Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
windbot
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
windbot
Commits
e0facc91
Commit
e0facc91
authored
Apr 25, 2018
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
zones use enum constants
parent
40a5021b
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
49 additions
and
21 deletions
+49
-21
Game/AI/Zones.cs
Game/AI/Zones.cs
+24
-0
Game/GameBehavior.cs
Game/GameBehavior.cs
+24
-21
WindBot.csproj
WindBot.csproj
+1
-0
No files found.
Game/AI/Zones.cs
0 → 100644
View file @
e0facc91
namespace
WindBot.Game.AI
{
public
enum
Zones
{
z0
=
0x1
,
z1
=
0x2
,
z2
=
0x4
,
z3
=
0x8
,
z4
=
0x10
,
z5
=
0x20
,
z6
=
0x40
,
MonsterZones
=
0x7f
,
MainMonsterZones
=
0x1f
,
ExtraMonsterZones
=
0x60
,
SpellZones
=
0x1f
,
PendulumZones
=
0x3
,
LinkedZones
=
0x10000
,
NotLinkedZones
=
0x20000
}
}
\ No newline at end of file
Game/GameBehavior.cs
View file @
e0facc91
...
...
@@ -1016,60 +1016,63 @@ namespace WindBot.Game
bool
pendulumZone
=
false
;
byte
LOCATION_MZONE
=
0x4
;
byte
LOCATION_SZONE
=
0x8
;
int
filter
;
if
((
field
&
0x7f
)
!=
0
)
{
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
0
);
resp
[
1
]
=
0x4
;
filter
=
field
&
0x7f
;
resp
[
1
]
=
LOCATION_MZONE
;
filter
=
field
&
(
int
)
Zones
.
MonsterZones
;
}
else
if
((
field
&
0x1f00
)
!=
0
)
{
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
0
);
resp
[
1
]
=
0x8
;
filter
=
(
field
>>
8
)
&
0x1f
;
resp
[
1
]
=
LOCATION_SZONE
;
filter
=
(
field
>>
8
)
&
(
int
)
Zones
.
SpellZones
;
}
else
if
((
field
&
0xc000
)
!=
0
)
{
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
0
);
resp
[
1
]
=
0x8
;
filter
=
(
field
>>
14
)
&
0x3
;
resp
[
1
]
=
LOCATION_SZONE
;
filter
=
(
field
>>
14
)
&
(
int
)
Zones
.
PendulumZones
;
pendulumZone
=
true
;
}
else
if
((
field
&
0x7f0000
)
!=
0
)
{
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
1
);
resp
[
1
]
=
0x4
;
filter
=
(
field
>>
16
)
&
0x7f
;
resp
[
1
]
=
LOCATION_MZONE
;
filter
=
(
field
>>
16
)
&
(
int
)
Zones
.
MonsterZones
;
}
else
if
((
field
&
0x1f000000
)
!=
0
)
{
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
1
);
resp
[
1
]
=
0x8
;
filter
=
(
field
>>
24
)
&
0x1f
;
resp
[
1
]
=
LOCATION_SZONE
;
filter
=
(
field
>>
24
)
&
(
int
)
Zones
.
SpellZones
;
}
else
{
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
1
);
resp
[
1
]
=
0x8
;
filter
=
(
field
>>
30
)
&
0x3
;
resp
[
1
]
=
LOCATION_SZONE
;
filter
=
(
field
>>
30
)
&
(
int
)
Zones
.
PendulumZones
;
pendulumZone
=
true
;
}
if
(!
pendulumZone
)
{
if
((
filter
&
0x40
)
!=
0
)
resp
[
2
]
=
6
;
else
if
((
filter
&
0x20
)
!=
0
)
resp
[
2
]
=
5
;
else
if
((
filter
&
0x4
)
!=
0
)
resp
[
2
]
=
2
;
else
if
((
filter
&
0x2
)
!=
0
)
resp
[
2
]
=
1
;
else
if
((
filter
&
0x8
)
!=
0
)
resp
[
2
]
=
3
;
else
if
((
filter
&
0x1
)
!=
0
)
resp
[
2
]
=
0
;
else
if
((
filter
&
0x10
)
!=
0
)
resp
[
2
]
=
4
;
if
((
filter
&
(
int
)
Zones
.
z6
)
!=
0
)
resp
[
2
]
=
6
;
else
if
((
filter
&
(
int
)
Zones
.
z5
)
!=
0
)
resp
[
2
]
=
5
;
else
if
((
filter
&
(
int
)
Zones
.
z2
)
!=
0
)
resp
[
2
]
=
2
;
else
if
((
filter
&
(
int
)
Zones
.
z1
)
!=
0
)
resp
[
2
]
=
1
;
else
if
((
filter
&
(
int
)
Zones
.
z3
)
!=
0
)
resp
[
2
]
=
3
;
else
if
((
filter
&
(
int
)
Zones
.
z0
)
!=
0
)
resp
[
2
]
=
0
;
else
if
((
filter
&
(
int
)
Zones
.
z4
)
!=
0
)
resp
[
2
]
=
4
;
}
else
{
if
((
filter
&
0x1
)
!=
0
)
resp
[
2
]
=
6
;
if
((
filter
&
0x2
)
!=
0
)
resp
[
2
]
=
7
;
if
((
filter
&
(
int
)
Zones
.
z0
)
!=
0
)
resp
[
2
]
=
6
;
if
((
filter
&
(
int
)
Zones
.
z1
)
!=
0
)
resp
[
2
]
=
7
;
}
BinaryWriter
reply
=
GamePacketFactory
.
Create
(
CtosMessage
.
Response
);
...
...
WindBot.csproj
View file @
e0facc91
...
...
@@ -103,6 +103,7 @@
<Compile
Include=
"Game\AI\Enums\InvincibleMonster.cs"
/>
<Compile
Include=
"Game\AI\Enums\Floodgate.cs"
/>
<Compile
Include=
"Game\AI\Executor.cs"
/>
<Compile
Include=
"Game\AI\Zones.cs"
/>
<Compile
Include=
"Game\AI\ExecutorType.cs"
/>
<Compile
Include=
"Game\BattlePhase.cs"
/>
<Compile
Include=
"Game\BattlePhaseAction.cs"
/>
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment