Commit 8026386f authored by 苍蓝's avatar 苍蓝

Update WindBot.csproj

parent 217ca75b
Pipeline #5619 passed with stage
in 34 seconds
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{3E7FAF67-A27D-4A61-B161-93AD4414183E}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WindBot</RootNamespace>
<AssemblyName>WindBot</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>none</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>WindBot.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Data.Sqlite">
<HintPath>.\Mono.Data.Sqlite.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Web" />
<Reference Include="System.Xml" />
<Reference Include="YGOSharp.Network">
<HintPath>.\YGOSharp.Network.dll</HintPath>
</Reference>
<Reference Include="YGOSharp.OCGWrapper">
<HintPath>.\YGOSharp.OCGWrapper.dll</HintPath>
</Reference>
<Reference Include="YGOSharp.OCGWrapper.Enums">
<HintPath>.\YGOSharp.OCGWrapper.Enums.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Config.cs" />
<Compile Include="Game\AI\AIUtil.cs" />
<Compile Include="Game\AI\CardContainer.cs" />
<Compile Include="Game\AI\CardExecutor.cs" />
<Compile Include="Game\AI\CardExtension.cs" />
<Compile Include="Game\AI\CardSelector.cs" />
<Compile Include="Game\AI\DeckAttribute.cs" />
<Compile Include="Game\AI\DecksManager.cs" />
<Compile Include="Game\AI\Decks\AltergeistExecutor.cs" />
<Compile Include="Game\AI\Decks\DinocarriageDynarmixExecutor.cs" />
<Compile Include="Game\AI\Decks\FamiliarPossessedExecutor.cs" />
<Compile Include="Game\AI\Decks\BlackwingExecutor.cs" />
<Compile Include="Game\AI\Decks\LuckyExecutor.cs" />
<Compile Include="Game\AI\Decks\MathMechExecutor.cs" />
<Compile Include="Game\AI\Decks\PureWindsExecutor.cs" />
<Compile Include="Game\AI\Decks\DragunExecutor.cs" />
<Compile Include="Game\AI\Decks\Level8Executor.cs" />
<Compile Include="Game\AI\Decks\SalamangreatExecutor.cs" />
<Compile Include="Game\AI\Decks\CyberDragonExecutor.cs" />
<Compile Include="Game\AI\Decks\DarkMagicianExecutor.cs" />
<Compile Include="Game\AI\Decks\OrcustExecutor.cs" />
<Compile Include="Game\AI\Decks\SkyStrikerExecutor.cs" />
<Compile Include="Game\AI\Decks\MokeyMokeyKingExecutor.cs" />
<Compile Include="Game\AI\Decks\MokeyMokeyExecutor.cs" />
<Compile Include="Game\AI\Decks\TimeThiefExecutor.cs" />
<Compile Include="Game\AI\Decks\ToadallyAwesomeExecutor.cs" />
<Compile Include="Game\AI\Decks\NekrozExecutor.cs" />
<Compile Include="Game\AI\Decks\GravekeeperExecutor.cs" />
<Compile Include="Game\AI\Decks\RainbowExecutor.cs" />
<Compile Include="Game\AI\Decks\BlueEyesExecutor.cs" />
<Compile Include="Game\AI\Decks\BlueEyesMaxDragonExecutor.cs" />
<Compile Include="Game\AI\Decks\BurnExecutor.cs" />
<Compile Include="Game\AI\Decks\ChainBurnExecutor.cs" />
<Compile Include="Game\AI\Decks\EvilswarmExecutor.cs" />
<Compile Include="Game\AI\Decks\GraydleExecutor.cs" />
<Compile Include="Game\AI\Decks\GrenMajuThunderBoarderExecutor.cs" />
<Compile Include="Game\AI\Decks\LightswornExecutor.cs" />
<Compile Include="Game\AI\Decks\LightswornShaddoldinosourExecutor.cs" />
<Compile Include="Game\AI\Decks\PhantasmExecutor.cs" />
<Compile Include="Game\AI\Decks\QliphortExecutor.cs" />
<Compile Include="Game\AI\Decks\ST1732Executor.cs" />
<Compile Include="Game\AI\Decks\TrickstarExecutor.cs" />
<Compile Include="Game\AI\Decks\WitchcraftExecutor.cs" />
<Compile Include="Game\AI\Decks\YosenjuExecutor.cs" />
<Compile Include="Game\AI\Decks\DragunityExecutor.cs" />
<Compile Include="Game\AI\Decks\FrogExecutor.cs" />
<Compile Include="Game\AI\Decks\HorusExecutor.cs" />
<Compile Include="Game\AI\Decks\DoEveryThingExecutor.cs" />
<Compile Include="Game\AI\Decks\OldSchoolExecutor.cs" />
<Compile Include="Game\AI\Decks\Rank5Executor.cs" />
