedown
())
return
true
;
if
(
Card
.
I
sCode
(
CardId
.
ElShaddollConstruct
)
&&
Card
.
IsAttack
())
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
GlowUpBulb
)
&&
Card
.
IsDefense
())
return
false
;
if
(
Card
.
I
sCode
(
CardId
.
ShaddollDragon
)
&&
Card
.
IsFacedown
()
&&
Enemy
.
GetMonsterCount
()
>=
0
)
return
true
;
if
(
Card
.
I
sCode
(
CardId
.
ShaddollSquamata
)
&&
Card
.
IsFacedown
()
&&
Enemy
.
GetMonsterCount
()
>=
0
)
return
true
;
return
base
.
DefaultMonsterRepos
();
}
...
...
@@ -430,7 +430,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
card
in
Bot
.
GetMonsters
())
{
if
(
card
.
I
d
==
CardId
.
UltimateConductorTytanno
&&
card
.
IsFaceup
())
if
(
card
.
I
sCode
(
CardId
.
UltimateConductorTytanno
)
&&
card
.
IsFaceup
())
return
false
;
}
if
(
Pillused
==
true
)
return
false
;
...
...
@@ -552,7 +552,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
all
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
check
in
grave
)
{
if
(
check
.
I
d
==
CardId
.
GiantRex
)
if
(
check
.
I
sCode
(
CardId
.
GiantRex
)
)
{
all
.
Add
(
check
);
}
...
...
@@ -1030,8 +1030,8 @@ namespace WindBot.Game.AI.Decks
public
bool
Hand_act_eff
()
{
//if (Card.I
d == CardId.Urara
&& Bot.HasInHand(CardId.LockBird) && Bot.HasInSpellZone(CardId.Re)) return false;
if
(
Card
.
I
d
==
CardId
.
GhostOgre
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
GhostOgre
))
return
false
;
//if (Card.I
sCode(CardId.Urara)
&& Bot.HasInHand(CardId.LockBird) && Bot.HasInSpellZone(CardId.Re)) return false;
if
(
Card
.
I
sCode
(
CardId
.
GhostOgre
)
&&
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInMonstersZone
(
CardId
.
GhostOgre
))
return
false
;
return
(
Duel
.
LastChainPlayer
==
1
);
}
//other extra
...
...
@@ -1128,14 +1128,8 @@ namespace WindBot.Game.AI.Decks
};
int
count
=
0
;
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
if
(
monster
.
Id
==
CardId
.
GlowUpBulb
||
monster
.
Id
==
CardId
.
FairyTailSnow
||
monster
.
Id
==
CardId
.
KeeperOfDragonicMagic
||
monster
.
Id
==
CardId
.
SouleatingOviraptor
||
monster
.
Id
==
CardId
.
GiantRex
||
monster
.
Id
==
CardId
.
Lumina
||
monster
.
Id
==
CardId
.
Raiden
)
if
(
monster
.
IsCode
(
CardId
.
GlowUpBulb
,
CardId
.
FairyTailSnow
,
CardId
.
KeeperOfDragonicMagic
,
CardId
.
SouleatingOviraptor
,
CardId
.
GiantRex
,
CardId
.
Lumina
,
CardId
.
Raiden
))
count
++;
if
(!
Bot
.
HasInMonstersZone
(
CardId
.
GlowUpBulb
)
||
count
<
2
)
return
false
;
...
...
@@ -1150,7 +1144,7 @@ namespace WindBot.Game.AI.Decks
bool
DarkHole
=
false
;
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
{
if
(
card
.
I
d
==
53129443
&&
card
.
IsFaceup
())
if
(
card
.
I
sCode
(
53129443
)
&&
card
.
IsFaceup
())
{
DarkHole
=
true
;
}
...
...
@@ -1222,12 +1216,12 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard hand in Bot.Hand)
{
if (hand.I
d == CardId.Red || hand.Id == CardId.Pink
)
if (hand.I
sCode(CardId.Red, CardId.Pink)
)
{
AI.SelectCard(hand);
return true;
}
if (hand.I
d == CardId.Urara || hand.Id == CardId.Ghost
)
if (hand.I
sCode(CardId.Urara, CardId.Ghost)
)
{
if (Tuner_ss())
{
...
...
@@ -1304,9 +1298,9 @@ namespace WindBot.Game.AI.Decks
{
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
I
d
==
CardId
.
ElShaddollConstruct
&&
!
attacker
.
IsDisabled
())
// TODO: && defender.IsSpecialSummoned
if
(
attacker
.
I
sCode
(
CardId
.
ElShaddollConstruct
)
&&
!
attacker
.
IsDisabled
())
// TODO: && defender.IsSpecialSummoned
attacker
.
RealPower
=
9999
;
if
(
attacker
.
I
d
==
CardId
.
UltimateConductorTytanno
&&
!
attacker
.
IsDisabled
()
&&
defender
.
IsDefense
())
if
(
attacker
.
I
sCode
(
CardId
.
UltimateConductorTytanno
)
&&
!
attacker
.
IsDisabled
()
&&
defender
.
IsDefense
())
attacker
.
RealPower
=
9999
;
}
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
...
...
Game/AI/Decks/NekrozExecutor.cs
View file @
f8435d17
...
...
@@ -106,9 +106,9 @@ namespace WindBot.Game.AI.Decks
if
(!
Bot
.
HasInHand
(
NekrozRituelCard
)
||
Bot
.
HasInHand
(
CardId
.
Shurit
)
||
!
Bot
.
HasInHand
(
NekrozSpellCard
))
return
true
;
foreach
(
ClientCard
Card
in
Bot
.
Hand
)
if
(
Card
!=
null
&&
Card
.
I
d
==
CardId
.
Kaleidoscope
&&
!
Bot
.
HasInHand
(
CardId
.
Unicore
))
if
(
Card
!=
null
&&
Card
.
I
sCode
(
CardId
.
Kaleidoscope
)
&&
!
Bot
.
HasInHand
(
CardId
.
Unicore
))
return
true
;
else
if
(
Card
.
I
d
==
CardId
.
Trishula
||
Card
.
Id
==
CardId
.
DecisiveArmor
&&
!
