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MyCard
windbot
Commits
8dfcd0d5
Commit
8dfcd0d5
authored
Nov 04, 2017
by
mercury233
Browse files
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Plain Diff
update OnPreBattleBetween
parent
f8f793ac
Changes
14
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Showing
14 changed files
with
95 additions
and
80 deletions
+95
-80
Game/AI/CardExtension.cs
Game/AI/CardExtension.cs
+9
-1
Game/AI/Decks/BlueEyesExecutor.cs
Game/AI/Decks/BlueEyesExecutor.cs
+1
-6
Game/AI/Decks/LightswornExecutor.cs
Game/AI/Decks/LightswornExecutor.cs
+2
-9
Game/AI/Decks/MokeyMokeyExecutor.cs
Game/AI/Decks/MokeyMokeyExecutor.cs
+1
-1
Game/AI/Decks/RainbowExecutor.cs
Game/AI/Decks/RainbowExecutor.cs
+2
-9
Game/AI/Decks/ToadallyAwesomeExecutor.cs
Game/AI/Decks/ToadallyAwesomeExecutor.cs
+2
-9
Game/AI/Decks/YosenjuExecutor.cs
Game/AI/Decks/YosenjuExecutor.cs
+2
-9
Game/AI/Decks/ZexalWeaponsExecutor.cs
Game/AI/Decks/ZexalWeaponsExecutor.cs
+2
-9
Game/AI/Decks/ZoodiacExecutor.cs
Game/AI/Decks/ZoodiacExecutor.cs
+4
-11
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+52
-0
Game/AI/Enums/PreventActivationEffectInBattle.cs
Game/AI/Enums/PreventActivationEffectInBattle.cs
+14
-0
Game/AI/Executor.cs
Game/AI/Executor.cs
+3
-14
README.md
README.md
+0
-2
WindBot.csproj
WindBot.csproj
+1
-0
No files found.
Game/AI/CardExtension.cs
View file @
8dfcd0d5
...
...
@@ -18,7 +18,15 @@ namespace WindBot.Game.AI
/// </summary>
public
static
bool
IsMonsterDangerous
(
this
ClientCard
card
)
{
return
Enum
.
IsDefined
(
typeof
(
DangerousMonster
),
card
.
Id
);
return
!
card
.
IsDisabled
()
&&
Enum
.
IsDefined
(
typeof
(
DangerousMonster
),
card
.
Id
);
}
/// <summary>
/// Do this monster prevents activation of opponent's effect monsters in battle?
/// </summary>
public
static
bool
IsMonsterHasPreventActivationEffectInBattle
(
this
ClientCard
card
)
{
return
!
card
.
IsDisabled
()
&&
Enum
.
IsDefined
(
typeof
(
PreventActivationEffectInBattle
),
card
.
Id
);
}
public
static
bool
IsFloodgate
(
this
ClientCard
card
)
...
...
Game/AI/Decks/BlueEyesExecutor.cs
View file @
8dfcd0d5
...
...
@@ -233,12 +233,7 @@ namespace WindBot.Game.AI.Decks
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(
defender
.
IsMonsterInvincible
())
{
if
(
defender
.
IsMonsterDangerous
()
||
defender
.
IsDefense
())
return
false
;
}
return
attacker
.
Attack
>
0
;
return
attacker
.
Attack
>
0
&&
base
.
OnPreBattleBetween
(
attacker
,
defender
);
}
private
bool
DragonShrineEffect
()
...
...
Game/AI/Decks/LightswornExecutor.cs
View file @
8dfcd0d5
...
...
@@ -95,19 +95,12 @@ namespace WindBot.Game.AI.Decks
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(
defender
.
IsMonsterInvincible
())
{
if
(
defender
.
IsMonsterDangerous
()
||
defender
.
IsDefense
())
return
false
;
}
if
(!(
defender
.
Id
==
CardId
.
NumberS39UtopiatheLightning
))
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
Attribute
==
(
int
)
CardAttribute
.
Light
&&
Bot
.
HasInHand
(
CardId
.
Honest
))
attacker
.
RealPower
=
attacker
.
RealPower
+
defender
.
Attack
;
if
(
attacker
.
Id
==
CardId
.
NumberS39UtopiatheLightning
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
(
2
,
CardId
.
Number39Utopia
))
attacker
.
RealPower
=
5000
;
}
return
attacker
.
RealPower
>
defender
.