<Compile Include="Game\AI\Decks\ZoodiacExecutor.cs" />
<Compile Include="Game\AI\Decks\ZexalWeaponsExecutor.cs" />
<Compile Include="Game\AI\DefaultExecutor.cs" />
<Compile Include="Game\AI\Dialogs.cs" />
<Compile Include="Game\AI\Enums\DangerousMonster.cs" />
<Compile Include="Game\AI\Enums\FusionSpell.cs" />
<Compile Include="Game\AI\Enums\ShouldBeDisabledBeforeItUseEffectMonster.cs" />
<Compile Include="Game\AI\Enums\ShouldNotBeSpellTarget.cs" />
<Compile Include="Game\AI\Enums\ShouldNotBeMonsterTarget.cs" />
<Compile Include="Game\AI\Enums\ShouldNotBeTarget.cs" />
<Compile Include="Game\AI\Enums\PreventActivationEffectInBattle.cs" />
<Compile Include="Game\AI\Enums\OneForXyz.cs" />
<Compile Include="Game\AI\Enums\InvincibleMonster.cs" />
<Compile Include="Game\AI\Enums\Floodgate.cs" />
<Compile Include="Game\AI\Executor.cs" />
<Compile Include="Game\AI\HintMsg.cs" />
<Compile Include="Game\AI\Opcodes.cs" />
<Compile Include="Game\AI\Zones.cs" />
<Compile Include="Game\AI\ExecutorType.cs" />
<Compile Include="Game\BattlePhase.cs" />
<Compile Include="Game\BattlePhaseAction.cs" />
<Compile Include="Game\ClientCard.cs" />
<Compile Include="Game\ClientField.cs" />
<Compile Include="Game\Deck.cs" />
<Compile Include="Game\Duel.cs" />
<Compile Include="Game\GameAI.cs" />
<Compile Include="Game\GameBehavior.cs" />
<Compile Include="Game\GameClient.cs" />
<Compile Include="Game\GamePacketFactory.cs" />
<Compile Include="Game\MainPhase.cs" />
<Compile Include="Game\MainPhaseAction.cs" />
<Compile Include="Game\Room.cs" />
<Compile Include="Logger.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WindBotInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="sqlite3.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<None Include="Decks\*.ydk">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\*.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="WindBot.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{3E7FAF67-A27D-4A61-B161-93AD4414183E}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WindBot</RootNamespace>
<AssemblyName>WindBot</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>none</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>WindBot.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Data.Sqlite">
<HintPath>.\Mono.Data.Sqlite.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Web" />
<Reference Include="System.Xml" />
<Reference Include="YGOSharp.Network">
<HintPath>.\YGOSharp.Network.dll</HintPath>
</Reference>
<Reference Include="YGOSharp.OCGWrapper">
<HintPath>.\YGOSharp.OCGWrapper.dll</HintPath>
</Reference>
<Reference Include="YGOSharp.OCGWrapper.Enums">
<HintPath>.\YGOSharp.OCGWrapper.Enums.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Config.cs" />
<Compile Include="Game\AI\AIUtil.cs" />
<Compile Include="Game\AI\CardContainer.cs" />
<Compile Include="Game\AI\CardExecutor.cs" />
<Compile Include="Game\AI\CardExtension.cs" />
<Compile Include="Game\AI\CardSelector.cs" />
<Compile Include="Game\AI\DeckAttribute.cs" />
<Compile Include="Game\AI\DecksManager.cs" />
<Compile Include="Game\AI\Decks\AltergeistExecutor.cs" />
<Compile Include="Game\AI\Decks\DinocarriageDynarmixExecutor.cs" />
<Compile Include="Game\AI\Decks\FamiliarPossessedExecutor.cs" />
<Compile Include="Game\AI\Decks\BlackwingExecutor.cs" />
<Compile Include="Game\AI\Decks\LuckyExecutor.cs" />
<Compile Include="Game\AI\Decks\MathMechExecutor.cs" />
<Compile Include="Game\AI\Decks\PureWindsExecutor.cs" />
<Compile Include="Game\AI\Decks\DragunExecutor.cs" />
<Compile Include="Game\AI\Decks\Level8Executor.cs" />
<Compile Include="Game\AI\Decks\SalamangreatExecutor.cs" />
<Compile Include="Game\AI\Decks\CyberDragonExecutor.cs" />
<Compile Include="Game\AI\Decks\DarkMagicianExecutor.cs" />