Bot
.
HasInHand
(
CardId
.
Mirror
)
||
!
Bot
.
HasInHand
(
CardId
.
Shurit
))
else
if
(
Card
.
I
sCode
(
CardId
.
Trishula
)
||
Card
.
IsCode
(
CardId
.
DecisiveArmor
)
&&
!
Bot
.
HasInHand
(
CardId
.
Mirror
)
||
!
Bot
.
HasInHand
(
CardId
.
Shurit
))
return
true
;
return
false
;
}
...
...
@@ -271,9 +271,9 @@ namespace WindBot.Game.AI.Decks
List
<
int
>
NekrozCard
=
new
List
<
int
>();
try
{
foreach
(
ClientCard
C
ard
in
Bot
.
Hand
)
if
(
Card
!=
null
&&
NekrozRituelCard
.
Contains
((
int
)
Card
.
I
d
))
NekrozCard
.
Add
(
C
ard
.
Id
);
foreach
(
ClientCard
c
ard
in
Bot
.
Hand
)
if
(
card
!=
null
&&
card
.
IsCode
(
NekrozRituelCar
d
))
NekrozCard
.
Add
(
c
ard
.
Id
);
foreach
(
int
Id
in
NekrozCard
)
{
...
...
Game/AI/Decks/PhantasmExecutor.cs
View file @
f8435d17
...
...
@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks
}
if
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
)!=
null
)
{
if
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
).
I
d
==
CardId
.
ElShaddollWinda
&&
if
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
).
I
sCode
(
CardId
.
ElShaddollWinda
)
&&
!
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
).
IsDisabled
())
return
false
;
AI
.
SelectCard
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
));
...
...
@@ -349,7 +349,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
target
=
null
;
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
{
if
(
s
.
I
d
==
CardId
.
SeaStealthAttack
&&
Card
.
IsFaceup
())
if
(
s
.
I
sCode
(
CardId
.
SeaStealthAttack
)
&&
Card
.
IsFaceup
())
{
target
=
s
;
break
;
...
...
@@ -388,7 +388,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
if
(
m
.
I
d
==
CardId
.
MissusRadiant
)
if
(
m
.
I
sCode
(
CardId
.
MissusRadiant
)
)
{
material_list
.
Add
(
m
);
break
;
...
...
@@ -396,7 +396,7 @@ namespace WindBot.Game.AI.Decks
}
foreach
(
ClientCard
m
in
Bot
.
GetMonsters
())
{
if
(
m
.
I
d
==
CardId
.
Linkuriboh
||
m
.
Id
==
CardId
.
LinkSpider
)
if
(
m
.
I
sCode
(
CardId
.
Linkuriboh
,
CardId
.
LinkSpider
)
)
{
material_list
.
Add
(
m
);
if
(
material_list
.
Count
==
3
)
...
...
@@ -489,7 +489,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
(
monster
.
HasAttribute
(
CardAttribute
.
Earth
)
&&
monster
.
Level
==
1
&&
monster
.
Id
!=
CardId
.
EaterOfMillions
)
if
(
monster
.
HasAttribute
(
CardAttribute
.
Earth
)
&&
monster
.
Level
==
1
&&
!
monster
.
IsCode
(
CardId
.
EaterOfMillions
)
)
material_list
.
Add
(
monster
);
if
(
material_list
.
Count
==
2
)
break
;
}
...
...
@@ -518,7 +518,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
c
in
Bot
.
GetMonsters
())
{
if
(
c
.
Id
!=
CardId
.
EaterOfMillions
&&
c
.
Id
!=
CardId
.
Linkuriboh
&&
c
.
Level
==
1
)
if
(
!
c
.
IsCode
(
CardId
.
EaterOfMillions
,
CardId
.
Linkuriboh
)
&&
c
.
Level
==
1
)
{
AI
.
SelectMaterials
(
c
);
return
true
;
...
...
@@ -529,7 +529,7 @@ namespace WindBot.Game.AI.Decks
private
bool
Linkuriboheff
()
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
CardId
.
Linkuriboh
)
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
CardId
.
Linkuriboh
)
)
return
false
;
return
true
;
}
private
bool
SeaStealthAttackeff
()
...
...
@@ -548,7 +548,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
s
in
Bot
.
GetGraveyardSpells
())
{
if
(
s
.
I
d
==
CardId
.
PacifisThePhantasmCity
)
if
(
s
.
I
sCode
(
CardId
.
PacifisThePhantasmCity
)
)
{
AI
.
SelectYesNo
(
true
);
AI
.
SelectCard
(
s
);
...
...
@@ -560,7 +560,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
s
in
Bot
.
Hand
)
{
if
(
s
.
I
d
==
CardId
.
PacifisThePhantasmCity
)
if
(
s
.
I
sCode
(
CardId
.
PacifisThePhantasmCity
)
)
{
AI
.
SelectYesNo
(
true
);
AI
.
SelectCard
(
s
);
...
...
@@ -579,7 +579,7 @@ namespace WindBot.Game.AI.Decks
ClientCard
target
=
null
;
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
{
if
(
s
.
I
d
==
CardId
.
PacifisThePhantasmCity
)
if
(
s
.
I
sCode
(
CardId
.
PacifisThePhantasmCity
)
)
target
=
s
;
}
if
(
target
!=
null
&&
AI
.
Utils
.
IsChainTarget
(
target
))
...
...
@@ -590,13 +590,13 @@ namespace WindBot.Game.AI.Decks
target
=
AI
.
Utils
.
GetLastChainCard
();
if
(
target
!=
null
)
{
if
(
target
.
I
d
==
CardId
.
BrandishSkillAfterburner
)
if
(
target
.
I
sCode
(
CardId
.
BrandishSkillAfterburner
)
)
{
AI
.
SelectCard
(
CardId
.
MegalosmasherX
);
SeaStealthAttackeff_used
=
true
;
return
true
;
}
if
(
Enemy
.
GetGraveyardSpells
().
Count
>=
3
&&
target
.
I
d
==
CardId
.
BrandishSkillJammingWave
)
if
(
Enemy
.
GetGraveyardSpells
().
Count
>=
3
&&
target
.
I
sCode
(
CardId
.
