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MyCard
windbot
Commits
d9578872
Commit
d9578872
authored
Mar 27, 2024
by
苍蓝
Browse files
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update
parent
72bf1203
Pipeline
#26097
passed with stage
in 23 seconds
Changes
8
Pipelines
1
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Showing
8 changed files
with
832 additions
and
33 deletions
+832
-33
BotWrapper/bot.conf
BotWrapper/bot.conf
+5
-0
Decks/AI_ObsidianMagical.ydk
Decks/AI_ObsidianMagical.ydk
+45
-0
Dialogs/rd-b.json
Dialogs/rd-b.json
+68
-0
Game/AI/AIUtil.cs
Game/AI/AIUtil.cs
+1
-1
Game/AI/Decks/ExcutieExecutor.cs
Game/AI/Decks/ExcutieExecutor.cs
+1
-31
Game/AI/Decks/ObsidianMagicalExecutor.cs
Game/AI/Decks/ObsidianMagicalExecutor.cs
+639
-0
WindBot.csproj
WindBot.csproj
+68
-1
bots.json
bots.json
+5
-0
No files found.
BotWrapper/bot.conf
View file @
d9578872
...
...
@@ -29,6 +29,11 @@ Name=光天女 Deck=Excutie Dialog=Excutie.zh-CN
强力的超可爱执行者卡组。
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!黑曜魔导
Name
=黑曜魔导
Deck
=
ObsidianMagical
Dialog
=
rd
-
b
.
zh
-
CN
滤抽暗魔术师卡组。
SUPPORT_MASTER_RULE_3
SUPPORT_NEW_MASTER_RULE
SUPPORT_MASTER_RULE_2020
!传说子
Name
=传说子
Deck
=
TheLegend
Dialog
=
rd
大量传说卡堆成的卡组。需勾选不检查卡组才能对战。
...
...
Decks/AI_ObsidianMagical.ydk
0 → 100644
View file @
d9578872
#created by ...
#main
120130000
120254035
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120181002
120181002
120130041
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120203027
120203027
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120217018
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120246018
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120246084
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120246085
120249055
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120249055
120244055
120232005
#extra
!side
120105012
Dialogs/rd-b.json
0 → 100644
View file @
d9578872
{
"welcome"
:
[
"杂鱼~杂鱼~"
,
"哼,你就是我的对手吗?看起来不怎么样嘛。"
,
],
"deckerror"
:
[
"哈,你的卡组出了点小问题?看来你还不够格和我对决。"
],
"duelstart"
:
[
"你以为我会对你客气吗?"
,
"我可不会手下留情哟!"
],
"newturn"
:
[
"轮到我了,抽卡!我手中的力量又增强了。"
,
"我抽到了什么?不管怎样,胜利的天平已经倾斜向我这边!"
],
"endturn"
:
[
"回合结束,你就好好体会一下等待失败的煎熬吧。"
,
"我的回合结束,现在轮到你颤抖了。"
,
"轮到你了,希望你不要让我失望。"
,
"大叔生气了吗,嘻嘻~"
],
"directattack"
:
[
"{0},直接攻击!你的生命值就是我的了!"
,
"{0},给我用力揍他!"
,
"{0},直接攻击对手!你的防御在我面前一无是处!"
,
"{0},攻击对手的生命值!让他们见识一下真正的力量!"
,
"{0},让杂鱼大叔见识一下你的力量。!"
],
"attack"
:
[
"{0},攻击这只{1}!你的命运已经注定了!"
,
"你这杂鱼,捉弄起来真无趣。"
,
"{0},冲向那只杂鱼!"
,
"{1}只是个杂鱼罢了,连我的一根汗毛都不如。"
],
"ondirectattack"
:
[
"哎呀呀,杂鱼生气了吗?"
,
"哼,就这点本事吗?"
,
"真是差劲透顶!"
,
"啊!好痛!!!"
,
"刚才的冒犯真的很对不起!请饶了我吧!我没想到会这样。"
,
"呜呜,我错了,我不该小看你的。{0}的攻击好痛。"
,
"请、请停下来!我、我再也不敢了!"
],
"facedownmonstername"
:
"隐匿的怪兽"
,
"activate"
:
[
"我发动{0}。你最好小心了,这将是你噩梦的开始。"
,
"我使用{0}的效果。看来你还没意识到局势的严重性。"
,
"我使用{0}的力量。在我的策略面前,你的抵抗毫无意义。"
],
"summon"
:
[
"我召唤{0}。颤抖吧,因为你面对的是无敌的力量!"
,
"出来吧,{0}!这可不是你的杂鱼怪兽能比的!"
