Commit f8435d17 authored by mercury233's avatar mercury233 Committed by GitHub

add ClientCard.IsCode, fix ClientCard.Alias support (#97)

parent 48df4873
......@@ -335,12 +335,12 @@ namespace WindBot.Game.AI
public bool ChainContainsCard(int id)
{
return Duel.CurrentChain.Any(card => card.Id == id);
return Duel.CurrentChain.Any(card => card.IsCode(id));
}
public bool ChainContainsCard(int[] ids)
{
return Duel.CurrentChain.Any(card => ids.Contains(card.Id));
return Duel.CurrentChain.Any(card => card.IsCode(ids));
}
public int ChainCountPlayer(int player)
......@@ -385,7 +385,7 @@ namespace WindBot.Game.AI
IList<ClientCard> selected = new List<ClientCard>();
foreach (ClientCard card in cards)
{
if (card.Id== preferred && selected.Count < max)
if (card.IsCode(preferred) && selected.Count < max)
selected.Add(card);
}
......@@ -420,7 +420,7 @@ namespace WindBot.Game.AI
{
foreach (ClientCard card in cards)
{
if (card.Id == id && selected.Count < max && selected.IndexOf(card) <= 0)
if (card.IsCode(id) && selected.Count < max && selected.IndexOf(card) <= 0)
selected.Add(card);
}
if (selected.Count >= max)
......
......@@ -47,12 +47,12 @@ namespace WindBot.Game.AI
public static bool ContainsCardWithId(this IEnumerable<ClientCard> cards, int id)
{
return cards.Where(card => card?.Data != null).Any(card => card.Id == id);
return cards.Where(card => card?.Data != null).Any(card => card.IsCode(id));
}
public static int GetCardCount(this IEnumerable<ClientCard> cards, int id)
{
return cards.Where(card => card?.Data != null).Count(card => card.Id == id);
return cards.Where(card => card?.Data != null).Count(card => card.IsCode(id));
}
public static List<ClientCard> GetMonsters(this IEnumerable<ClientCard> cards)
......
......@@ -68,13 +68,13 @@ namespace WindBot.Game.AI
break;
case SelectType.Id:
foreach (ClientCard card in cards)
if (card.Id == _id)
if (card.IsCode(_id))
result.Add(card);
break;
case SelectType.Ids:
foreach (int id in _ids)
foreach (ClientCard card in cards)
if (card.Id == id && !result.Contains(card))
if (card.IsCode(id) && !result.Contains(card))
result.Add(card);
break;
case SelectType.Location:
......
This diff is collapsed.
......@@ -111,7 +111,7 @@ namespace WindBot.Game.AI.Decks
{
List<ClientCard> monster = Bot.GetMonsters();
foreach (ClientCard card in monster)
if (card != null && card.Id == CardId.KrisTheCrackOfDawn || card.Id == CardId.KalutTheMoonShadow || card.Id == CardId.GaleTheWhirlwind || card.Id == CardId.BoraTheSpear || card.Id == CardId.SiroccoTheDawn || card.Id == CardId.ShuraTheBlueFlame || card.Id == CardId.BlizzardTheFarNorth)
if (card != null && card.IsCode(CardId.KrisTheCrackOfDawn, CardId.KalutTheMoonShadow, CardId.GaleTheWhirlwind, CardId.BoraTheSpear, CardId.SiroccoTheDawn, CardId.ShuraTheBlueFlame, CardId.BlizzardTheFarNorth))
return true;
return false;
}
......@@ -119,7 +119,7 @@ namespace WindBot.Game.AI.Decks
private bool KalutTheMoonShadowSummon()
{
foreach (ClientCard card in Bot.Hand)
if (card != null && card.Id == CardId.KrisTheCrackOfDawn || card.Id == CardId.GaleTheWhirlwind || card.Id == CardId.BoraTheSpear || card.Id == CardId.SiroccoTheDawn || card.Id == CardId.ShuraTheBlueFlame || card.Id == CardId.BlizzardTheFarNorth)
if (card != null && card.IsCode(CardId.KrisTheCrackOfDawn, CardId.GaleTheWhirlwind, CardId.BoraTheSpear, CardId.SiroccoTheDawn, CardId.ShuraTheBlueFlame, CardId.BlizzardTheFarNorth))
return false;
return true;
}
......@@ -127,7 +127,7 @@ namespace WindBot.Game.AI.Decks
private bool BlizzardTheFarNorthSummon()
{
foreach (ClientCard card in Bot.Graveyard)
if (card != null && card.Id == CardId.KalutTheMoonShadow || card.Id == CardId.BoraTheSpear || card.Id == CardId.ShuraTheBlueFlame || card.Id == CardId.KrisTheCrackOfDawn)
if (card != null && card.IsCode(CardId.KalutTheMoonShadow, CardId.BoraTheSpear, CardId.ShuraTheBlueFlame, CardId.KrisTheCrackOfDawn))
return true;
return false;
}
......@@ -138,7 +138,7 @@ namespace WindBot.Game.AI.Decks
List<ClientCard> monster = Bot.GetMonsters();
foreach (ClientCard card in monster)
if (card != null && card.Id == CardId.KrisTheCrackOfDawn || card.Id == CardId.KalutTheMoonShadow || card.Id == CardId.GaleTheWhirlwind || card.Id == CardId.BoraTheSpear || card.Id == CardId.SiroccoTheDawn || card.Id == CardId.ShuraTheBlueFlame || card.Id == CardId.BlizzardTheFarNorth)
if (card != null && card.IsCode(CardId.KrisTheCrackOfDawn, CardId.KalutTheMoonShadow, CardId.GaleTheWhirlwind, CardId.BoraTheSpear, CardId.SiroccoTheDawn, CardId.ShuraTheBlueFlame, CardId.BlizzardTheFarNorth))
Count++;
if (Count == 3)
......
......@@ -141,8 +141,8 @@ namespace WindBot.Game.AI.Decks
Logger.DebugWriteLine("OnSelectCard MelodyOfAwakeningDragon");
List<ClientCard> result = new List<ClientCard>();
if (!Bot.HasInHand(CardId.WhiteDragon))
result.AddRange(cards.Where(card => card.Id == CardId.WhiteDragon).Take(1));
result.AddRange(cards.Where(card => card.Id == CardId.AlternativeWhiteDragon));
result.AddRange(cards.Where(card => card.IsCode(CardId.WhiteDragon)).Take(1));
result.AddRange(cards.Where(card => card.IsCode(CardId.AlternativeWhiteDragon)));
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
Logger.DebugWriteLine("Use default.");
......@@ -883,23 +883,16 @@ namespace WindBot.Game.AI.Decks
return true;
if (Card.IsDefense() && !enemyBetter && Card.Attack >= Card.Defense)
return true;
if (Card.IsDefense() && (
Card.Id == CardId.BlueEyesSpiritDragon
|| Card.Id == CardId.AzureEyesSilverDragon
))
if (Card.IsDefense() && Card.IsCode(CardId.BlueEyesSpiritDragon, CardId.AzureEyesSilverDragon))
return true;
if (Card.IsAttack() && (
Card.Id == CardId.SageWithEyesOfBlue
|| Card.Id == CardId.WhiteStoneOfAncients
|| Card.Id == CardId.WhiteStoneOfLegend
))
if (Card.IsAttack() && Card.IsCode(CardId.SageWithEyesOfBlue, CardId.WhiteStoneOfAncients, CardId.WhiteStoneOfLegend))
return true;
return false;
}
private bool SpellSet()
{
return (Card.IsTrap() || (Card.Id==CardId.SilversCry)) && Bot.GetSpellCountWithoutField() < 4;
return (Card.IsTrap() || Card.IsCode(CardId.SilversCry)) && Bot.GetSpellCountWithoutField() < 4;
}
private bool HasTwoInHand(int id)
......@@ -907,7 +900,7 @@ namespace WindBot.Game.AI.Decks
int num = 0;
foreach (ClientCard card in Bot.Hand)
{
if (card != null && card.Id == id)
if (card != null && card.IsCode(id))
num++;
}
return num >= 2;
......
This diff is collapsed.
......@@ -108,7 +108,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id == CardId.Marshmallon || card.Id == CardId.SpiritReaper)
if (card.IsCode(CardId.Marshmallon, CardId.SpiritReaper))
{
return false;
}
......@@ -134,9 +134,9 @@ namespace WindBot.Game.AI.Decks
private bool ReposEverything()
{
if (Card.Id == CardId.ReflectBounder)
if (Card.IsCode(CardId.ReflectBounder))
return Card.IsDefense();
if (Card.Id == CardId.FencingFireFerret)
if (Card.IsCode(CardId.FencingFireFerret))
return DefaultMonsterRepos();
if (Card.IsAttack())
return true;
......