BrandishSkillJammingWave
)
)
{
AI
.
SelectCard
(
CardId
.
MegalosmasherX
);
SeaStealthAttackeff_used
=
true
;
...
...
@@ -675,7 +675,7 @@ namespace WindBot.Game.AI.Decks
int
zone_count
=
5
-
Bot
.
GetSpellCountWithoutField
();
return
zone_count
-
hand_spell_count
>=
1
;
}
if
(
Card
.
I
d
==
CardId
.
PhantasmSprialBattle
||
Card
.
Id
==
CardId
.
PhantasmSpiralPower
)
if
(
Card
.
I
sCode
(
CardId
.
PhantasmSprialBattle
,
CardId
.
PhantasmSpiralPower
)
)
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
MegalosmasherX
)
&&
!
Bot
.
HasInHandOrInSpellZone
(
CardId
.
PacifisThePhantasmCity
)
&&
...
...
@@ -691,20 +691,20 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
{
if
(
s
.
IsFaceup
()
&&
s
.
I
d
==
CardId
.
SeaStealthAttack
&&
if
(
s
.
IsFaceup
()
&&
s
.
I
sCode
(
CardId
.
SeaStealthAttack
)
&&
Bot
.
HasInSpellZone
(
CardId
.
PacifisThePhantasmCity
)
&&
Card
.
IsAttack
())
return
false
;
}
}
if
(
Card
.
I
d
==
CardId
.
EaterOfMillions
&&
!
Card
.
IsDisabled
()
&&
Card
.
IsAttack
())
if
(
Card
.
I
sCode
(
CardId
.
EaterOfMillions
)
&&
!
Card
.
IsDisabled
()
&&
Card
.
IsAttack
())
return
false
;
return
DefaultMonsterRepos
();
}
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(
attacker
.
I
d
==
CardId
.
PacifisThePhantasmCity
+
1
&&
defender
.
Id
==
CardId
.
EaterOfMillions
)
if
(
attacker
.
I
sCode
(
CardId
.
PacifisThePhantasmCity
+
1
)
&&
defender
.
IsCode
(
CardId
.
EaterOfMillions
)
)
{
if
(
attacker
.
RealPower
>=
defender
.
RealPower
)
return
true
;
}
...
...
@@ -712,10 +712,10 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
s
in
Bot
.
GetSpells
())
{
if
(
s
.
IsFaceup
()
&&
s
.
I
d
==
CardId
.
SeaStealthAttack
&&
Bot
.
HasInSpellZone
(
CardId
.
PacifisThePhantasmCity
))
if
(
s
.
IsFaceup
()
&&
s
.
I
sCode
(
CardId
.
SeaStealthAttack
)
&&
Bot
.
HasInSpellZone
(
CardId
.
PacifisThePhantasmCity
))
{
attacker
.
RealPower
=
9999
;
if
(
defender
.
I
d
==
CardId
.
EaterOfMillions
)
return
true
;
if
(
defender
.
I
sCode
(
CardId
.
EaterOfMillions
)
)
return
true
;
}
}
...
...
@@ -728,7 +728,7 @@ namespace WindBot.Game.AI.Decks
for
(
int
i
=
0
;
i
<
attackers
.
Count
;
++
i
)
{
ClientCard
attacker
=
attackers
[
i
];
if
(
attacker
.
I
d
==
CardId
.
EaterOfMillions
)
return
attacker
;
if
(
attacker
.
I
sCode
(
CardId
.
EaterOfMillions
)
)
return
attacker
;
}
return
null
;
}
...
...
Game/AI/Decks/QliphortExecutor.cs
View file @
f8435d17
...
...
@@ -141,7 +141,7 @@ namespace WindBot.Game.AI.Decks
for
(
int
i
=
1
;
i
<=
max
;
++
i
)
{
ClientCard
card
=
cards
[
cards
.
Count
-
i
];
if
(
card
.
Id
!=
CardId
.
Scout
||
(
card
.
Location
==
CardLocation
.
Extra
&&
!
Duel
.
IsNewRule
))
if
(
!
card
.
IsCode
(
CardId
.
Scout
)
||
(
card
.
Location
==
CardLocation
.
Extra
&&
!
Duel
.
IsNewRule
))
selected
.
Add
(
card
);
}
if
(
selected
.
Count
==
0
)
...
...
@@ -152,7 +152,7 @@ namespace WindBot.Game.AI.Decks
private
bool
NormalSummon
()
{
if
(
Card
.
I
d
==
CardId
.
Scout
)
if
(
Card
.
I
sCode
(
CardId
.
Scout
)
)
return
false
;
if
(
Card
.
Level
<
8
)
AI
.
SelectOption
(
1
);
...
...
@@ -196,7 +196,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
if
(
card
.
I
d
==
Card
.
Id
)
if
(
card
.
I
sCode
(
Card
.
Id
)
)
return
false
;
}
return
TrapSetWhenZoneFree
();
...
...
Game/AI/Decks/RainbowExecutor.cs
View file @
f8435d17
...
...
@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
card2
in
cards
)
{
if
(
card1
.
I
d
==
card2
.
Id
&&
!
card1
.
Equals
(
card2
))
if
(
card1
.
I
sCode
(
card2
.
Id
)
&&
!
card1
.
Equals
(
card2
))
{
result
.
Add
(
card1
);
result
.
Add
(
card2
);
...
...
Game/AI/Decks/Rank5Executor.cs
View file @
f8435d17
...
...
@@ -185,15 +185,15 @@ namespace WindBot.Game.AI.Decks
int
lv5Count
=
0
;
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
if
(
card
.
I
d
==
CardId
.
SolarWindJammer
&&
Bot
.
GetMonsterCount
()
==
0
)
if
(
card
.
I
sCode
(
CardId
.
SolarWindJammer
)
&&
Bot
.
GetMonsterCount
()
==
0
)
++
lv5Count
;
if
(
card
.
I
d
==
CardId
.
InstantFusion
&&
!
InstantFusionUsed
)
if
(
card
.
I
sCode
(
CardId
.
InstantFusion
)
&&
!
InstantFusionUsed
)
++
lv5Count
;
if
(
card
.
I
d
==
CardId
.