<Compile Include="Game\AI\Decks\OrcustExecutor.cs" />
<Compile Include="Game\AI\Decks\SkyStrikerExecutor.cs" />
<Compile Include="Game\AI\Decks\MokeyMokeyKingExecutor.cs" />
<Compile Include="Game\AI\Decks\MokeyMokeyExecutor.cs" />
<Compile Include="Game\AI\Decks\TimeThiefExecutor.cs" />
<Compile Include="Game\AI\Decks\ToadallyAwesomeExecutor.cs" />
<Compile Include="Game\AI\Decks\NekrozExecutor.cs" />
<Compile Include="Game\AI\Decks\GravekeeperExecutor.cs" />
<Compile Include="Game\AI\Decks\RainbowExecutor.cs" />
<Compile Include="Game\AI\Decks\BlueEyesExecutor.cs" />
<Compile Include="Game\AI\Decks\BlueEyesMaxDragonExecutor.cs" />
<Compile Include="Game\AI\Decks\BurnExecutor.cs" />
<Compile Include="Game\AI\Decks\ChainBurnExecutor.cs" />
<Compile Include="Game\AI\Decks\EvilswarmExecutor.cs" />
<Compile Include="Game\AI\Decks\GraydleExecutor.cs" />
<Compile Include="Game\AI\Decks\GrenMajuThunderBoarderExecutor.cs" />
<Compile Include="Game\AI\Decks\LightswornExecutor.cs" />
<Compile Include="Game\AI\Decks\LightswornShaddoldinosourExecutor.cs" />
<Compile Include="Game\AI\Decks\PhantasmExecutor.cs" />
<Compile Include="Game\AI\Decks\QliphortExecutor.cs" />
<Compile Include="Game\AI\Decks\ST1732Executor.cs" />
<Compile Include="Game\AI\Decks\TrickstarExecutor.cs" />
<Compile Include="Game\AI\Decks\WitchcraftExecutor.cs" />
<Compile Include="Game\AI\Decks\YosenjuExecutor.cs" />
<Compile Include="Game\AI\Decks\DragunityExecutor.cs" />
<Compile Include="Game\AI\Decks\FrogExecutor.cs" />
<Compile Include="Game\AI\Decks\HorusExecutor.cs" />
<Compile Include="Game\AI\Decks\DoEveryThingExecutor.cs" />
<Compile Include="Game\AI\Decks\OldSchoolExecutor.cs" />
<Compile Include="Game\AI\Decks\Rank5Executor.cs" />
<Compile Include="Game\AI\Decks\ZoodiacExecutor.cs" />
<Compile Include="Game\AI\Decks\ZexalWeaponsExecutor.cs" />
<Compile Include="Game\AI\DefaultExecutor.cs" />
<Compile Include="Game\AI\Dialogs.cs" />
<Compile Include="Game\AI\Enums\DangerousMonster.cs" />
<Compile Include="Game\AI\Enums\FusionSpell.cs" />
<Compile Include="Game\AI\Enums\ShouldBeDisabledBeforeItUseEffectMonster.cs" />
<Compile Include="Game\AI\Enums\ShouldNotBeSpellTarget.cs" />
<Compile Include="Game\AI\Enums\ShouldNotBeMonsterTarget.cs" />
<Compile Include="Game\AI\Enums\ShouldNotBeTarget.cs" />
<Compile Include="Game\AI\Enums\PreventActivationEffectInBattle.cs" />
<Compile Include="Game\AI\Enums\OneForXyz.cs" />
<Compile Include="Game\AI\Enums\InvincibleMonster.cs" />
<Compile Include="Game\AI\Enums\Floodgate.cs" />
<Compile Include="Game\AI\Executor.cs" />
<Compile Include="Game\AI\HintMsg.cs" />
<Compile Include="Game\AI\Opcodes.cs" />
<Compile Include="Game\AI\Zones.cs" />
<Compile Include="Game\AI\ExecutorType.cs" />
<Compile Include="Game\BattlePhase.cs" />
<Compile Include="Game\BattlePhaseAction.cs" />
<Compile Include="Game\ClientCard.cs" />
<Compile Include="Game\ClientField.cs" />
<Compile Include="Game\Deck.cs" />
<Compile Include="Game\Duel.cs" />
<Compile Include="Game\GameAI.cs" />
<Compile Include="Game\GameBehavior.cs" />
<Compile Include="Game\GameClient.cs" />
<Compile Include="Game\GamePacketFactory.cs" />
<Compile Include="Game\MainPhase.cs" />
<Compile Include="Game\MainPhaseAction.cs" />
<Compile Include="Game\Room.cs" />
<Compile Include="Logger.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WindBotInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="sqlite3.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<None Include="bots.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Decks\*.ydk">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Dialogs\*.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="WindBot.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment