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windbot
Commits
83aabc7a
Commit
83aabc7a
authored
Mar 15, 2021
by
mercury233
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update LuckyExecutor
parent
59c84707
Changes
1
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1 changed file
with
12 additions
and
1 deletion
+12
-1
Game/AI/Decks/LuckyExecutor.cs
Game/AI/Decks/LuckyExecutor.cs
+12
-1
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Game/AI/Decks/LuckyExecutor.cs
View file @
83aabc7a
...
@@ -15,7 +15,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -15,7 +15,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
ImFeelingLucky
);
AddExecutor
(
ExecutorType
.
SpSummon
,
ImFeelingLucky
);
AddExecutor
(
ExecutorType
.
Activate
,
ImFeelingLucky
);
AddExecutor
(
ExecutorType
.
Activate
,
ImFeelingLucky
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
ImFeelingLucky
);
AddExecutor
(
ExecutorType
.
SummonOrSet
,
ImFeelingLucky
);
AddExecutor
(
ExecutorType
.
SpellSet
,
ImFeelingLucky
);
AddExecutor
(
ExecutorType
.
SpellSet
,
DefaultSpellSet
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
MysticalSpaceTyphoon
,
DefaultMysticalSpaceTyphoon
);
AddExecutor
(
ExecutorType
.
Activate
,
_CardId
.
MysticalSpaceTyphoon
,
DefaultMysticalSpaceTyphoon
);
...
@@ -90,6 +90,17 @@ namespace WindBot.Game.AI.Decks
...
@@ -90,6 +90,17 @@ namespace WindBot.Game.AI.Decks
return
Program
.
Rand
.
Next
(
options
.
Count
);
return
Program
.
Rand
.
Next
(
options
.
Count
);
}
}
public
override
CardPosition
OnSelectPosition
(
int
cardId
,
IList
<
CardPosition
>
positions
)
{
YGOSharp
.
OCGWrapper
.
NamedCard
cardData
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
cardData
!=
null
)
{
if
(
cardData
.
Attack
<=
1000
)
return
CardPosition
.
FaceUpDefence
;
}
return
0
;
}
private
bool
ImFeelingLucky
()
private
bool
ImFeelingLucky
()
{
{
return
Program
.
Rand
.
Next
(
9
)
>=
3
&&
DefaultDontChainMyself
();
return
Program
.
Rand
.
Next
(
9
)
>=
3
&&
DefaultDontChainMyself
();
...
...
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