QuickdrawSynchron
&&
Bot
.
Hand
.
ContainsMonsterWithLevel
(
4
))
if
(
card
.
I
sCode
(
CardId
.
QuickdrawSynchron
)
&&
Bot
.
Hand
.
ContainsMonsterWithLevel
(
4
))
++
lv5Count
;
if
(
card
.
I
d
==
CardId
.
MistArchfiend
&&
!
NormalSummoned
)
if
(
card
.
I
sCode
(
CardId
.
MistArchfiend
)
&&
!
NormalSummoned
)
++
lv5Count
;
if
(
card
.
I
d
==
CardId
.
DoubleSummon
&&
DoubleSummonEffect
())
if
(
card
.
I
sCode
(
CardId
.
DoubleSummon
)
&&
DoubleSummonEffect
())
++
lv5Count
;
}
if
(
lv5Count
>=
2
)
...
...
@@ -387,8 +387,8 @@ namespace WindBot.Game.AI.Decks
if
(
monster
.
HasType
(
CardType
.
Monster
)
&&
!
monster
.
HasType
(
CardType
.
Xyz
)
&&
(
monster
.
Level
==
5
||
monster
.
I
d
==
CardId
.
StarDrawing
||
(
monster
.
I
d
==
CardId
.
WindUpSoldier
)
&&
!
monster
.
Equals
(
Card
)))
||
monster
.
I
sCode
(
CardId
.
StarDrawing
)
||
(
monster
.
I
sCode
(
CardId
.
WindUpSoldier
)
)
&&
!
monster
.
Equals
(
Card
)))
return
true
;
}
return
false
;
...
...
Game/AI/Decks/ST1732Executor.cs
View file @
f8435d17
...
...
@@ -284,7 +284,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
I
d
==
CardId
.
BalancerLord
)
if
(
monster
.
I
sCode
(
CardId
.
BalancerLord
)
)
{
AI
.
SelectCard
(
monster
);
selected
=
true
;
...
...
@@ -404,7 +404,7 @@ namespace WindBot.Game.AI.Decks
};
foreach
(
ClientCard
monster
in
Bot
.
Hand
)
{
if
(
targets
.
Contains
(
monster
.
Id
))
if
(
monster
.
IsCode
(
targets
))
{
AI
.
SelectCard
(
targets
);
return
true
;
...
...
@@ -418,7 +418,7 @@ namespace WindBot.Game.AI.Decks
};
foreach
(
ClientCard
monster
in
Bot
.
GetMonsters
())
{
if
(
targets2
.
Contains
(
monster
.
Id
))
if
(
monster
.
IsCode
(
targets2
))
{
AI
.
SelectCard
(
targets2
);
return
true
;
...
...
Game/AI/Decks/SkyStrikerExecutor.cs
View file @
f8435d17
...
...
@@ -152,7 +152,7 @@ namespace WindBot.Game.AI.Decks
{
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
I
d
==
CardId
.
HiSpeedroidChanbara
&&
!
attacker
.
IsDisabled
())
if
(
attacker
.
I
sCode
(
CardId
.
HiSpeedroidChanbara
)
&&
!
attacker
.
IsDisabled
())
attacker
.
RealPower
=
attacker
.
RealPower
+
200
;
}
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
...
...
@@ -399,7 +399,7 @@ namespace WindBot.Game.AI.Decks
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
card
in
Bot
.
GetGraveyardMonsters
())
{
if
(
card
.
I
d
==
CardId
.
Hayate
||
card
.
Id
==
CardId
.
Kagari
||
card
.
Id
==
CardId
.
Shizuku
)
if
(
card
.
I
sCode
(
CardId
.
Hayate
,
CardId
.
Kagari
,
CardId
.
Shizuku
)
)
targets
.
Add
(
card
);
}
if
(
targets
.
Count
>
0
)
...
...
@@ -451,7 +451,7 @@ namespace WindBot.Game.AI.Decks
}
foreach
(
ClientCard
target
in
Bot
.
GetMonsters
())
{
if
(
target
.
I
d
==
CardId
.
Raye
&&
Bot
.
GetMonstersExtraZoneCount
()
==
0
)
if
(
target
.
I
sCode
(
CardId
.
Raye
)
&&
Bot
.
GetMonstersExtraZoneCount
()
==
0
)
{
AI
.
SelectCard
(
target
);
return
true
;
...
...
@@ -459,7 +459,7 @@ namespace WindBot.Game.AI.Decks
}
foreach
(
ClientCard
target
in
Bot
.
GetSpells
())
{
if
(
target
.
Id
!=
CardId
.
AreaZero
&&
target
.
Id
!=
CardId
.
Multirole
&&
target
.
Id
!=
CardId
.
WidowAnchor
&&
target
.
IsSpell
())
if
(
!
target
.
IsCode
(
CardId
.
AreaZero
,
CardId
.
Multirole
,
CardId
.
WidowAnchor
)
&&
target
.
IsSpell
())
{
AI
.
SelectCard
(
target
);
return
true
;
...
...
@@ -482,7 +482,7 @@ namespace WindBot.Game.AI.Decks
}
foreach
(
ClientCard
target
in
Bot
.
GetMonsters
())
{
if
(
target
.
I
d
==
CardId
.
Raye
&&
Bot
.
GetMonstersExtraZoneCount
()
==
0
)
if
(
target
.
I
sCode
(
CardId
.
Raye
)
&&
Bot
.
GetMonstersExtraZoneCount
()
==
0
)
{
AI
.
SelectCard
(
target
);
return
true
;
...
...
@@ -490,7 +490,7 @@ namespace WindBot.Game.AI.Decks
}
foreach
(
ClientCard
target
in
Bot
.
GetSpells
())
{
if
(
target
.
I
d
==
CardId
.
AreaZero
)
if
(
target
.
I
sCode
(
CardId
.
AreaZero
)
)
{
AI
.
SelectCard
(
target
);
return
true
;
...
...
@@ -498,7 +498,7 @@ namespace WindBot.Game.AI.Decks
}
foreach
(
ClientCard
target
in
Bot
.
GetSpells
())
{
if
(
target
.
Id
!=
CardId
.