......@@ -227,7 +227,7 @@ namespace WindBot.Game.AI.Decks
{
return (id == CardId.SandaionTheTimelord ||
id == CardId.BattleFader ||
id ==CardId.MichionTimelord
id == CardId.MichionTimelord
);
}
bool no_sp = false;
......@@ -322,49 +322,49 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> check = Bot.GetSpells();
foreach (ClientCard card in check)
{
if (card.Id == CardId.AccuulatedFortune)
if (card.IsCode(CardId.AccuulatedFortune))
HasAccuulatedFortune++;
}
foreach (ClientCard card in check)
{
if (card.Id == CardId.SecretBlast)
if (card.IsCode(CardId.SecretBlast))
blast_count++;
}
foreach (ClientCard card in check)
{
if (card.Id == CardId.SectetBarrel)
if (card.IsCode(CardId.SectetBarrel))
barrel_count++;
}
foreach (ClientCard card in check)
{
if (card.Id == CardId.JustDesserts)
if (card.IsCode(CardId.JustDesserts))
just_count++;
}
foreach (ClientCard card in check)
{
if (card.Id == CardId.ChainStrike)
if (card.IsCode(CardId.ChainStrike))
strike_count++;
}
foreach (ClientCard card in Bot.GetSpells())
{
if (card.Id == CardId.RecklessGreed)
if (card.IsCode(CardId.RecklessGreed))
greed_count++;
}
foreach (ClientCard card in check)
{
if (card.Id == CardId.Waboku)
if (card.IsCode(CardId.Waboku))
Waboku_count++;
}
foreach (ClientCard card in check)
{
if (card.Id == CardId.ThreateningRoar)
if (card.IsCode(CardId.ThreateningRoar))
Roar_count++;
}
......@@ -418,7 +418,7 @@ namespace WindBot.Game.AI.Decks
if (AI.Utils.IsChainTarget(Card)) return true;
foreach (ClientCard card in Enemy.GetSpells())
{
if (card.Id == CardId.HarpiesFeatherDuster&&card.IsFaceup())
if (card.IsCode(CardId.HarpiesFeatherDuster)&&card.IsFaceup())
{
return true;
}
......@@ -432,7 +432,7 @@ namespace WindBot.Game.AI.Decks
}
private bool BrunSpellSet()
{
if (Card.Id == CardId.OjamaTrio && Bot.HasInSpellZone(CardId.OjamaTrio))return false;
if (Card.IsCode(CardId.OjamaTrio) && Bot.HasInSpellZone(CardId.OjamaTrio))return false;
return (Card.IsTrap() || Card.HasType(CardType.QuickPlay)) && Bot.GetSpellCountWithoutField() < 5;
}
private bool MichionTimelordsummon()
......@@ -565,7 +565,7 @@ namespace WindBot.Game.AI.Decks
int count=0;
foreach (ClientCard card in Bot.GetSpells())
{
if (card.Id == CardId.RecklessGreed)
if (card.IsCode(CardId.RecklessGreed))
count++;
}
......@@ -668,7 +668,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id == CardId.CardcarD && card.IsFaceup())
if (card.IsCode(CardId.CardcarD) && card.IsFaceup())
return false;
}
if (Bot.GetHandCount() == 1 && Bot.GetSpellCountWithoutField() <= 3)
......@@ -694,7 +694,7 @@ namespace WindBot.Game.AI.Decks
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id == CardId.DiceJar && card.IsFacedown())
if (card.IsCode(CardId.DiceJar) && card.IsFacedown())
return true;
break;
}
......@@ -725,24 +725,24 @@ namespace WindBot.Game.AI.Decks
if (GetTotalATK(newlist) / 2 >= Enemy.LifePoints && Bot.HasInSpellZone(CardId.BlazingMirrorForce))
return false;
if (AI.Utils.GetLastChainCard() == null) return true;
if (AI.Utils.GetLastChainCard().Id == CardId.Linkuriboh) return false;
if (AI.Utils.GetLastChainCard().IsCode(CardId.Linkuriboh)) return false;
return true;
}
public bool MonsterRepos()
{
if (Card.IsFacedown() && Card.Id!=CardId.DiceJar)
if (Card.IsFacedown() && !Card.IsCode(CardId.DiceJar))
return true;
return base.DefaultMonsterRepos();
}
public override bool OnPreBattleBetween(ClientCard attacker, ClientCard defender)
{
if (attacker.Id == CardId.Linkuriboh && defender.IsFacedown()) return false;
if (attacker.Id == CardId.SandaionTheTimelord && !attacker.IsDisabled())
if (attacker.IsCode(CardId.Linkuriboh) && defender.IsFacedown()) return false;
if (attacker.IsCode(CardId.SandaionTheTimelord) && !attacker.IsDisabled())
{
attacker.RealPower = 9999;
return true;
}
if(attacker.Id==CardId.MichionTimelord && !attacker.IsDisabled())
if(attacker.IsCode(CardId.MichionTimelord) && !attacker.IsDisabled())
{
attacker.RealPower = 9999;
return true;
......@@ -771,49 +771,49 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> check = Bot.GetSpells();
foreach (ClientCard card1 in check)
{
if (card1.Id == CardId.AccuulatedFortune)
if (card1.IsCode(CardId.AccuulatedFortune))
HasAccuulatedFortune++;
}
foreach (ClientCard card1 in check)
{
if (card1.Id == CardId.SecretBlast)
if (card1.IsCode(CardId.SecretBlast))
blast_count++;
}
foreach (ClientCard card1 in check)
{
if (card1.Id == CardId.SectetBarrel)
if (card1.IsCode(CardId.SectetBarrel))
barrel_count++;
}
foreach (ClientCard card1 in check)
{
if (card1.Id == CardId.JustDesserts)
if (card1.IsCode(CardId.JustDesserts))
just_count++;
}
foreach (ClientCard card1 in check)
{
if (card1.Id == CardId.ChainStrike)
if (card1.IsCode(CardId.ChainStrike))
strike_count++;
}
foreach (ClientCard card1 in Bot.GetSpells())
{
if (card1.Id == CardId.RecklessGreed)
if (card1.IsCode(CardId.RecklessGreed))
greed_count++;
}
foreach (ClientCard card1 in check)
{
if (card1.Id == CardId.Waboku)
if (card1.IsCode(CardId.Waboku))
Waboku_count++;
}
foreach (ClientCard card1 in check)
{
if (card1.Id == CardId.ThreateningRoar)
if (card1.IsCode(CardId.ThreateningRoar))
Roar_count++;
}
......
This diff is collapsed.
......@@ -136,7 +136,7 @@ namespace WindBot.Game.AI.Decks
int count = 0;
foreach (ClientCard card in Bot.Hand)
{
if (card.Id == CardId.DragunityDux)
if (card.IsCode(CardId.DragunityDux))
++count;
}
if (count >= 2)
......@@ -164,7 +164,7 @@ namespace WindBot.Game.AI.Decks
/*bool hasRealMonster = false;
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id != CardId.AssaultBeast)
if (!card.IsCode(CardId.AssaultBeast))
{
hasRealMonster = true;
break;
......@@ -184,13 +184,13 @@ namespace WindBot.Game.AI.Decks
int remaining = 3;
foreach (ClientCard card in Bot.Hand)
if (card.Id == needId)
if (card.IsCode(needId))
remaining--;
foreach (ClientCard card in Bot.Graveyard)
if (card.Id == needId)
if (card.IsCode(needId))
remaining--;
foreach (ClientCard card in Bot.Banished)
if (card.Id == needId)
if (card.IsCode(needId))
remaining--;
if (remaining <= 0)
return false;
......@@ -262,8 +262,7 @@ namespace WindBot.Game.AI.Decks
ClientCard card = cards[i];
if (card.Attack < 2000)
break;
if (card.Id == (int) CardId.StardustDragonAssaultMode ||
card.Id == (int) CardId.FiveHeadedDragon)
if (card.IsCode(CardId.StardustDragonAssaultMode, CardId.FiveHeadedDragon))
continue;
if (card.IsMonster())
{
......@@ -298,7 +297,7 @@ namespace WindBot.Game.AI.Decks
int phalanxCount = 0;
foreach (ClientCard card in Bot.Graveyard)
{
if (card.Id == (int) CardId.DragunityPhalanx)
if (card.IsCode(CardId.DragunityPhalanx))
{
phalanxCount++;
break;
......@@ -315,7 +314,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.Graveyard)
{
if (card.Id == (int) CardId.DragunityPhalanx)
if (card.IsCode(CardId.DragunityPhalanx))
{
phalanxCount--;
tributes.Add(card);
......@@ -462,7 +461,7 @@ namespace WindBot.Game.AI.Decks
List<ClientCard> monsters = Bot.GetMonsters();
foreach (ClientCard monster in monsters)
{
if (monster.Id == CardId.StardustDragon && monster.Attacked)
if (monster.IsCode(CardId.StardustDragon) && monster.Attacked)
{
AI.SelectCard(monster);
return true;
......
......@@ -147,7 +147,7 @@ namespace WindBot.Game.AI.Decks
if (AI.Utils.IsOneEnemyBetterThanValue(atk, true))
return false;
if (Card.Id == CardId.SwapFrog)
if (Card.IsCode(CardId.SwapFrog))
m_swapFrogSummoned = Duel.Turn;
return true;
}
......@@ -200,7 +200,7 @@ namespace WindBot.Game.AI.Decks
List<ClientCard> spells = Bot.GetSpells();
foreach (ClientCard spell in spells)
{
if (spell.Id == CardId.GravityBind && !spell.IsFacedown())
if (spell.IsCode(CardId.GravityBind) && !spell.IsFacedown())
return false;
}
return true;
......@@ -208,9 +208,9 @@ namespace WindBot.Game.AI.Decks
private bool FrogMonsterRepos()
{
if (Card.Id == CardId.Unifrog)
if (Card.IsCode(CardId.Unifrog))
return Card.IsDefense();
if (Card.Id == CardId.DewdarkOfTheIceBarrier)
if (Card.IsCode(CardId.DewdarkOfTheIceBarrier))
return Card.IsDefense();
bool enemyBetter = AI.Utils.IsOneEnemyBetterThanValue(Card.Attack + (Card.IsFacedown() ? GetSpellBonus() : 0), true);
......@@ -222,10 +222,10 @@ namespace WindBot.Game.AI.Decks
if (Card.IsDefense() && !enemyBetter)
result = true;
if (!result && Card.Id == CardId.FlipFlopFrog && Enemy.GetMonsterCount() > 0 && Card.IsFacedown())
if (!result && Card.IsCode(CardId.FlipFlopFrog) && Enemy.GetMonsterCount() > 0 && Card.IsFacedown())
result = true;
if (Card.Id == CardId.FlipFlopFrog && Card.IsFacedown() && result)
if (Card.IsCode(CardId.FlipFlopFrog) && Card.IsFacedown() && result)
m_flipFlopFrogSummoned = Duel.Turn;
return result;
......@@ -242,7 +242,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.GetSpells())
{
if (card.Id == CardId.Solidarity)
if (card.IsCode(CardId.Solidarity))
atk += 800;
}
}
......
......@@ -251,21 +251,21 @@ namespace WindBot.Game.AI.Decks
private bool DarkBribeeff()
{
if (AI.Utils.GetLastChainCard()!=null && AI.Utils.GetLastChainCard().Id == CardId.UpstartGoblin)
if (AI.Utils.GetLastChainCard()!=null && AI.Utils.GetLastChainCard().IsCode(CardId.UpstartGoblin))
return false;
return true;
}
private bool ImperialOrderfirst()
{
if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().Id == CardId.UpstartGoblin)
if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().IsCode(CardId.UpstartGoblin))
return false;
return DefaultOnBecomeTarget() && AI.Utils.GetLastChainCard().HasType(CardType.Spell);
}
private bool ImperialOrdereff()
{
if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().Id == CardId.UpstartGoblin)
if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().IsCode(CardId.UpstartGoblin))
return false;
if (Duel.LastChainPlayer == 1)
{
......@@ -437,7 +437,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> material_list = new List<ClientCard>();
foreach (ClientCard monster in Bot.GetMonsters())
{
if (monster.Id ==CardId.MissusRadiant || monster.Id==CardId.LinkSpider || monster.Id==CardId.Linkuriboh)
if (monster.IsCode(CardId.MissusRadiant, CardId.LinkSpider, CardId.Linkuriboh))
material_list.Add(monster);
if (material_list.Count == 3) break;
}
......@@ -454,10 +454,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> material_list = new List<ClientCard>();
foreach (ClientCard monster in Bot.GetMonsters())
{
if ((monster.Id == CardId.MissusRadiant ||
monster.Id == CardId.LinkSpider ||
monster.Id == CardId.Linkuriboh )&&
monster.Id!=CardId.EaterOfMillions)
if (monster.IsCode(CardId.MissusRadiant, CardId.LinkSpider, CardId.Linkuriboh))
material_list.Add(monster);
if (material_list.Count == 3) break;
}
......@@ -559,7 +556,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> material_list = new List<ClientCard>();
foreach (ClientCard monster in Bot.GetMonsters())
{
if (monster.HasAttribute(CardAttribute.Earth) && monster.Level==1 && monster.Id!=CardId.EaterOfMillions)
if (monster.HasAttribute(CardAttribute.Earth) && monster.Level==1 && !monster.IsCode(CardId.EaterOfMillions))
material_list.Add(monster);
if (material_list.Count == 2) break;
}
......@@ -587,7 +584,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard c in Bot.GetMonsters())
{
if (c.Id != CardId.EaterOfMillions && c.Id != CardId.Linkuriboh && c.Level==1 )
if (!c.IsCode(CardId.EaterOfMillions, CardId.Linkuriboh) && c.Level==1)
{
AI.SelectMaterials(c);
return true;
......@@ -598,12 +595,12 @@ namespace WindBot.Game.AI.Decks
private bool Linkuriboheff()
{
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().Id == CardId.Linkuriboh) return false;
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().IsCode(CardId.Linkuriboh)) return false;
return true;
}
private bool MonsterRepos()
{
if (Card.Id == CardId.EaterOfMillions && Card.IsAttack()) return false;
if (Card.IsCode(CardId.EaterOfMillions) && Card.IsAttack()) return false;
return DefaultMonsterRepos();
}
......@@ -612,29 +609,29 @@ namespace WindBot.Game.AI.Decks
int count = 0;
foreach(ClientCard check in Bot.Hand)
{
if (check.Id == CardId.CardOfDemise)
if (check.IsCode(CardId.CardOfDemise))
count++;
}
if (count == 2 && Bot.Hand.Count == 2 && Bot.GetSpellCountWithoutField() <= 2)
return true;
if (Card.Id == CardId.MacroCosmos && Bot.HasInSpellZone(CardId.MacroCosmos)) return false;
if (Card.Id == CardId.AntiSpellFragrance && Bot.HasInSpellZone(CardId.AntiSpellFragrance)) return false;
if (Card.IsCode(CardId.MacroCosmos) && Bot.HasInSpellZone(CardId.MacroCosmos)) return false;
if (Card.IsCode(CardId.AntiSpellFragrance) && Bot.HasInSpellZone(CardId.AntiSpellFragrance)) return false;
if (CardOfDemiseeff_used)return true;
if (Card.Id == CardId.EvenlyMatched && (Enemy.GetFieldCount() - Bot.GetFieldCount()) < 0) return false;
if (Card.Id == CardId.AntiSpellFragrance && Bot.HasInSpellZone(CardId.AntiSpellFragrance)) return false;
if (Card.Id == CardId.MacroCosmos && Bot.HasInSpellZone(CardId.MacroCosmos)) return false;
if (Card.IsCode(CardId.EvenlyMatched) && (Enemy.GetFieldCount() - Bot.GetFieldCount()) < 0) return false;
if (Card.IsCode(CardId.AntiSpellFragrance) && Bot.HasInSpellZone(CardId.AntiSpellFragrance)) return false;
if (Card.IsCode(CardId.MacroCosmos) && Bot.HasInSpellZone(CardId.MacroCosmos)) return false;
if (Duel.Turn > 1 && Duel.Phase == DuelPhase.Main1 && Bot.HasAttackingMonster())
return false;
if (Card.Id == CardId.InfiniteImpermanence)
if (Card.IsCode(CardId.InfiniteImpermanence))
return Bot.GetFieldCount() > 0 && Bot.GetSpellCountWithoutField() < 4;
if (Card.Id == CardId.Scapegoat)
if (Card.IsCode(CardId.Scapegoat))
return true;
if (Card.HasType(CardType.Trap))
return Bot.GetSpellCountWithoutField() < 4;
if(Bot.HasInSpellZone(CardId.AntiSpellFragrance,true))
{
if (Card.Id == CardId.UpstartGoblin || Card.Id == CardId.PotOfDesires || Card.Id==CardId.PotOfDuality) return true;
if (Card.Id == CardId.CardOfDemise && Bot.HasInSpellZone(CardId.CardOfDemise)) return false;
if (Card.IsCode(CardId.UpstartGoblin, CardId.PotOfDesires, CardId.PotOfDuality)) return true;
if (Card.IsCode(CardId.CardOfDemise) && Bot.HasInSpellZone(CardId.CardOfDemise)) return false;
if (Card.HasType(CardType.Spell))
return Bot.GetSpellCountWithoutField() < 4;
}
......@@ -642,12 +639,12 @@ namespace WindBot.Game.AI.Decks
}
public override bool OnPreBattleBetween(ClientCard attacker, ClientCard defender)
{
if (attacker.Id == _CardId.EaterOfMillions && (Bot.HasInMonstersZone(CardId.InspectBoarder) && eater_eff) && !attacker.IsDisabled())
if (attacker.IsCode(_CardId.EaterOfMillions) && (Bot.HasInMonstersZone(CardId.InspectBoarder) && eater_eff) && !attacker.IsDisabled())
{
attacker.RealPower = 9999;
return true;
}
if (attacker.Id == _CardId.EaterOfMillions && !Bot.HasInMonstersZone(CardId.InspectBoarder) && !attacker.IsDisabled())
if (attacker.IsCode(_CardId.EaterOfMillions) && !Bot.HasInMonstersZone(CardId.InspectBoarder) && !attacker.IsDisabled())
{
attacker.RealPower = 9999;
return true;
......@@ -659,7 +656,7 @@ namespace WindBot.Game.AI.Decks
for (int i = 0; i < attackers.Count; ++i)
{
ClientCard attacker = attackers[i];
if (attacker.Id == CardId.BirrelswordDragon || attacker.Id == CardId.EaterOfMillions) return attacker;
if (attacker.IsCode(CardId.BirrelswordDragon, CardId.EaterOfMillions)) return attacker;
}
return null;
}
......
