Commit 86066c75 authored by mercury233's avatar mercury233

update for new master rule

parent af01d0b9
......@@ -41,7 +41,7 @@ namespace WindBot.Game.AI
public int GetBestAttack(ClientField field, bool onlyatk)
{
int bestAtk = -1;
for (int i = 0; i < 5; ++i)
for (int i = 0; i < 7; ++i)
{
ClientCard card = field.MonsterZone[i];
if (card == null) continue;
......@@ -71,7 +71,7 @@ namespace WindBot.Game.AI
{
int bestValue = -1;
bool nomonster = true;
for (int i = 0; i < 5; ++i)
for (int i = 0; i < 7; ++i)
{
ClientCard card = Duel.Fields[1].MonsterZone[i];
if (card == null) continue;
......@@ -88,7 +88,7 @@ namespace WindBot.Game.AI
public bool IsAllEnnemyBetterThanValue(int value, bool onlyatk)
{
bool nomonster = true;
for (int i = 0; i < 5; ++i)
for (int i = 0; i < 7; ++i)
{
ClientCard card = Duel.Fields[1].MonsterZone[i];
if (card == null || card.Data == null) continue;
......@@ -103,7 +103,7 @@ namespace WindBot.Game.AI
public ClientCard GetOneEnnemyBetterThanValue(int value, bool onlyatk)
{
for (int i = 0; i < 5; ++i)
for (int i = 0; i < 7; ++i)
{
ClientCard card = Duel.Fields[1].MonsterZone[i];
if (card == null) continue;
......
......@@ -189,7 +189,7 @@ namespace WindBot.Game.AI
return false;
}
int tributecount = (int)Math.Ceiling((Card.Level - 4.0d) / 2.0d);
for (int j = 0; j < 5; ++j)
for (int j = 0; j < 7; ++j)
{
ClientCard tributeCard = Duel.Fields[0].MonsterZone[j];
if (tributeCard == null) continue;
......
......@@ -20,7 +20,7 @@ namespace WindBot.Game
public void Init(int deck, int extra)
{
Hand = new List<ClientCard>();
MonsterZone = new ClientCard[5];
MonsterZone = new ClientCard[7];
SpellZone = new ClientCard[8];
Graveyard = new List<ClientCard>();
Banished = new List<ClientCard>();
......
......@@ -844,11 +844,11 @@ namespace WindBot.Game
bool pendulumZone = false;
int filter;
if ((field & 0x1f) != 0)
if ((field & 0x7f) != 0)
{
resp[0] = (byte)GetLocalPlayer(0);
resp[1] = 0x4;
filter = field & 0x1f;
filter = field & 0x7f;
}
else if ((field & 0x1f00) != 0)
{
......@@ -863,11 +863,11 @@ namespace WindBot.Game
filter = (field >> 14) & 0x3;
pendulumZone = true;
}
else if ((field & 0x1f0000) != 0)
else if ((field & 0x7f0000) != 0)
{
resp[0] = (byte)GetLocalPlayer(1);
resp[1] = 0x4;
filter = (field >> 16) & 0x1f;
filter = (field >> 16) & 0x7f;
}
else if ((field & 0x1f000000) != 0)
{
......@@ -885,7 +885,9 @@ namespace WindBot.Game
if (!pendulumZone)
{
if ((filter & 0x4) != 0) resp[2] = 2;
if ((filter & 0x40) != 0) resp[2] = 6;
else if ((filter & 0x20) != 0) resp[2] = 5;
else if ((filter & 0x4) != 0) resp[2] = 2;
else if ((filter & 0x2) != 0) resp[2] = 1;
else if ((filter & 0x8) != 0) resp[2] = 3;
else if ((filter & 0x1) != 0) resp[2] = 0;
......
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