GetDefensePower
(
);
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
}
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
,
bool
cancelable
)
...
...
Game/AI/Decks/MokeyMokeyExecutor.cs
View file @
8dfcd0d5
...
...
@@ -36,7 +36,7 @@ namespace WindBot.Game.AI.Decks
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
return
attacker
.
Attack
>
0
;
return
attacker
.
Attack
>
0
&&
base
.
OnPreBattleBetween
(
attacker
,
defender
)
;
}
}
}
\ No newline at end of file
Game/AI/Decks/RainbowExecutor.cs
View file @
8dfcd0d5
...
...
@@ -150,19 +150,12 @@ namespace WindBot.Game.AI.Decks
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(
defender
.
IsMonsterInvincib
le
())
if
(
!
defender
.
IsMonsterHasPreventActivationEffectInBatt
le
())
{
if
(
defender
.
IsMonsterDangerous
()
||
defender
.
IsDefense
())
return
false
;
}
if
(!(
defender
.
Id
==
CardId
.
NumberS39UtopiatheLightning
))
{
if
(
attacker
.
Id
==
CardId
.
NumberS39UtopiatheLightning
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
(
2
,
CardId
.
Number39Utopia
))
attacker
.
RealPower
=
5000
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
Number37HopeWovenDragonSpiderShark
,
true
,
true
))
attacker
.
RealPower
=
attacker
.
RealPower
+
1000
;
}
return
attacker
.
RealPower
>
defender
.
GetDefensePower
(
);
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
}
private
bool
UnexpectedDaiEffect
()
...
...
Game/AI/Decks/ToadallyAwesomeExecutor.cs
View file @
8dfcd0d5
...
...
@@ -40,8 +40,6 @@ namespace WindBot.Game.AI.Decks
public
static
int
BookOfMoon
=
14087893
;
public
static
int
CallOfTheHaunted
=
97077563
;
public
static
int
TorrentialTribute
=
53582587
;
public
static
int
NumberS39UtopiatheLightning
=
56832966
;
}
public
ToadallyAwesomeExecutor
(
GameAI
ai
,
Duel
duel
)
...
...
@@ -116,17 +114,12 @@ namespace WindBot.Game.AI.Decks
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(
defender
.
IsMonsterInvincible
())
{
if
(
defender
.
IsMonsterDangerous
()
||
defender
.
IsDefense
())
return
false
;
}
if
(!(
defender
.
Id
==
CardId
.
NumberS39UtopiatheLightning
))
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
Id
==
CardId
.
SkyCavalryCentaurea
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
())
attacker
.
RealPower
=
Duel
.
LifePoints
[
0
]
+
attacker
.
Attack
;
}
return
attacker
.
RealPower
>=
defender
.
GetDefensePower
(
);
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
}
private
bool
MedallionOfTheIceBarrierEffect
()
...
...
Game/AI/Decks/YosenjuExecutor.cs
View file @
8dfcd0d5
...
...
@@ -171,19 +171,12 @@ namespace WindBot.Game.AI.Decks
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(
defender
.
IsMonsterInvincible
())
{
if
(
defender
.
IsMonsterDangerous
()
||
defender
.
IsDefense
())
return
false
;
}
if
(!(
defender
.
Id
==
CardId
.
NumberS39UtopiatheLightning
))
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
Attribute
==
(
int
)
CardAttribute
.
Wind
&&
Bot
.
HasInHand
(
CardId
.
YosenjuTsujik
))
attacker
.
RealPower
=
attacker
.
RealPower
+
1000
;
if
(
attacker
.
Id
==
CardId
.
NumberS39UtopiatheLightning
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
(
2
,
CardId
.
Number39Utopia
))
attacker
.
RealPower
=
5000
;
}
return
attacker
.
RealPower
>
defender
.
GetDefensePower
(
);
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
}
private
bool
PotOfDualityEffect
()
...
...
Game/AI/Decks/ZexalWeaponsExecutor.cs
View file @
8dfcd0d5
...
...
@@ -128,19 +128,12 @@ namespace WindBot.Game.AI.Decks
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(
defender
.
IsMonsterInvincible
())
{
if
(
defender
.
IsMonsterDangerous
()
||
defender
.
IsDefense
())
return
false
;
}
if
(!(
defender
.
Id
==
CardId
.
NumberS39UtopiatheLightning
))
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
Attribute
==
(
int
)
CardAttribute
.
Light
&&
Bot
.