......@@ -79,7 +79,7 @@ namespace WindBot.Game.AI.Decks
return false;
int remaining = 2;
foreach (ClientCard card in Bot.Banished)
if (card.Id == CardId.WhiteNightDragon)
if (card.IsCode(CardId.WhiteNightDragon))
remaining--;
if (remaining > 0)
{
......@@ -154,7 +154,7 @@ namespace WindBot.Game.AI.Decks
// We should summon Horus the Black Flame Dragon LV6 if he can lvlup.
if (Enemy.GetMonsterCount() != 0 && !AI.Utils.IsAllEnemyBetterThanValue(2300 - 1, false))
foreach (ClientCard card in Main.SummonableCards)
if (card.Id == 11224103)
if (card.IsCode(11224103))
return false;
return DefaultTributeSummon();
......@@ -197,7 +197,7 @@ namespace WindBot.Game.AI.Decks
ClientCard monster = cards[i];
if (monster.Attack < 2300)
return false;
if (monster.Race == (int)CardRace.Dragon && monster.Id != CardId.HorusTheBlackFlameDragonLv8)
if (monster.Race == (int)CardRace.Dragon && !monster.IsCode(CardId.HorusTheBlackFlameDragonLv8))
{
summonCard = monster;
break;
......
......@@ -110,7 +110,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> result = new List<ClientCard>();
foreach (ClientCard card in cards)
{
if (!result.Contains(card) && (!ClownUsed || card.Id != CardId.PerformageTrickClown))
if (!result.Contains(card) && (!ClownUsed || !card.IsCode(CardId.PerformageTrickClown)))
result.Add(card);
if (result.Count >= max)
break;
......
......@@ -390,7 +390,7 @@ namespace WindBot.Game.AI.Decks
Pillused = true;
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id == CardId.UltimateConductorTytanno && card.IsFaceup())
if (card.IsCode(CardId.UltimateConductorTytanno) && card.IsFaceup())
return false;
}
Ultimate_ss++;
......@@ -410,12 +410,12 @@ namespace WindBot.Game.AI.Decks
private bool MonsterRepos()
{
if (Card.Id == CardId.UltimateConductorTytanno && Card.IsFacedown()) return true;
if (Card.Id == CardId.ElShaddollConstruct && Card.IsFacedown()) return true;
if (Card.Id == CardId.ElShaddollConstruct && Card.IsAttack()) return false;
if (Card.Id == CardId.GlowUpBulb && Card.IsDefense()) return false;
if (Card.Id == CardId.ShaddollDragon && Card.IsFacedown() && Enemy.GetMonsterCount() >= 0) return true;
if (Card.Id == CardId.ShaddollSquamata && Card.IsFacedown() && Enemy.GetMonsterCount() >= 0) return true;
if (Card.IsCode(CardId.UltimateConductorTytanno) && Card.IsFacedown()) return true;
if (Card.IsCode(CardId.ElShaddollConstruct) && Card.IsFacedown()) return true;
if (Card.IsCode(CardId.ElShaddollConstruct) && Card.IsAttack()) return false;
if (Card.IsCode(CardId.GlowUpBulb) && Card.IsDefense()) return false;
if (Card.IsCode(CardId.ShaddollDragon) && Card.IsFacedown() && Enemy.GetMonsterCount() >= 0) return true;
if (Card.IsCode(CardId.ShaddollSquamata) && Card.IsFacedown() && Enemy.GetMonsterCount() >= 0) return true;
return base.DefaultMonsterRepos();
}
......@@ -430,7 +430,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.GetMonsters())
{
if (card.Id == CardId.UltimateConductorTytanno && card.IsFaceup())
if (card.IsCode(CardId.UltimateConductorTytanno) && card.IsFaceup())
return false;
}
if (Pillused == true) return false;
......@@ -552,7 +552,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> all = new List<ClientCard>();
foreach (ClientCard check in grave)
{
if (check.Id == CardId.GiantRex)
if (check.IsCode(CardId.GiantRex))
{
all.Add(check);
}
......@@ -1030,8 +1030,8 @@ namespace WindBot.Game.AI.Decks
public bool Hand_act_eff()
{
//if (Card.Id == CardId.Urara && Bot.HasInHand(CardId.LockBird) && Bot.HasInSpellZone(CardId.Re)) return false;
if (Card.Id == CardId.GhostOgre && Card.Location == CardLocation.Hand && Bot.HasInMonstersZone(CardId.GhostOgre)) return false;
//if (Card.IsCode(CardId.Urara) && Bot.HasInHand(CardId.LockBird) && Bot.HasInSpellZone(CardId.Re)) return false;
if (Card.IsCode(CardId.GhostOgre) && Card.Location == CardLocation.Hand && Bot.HasInMonstersZone(CardId.GhostOgre)) return false;
return (Duel.LastChainPlayer == 1);
}
//other extra
......@@ -1128,14 +1128,8 @@ namespace WindBot.Game.AI.Decks
};
int count=0;
foreach (ClientCard monster in Bot.GetMonsters())
if (monster.Id == CardId.GlowUpBulb ||
monster.Id == CardId.FairyTailSnow ||
monster.Id == CardId.KeeperOfDragonicMagic ||
monster.Id == CardId.SouleatingOviraptor||
monster.Id == CardId.GiantRex||
monster.Id == CardId.Lumina||
monster.Id == CardId.Raiden
)
if (monster.IsCode(CardId.GlowUpBulb, CardId.FairyTailSnow, CardId.KeeperOfDragonicMagic,
CardId.SouleatingOviraptor, CardId.GiantRex, CardId.Lumina, CardId.Raiden))
count++;
if (!Bot.HasInMonstersZone(CardId.GlowUpBulb) || count<2)
return false;
......@@ -1150,7 +1144,7 @@ namespace WindBot.Game.AI.Decks
bool DarkHole = false;
foreach (ClientCard card in Enemy.GetSpells())
{
if (card.Id == 53129443 && card.IsFaceup())
if (card.IsCode(53129443) && card.IsFaceup())
{
DarkHole = true;
}
......@@ -1222,12 +1216,12 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard hand in Bot.Hand)
{
if (hand.Id == CardId.Red || hand.Id == CardId.Pink)
if (hand.IsCode(CardId.Red, CardId.Pink))
{
AI.SelectCard(hand);
return true;
}
if (hand.Id == CardId.Urara || hand.Id == CardId.Ghost)
if (hand.IsCode(CardId.Urara, CardId.Ghost))
{
if (Tuner_ss())
{
......@@ -1304,9 +1298,9 @@ namespace WindBot.Game.AI.Decks
{
if (!defender.IsMonsterHasPreventActivationEffectInBattle())
{
if (attacker.Id == CardId.ElShaddollConstruct && !attacker.IsDisabled()) // TODO: && defender.IsSpecialSummoned
if (attacker.IsCode(CardId.ElShaddollConstruct) && !attacker.IsDisabled()) // TODO: && defender.IsSpecialSummoned
attacker.RealPower = 9999;
if (attacker.Id == CardId.UltimateConductorTytanno && !attacker.IsDisabled() && defender.IsDefense())
if (attacker.IsCode(CardId.UltimateConductorTytanno) && !attacker.IsDisabled() && defender.IsDefense())
attacker.RealPower = 9999;
}
return base.OnPreBattleBetween(attacker, defender);
......