Multirole
&&
target
.
Id
!=
CardId
.
WidowAnchor
&&
target
.
IsSpell
())
if
(
!
target
.
IsCode
(
CardId
.
Multirole
,
CardId
.
WidowAnchor
)
&&
target
.
IsSpell
())
{
AI
.
SelectCard
(
target
);
return
true
;
...
...
Game/AI/Decks/ToadallyAwesomeExecutor.cs
View file @
f8435d17
...
...
@@ -116,7 +116,7 @@ namespace WindBot.Game.AI.Decks
{
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
I
d
==
CardId
.
SkyCavalryCentaurea
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
())
if
(
attacker
.
I
sCode
(
CardId
.
SkyCavalryCentaurea
)
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
())
attacker
.
RealPower
=
Bot
.
LifePoints
+
attacker
.
Attack
;
}
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
...
...
@@ -315,7 +315,7 @@ namespace WindBot.Game.AI.Decks
};
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
suitableCost
.
Contains
(
monster
.
Id
))
if
(
monster
.
IsCode
(
suitableCost
))
{
AI
.
SelectCard
(
monster
);
return
true
;
...
...
@@ -325,7 +325,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
I
d
==
CardId
.
DupeFrog
)
if
(
monster
.
I
sCode
(
CardId
.
DupeFrog
)
)
{
AI
.
SelectCard
(
monster
);
return
true
;
...
...
@@ -337,7 +337,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
monster
in
hands
)
{
if
(
monster
.
I
d
==
CardId
.
GraydleSlimeJr
)
if
(
monster
.
I
sCode
(
CardId
.
GraydleSlimeJr
)
)
{
AI
.
SelectCard
(
monster
);
return
true
;
...
...
@@ -348,7 +348,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
monster
in
hands
)
{
if
(
monster
.
I
d
==
CardId
.
DupeFrog
)
if
(
monster
.
I
sCode
(
CardId
.
DupeFrog
)
)
{
AI
.
SelectCard
(
monster
);
return
true
;
...
...
@@ -357,7 +357,7 @@ namespace WindBot.Game.AI.Decks
}
foreach
(
ClientCard
monster
in
hands
)
{
if
(
monster
.
I
d
==
CardId
.
Ronintoadin
||
monster
.
Id
==
CardId
.
DupeFrog
)
if
(
monster
.
I
sCode
(
CardId
.
Ronintoadin
,
CardId
.
DupeFrog
)
)
{
AI
.
SelectCard
(
monster
);
return
true
;
...
...
@@ -442,7 +442,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
I
d
==
CardId
.
ToadallyAwesome
&&
monster
.
Attack
<=
2200
)
if
(
monster
.
I
sCode
(
CardId
.
ToadallyAwesome
)
&&
monster
.
Attack
<=
2200
)
{
SelectXYZDetach
(
Card
.
Overlays
);
AI
.
SelectNextCard
(
monster
);
...
...
@@ -451,7 +451,7 @@ namespace WindBot.Game.AI.Decks
}
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
I
d
==
CardId
.
SkyCavalryCentaurea
&&
monster
.
Attack
<=
2000
)
if
(
monster
.
I
sCode
(
CardId
.
SkyCavalryCentaurea
)
&&
monster
.
Attack
<=
2000
)
{
SelectXYZDetach
(
Card
.
Overlays
);
AI
.
SelectNextCard
(
monster
);
...
...
@@ -460,7 +460,7 @@ namespace WindBot.Game.AI.Decks
}
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
I
d
==
CardId
.
DaigustoPhoenix
&&
monster
.
Attack
<=
1500
)
if
(
monster
.
I
sCode
(
CardId
.
DaigustoPhoenix
)
&&
monster
.
Attack
<=
1500
)
{
SelectXYZDetach
(
Card
.
Overlays
);
AI
.
SelectNextCard
(
monster
);
...
...
Game/AI/Decks/TrickstarExecutor.cs
View file @
f8435d17
This diff is collapsed.
Click to expand it.
Game/AI/Decks/YosenjuExecutor.cs
View file @
f8435d17
...
...
@@ -163,7 +163,7 @@ namespace WindBot.Game.AI.Decks
if
(
Card
==
null
)
return
true
;
// Logger.DebugWriteLine(Card.Name);
if
(
Card
.
I
d
==
CardId
.
YosenjuKama2
)
if
(
Card
.
I
sCode
(
CardId
.
YosenjuKama2
)
)
return
Card
.
ShouldDirectAttack
;
else
return
true
;
...
...
@@ -181,7 +181,7 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
CardId
.
YosenjuTsujik
,
cards
,
min
,
max
);
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
CardId
.
YosenjuTsujik
,
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
...
...
@@ -241,7 +241,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
card
in
Bot
.
Hand
.
GetMonsters
())
{
if
(!
card
.
Equals
(
Card
)
&&
card
.
I
d
==
Card
.
Id
)
if
(!
card
.
Equals
(
Card
)
&&
card
.
I
sCode
(
Card
.
Id
)
)
return
true
;
}
return
false
;
...
...
@@ -251,7 +251,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
card
in
Bot
.
GetSpells
())
{
if
(
card
.
I
d
==
Card
.
Id
)
if
(
card
.
I
sCode
(
Card
.
Id
)
)
return
false
;
}
return
TrapSetWhenZoneFree
();
...
...
Game/AI/Decks/ZexalWeaponsExecutor.cs
View file @
f8435d17
...
...
@@ -238,7 +238,7 @@ namespace WindBot.Game.AI.Decks
{
var
lastChainCard
=
AI
.
Utils
.
GetLastChainCard
();
if
(
lastChainCard
==
null
)
return
true
;
return
lastChainCard
.
Id
!=
CardId
.
Goblindbergh
&&
lastChainCard
.
Id
!=
CardId
.
TinGoldfish
;
return
!
lastChainCard
.
IsCode
(
CardId
.
Goblindbergh
,
CardId
.
TinGoldfish
)
;
}
private
bool
SummonerMonkEffect
()
...
...
@@ -279,7 +279,7 @@ namespace WindBot.Game.AI.Decks
private
bool
MonsterRepos
()
{
if
(
Card
.
I
d
==
CardId
.