HasInHand
(
CardId
.
Honest
))
attacker
.
RealPower
=
attacker
.
RealPower
+
defender
.
Attack
;
if
(
attacker
.
Id
==
CardId
.
NumberS39UtopiatheLightning
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
(
2
,
CardId
.
Number39Utopia
))
attacker
.
RealPower
=
5000
;
}
return
attacker
.
RealPower
>
defender
.
GetDefensePower
(
);
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
}
private
bool
Number39Utopia
()
...
...
Game/AI/Decks/ZoodiacExecutor.cs
View file @
8dfcd0d5
...
...
@@ -133,19 +133,12 @@ namespace WindBot.Game.AI.Decks
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(
defender
.
IsMonsterInvincib
le
())
if
(
!
defender
.
IsMonsterHasPreventActivationEffectInBatt
le
())
{
if
(
defender
.
IsMonsterDangerous
()
||
defender
.
IsDefense
())
return
false
;
}
if
(!(
defender
.
Id
==
CardId
.
NumberS39UtopiatheLightning
))
{
//if (attacker.HasType(CardType.Fusion) && Bot.HasInHand(CardId.AleisterTheInvoker))
// attacker.RealPower = attacker.RealPower + 1000;
if
(
attacker
.
Id
==
CardId
.
NumberS39UtopiatheLightning
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
(
2
,
CardId
.
Number39Utopia
))
attacker
.
RealPower
=
5000
;
if
(
attacker
.
HasType
(
CardType
.
Fusion
)
&&
Bot
.
HasInHand
(
CardId
.
AleisterTheInvoker
))
attacker
.
RealPower
=
attacker
.
RealPower
+
1000
;
}
return
attacker
.
RealPower
>
defender
.
GetDefensePower
(
);
return
base
.
OnPreBattleBetween
(
attacker
,
defender
);
}
private
bool
PhotonThrasherSummon
()
...
...
Game/AI/DefaultExecutor.cs
View file @
8dfcd0d5
...
...
@@ -20,11 +20,18 @@ namespace WindBot.Game.AI
public
static
int
DogorantheMadFlameKaiju
=
93332803
;
public
static
int
SuperAntiKaijuWarMachineMechaDogoran
=
84769941
;
public
static
int
DupeFrog
=
46239604
;
public
static
int
MaraudingCaptain
=
2460565
;
public
static
int
MysticalSpaceTyphoon
=
5318639
;
public
static
int
CosmicCyclone
=
8267140
;
public
static
int
ChickenGame
=
67616300
;
public
static
int
CastelTheSkyblasterMusketeer
=
82633039
;
public
static
int
NumberS39UtopiaTheLightning
=
56832966
;
public
static
int
Number39Utopia
=
84013237
;
public
static
int
UltimayaTzolkin
=
1686814
;
}
protected
DefaultExecutor
(
GameAI
ai
,
Duel
duel
)
...
...
@@ -33,6 +40,51 @@ namespace WindBot.Game.AI
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
ChickenGame
,
DefaultChickenGame
);
}
/// <summary>
/// Decide whether to declare attack between attacker and defender.
/// Can be overrided to update the RealPower of attacker for cards like Honest.
/// </summary>
/// <param name="attacker">Card that attack.</param>
/// <param name="defender">Card that defend.</param>
/// <returns>true if the attack can be done.</returns>
public
override
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(
defender
.
IsMonsterInvincible
())
{
if
(!
attacker
.
IsMonsterHasPreventActivationEffectInBattle
()
&&
(
defender
.
IsMonsterDangerous
()
||
defender
.
IsDefense
()))
return
false
;
}
if
(!
defender
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
attacker
.
Id
==
_CardId
.
NumberS39UtopiaTheLightning
&&
!
attacker
.
IsDisabled
()
&&
attacker
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
attacker
.
RealPower
=
5000
;
}
if
(!
attacker
.
IsMonsterHasPreventActivationEffectInBattle
())
{
if
(
defender
.
Id
==
_CardId
.
NumberS39UtopiaTheLightning
&&
!
defender
.
IsDisabled
()
&&
defender
.
HasXyzMaterial
(
2
,
_CardId
.
Number39Utopia
))
defender
.
RealPower
=
5000
;
}
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
DupeFrog
,
true
)
&&
defender
.
Id
!=
_CardId
.
DupeFrog
)
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
_CardId
.
MaraudingCaptain
,
true
)
&&
defender
.