......@@ -106,9 +106,9 @@ namespace WindBot.Game.AI.Decks
if (!Bot.HasInHand(NekrozRituelCard) || Bot.HasInHand(CardId.Shurit) || !Bot.HasInHand(NekrozSpellCard))
return true;
foreach (ClientCard Card in Bot.Hand)
if (Card != null && Card.Id == CardId.Kaleidoscope && !Bot.HasInHand(CardId.Unicore))
if (Card != null && Card.IsCode(CardId.Kaleidoscope) && !Bot.HasInHand(CardId.Unicore))
return true;
else if (Card.Id == CardId.Trishula || Card.Id == CardId.DecisiveArmor && !Bot.HasInHand(CardId.Mirror) || !Bot.HasInHand(CardId.Shurit))
else if (Card.IsCode(CardId.Trishula) || Card.IsCode(CardId.DecisiveArmor) && !Bot.HasInHand(CardId.Mirror) || !Bot.HasInHand(CardId.Shurit))
return true;
return false;
}
......@@ -271,9 +271,9 @@ namespace WindBot.Game.AI.Decks
List<int> NekrozCard = new List<int>();
try
{
foreach (ClientCard Card in Bot.Hand)
if (Card != null && NekrozRituelCard.Contains((int)Card.Id))
NekrozCard.Add(Card.Id);
foreach (ClientCard card in Bot.Hand)
if (card != null && card.IsCode(NekrozRituelCard))
NekrozCard.Add(card.Id);
foreach (int Id in NekrozCard)
{
......
......@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks
}
if (AI.Utils.GetProblematicEnemyCard(9999,true)!=null)
{
if (AI.Utils.GetProblematicEnemyCard(9999, true).Id == CardId.ElShaddollWinda &&
if (AI.Utils.GetProblematicEnemyCard(9999, true).IsCode(CardId.ElShaddollWinda) &&
!AI.Utils.GetProblematicEnemyCard(9999, true).IsDisabled())
return false;
AI.SelectCard(AI.Utils.GetProblematicEnemyCard(9999, true));
......@@ -349,7 +349,7 @@ namespace WindBot.Game.AI.Decks
ClientCard target = null;
foreach(ClientCard s in Bot.GetSpells())
{
if(s.Id==CardId.SeaStealthAttack && Card.IsFaceup())
if(s.IsCode(CardId.SeaStealthAttack) && Card.IsFaceup())
{
target = s;
break;
......@@ -388,7 +388,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> material_list = new List<ClientCard>();
foreach (ClientCard m in Bot.GetMonsters())
{
if (m.Id == CardId.MissusRadiant)
if (m.IsCode(CardId.MissusRadiant))
{
material_list.Add(m);
break;
......@@ -396,7 +396,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard m in Bot.GetMonsters())
{
if (m.Id == CardId.Linkuriboh || m.Id == CardId.LinkSpider)
if (m.IsCode(CardId.Linkuriboh, CardId.LinkSpider))
{
material_list.Add(m);
if (material_list.Count == 3)
......@@ -489,7 +489,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> material_list = new List<ClientCard>();
foreach (ClientCard monster in Bot.GetMonsters())
{
if (monster.HasAttribute(CardAttribute.Earth) && monster.Level == 1 && monster.Id != CardId.EaterOfMillions)
if (monster.HasAttribute(CardAttribute.Earth) && monster.Level == 1 && !monster.IsCode(CardId.EaterOfMillions))
material_list.Add(monster);
if (material_list.Count == 2) break;
}
......@@ -518,7 +518,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard c in Bot.GetMonsters())
{
if (c.Id != CardId.EaterOfMillions && c.Id != CardId.Linkuriboh && c.Level == 1)
if (!c.IsCode(CardId.EaterOfMillions, CardId.Linkuriboh) && c.Level == 1)
{
AI.SelectMaterials(c);
return true;
......@@ -529,7 +529,7 @@ namespace WindBot.Game.AI.Decks
private bool Linkuriboheff()
{
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().Id == CardId.Linkuriboh) return false;
if (Duel.LastChainPlayer == 0 && AI.Utils.GetLastChainCard().IsCode(CardId.Linkuriboh)) return false;
return true;
}
private bool SeaStealthAttackeff()
......@@ -548,7 +548,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard s in Bot.GetGraveyardSpells())
{
if (s.Id == CardId.PacifisThePhantasmCity)
if (s.IsCode(CardId.PacifisThePhantasmCity))
{
AI.SelectYesNo(true);
AI.SelectCard(s);
......@@ -560,7 +560,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard s in Bot.Hand)
{
if (s.Id == CardId.PacifisThePhantasmCity)
if (s.IsCode(CardId.PacifisThePhantasmCity))
{
AI.SelectYesNo(true);
AI.SelectCard(s);
......@@ -579,7 +579,7 @@ namespace WindBot.Game.AI.Decks
ClientCard target = null;
foreach(ClientCard s in Bot.GetSpells())
{
if (s.Id == CardId.PacifisThePhantasmCity)
if (s.IsCode(CardId.PacifisThePhantasmCity))
target = s;
}
if (target != null && AI.Utils.IsChainTarget(target))
......@@ -590,13 +590,13 @@ namespace WindBot.Game.AI.Decks
target = AI.Utils.GetLastChainCard();
if(target!=null)
{
if(target.Id==CardId.BrandishSkillAfterburner)
if(target.IsCode(CardId.BrandishSkillAfterburner))
{
AI.SelectCard(CardId.MegalosmasherX);
SeaStealthAttackeff_used = true;
return true;
}
if(Enemy.GetGraveyardSpells().Count>=3 && target.Id==CardId.BrandishSkillJammingWave)
if(Enemy.GetGraveyardSpells().Count>=3 && target.IsCode(CardId.BrandishSkillJammingWave))
{
AI.SelectCard(CardId.MegalosmasherX);
SeaStealthAttackeff_used = true;
......@@ -675,7 +675,7 @@ namespace WindBot.Game.AI.Decks
int zone_count = 5 - Bot.GetSpellCountWithoutField();
return zone_count- hand_spell_count >= 1;
}
if(Card.Id==CardId.PhantasmSprialBattle || Card.Id==CardId.PhantasmSpiralPower)
if(Card.IsCode(CardId.PhantasmSprialBattle, CardId.PhantasmSpiralPower))
{
if (Bot.HasInMonstersZone(CardId.MegalosmasherX) &&
!Bot.HasInHandOrInSpellZone(CardId.PacifisThePhantasmCity) &&
......@@ -691,20 +691,20 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard s in Bot.GetSpells())
{
if (s.IsFaceup() && s.Id == CardId.SeaStealthAttack &&
if (s.IsFaceup() && s.IsCode(CardId.SeaStealthAttack) &&
Bot.HasInSpellZone(CardId.PacifisThePhantasmCity) &&
Card.IsAttack())
return false;
}
}
if (Card.Id == CardId.EaterOfMillions && !Card.IsDisabled() && Card.IsAttack())
if (Card.IsCode(CardId.EaterOfMillions) && !Card.IsDisabled() && Card.IsAttack())
return false;
return DefaultMonsterRepos();
}
public override bool OnPreBattleBetween(ClientCard attacker, ClientCard defender)
{
if(attacker.Id==CardId.PacifisThePhantasmCity+1 && defender.Id==CardId.EaterOfMillions)
if(attacker.IsCode(CardId.PacifisThePhantasmCity+1) && defender.IsCode(CardId.EaterOfMillions))
{
if (attacker.RealPower >= defender.RealPower) return true;
}
......@@ -712,10 +712,10 @@ namespace WindBot.Game.AI.Decks
{
foreach(ClientCard s in Bot.GetSpells())
{
if (s.IsFaceup() && s.Id == CardId.SeaStealthAttack && Bot.HasInSpellZone(CardId.PacifisThePhantasmCity))
if (s.IsFaceup() && s.IsCode(CardId.SeaStealthAttack) && Bot.HasInSpellZone(CardId.PacifisThePhantasmCity))
{
attacker.RealPower = 9999;
if (defender.Id == CardId.EaterOfMillions) return true;
if (defender.IsCode(CardId.EaterOfMillions)) return true;
}
}
......@@ -728,7 +728,7 @@ namespace WindBot.Game.AI.Decks
for (int i = 0; i < attackers.Count; ++i)
{
ClientCard attacker = attackers[i];
if (attacker.Id == CardId.EaterOfMillions) return attacker;
if (attacker.IsCode(CardId.EaterOfMillions)) return attacker;
}
return null;
}
......
......@@ -141,7 +141,7 @@ namespace WindBot.Game.AI.Decks
for (int i = 1; i <= max; ++i)
{
ClientCard card = cards[cards.Count - i];
if (card.Id != CardId.Scout || (card.Location == CardLocation.Extra && !Duel.IsNewRule))
if (!card.IsCode(CardId.Scout) || (card.Location == CardLocation.Extra && !Duel.IsNewRule))
selected.Add(card);
}
if (selected.Count == 0)
......@@ -152,7 +152,7 @@ namespace WindBot.Game.AI.Decks
private bool NormalSummon()
{
if (Card.Id == CardId.Scout)
if (Card.IsCode(CardId.Scout))
return false;
if (Card.Level < 8)
AI.SelectOption(1);
......@@ -196,7 +196,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.GetSpells())
{
if (card.Id == Card.Id)
if (card.IsCode(Card.Id))
return false;
}
return TrapSetWhenZoneFree();
......
......@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card2 in cards)
{
if (card1.Id == card2.Id && !card1.Equals(card2))
if (card1.IsCode(card2.Id) && !card1.Equals(card2))
{
result.Add(card1);
result.Add(card2);
......
......@@ -185,15 +185,15 @@ namespace WindBot.Game.AI.Decks
int lv5Count = 0;
foreach (ClientCard card in Bot.Hand)
{
if (card.Id == CardId.SolarWindJammer && Bot.GetMonsterCount() == 0)
if (card.IsCode(CardId.SolarWindJammer) && Bot.GetMonsterCount() == 0)
++lv5Count;
if (card.Id == CardId.InstantFusion && !InstantFusionUsed)
if (card.IsCode(CardId.InstantFusion) && !InstantFusionUsed)
++lv5Count;
if (card.Id == CardId.QuickdrawSynchron && Bot.Hand.ContainsMonsterWithLevel(4))
if (card.IsCode(CardId.QuickdrawSynchron) && Bot.Hand.ContainsMonsterWithLevel(4))
++lv5Count;
if (card.Id == CardId.MistArchfiend && !NormalSummoned)
if (card.IsCode(CardId.MistArchfiend) && !NormalSummoned)
++lv5Count;
if (card.Id == CardId.DoubleSummon && DoubleSummonEffect())
if (card.IsCode(CardId.DoubleSummon) && DoubleSummonEffect())
++lv5Count;
}
if (lv5Count >= 2)
......@@ -387,8 +387,8 @@ namespace WindBot.Game.AI.Decks
if (monster.HasType(CardType.Monster) &&
!monster.HasType(CardType.Xyz) &&
(monster.Level == 5
|| monster.Id == CardId.StarDrawing
|| (monster.Id == CardId.WindUpSoldier) && !monster.Equals(Card)))
|| monster.IsCode(CardId.StarDrawing)
|| (monster.IsCode(CardId.WindUpSoldier)) && !monster.Equals(Card)))
return true;
}
return false;
......
......@@ -284,7 +284,7 @@ namespace WindBot.Game.AI.Decks
List<ClientCard> monsters = Bot.GetMonsters();
foreach (ClientCard monster in monsters)
{
if (monster.Id == CardId.BalancerLord)
if (monster.IsCode(CardId.BalancerLord))
{
AI.SelectCard(monster);
selected = true;
......@@ -404,7 +404,7 @@ namespace WindBot.Game.AI.Decks
};
foreach (ClientCard monster in Bot.Hand)
{
if (targets.Contains(monster.Id))
if (monster.IsCode(targets))
{
AI.SelectCard(targets);
return true;
......@@ -418,7 +418,7 @@ namespace WindBot.Game.AI.Decks
};
foreach (ClientCard monster in Bot.GetMonsters())
{
if (targets2.Contains(monster.Id))
if (monster.IsCode(targets2))
{
AI.SelectCard(targets2);
return true;
......
......@@ -152,7 +152,7 @@ namespace WindBot.Game.AI.Decks
{
if (!defender.IsMonsterHasPreventActivationEffectInBattle())
{
if (attacker.Id == CardId.HiSpeedroidChanbara && !attacker.IsDisabled())
if (attacker.IsCode(CardId.HiSpeedroidChanbara) && !attacker.IsDisabled())
attacker.RealPower = attacker.RealPower + 200;
}
return base.OnPreBattleBetween(attacker, defender);
......@@ -399,7 +399,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> targets = new List<ClientCard>();
foreach(ClientCard card in Bot.GetGraveyardMonsters())
{
if (card.Id == CardId.Hayate || card.Id == CardId.Kagari || card.Id == CardId.Shizuku)
if (card.IsCode(CardId.Hayate, CardId.Kagari, CardId.Shizuku))
targets.Add(card);
}
if (targets.Count > 0)
......@@ -451,7 +451,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard target in Bot.GetMonsters())
{
if (target.Id == CardId.Raye && Bot.GetMonstersExtraZoneCount() == 0)
if (target.IsCode(CardId.Raye) && Bot.GetMonstersExtraZoneCount() == 0)
{
AI.SelectCard(target);
return true;
......@@ -459,7 +459,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard target in Bot.GetSpells())
{
if (target.Id != CardId.AreaZero && target.Id != CardId.Multirole && target.Id != CardId.WidowAnchor && target.IsSpell())
if (!target.IsCode(CardId.AreaZero, CardId.Multirole, CardId.WidowAnchor) && target.IsSpell())
{
AI.SelectCard(target);
return true;
......@@ -482,7 +482,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard target in Bot.GetMonsters())
{
if (target.Id == CardId.Raye && Bot.GetMonstersExtraZoneCount() == 0)
if (target.IsCode(CardId.Raye) && Bot.GetMonstersExtraZoneCount() == 0)
{
AI.SelectCard(target);
return true;
......@@ -490,7 +490,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard target in Bot.GetSpells())
{
if (target.Id == CardId.AreaZero)
if (target.IsCode(CardId.AreaZero))
{
AI.SelectCard(target);
return true;
......@@ -498,7 +498,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard target in Bot.GetSpells())
{
if (target.Id != CardId.Multirole && target.Id != CardId.WidowAnchor && target.IsSpell())
if (!target.IsCode(CardId.Multirole, CardId.WidowAnchor) && target.IsSpell())
{
AI.SelectCard(target);
return true;
......
......@@ -116,7 +116,7 @@ namespace WindBot.Game.AI.Decks
{
if (!defender.IsMonsterHasPreventActivationEffectInBattle())
{
if (attacker.Id == CardId.SkyCavalryCentaurea && !attacker.IsDisabled() && attacker.HasXyzMaterial())
if (attacker.IsCode(CardId.SkyCavalryCentaurea) && !attacker.IsDisabled() && attacker.HasXyzMaterial())
attacker.RealPower = Bot.LifePoints + attacker.Attack;
}
return base.OnPreBattleBetween(attacker, defender);
......@@ -315,7 +315,7 @@ namespace WindBot.Game.AI.Decks
};
foreach (ClientCard monster in monsters)
{
if (suitableCost.Contains(monster.Id))
if (monster.IsCode(suitableCost))
{
AI.SelectCard(monster);
return true;
......@@ -325,7 +325,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard monster in monsters)
{
if (monster.Id == CardId.DupeFrog)
if (monster.IsCode(CardId.DupeFrog))
{
AI.SelectCard(monster);
return true;
......@@ -337,7 +337,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard monster in hands)
{
if (monster.Id == CardId.GraydleSlimeJr)
if (monster.IsCode(CardId.GraydleSlimeJr))
{
AI.SelectCard(monster);
return true;
......@@ -348,7 +348,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard monster in hands)
{
if (monster.Id == CardId.DupeFrog)
if (monster.IsCode(CardId.DupeFrog))
{
AI.SelectCard(monster);
return true;
......@@ -357,7 +357,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard monster in hands)
{
if (monster.Id == CardId.Ronintoadin || monster.Id == CardId.DupeFrog)
if (monster.IsCode(CardId.Ronintoadin, CardId.DupeFrog))
{
AI.SelectCard(monster);
return true;
......@@ -442,7 +442,7 @@ namespace WindBot.Game.AI.Decks
List<ClientCard> monsters = Bot.GetMonsters();
foreach (ClientCard monster in monsters)
{
if (monster.Id == CardId.ToadallyAwesome && monster.Attack <= 2200)
if (monster.IsCode(CardId.ToadallyAwesome) && monster.Attack <= 2200)
{
SelectXYZDetach(Card.Overlays);
AI.SelectNextCard(monster);
......@@ -451,7 +451,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard monster in monsters)
{
if (monster.Id == CardId.SkyCavalryCentaurea && monster.Attack <= 2000)
if (monster.IsCode(CardId.SkyCavalryCentaurea) && monster.Attack <= 2000)
{
SelectXYZDetach(Card.Overlays);
AI.SelectNextCard(monster);
......@@ -460,7 +460,7 @@ namespace WindBot.Game.AI.Decks
}
foreach (ClientCard monster in monsters)
{
if (monster.Id == CardId.DaigustoPhoenix && monster.Attack <= 1500)
if (monster.IsCode(CardId.DaigustoPhoenix) && monster.Attack <= 1500)
{
SelectXYZDetach(Card.Overlays);
AI.SelectNextCard(monster);
......