NumberS39UtopiatheLightning
&&
Card
.
IsAttack
())
if
(
Card
.
I
sCode
(
CardId
.
NumberS39UtopiatheLightning
)
&&
Card
.
IsAttack
())
return
false
;
return
base
.
DefaultMonsterRepos
();
}
...
...
Game/AI/Decks/ZoodiacExecutor.cs
View file @
f8435d17
...
...
@@ -230,14 +230,14 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
card
in
Enemy
.
Graveyard
)
{
if
(
card
.
I
d
==
CardId
.
AleisterTheInvoker
)
if
(
card
.
I
sCode
(
CardId
.
AleisterTheInvoker
)
)
{
return
card
;
}
}
foreach
(
ClientCard
card
in
Bot
.
Graveyard
)
{
if
(
card
.
I
d
==
CardId
.
AleisterTheInvoker
)
if
(
card
.
I
sCode
(
CardId
.
AleisterTheInvoker
)
)
{
return
card
;
}
...
...
@@ -445,7 +445,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
IsFaceup
()
&&
monster
.
I
d
==
CardId
.
Drident
&&
!
monster
.
HasXyzMaterial
())
if
(
monster
.
IsFaceup
()
&&
monster
.
I
sCode
(
CardId
.
Drident
)
&&
!
monster
.
HasXyzMaterial
())
{
target
=
monster
;
break
;
...
...
@@ -455,7 +455,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard monster in monsters)
{
if (monster.IsFaceup() && monster.Type == (int)CardType.Xyz &&
monster.Id != CardId.DaigustoEmeral
&& !monster.HasXyzMaterial())
if (monster.IsFaceup() && monster.Type == (int)CardType.Xyz &&
!monster.IsCode(CardId.DaigustoEmeral)
&& !monster.HasXyzMaterial())
{
target = monster;
break;
...
...
@@ -550,7 +550,7 @@ namespace WindBot.Game.AI.Decks
{
foreach
(
ClientCard
spell
in
Bot
.
GetSpells
())
{
if
(
spell
.
I
d
==
CardId
.
ZoodiacBarrage
&&
!
Card
.
Equals
(
spell
))
if
(
spell
.
I
sCode
(
CardId
.
ZoodiacBarrage
)
&&
!
Card
.
Equals
(
spell
))
return
false
;
}
AI
.
SelectCard
(
new
[]
...
...
@@ -604,7 +604,7 @@ namespace WindBot.Game.AI.Decks
private
bool
MonsterRepos
()
{
if
(
Card
.
I
d
==
CardId
.
NumberS39UtopiatheLightning
&&
Card
.
IsAttack
())
if
(
Card
.
I
sCode
(
CardId
.
NumberS39UtopiatheLightning
)
&&
Card
.
IsAttack
())
return
false
;
return
base
.
DefaultMonsterRepos
();
}
...
...
Game/AI/DefaultExecutor.cs
View file @
f8435d17
...
...
@@ -129,16 +129,16 @@ namespace WindBot.Game.AI
if
(
defender
.
IsMonsterDangerous
())
{
bool
canIgnoreIt
=
!
attacker
.
IsDisabled
()
&&
(
attacker
.
I
d
==
_CardId
.
UltimateConductorTytanno
&&
defender
.
IsDefense
()
||
attacker
.
I
d
==
_CardId
.
ElShaddollConstruct
&&
defender
.
IsSpecialSummoned
||
attacker
.
I
d
==
_CardId
.
AllyOfJusticeCatastor
&&
!
defender
.
HasAttribute
(
CardAttribute
.
Dark
));
attacker
.
I
sCode
(
_CardId
.
UltimateConductorTytanno
)
&&
defender
.
IsDefense
()
||
attacker
.
I
sCode
(
_CardId
.
ElShaddollConstruct
)
&&
defender
.
IsSpecialSummoned
||
attacker
.
I
sCode
(
_CardId
.
AllyOfJusticeCatastor
)
&&
!
defender
.
HasAttribute
(
CardAttribute
.
Dark
));
if
(!
canIgnoreIt
)
return
false
;
}
foreach
(
ClientCard
equip
in
defender
.
EquipCards
)
{
if
(
equip
.
I
d
==
_CardId
.
MoonMirrorShield
&&
!
equip
.
IsDisabled
())
if
(
equip
.
I
sCode
(
_CardId
.
MoonMirrorShield
)
&&
!
equip
.
IsDisabled
())
{
return
false
;
}
...
...
@@ -146,44 +146,44 @@ namespace WindBot.Game.AI
if
(!
defender
.
IsDisabled
())
{
if
(
defender
.
I
d
==
_CardId
.
CrystalWingSynchroDragon
&&
defender
.
IsAttack
()
&&
attacker
.
Level
>=
5
)
if
(
defender
.
I
sCode
(
_CardId
.
CrystalWingSynchroDragon
)
&&
defender
.
IsAttack
()
&&
attacker
.
Level
>=
5
)
return
false
;
if
(
defender
.
I
d
==
_CardId
.
AllyOfJusticeCatastor
&&
!
attacker
.
HasAttribute
(
CardAttribute
.
Dark
))
if
(
defender
.
I
sCode
(
_CardId
.
AllyOfJusticeCatastor
)
&&
!
attacker
.
HasAttribute
(
CardAttribute
.
Dark
))
return
false
;
if
(
defender
.
I
d
==
_CardId
.
NumberS39UtopiaTheLightning
&&
defender
.
IsAttack
()
&&
defender
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
if
(
defender
.
I
sCode
(
_CardId
.
NumberS39UtopiaTheLightning
)
&&
defender
.
IsAttack
()
&&
defender
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
defender
.
RealPower
=
5000
;
if
(
defender
.
I
d
==
_CardId
.
VampireFraeulein
)
if
(
defender
.
I
sCode
(
_CardId
.
VampireFraeulein
)
)
defender
.
RealPower
+=
(
Enemy
.
LifePoints
>
3000
)
?
3000
:
(
Enemy
.
LifePoints
-
100
);
if
(
defender
.
I
d
==
_CardId
.
InjectionFairyLily
&&
Enemy
.
LifePoints
>
2000
)
if
(
defender
.