Id
!=
_CardId
.
MaraudingCaptain
&&
defender
.
Race
==
(
int
)
CardRace
.
Warrior
)
return
false
;
if
(
defender
.
Id
==
_CardId
.
UltimayaTzolkin
&&
!
defender
.
IsDisabled
())
{
List
<
ClientCard
>
monsters
=
Enemy
.
GetMonsters
();
foreach
(
ClientCard
monster
in
monsters
)
{
if
(
monster
.
HasType
(
CardType
.
Synchro
))
return
false
;
}
}
return
true
;
}
/// <summary>
/// Destroy face-down cards first, in our turn.
/// </summary>
...
...
Game/AI/Enums/PreventActivationEffectInBattle.cs
0 → 100644
View file @
8dfcd0d5
namespace
WindBot.Game.AI.Enums
{
public
enum
PreventActivationEffectInBattle
{
Deskbot009
=
25494711
,
ArchfiendBlackSkullDragon
=
45349196
,
FrightfurChimera
=
83866861
,
GladiatorBeastNerokius
=
29357956
,
GemKnightCitrine
=
67985943
,
FrightfurSheep
=
57477163
,
ArmadesKeeperOfBoundaries
=
88033975
,
NumberS39UtopiaTheLightning
=
56832966
,
}
}
Game/AI/Executor.cs
View file @
8dfcd0d5
...
...
@@ -67,14 +67,14 @@ namespace WindBot.Game.AI
for
(
int
i
=
defenders
.
Count
-
1
;
i
>=
0
;
--
i
)
{
ClientCard
defender
=
defenders
[
i
];
int
def
=
defender
.
GetDefensePower
();
for
(
int
j
=
0
;
j
<
attackers
.
Count
;
++
j
)
{
ClientCard
attacker
=
attackers
[
j
];
attacker
.
RealPower
=
attacker
.
Attack
;
defender
.
RealPower
=
defender
.
GetDefensePower
();
if
(!
OnPreBattleBetween
(
attacker
,
defender
))
continue
;
if
(
attacker
.
RealPower
>
def
||
(
attacker
.
RealPower
>=
def
&&
j
==
attackers
.
Count
-
1
))
if
(
attacker
.
RealPower
>
def
ender
.
RealPower
||
(
attacker
.
RealPower
>=
defender
.
RealPower
&&
j
==
attackers
.
Count
-
1
))
return
AI
.
Attack
(
attacker
,
defender
);
}
}
...
...
@@ -92,20 +92,9 @@ namespace WindBot.Game.AI
return
AI
.
ToMainPhase2
();
}
/// <summary>
/// Decide whether to declare attack between attacker and defender.
/// Can be overrided to update the RealPower of attacker for cards like Honest.
/// </summary>
/// <param name="attacker">Card that attack.</param>
/// <param name="defender">Card that defend.</param>
/// <returns>true if the attack can be done.</returns>
public
virtual
bool
OnPreBattleBetween
(
ClientCard
attacker
,
ClientCard
defender
)
{
if
(
defender
.
IsMonsterInvincible
())
{
if
(
defender
.
IsMonsterDangerous
()
||
defender
.
IsDefense
())
return
false
;
}
// Overrided in DefalultExecutor
return
true
;
}
...
...
README.md
View file @
8dfcd0d5
...
...
@@ -107,8 +107,6 @@ The parameters are same as commandlines, but low cased.
### Known issues
*
The bot will attack synchro monsters next to _Ultimaya Tzolkin_ because it don't know _Ultimaya Tzolkin_ can't be attacked.
*
The attack won't be canceled when battle replay happens.
*
If one chain includes two activation that use
`AI.SelectCard`
, the second one won't select correctly.
...
...
WindBot.csproj
View file @
8dfcd0d5
...
...
@@ -111,6 +111,7 @@
<Compile
Include=
"Game\AI\Dialogs.cs"
/>
<Compile
Include=
"Game\AI\Enums\DangerousMonster.cs"
/>
<Compile
Include=
"Game\AI\Enums\FusionSpell.cs"
/>
<Compile
Include=
"Game\AI\Enums\PreventActivationEffectInBattle.cs"
/>
<Compile
Include=
"Game\AI\Enums\OneForXyz.cs"
/>
<Compile
Include=
"Game\AI\Enums\InvincibleMonster.cs"
/>
<Compile
Include=
"Game\AI\Enums\Floodgate.cs"
/>
...
...
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