This diff is collapsed.
......@@ -163,7 +163,7 @@ namespace WindBot.Game.AI.Decks
if (Card == null)
return true;
// Logger.DebugWriteLine(Card.Name);
if (Card.Id == CardId.YosenjuKama2)
if (Card.IsCode(CardId.YosenjuKama2))
return Card.ShouldDirectAttack;
else
return true;
......@@ -181,7 +181,7 @@ namespace WindBot.Game.AI.Decks
public override IList<ClientCard> OnSelectXyzMaterial(IList<ClientCard> cards, int min, int max)
{
IList<ClientCard> result = AI.Utils.SelectPreferredCards(CardId.YosenjuTsujik, cards, min, max);
IList<ClientCard> result = AI.Utils.SelectPreferredCards(CardId.YosenjuTsujik, cards, min, max);
return AI.Utils.CheckSelectCount(result, cards, min, max);
}
......@@ -241,7 +241,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.Hand.GetMonsters())
{
if (!card.Equals(Card) && card.Id == Card.Id)
if (!card.Equals(Card) && card.IsCode(Card.Id))
return true;
}
return false;
......@@ -251,7 +251,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Bot.GetSpells())
{
if (card.Id == Card.Id)
if (card.IsCode(Card.Id))
return false;
}
return TrapSetWhenZoneFree();
......
......@@ -238,7 +238,7 @@ namespace WindBot.Game.AI.Decks
{
var lastChainCard = AI.Utils.GetLastChainCard();
if (lastChainCard == null) return true;
return lastChainCard.Id != CardId.Goblindbergh && lastChainCard.Id != CardId.TinGoldfish;
return !lastChainCard.IsCode(CardId.Goblindbergh, CardId.TinGoldfish);
}
private bool SummonerMonkEffect()
......@@ -279,7 +279,7 @@ namespace WindBot.Game.AI.Decks
private bool MonsterRepos()
{
if (Card.Id == CardId.NumberS39UtopiatheLightning && Card.IsAttack())
if (Card.IsCode(CardId.NumberS39UtopiatheLightning) && Card.IsAttack())
return false;
return base.DefaultMonsterRepos();
}
......
......@@ -230,14 +230,14 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard card in Enemy.Graveyard)
{
if (card.Id == CardId.AleisterTheInvoker)
if (card.IsCode(CardId.AleisterTheInvoker))
{
return card;
}
}
foreach (ClientCard card in Bot.Graveyard)
{
if (card.Id == CardId.AleisterTheInvoker)
if (card.IsCode(CardId.AleisterTheInvoker))
{
return card;
}
......@@ -445,7 +445,7 @@ namespace WindBot.Game.AI.Decks
List<ClientCard> monsters = Bot.GetMonsters();
foreach (ClientCard monster in monsters)
{
if (monster.IsFaceup() && monster.Id == CardId.Drident && !monster.HasXyzMaterial())
if (monster.IsFaceup() && monster.IsCode(CardId.Drident) && !monster.HasXyzMaterial())
{
target = monster;
break;
......@@ -455,7 +455,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard monster in monsters)
{
if (monster.IsFaceup() && monster.Type == (int)CardType.Xyz && monster.Id != CardId.DaigustoEmeral && !monster.HasXyzMaterial())
if (monster.IsFaceup() && monster.Type == (int)CardType.Xyz && !monster.IsCode(CardId.DaigustoEmeral) && !monster.HasXyzMaterial())
{
target = monster;
break;
......@@ -550,7 +550,7 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard spell in Bot.GetSpells())
{
if (spell.Id == CardId.ZoodiacBarrage && !Card.Equals(spell))
if (spell.IsCode(CardId.ZoodiacBarrage) && !Card.Equals(spell))
return false;
}
AI.SelectCard(new[]
......@@ -604,7 +604,7 @@ namespace WindBot.Game.AI.Decks
private bool MonsterRepos()
{
if (Card.Id == CardId.NumberS39UtopiatheLightning && Card.IsAttack())
if (Card.IsCode(CardId.NumberS39UtopiatheLightning) && Card.IsAttack())
return false;
return base.DefaultMonsterRepos();
}
......
......@@ -129,16 +129,16 @@ namespace WindBot.Game.AI
if (defender.IsMonsterDangerous())
{
bool canIgnoreIt = !attacker.IsDisabled() && (
attacker.Id == _CardId.UltimateConductorTytanno && defender.IsDefense() ||
attacker.Id == _CardId.ElShaddollConstruct && defender.IsSpecialSummoned ||
attacker.Id == _CardId.AllyOfJusticeCatastor && !defender.HasAttribute(CardAttribute.Dark));
attacker.IsCode(_CardId.UltimateConductorTytanno) && defender.IsDefense() ||
attacker.IsCode(_CardId.ElShaddollConstruct) && defender.IsSpecialSummoned ||
attacker.IsCode(_CardId.AllyOfJusticeCatastor) && !defender.HasAttribute(CardAttribute.Dark));
if (!canIgnoreIt)
return false;
}
foreach (ClientCard equip in defender.EquipCards)
{
if (equip.Id == _CardId.MoonMirrorShield && !equip.IsDisabled())
if (equip.IsCode(_CardId.MoonMirrorShield) && !equip.IsDisabled())
{
return false;
}
......@@ -146,44 +146,44 @@ namespace WindBot.Game.AI
if (!defender.IsDisabled())
{
if (defender.Id == _CardId.CrystalWingSynchroDragon && defender.IsAttack() && attacker.Level >= 5)
if (defender.IsCode(_CardId.CrystalWingSynchroDragon) && defender.IsAttack() && attacker.Level >= 5)
return false;
if (defender.Id == _CardId.AllyOfJusticeCatastor && !attacker.HasAttribute(CardAttribute.Dark))
if (defender.IsCode(_CardId.AllyOfJusticeCatastor) && !attacker.HasAttribute(CardAttribute.Dark))
return false;
if (defender.Id == _CardId.NumberS39UtopiaTheLightning && defender.IsAttack() && defender.HasXyzMaterial(2, _CardId.Number39Utopia))
if (defender.IsCode(_CardId.NumberS39UtopiaTheLightning) && defender.IsAttack() && defender.HasXyzMaterial(2, _CardId.Number39Utopia))
defender.RealPower = 5000;
if (defender.Id == _CardId.VampireFraeulein)
if (defender.IsCode(_CardId.VampireFraeulein))
defender.RealPower += (Enemy.LifePoints > 3000) ? 3000 : (Enemy.LifePoints - 100);
if (defender.Id == _CardId.InjectionFairyLily && Enemy.LifePoints > 2000)
if (defender.IsCode(_CardId.InjectionFairyLily) && Enemy.LifePoints > 2000)
defender.RealPower += 3000;
}
}
if (!defender.IsMonsterHasPreventActivationEffectInBattle())
{
if (attacker.Id == _CardId.NumberS39UtopiaTheLightning && !attacker.IsDisabled() && attacker.HasXyzMaterial(2, _CardId.Number39Utopia))
if (attacker.IsCode(_CardId.NumberS39UtopiaTheLightning) && !attacker.IsDisabled() && attacker.HasXyzMaterial(2, _CardId.Number39Utopia))
attacker.RealPower = 5000;
foreach (ClientCard equip in attacker.EquipCards)
{
if (equip.Id == _CardId.MoonMirrorShield && !equip.IsDisabled())
if (equip.IsCode(_CardId.MoonMirrorShield) && !equip.IsDisabled())
{
attacker.RealPower = defender.RealPower + 100;
}
}
}
if (Enemy.HasInMonstersZone(_CardId.DupeFrog, true) && defender.Id != _CardId.DupeFrog)
if (Enemy.HasInMonstersZone(_CardId.DupeFrog, true) && !(defender).IsCode(_CardId.DupeFrog))
return false;
if (Enemy.HasInMonstersZone(_CardId.MaraudingCaptain, true) && defender.Id != _CardId.MaraudingCaptain && defender.Race == (int)CardRace.Warrior)
if (Enemy.HasInMonstersZone(_CardId.MaraudingCaptain, true) && !defender.IsCode(_CardId.MaraudingCaptain) && defender.Race == (int)CardRace.Warrior)
return false;
if (defender.Id == _CardId.UltimayaTzolkin && !defender.IsDisabled() && Enemy.GetMonsters().Any(monster => !monster.Equals(defender) && monster.HasType(CardType.Synchro)))
