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windbot
Commits
d3fa6c30
Commit
d3fa6c30
authored
Apr 04, 2018
by
mercury233
Browse files
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Plain Diff
add DefaultNumberS39UtopiaTheLightningEffect
parent
13bb091e
Changes
6
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Side-by-side
Showing
6 changed files
with
13 additions
and
10 deletions
+13
-10
Game/AI/Decks/LightswornExecutor.cs
Game/AI/Decks/LightswornExecutor.cs
+1
-1
Game/AI/Decks/RainbowExecutor.cs
Game/AI/Decks/RainbowExecutor.cs
+1
-1
Game/AI/Decks/YosenjuExecutor.cs
Game/AI/Decks/YosenjuExecutor.cs
+1
-1
Game/AI/Decks/ZexalWeaponsExecutor.cs
Game/AI/Decks/ZexalWeaponsExecutor.cs
+1
-6
Game/AI/Decks/ZoodiacExecutor.cs
Game/AI/Decks/ZoodiacExecutor.cs
+1
-1
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+8
-0
No files found.
Game/AI/Decks/LightswornExecutor.cs
View file @
d3fa6c30
...
@@ -79,7 +79,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -79,7 +79,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ScarlightRedDragonArchfiend
,
DefaultScarlightRedDragonArchfiendEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ScarlightRedDragonArchfiend
,
DefaultScarlightRedDragonArchfiendEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Number39Utopia
,
DefaultNumberS39UtopiaTheLightningSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Number39Utopia
,
DefaultNumberS39UtopiaTheLightningSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
,
DefaultNumberS39UtopiaTheLightningEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PerformageTrickClown
,
PerformageTrickClownEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
PerformageTrickClown
,
PerformageTrickClownEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ThousandBlades
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ThousandBlades
);
...
...
Game/AI/Decks/RainbowExecutor.cs
View file @
d3fa6c30
...
@@ -107,7 +107,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -107,7 +107,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Number39Utopia
,
DefaultNumberS39UtopiaTheLightningSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Number39Utopia
,
DefaultNumberS39UtopiaTheLightningSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
,
DefaultNumberS39UtopiaTheLightningEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
StardustDragon
,
DefaultStardustDragonSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
StardustDragon
,
DefaultStardustDragonSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
StardustDragon
,
DefaultStardustDragonEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
StardustDragon
,
DefaultStardustDragonEffect
);
...
...
Game/AI/Decks/YosenjuExecutor.cs
View file @
d3fa6c30
...
@@ -129,7 +129,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -129,7 +129,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Number39Utopia
,
DefaultNumberS39UtopiaTheLightningSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Number39Utopia
,
DefaultNumberS39UtopiaTheLightningSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
NumberS39UtopiaOne
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
NumberS39UtopiaOne
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
,
DefaultNumberS39UtopiaTheLightningEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
StardustDragon
,
DefaultStardustDragonEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
StardustDragon
,
DefaultStardustDragonEffect
);
...
...
Game/AI/Decks/ZexalWeaponsExecutor.cs
View file @
d3fa6c30
...
@@ -72,7 +72,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -72,7 +72,7 @@ namespace WindBot.Game.AI.Decks
// XYZ effects
// XYZ effects
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Number39Utopia
,
Number39Utopia
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Number39Utopia
,
Number39Utopia
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiaOne
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiaOne
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
,
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
,
DefaultNumberS39UtopiaTheLightningEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ZwLionArms
,
ZwLionArms
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ZwLionArms
,
ZwLionArms
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AdreusKeeperOfArmageddon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
AdreusKeeperOfArmageddon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Number61Volcasaurus
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Number61Volcasaurus
);
...
@@ -213,11 +213,6 @@ namespace WindBot.Game.AI.Decks
...
@@ -213,11 +213,6 @@ namespace WindBot.Game.AI.Decks
return
Bot
.
LifePoints
>
500
;
return
Bot
.
LifePoints
>
500
;
}
}
private
bool
NumberS39UtopiatheLightning
()
{
return
Card
.
Attack
<
5000
;
}
private
bool
Honest
()
private
bool
Honest
()
{
{
return
Duel
.
Phase
!=
DuelPhase
.
Main1
||
Duel
.
Turn
==
1
;
return
Duel
.
Phase
!=
DuelPhase
.
Main1
||
Duel
.
Turn
==
1
;
...
...
Game/AI/Decks/ZoodiacExecutor.cs
View file @
d3fa6c30
...
@@ -73,7 +73,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -73,7 +73,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Number39Utopia
,
DefaultNumberS39UtopiaTheLightningSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Number39Utopia
,
DefaultNumberS39UtopiaTheLightningSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
NumberS39UtopiatheLightning
,
DefaultNumberS39UtopiaTheLightningEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
InvokedMechaba
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
InvokedMechaba
,
DefaultTrap
);
...
...
Game/AI/DefaultExecutor.cs
View file @
d3fa6c30
...
@@ -629,6 +629,14 @@ namespace WindBot.Game.AI
...
@@ -629,6 +629,14 @@ namespace WindBot.Game.AI
return
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
bestBotAttack
,
false
);
return
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
bestBotAttack
,
false
);
}
}
/// <summary>
/// Activate if the card is attack pos, and its attack is below 5000, when the enemy monster is attack pos or not useless faceup defense pos
/// </summary>
protected
bool
DefaultNumberS39UtopiaTheLightningEffect
()
{
return
Card
.
IsAttack
()
&&
Card
.
Attack
<
5000
&&
(
Enemy
.
BattlingMonster
.
IsAttack
()
||
Enemy
.
BattlingMonster
.
IsFacedown
()
||
Enemy
.
BattlingMonster
.
GetDefensePower
()
>=
Card
.
Attack
);
}
/// <summary>
/// <summary>
/// Summon when it can and should use effect.
/// Summon when it can and should use effect.
/// </summary>
/// </summary>
...
...
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