,
"出现吧,{0}!你的到来将宣告对手的末日!"
,
"出来吧{0}!你将见证真正的强者是如何战斗的!"
,
"召唤{0}。在我的怪兽面前,你的防御不过是纸糊的!"
],
"setmonster"
:
[
"我放置了一只怪兽。这只是我胜利之路上的一小步。"
,
"我里侧表示放置了一只怪兽。你最好祈祷能抽到对付它的牌。"
],
"chaining"
:
[
"看这里!我发动{0}!你已经落入我的陷阱!"
,
"你的每一个动作都在我的计算之中。"
,
"发动{0}!你无法逃脱我的掌控。"
,
"这是我为你准备的惊喜。"
]
}
Game/AI/AIUtil.cs
View file @
d9578872
...
...
@@ -74,7 +74,7 @@ namespace WindBot.Game.AI
int
bestBotPower
=
GetBestPower
(
Bot
,
onlyATK
);
return
IsOneEnemyBetterThanValue
(
bestBotPower
,
onlyATK
);
}
/// <summary>
/// Do all enemy monsters have better power than the best power of the bot's?
/// </summary>
...
...
Game/AI/Decks/ExcutieExecutor.cs
View file @
d9578872
...
...
@@ -493,37 +493,7 @@ namespace WindBot.Game.AI.Decks
list
[
n
]
=
temp
;
}
}
public
ClientCard
GetBestEnemyCard_random
()
{
// monsters
ClientCard
card
=
Util
.
GetProblematicEnemyMonster
(
0
,
true
);
if
(
card
!=
null
)
return
card
;
if
(
Util
.
GetOneEnemyBetterThanMyBest
()
!=
null
)
{
card
=
Enemy
.
MonsterZone
.
GetHighestAttackMonster
(
true
);
if
(
card
!=
null
)
return
card
;
}
// spells
List
<
ClientCard
>
enemy_spells
=
Enemy
.
GetSpells
();
RandomSort
(
enemy_spells
);
foreach
(
ClientCard
sp
in
enemy_spells
)
{
if
(
sp
.
IsFaceup
()
&&
!
sp
.
IsDisabled
())
return
sp
;
}
if
(
enemy_spells
.
Count
>
0
)
return
enemy_spells
[
0
];
List
<
ClientCard
>
monsters
=
Enemy
.
GetMonsters
();
if
(
monsters
.
Count
>
0
)
{
RandomSort
(
monsters
);
return
monsters
[
0
];
}
return
null
;
}
private
bool
ImFeelingLazy
()
{
if
(
Executors
.
Any
(
exec
=>
(
exec
.
Type
==
ExecutorType
.
SummonOrSet
||
exec
.
Type
==
ExecutorType
.
Summon
||
exec
.
Type
==
ExecutorType
.
MonsterSet
)
&&
exec
.
CardId
==
Card
.
Id
))
...
...
Game/AI/Decks/ObsidianMagicalExecutor.cs
0 → 100644
View file @
d9578872
This diff is collapsed.
Click to expand it.
WindBot.csproj
View file @
d9578872
...
...
@@ -83,6 +83,7 @@
<Compile
Include=
"Game\AI\Decks\LuckyExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\MathMechExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\MituziExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\ObsidianMagicalExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\PureWindsExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\DragunExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\Level8Executor.cs"
/>
...
...
@@ -178,7 +179,73 @@
<None
Include=
"Decks\*.ydk"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\*.json"
>
<None
Include=
"Dialogs\anothercopy.zh-CN.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\BA.zh-TW.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\cirno.zh-CN.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\copy.zh-CN.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\default.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\Excutie.zh-CN.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\gugugu.zh-CN.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\kiwi.zh-TW.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\Mituzi.zh-CN.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\mokey.zh-CN.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\near.zh-CN.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\rd-b.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\rd-a.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\rd-c.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\rd-d.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\rd.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\smart.zh-CN.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\soul.zh-CN.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\swordsman.zh-CN.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\verre.zh-CN.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\VI-1911.zh-CN.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\Zefra.zh-CN.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
<None
Include=
"Dialogs\zh-CN.json"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</None>
</ItemGroup>
...
...
bots.json
View file @
d9578872
...
...
@@ -30,6 +30,11 @@
"name"
:
"光天女"
,
"deck"
:
"Excutie"
,
"dialog"
:
"Excutie.zh-CN"
},
{
"name"
:
"黑曜魔导"
,
"deck"
:
"ObsidianMagical"
,
"dialog"
:
"ObsidianMagical.zh-CN"
},
{
"name"
:
"幻宇子"
,
...
...
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