if (defender.IsCode(_CardId.UltimayaTzolkin) && !defender.IsDisabled() && Enemy.GetMonsters().Any(monster => !monster.Equals(defender) && monster.HasType(CardType.Synchro)))
return false;
return true;
......@@ -231,7 +231,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultMysticalSpaceTyphoon()
{
if (Duel.CurrentChain.Any(card => card.Id == _CardId.MysticalSpaceTyphoon))
if (Duel.CurrentChain.Any(card => card.IsCode(_CardId.MysticalSpaceTyphoon)))
{
return false;
}
......@@ -262,7 +262,7 @@ namespace WindBot.Game.AI
protected bool DefaultCosmicCyclone()
{
foreach (ClientCard card in Duel.CurrentChain)
if (card.Id == _CardId.CosmicCyclone)
if (card.IsCode(_CardId.CosmicCyclone))
return false;
return (Bot.LifePoints > 1000) && DefaultMysticalSpaceTyphoon();
}
......@@ -386,7 +386,7 @@ namespace WindBot.Game.AI
_CardId.UpstartGoblin,
_CardId.CyberEmergency
};
if (ignoreList.Contains(AI.Utils.GetLastChainCard().Id))
if (AI.Utils.GetLastChainCard().IsCode(ignoreList))
return false;
return Duel.LastChainPlayer == 1;
}
......@@ -411,7 +411,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultEffectVeiler()
{
if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().Id == _CardId.GalaxySoldier && Enemy.Hand.Count >= 3) return false;
if (AI.Utils.GetLastChainCard() != null && AI.Utils.GetLastChainCard().IsCode(_CardId.GalaxySoldier) && Enemy.Hand.Count >= 3) return false;
if (AI.Utils.ChainContainsCard(_CardId.EffectVeiler))
return false;
return DefaultBreakthroughSkill();
......@@ -433,7 +433,7 @@ namespace WindBot.Game.AI
{
foreach (int id in targetList)
{
if (AI.Utils.GetLastChainCard().Id == id)
if (AI.Utils.GetLastChainCard().IsCode(id))
{
AI.SelectCard(id);
return UniqueFaceupSpell();
......@@ -479,7 +479,7 @@ namespace WindBot.Game.AI
if (Bot.BattlingMonster != null && Enemy.BattlingMonster != null)
{
if (!Enemy.BattlingMonster.IsDisabled() && Enemy.BattlingMonster.Id == _CardId.EaterOfMillions)
if (!Enemy.BattlingMonster.IsDisabled() && Enemy.BattlingMonster.IsCode(_CardId.EaterOfMillions))
{
AI.SelectCard(Enemy.BattlingMonster);
return true;
......@@ -659,7 +659,7 @@ namespace WindBot.Game.AI
ClientCard card = null;
foreach (ClientCard check in Bot.GetSpells())
{
if (check.Id == _CardId.AntiSpellFragrance && !check.IsDisabled())
if (check.IsCode(_CardId.AntiSpellFragrance) && !check.IsDisabled())
card = check;
}
if (card != null && card.IsFaceup())
......@@ -715,7 +715,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool UniqueFaceupSpell()
{
return !Bot.GetSpells().Any(card => card.Id == Card.Id && card.IsFaceup());
return !Bot.GetSpells().Any(card => card.IsCode(Card.Id) && card.IsFaceup());
}
/// <summary>
......@@ -723,7 +723,7 @@ namespace WindBot.Game.AI
/// </summary>
protected bool UniqueFaceupMonster()
{
return !Bot.GetMonsters().Any(card => card.Id == Card.Id && card.IsFaceup());
return !Bot.GetMonsters().Any(card => card.IsCode(Card.Id) && card.IsFaceup());
}
/// <summary>
......@@ -917,7 +917,7 @@ namespace WindBot.Game.AI
};
foreach (ClientCard monster in Enemy.GetMonsters())
{
if (kaijus.Contains(monster.Id))
if (monster.IsCode(kaijus))
return Card.GetDefensePower() > monster.GetDefensePower();
}
ClientCard card = Enemy.MonsterZone.GetFloodgate();
......
using System.Collections.Generic;
using System.IO;
using System.Linq;
using YGOSharp.OCGWrapper;
using YGOSharp.OCGWrapper.Enums;
......@@ -72,7 +73,11 @@ namespace WindBot.Game
Id = id;
Data = NamedCard.Get(Id);
if (Data != null)
{
Name = Data.Name;
if (Data.Alias != 0)
Alias = Data.Alias;
}
}
public void Update(BinaryReader packet, Duel duel)
......@@ -274,6 +279,21 @@ namespace WindBot.Game
return Disabled != 0;
}
public bool IsCode(int id)
{
return Id == id || Alias != 0 && Alias == id;
}
public bool IsCode(IList<int> ids)
{
return ids.Contains(Id) || Alias != 0 && ids.Contains(Alias);
}
public bool IsCode(params int[] ids)
{
return ids.Contains(Id) || Alias != 0 && ids.Contains(Alias);
}
public bool HasXyzMaterial()
{
return Overlays.Count > 0;
......
......@@ -300,10 +300,10 @@ namespace WindBot.Game
public int GetRemainingCount(int cardId, int initialCount)
{
int remaining = initialCount;
remaining = remaining - Hand.Count(card => card != null && card.Id == cardId);
remaining = remaining - SpellZone.Count(card => card != null && card.Id == cardId);
remaining = remaining - Graveyard.Count(card => card != null && card.Id == cardId);
remaining = remaining - Banished.Count(card => card != null && card.Id == cardId);
remaining = remaining - Hand.Count(card => card != null && card.IsCode(cardId));
remaining = remaining - SpellZone.Count(card => card != null && card.IsCode(cardId));
remaining = remaining - Graveyard.Count(card => card != null && card.IsCode(cardId));
remaining = remaining - Banished.Count(card => card != null && card.IsCode(cardId));
return (remaining < 0) ? 0 : remaining;
}
......@@ -314,12 +314,12 @@ namespace WindBot.Game
public int GetCountCardInZone(IEnumerable<ClientCard> cards, int cardId)
{
return cards.Count(card => card != null && card.Id == cardId);
return cards.Count(card => card != null && card.IsCode(cardId));
}
public int GetCountCardInZone(IEnumerable<ClientCard> cards, List<int> cardId)
{
return cards.Count(card => card != null && cardId.Contains(card.Id));
return cards.Count(card => card != null && card.IsCode(cardId));
}
private static List<ClientCard> GetCards(IEnumerable<ClientCard> cards, CardType type)
......@@ -334,12 +334,12 @@ namespace WindBot.Game
private static bool HasInCards(IEnumerable<ClientCard> cards, int cardId, bool notDisabled = false, bool hasXyzMaterial = false, bool faceUp = false)
{
return cards.Any(card => card != null && card.Id == cardId && !(notDisabled && card.IsDisabled()) && !(hasXyzMaterial && !card.HasXyzMaterial()) && !(faceUp && card.IsFacedown()));
return cards.Any(card => card != null && card.IsCode(cardId) && !(notDisabled && card.IsDisabled()) && !(hasXyzMaterial && !card.HasXyzMaterial()) && !(faceUp && card.IsFacedown()));
}
private static bool HasInCards(IEnumerable<ClientCard> cards, IList<int> cardId, bool notDisabled = false, bool hasXyzMaterial = false, bool faceUp = false)
{
return cards.Any(card => card != null && cardId.Contains(card.Id) && !(notDisabled && card.IsDisabled()) && !(hasXyzMaterial && !card.HasXyzMaterial()) && !(faceUp && card.IsFacedown()));
return cards.Any(card => card != null && card.IsCode(cardId) && !(notDisabled && card.IsDisabled()) && !(hasXyzMaterial && !card.HasXyzMaterial()) && !(faceUp && card.IsFacedown()));
}
}
}
\ No newline at end of file
......@@ -1086,7 +1086,8 @@ namespace WindBot.Game
return;
}
if (card.Id == 0) card.SetId(cardId);
if (card.Id == 0)
card.SetId(cardId);
int reply = _ai.OnSelectEffectYn(card, desc) ? (1) : (0);
Connection.Send(CtosMessage.Response, reply);
......
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