I
sCode
(
_CardId
.
InjectionFairyLily
)
&&
Enemy
.
LifePoints
>
2000
)
defender
.
RealPower
+=
3000
;
}
}
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
I
d
==
_CardId
.
NumberS39UtopiaTheLightning
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
if
(
attacker
.
I
sCode
(
_CardId
.
NumberS39UtopiaTheLightning
)
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
attacker
.
RealPower
=
5000
;
foreach
(
ClientCard
equip
in
attacker
.
EquipCards
)
{
if
(
equip
.
I
d
==
_CardId
.
MoonMirrorShield
&&
!
equip
.
IsDisabled
())
if
(
equip
.
I
sCode
(
_CardId
.
MoonMirrorShield
)
&&
!
equip
.
IsDisabled
())
{
attacker
.
RealPower
=
defender
.
RealPower
+
100
;
}
}
}
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
DupeFrog
,
true
)
&&
defender
.
Id
!=
_CardId
.
DupeFrog
)
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
DupeFrog
,
true
)
&&
!(
defender
).
IsCode
(
_CardId
.
DupeFrog
)
)
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
MaraudingCaptain
,
true
)
&&
defender
.
Id
!=
_CardId
.
MaraudingCaptain
&&
defender
.
Race
==
(
int
)
CardRace
.
Warrior
)
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
MaraudingCaptain
,
true
)
&&
!
defender
.
IsCode
(
_CardId
.
MaraudingCaptain
)
&&
defender
.
Race
==
(
int
)
CardRace
.
Warrior
)
return
false
;
if
(
defender
.
I
d
==
_CardId
.
UltimayaTzolkin
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
GetMonsters
().
Any
(
monster
=>
!
monster
.
Equals
(
defender
)
&&
monster
.
HasType
(
CardType
.
Synchro
)))
if
(
defender
.
I
sCode
(
_CardId
.
UltimayaTzolkin
)
&&
!
defender
.
IsDisabled
()
&&
Enemy
.
GetMonsters
().
Any
(
monster
=>
!
monster
.
Equals
(
defender
)
&&
monster
.
HasType
(
CardType
.
Synchro
)))
return
false
;
return
true
;
...
...
@@ -231,7 +231,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultMysticalSpaceTyphoon
()
{
if
(
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
I
d
==
_CardId
.
MysticalSpaceTyphoon
))
if
(
Duel
.
CurrentChain
.
Any
(
card
=>
card
.
I
sCode
(
_CardId
.
MysticalSpaceTyphoon
)
))
{
return
false
;
}
...
...
@@ -262,7 +262,7 @@ namespace WindBot.Game.AI
protected
bool
DefaultCosmicCyclone
()
{
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
if
(
card
.
I
d
==
_CardId
.
CosmicCyclone
)
if
(
card
.
I
sCode
(
_CardId
.
CosmicCyclone
)
)
return
false
;
return
(
Bot
.
LifePoints
>
1000
)
&&
DefaultMysticalSpaceTyphoon
();
}
...
...
@@ -386,7 +386,7 @@ namespace WindBot.Game.AI
_CardId
.
UpstartGoblin
,
_CardId
.
CyberEmergency
};
if
(
ignoreList
.
Contains
(
AI
.
Utils
.
GetLastChainCard
().
Id
))
if
(
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
ignoreList
))
return
false
;
return
Duel
.
LastChainPlayer
==
1
;
}
...
...
@@ -411,7 +411,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultEffectVeiler
()
{
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
d
==
_CardId
.
GalaxySoldier
&&
Enemy
.
Hand
.
Count
>=
3
)
return
false
;
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
_CardId
.
GalaxySoldier
)
&&
Enemy
.
Hand
.
Count
>=
3
)
return
false
;
if
(
AI
.
Utils
.
ChainContainsCard
(
_CardId
.
EffectVeiler
))
return
false
;
return
DefaultBreakthroughSkill
();
...
...
@@ -433,7 +433,7 @@ namespace WindBot.Game.AI
{
foreach
(
int
id
in
targetList
)
{
if
(
AI
.
Utils
.
GetLastChainCard
().
I
d
==
id
)
if
(
AI
.
Utils
.
GetLastChainCard
().
I
sCode
(
id
)
)
{
AI
.
SelectCard
(
id
);
return
UniqueFaceupSpell
();
...
...
@@ -479,7 +479,7 @@ namespace WindBot.Game.AI
if
(
Bot
.
BattlingMonster
!=
null
&&
Enemy
.
BattlingMonster
!=
null
)
{
if
(!
Enemy
.
BattlingMonster
.
IsDisabled
()
&&
Enemy
.
BattlingMonster
.
I
d
==
_CardId
.
EaterOfMillions
)
if
(!
Enemy
.
BattlingMonster
.
IsDisabled
()
&&
Enemy
.
BattlingMonster
.
I
sCode
(
_CardId
.
EaterOfMillions
)
)
{
AI
.
SelectCard
(
Enemy
.
BattlingMonster
);
return
true
;
...
...
@@ -659,7 +659,7 @@ namespace WindBot.Game.AI
ClientCard
card
=
null
;
foreach
(
ClientCard
check
in
Bot
.
GetSpells
())
{
if
(
check
.
I
d
==
_CardId
.
AntiSpellFragrance
&&
!
check
.
IsDisabled
())
if
(
check
.
I
sCode
(
_CardId
.
AntiSpellFragrance
)
&&
!
check
.
IsDisabled
())
card
=
check
;
}
if
(
card
!=
null
&&
card
.
IsFaceup
())
...
...
@@ -715,7 +715,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
UniqueFaceupSpell
()
{
return
!
Bot
.
GetSpells
().
Any
(
card
=>
card
.
I
d
==
Card
.
Id
&&
card
.
IsFaceup
());
return
!
Bot
.
GetSpells
().
Any
(
card
=>
card
.
I
sCode
(
Card
.
Id
)
&&
card
.
IsFaceup
());
}
/// <summary>
...
...
@@ -723,7 +723,7 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
UniqueFaceupMonster
()
{
return
!
Bot
.
GetMonsters
().
Any
(
card
=>
card
.
I
d
==
Card
.
