Commit b8556465 authored by 苍蓝's avatar 苍蓝

update

parent 917e0372
Pipeline #5890 passed with stage
in 36 seconds
......@@ -5,7 +5,7 @@
# flags (avail flags: SUPPORT_MASTER_RULE_3, SUPPORT_NEW_MASTER_RULE, SUPPORT_MASTER_RULE_2020)
!齿车戒龙
Name=齿车戒龙 Deck=MokeyMokey Dialog=rd1
Name=齿车戒龙 Deck=MokeyMokey Dialog=rd-a
龙法卡组。
SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
......
#created by ...
#main
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#extra
!side
{
{
"welcome": [
"你要注意,你的对手是史上最强的决斗者。",
"我已经预料到你下一步的行动了"
......@@ -8,7 +8,7 @@
],
"duelstart": [
"演出时间到!",
"我要用决斗带来笑容!"
"用决斗带来笑容!"
],
"newturn": [
"看好了,我华丽的抽卡!",
......
{
{
"welcome": [
"你好,我是一个机器人。",
"AI功能正在测试中,遇到问题请及时反馈。"
......@@ -13,7 +13,7 @@
"newturn": [
"到我的回合了,抽卡!",
"我的回合,抽卡!",
"我抽了一张卡。"
"我抽到5张卡。"
],
"endturn": [
"回合结束。",
......
......@@ -286,8 +286,19 @@ namespace WindBot.Game.AI.Decks
}
private bool 突击坦克Effect()
{
//AI.SelectCard(GetBestEnemyCard_random());
AI.SelectCard(Enemy.MonsterZone.GetHighestLevelMonster());;
foreach (ClientCard mon in Enemy.GetMonsters())
if (mon.Level >= 9)
AI.SelectNextCard(mon);
else if (mon.Level >= 8)
AI.SelectNextCard(mon);
else if (mon.Level >= 6)
AI.SelectNextCard(mon);
else if (mon.Level >= 4)
AI.SelectNextCard(mon);
else if (mon.Level >= 2)
AI.SelectNextCard(mon);
else if (mon.Level >= 1)
AI.SelectNextCard(mon);
return true;
}
private bool 突击坦克summon()
......
......@@ -4,7 +4,7 @@
{
"name": "齿车戒龙",
"deck": "MokeyMokey",
"dialog": "rd1"
"dialog": "rd-a"
},
{
"name": "破坏剑士",
......
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