Commit befe041d authored by mercury233's avatar mercury233

fix GetBestEnemyMonster

parent 0f71dc96
......@@ -268,7 +268,7 @@ namespace WindBot.Game.AI
List<ClientCard> monsters = Enemy.GetMonsters();
// after GetHighestAttackMonster, the left monsters must be face-down.
if (monsters.Count > 0 && !onlyFaceup && (!canBeTarget || !card.IsShouldNotBeTarget()))
if (monsters.Count > 0 && !onlyFaceup)
return monsters[0];
return null;
......
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