Id
&&
card
.
IsFaceup
());
return
!
Bot
.
GetMonsters
().
Any
(
card
=>
card
.
I
sCode
(
Card
.
Id
)
&&
card
.
IsFaceup
());
}
/// <summary>
...
...
@@ -917,7 +917,7 @@ namespace WindBot.Game.AI
};
foreach
(
ClientCard
monster
in
Enemy
.
GetMonsters
())
{
if
(
kaijus
.
Contains
(
monster
.
Id
))
if
(
monster
.
IsCode
(
kaijus
))
return
Card
.
GetDefensePower
()
>
monster
.
GetDefensePower
();
}
ClientCard
card
=
Enemy
.
MonsterZone
.
GetFloodgate
();
...
...
Game/ClientCard.cs
View file @
f8435d17
using
System.Collections.Generic
;
using
System.IO
;
using
System.Linq
;
using
YGOSharp.OCGWrapper
;
using
YGOSharp.OCGWrapper.Enums
;
...
...
@@ -72,7 +73,11 @@ namespace WindBot.Game
Id
=
id
;
Data
=
NamedCard
.
Get
(
Id
);
if
(
Data
!=
null
)
{
Name
=
Data
.
Name
;
if
(
Data
.
Alias
!=
0
)
Alias
=
Data
.
Alias
;
}
}
public
void
Update
(
BinaryReader
packet
,
Duel
duel
)
...
...
@@ -274,6 +279,21 @@ namespace WindBot.Game
return
Disabled
!=
0
;
}
public
bool
IsCode
(
int
id
)
{
return
Id
==
id
||
Alias
!=
0
&&
Alias
==
id
;
}
public
bool
IsCode
(
IList
<
int
>
ids
)
{
return
ids
.
Contains
(
Id
)
||
Alias
!=
0
&&
ids
.
Contains
(
Alias
);
}
public
bool
IsCode
(
params
int
[]
ids
)
{
return
ids
.
Contains
(
Id
)
||
Alias
!=
0
&&
ids
.
Contains
(
Alias
);
}
public
bool
HasXyzMaterial
()
{
return
Overlays
.
Count
>
0
;
...
...
Game/ClientField.cs
View file @
f8435d17
...
...
@@ -300,10 +300,10 @@ namespace WindBot.Game
public
int
GetRemainingCount
(
int
cardId
,
int
initialCount
)
{
int
remaining
=
initialCount
;
remaining
=
remaining
-
Hand
.
Count
(
card
=>
card
!=
null
&&
card
.
I
d
==
cardId
);
remaining
=
remaining
-
SpellZone
.
Count
(
card
=>
card
!=
null
&&
card
.
I
d
==
cardId
);
remaining
=
remaining
-
Graveyard
.
Count
(
card
=>
card
!=
null
&&
card
.
I
d
==
cardId
);
remaining
=
remaining
-
Banished
.
Count
(
card
=>
card
!=
null
&&
card
.
I
d
==
cardId
);
remaining
=
remaining
-
Hand
.
Count
(
card
=>
card
!=
null
&&
card
.
I
sCode
(
cardId
)
);
remaining
=
remaining
-
SpellZone
.
Count
(
card
=>
card
!=
null
&&
card
.
I
sCode
(
cardId
)
);
remaining
=
remaining
-
Graveyard
.
Count
(
card
=>
card
!=
null
&&
card
.
I
sCode
(
cardId
)
);
remaining
=
remaining
-
Banished
.
Count
(
card
=>
card
!=
null
&&
card
.
I
sCode
(
cardId
)
);
return
(
remaining
<
0
)
?
0
:
remaining
;
}
...
...
@@ -314,12 +314,12 @@ namespace WindBot.Game
public
int
GetCountCardInZone
(
IEnumerable
<
ClientCard
>
cards
,
int
cardId
)
{
return
cards
.
Count
(
card
=>
card
!=
null
&&
card
.
I
d
==
cardId
);
return
cards
.
Count
(
card
=>
card
!=
null
&&
card
.
I
sCode
(
cardId
)
);
}
public
int
GetCountCardInZone
(
IEnumerable
<
ClientCard
>
cards
,
List
<
int
>
cardId
)
{
return
cards
.
Count
(
card
=>
card
!=
null
&&
card
Id
.
Contains
(
card
.
Id
));
return
cards
.
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
card
Id
));
}
private
static
List
<
ClientCard
>
GetCards
(
IEnumerable
<
ClientCard
>
cards
,
CardType
type
)
...
...
@@ -334,12 +334,12 @@ namespace WindBot.Game
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
int
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
return
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
I
d
==
cardId
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
())
&&
!(
faceUp
&&
card
.
IsFacedown
()));
return
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
I
sCode
(
cardId
)
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
())
&&
!(
faceUp
&&
card
.
IsFacedown
()));
}
private
static
bool
HasInCards
(
IEnumerable
<
ClientCard
>
cards
,
IList
<
int
>
cardId
,
bool
notDisabled
=
false
,
bool
hasXyzMaterial
=
false
,
bool
faceUp
=
false
)
{
return
cards
.
Any
(
card
=>
card
!=
null
&&
card
Id
.
Contains
(
card
.
Id
)
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
())
&&
!(
faceUp
&&
card
.
IsFacedown
()));
return
cards
.
Any
(
card
=>
card
!=
null
&&
card
.
IsCode
(
card
Id
)
&&
!(
notDisabled
&&
card
.
IsDisabled
())
&&
!(
hasXyzMaterial
&&
!
card
.
HasXyzMaterial
())
&&
!(
faceUp
&&
card
.
IsFacedown
()));
}
}
}
\ No newline at end of file
Game/GameBehavior.cs
View file @
f8435d17
...
...
@@ -1086,7 +1086,8 @@ namespace WindBot.Game
return
;
}
if
(
card
.
Id
==
0
)
card
.
SetId
(
cardId
);
if
(
card
.
Id
==
0
)
card
.
SetId
(
cardId
);
int
reply
=
_ai
.
OnSelectEffectYn
(
card
,
desc
)
?
(
1
)
:
(
0
);
Connection
.
Send
(
CtosMessage
.
Response
,
reply
);
...
...
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